over 5 years
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Dead by Daylight
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1020s | [Music] |
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1832s | [Music] |
1855s | Wow |
1857s | welcome everybody welcome to dead buy |
1861s | daylight's birthday thank you for |
1863s | joining us a huge shout out to the dev |
1865s | team who's here with us today thank you |
1867s | very much for being here |
1876s | okay that's enough I am Matt Sorum your |
1880s | host for the evening along with not |
1883s | Queen our Pleasant community manager |
1885s | leads we have quite a lot in store for |
1889s | you tonight so we promise drama we |
1891s | promise cries we promise surprises there |
1895s | will be some get ready for four panels a |
1900s | ton of videos and a live band amazing so |
1904s | hopefully you have as much of a good |
1906s | time as we will hosting this tonight and |
1910s | for now take it away Michel |
1913s | [Music] |
1920s | [Applause] |
1921s | [Music] |
1935s | [Music] |
1945s | [Music] |
1966s | [Music] |
2009s | [Music] |
2015s | [Music] |
2025s | [Applause] |
2031s | go go where jonno |
2035s | hello i'm cha / you on behalf of Sam of |
2039s | Sam I naughty insemination yeah that |
2044s | samox all those silly debt by daylight |
2046s | parity animation starring me and others |
2050s | but mostly me the first video was |
2053s | released on June 19th 2017 and Sam made |
2057s | it because he was a huge fan of the game |
2060s | but he didn't think anyone would |
2062s | actually watch it boy was he wrong it |
2065s | was an instant hit with depth by |
2067s | daylight fans and even caught the eyes |
2069s | of the developers he didn't stop there |
2072s | and went on to make 50 more episodes |
2074s | probably he also started live streaming |
2078s | the game on his YouTube's channel Sam |
2080s | would also like to take the makers of |
2082s | debate daylight for creating me and his |
2085s | favorite game ever |
2091s | although I will never forget palette |
2094s | vacuum why you do that okay I read lines |
2098s | gingersnaps please my name is Christophe |
2104s | young I'm a character concept artist I |
2107s | behavior interactive working on dead by |
2109s | DL a concept arts really interesting |
2113s | because a lot of people think that it |
2115s | it's just about like drawing and just |
2117s | like drawing day in and day out but |
2119s | there's actually a lot of a lot of |
2121s | research you have to become like an |
2123s | expert about I don't know world war to |
2125s | an expert about the Victorian era or an |
2127s | expert about this or not |
2128s | every couple days |
2132s | it's kind of like a childhood dream |
2135s | coming true because you get to you know |
2137s | draw character from your imagination |
2139s | from better research but then you get to |
2142s | see super talented animators and riggers |
2145s | and sculptors you know bring this |
2148s | character to life and actually see your |
2150s | creation come to life in game in |
2155s | university I used to plot survival |
2157s | tactics like if there was a zombie |
2159s | apocalypse or something we would figure |
2161s | out a way to like escape the inner city |
2163s | or whatever yeah I think I make a pretty |
2165s | good survivor so we are very excited |
2177s | with UFO UFO is going to be an |
2180s | incredible year for the dead by Dalek |
2182s | figures we see long-term vision for the |
2185s | game we want to solidify the game we |
2187s | want to make sure that the game is more |
2189s | stable more robust therefore for us is |
2191s | all about the health of the game here |
2194s | four is going to expand the universe of |
2198s | dead by daylight it's gonna add new |
2200s | things to do new stories to explore it's |
2203s | gonna be amazing |
2205s | new content is always gonna be there we |
2208s | will continue with the chapter releases |
2210s | obviously every three months we're gonna |
2213s | get a new chapter |
2214s | we know that people want more and more |
2216s | of the game we want to be able to tell |
2217s | more stories we want to be able to bring |
2219s | more characters we want to be able to |
2221s | give players more mechanics to play with |
2224s | more dead by daylight we are super |
2226s | excited to start a new you with the |
2229s | release of course phase so this year |
2232s | we'll create new maps we're also going |
2235s | to put effort on revisiting some of our |
2237s | old maps so we are planning for two new |
2239s | maps and to map reworks so what the |
2242s | player can expect out of these reworks |
2244s | is a global balanced pass so everything |
2247s | that's procedural within the level will |
2249s | be reviewed to create more of a balanced |
2251s | experience there's also going to be a |
2253s | lot of effort put on visuals of some of |
2255s | this specific maps so the lighting the |
2258s | art assets Whedon will be reviewed |
2261s | Freddie's rework has been long in the |
2263s | making and we're so happy to finally |
2265s | being able to reveal and release this to |
2269s | the community so Freddie's power is |
2271s | going to be reworked completely so it's |
2273s | gonna create a new gameplay which we |
2275s | think is closer to what the character is |
2277s | in essence so it's gonna go to that |
2280s | fantasy of being the nightmare during it |
2283s | for we want to make sure we improve the |
2285s | game in many ways |
2286s | the biggest ones are matchmaking data |
2289s | cursors and optimization along with |
2291s | other improvements that we'll be able to |
2293s | add on to the game you're gonna have a |
2295s | steady framerate all around you're gonna |
2296s | have good connectivity to servers you're |
2299s | not gonna feel punished if for some |
2300s | reason another player nicking |
2302s | disconnects the game is gonna be able to |
2304s | handle that properly but the archive is |
2307s | a way for the player to explore more in |
2310s | depth the stories of our characters and |
2312s | the universe of day-by-day life in the |
2314s | archive the player will have to complete |
2316s | different challenges which add goals for |
2318s | him to do within the game by completing |
2320s | these challenges the player will unlock |
2322s | narrative component about the characters |
2325s | that will come in as cutscenes |
2328s | you know this game can only benefit from |
2331s | more and more people playing so we have |
2334s | the switch coming which is super |
2336s | exciting I'm a big Nintendo fan and I'm |
2339s | very happy and very proud that we were |
2341s | able to do justice to the console by |
2344s | doing that by daylight the right way to |
2346s | the Nintendo switch and also we have the |
2349s | mobile version of the game it's gonna be |
2351s | a very different way to interact with |
2354s | the game but at its core it's the same |
2356s | experience it's dead by daylight it's |
2358s | the same jump-scares it's the same sweat |
2360s | releasing on mobile is like growing I |
2363s | wasn't dead by family it's super |
2365s | exciting our vision for the game you |
2366s | know how we see it is that for this year |
2369s | is going to be a way for us to give back |
2371s | to the players to thank them for the |
2373s | support we have so much cool stuff |
2376s | coming to DVD we're gonna keep bringing |
2378s | you awesome content and we're not just |
2382s | gonna bring you stuff that you've been |
2383s | asking for ever but you're gonna be |
2385s | surprised by things you didn't know you |
2387s | wanted so much seriously this year is |
2390s | gonna be the most amazing we've had |
2394s | [Music] |
2427s | Wow okay did you ever think that one day |
2430s | we would say thank you to the Dead by |
2433s | daylight band that's crazy all right |
2437s | welcome back first panel of the evening |
2440s | thank you very much everybody here for |
2441s | joining me let's talk a little bit about |
2443s | what's ahead for us first I will |
2446s | introduce our panelists so Dave is our |
2449s | creative director hello Dave Stefan is |
2452s | our producer and jay homies are very shy |
2455s | senior product manager okay good we'll |
2460s | take that |
2461s | all right so very quickly let's look |
2463s | back a little bit on what we did in the |
2466s | last year so we presented our roadmap |
2468s | last year about the same time and we've |
2471s | done quite a lot since then obviously |
2474s | chapters we had four amazing original |
2477s | chapters this year curtain call |
2479s | shattered blood line darkness among us |
2482s | and demise of the faithful yeah and that |
2487s | was amazing true we absolutely got a bit |
2493s | of a surprise just sort of slipped in |
2495s | last moment we did a lot of really cool |
2498s | things other than that stay fine you |
2500s | want to talk a little bit about how we |
2501s | improved our test flow we really |
2503s | reinforced public test bills and really |
2506s | made sure they were part of the normal |
2507s | process so now with every major release |
2509s | two weeks before the release the bill |
2511s | goes in the hands of person of our |
2513s | player base it allows us to catch some |
2515s | issues we weren't able to tell you the |
2517s | catch during development last-minute |
2519s | balance tweaks that we need to do before |
2521s | going live and it's really really |
2522s | helping to make a better product it's |
2524s | perfect we've introduced quite a lot of |
2527s | new features things that now people take |
2531s | for granted |
2531s | but that are so important what came in |
2535s | this year a year ago we didn't have any |
2537s | store so we started last year with the |
2540s | store and all these new cosmetic we had |
2541s | a lot of fun creating them this year and |
2543s | seeing the players showing their |
2545s | personality using them see that I think |
2548s | every time we release new cosmetics but |
2551s | I think that the last one we just |
2552s | release with the clown it's just |
2554s | probably my favorite |
2556s | more recently we changed the core |
2558s | mechanic of the game like with the |
2560s | endgame collapse that's also quite |
2562s | amazing yeah that's a big one we also |
2564s | added great big tutorials which we |
2568s | didn't have before so that's a huge help |
2570s | for all of our new players we also spent |
2574s | a lot of time at least the first pillar |
2576s | last year when we talked about what we |
2578s | were gonna do was help how did we do |
2580s | that |
2582s | so during yes free we focused on several |
2585s | initiatives such as the internship |
2588s | program yes I managed to bring more |
2590s | secure in better system for the players |
2592s | we consult much we started with lesson |
2595s | for survivors that was great |
2598s | with the last recent patches we optimize |
2601s | the number of frame per second and also |
2604s | we know that players really like when we |
2607s | are clear and transparent so with the |
2610s | help of the community team we started to |
2613s | post the dev blog update where we talk |
2615s | about the issues that are in the game |
2618s | and we explain how we are going to fix |
2621s | them yeah that's true well that's one of |
2623s | the things that it's it's pretty recent |
2624s | too I mean we've made great big changes |
2627s | but the community team has changed how |
2629s | we present our work where we're at |
2632s | sometimes stuff that's not even released |
2634s | yet and where we're at with that and |
2636s | we've done that with the matchmaking |
2637s | we've done that with a few different |
2638s | issues and I think that's a that's a |
2641s | beautiful way for us to continue being |
2642s | transparent well being more thorough and |
2645s | and give more yes next year we will have |
2650s | quite a lot of this and more so let's |
2653s | start the four pillars this year |
2655s | obviously are gonna be chapters we're |
2657s | gonna have chapters again four of them |
2659s | we're gonna have game held in there |
2662s | we're gonna have live balancing and we |
2664s | intend to have quite a lot more new |
2667s | goals and new ways to experience the |
2669s | game that's gonna be a tricky one we're |
2670s | going to talk about that a little bit |
2672s | later |
2672s | first of all four chapters talk to us |
2675s | about that a little bit yes the major |
2678s | content update for the game players want |
2680s | and love them you know so we won't |
2682s | provide them for exciting chapters you |
2684s | know so new characters new play sign so |
2686s | it's going to be amazing and we are |
2689s | going to take |
2690s | sympathy on so one chapter every three |
2692s | months okay can you maybe give us a |
2694s | little sneak peek at the next chapter |
2695s | next chapter is going to be about |
2697s | Ghostface secret surprise surprise |
2703s | if swiftly moving on what else are we |
2706s | gonna do yes so we are going to release |
2708s | two brand new synapse but we want also |
2711s | to take the time to revisit all the maps |
2713s | we reach a game state where we want to |
2716s | tweak these maps for better overall |
2719s | experience we've learned quite a lot |
2721s | about how to make maps in the last three |
2723s | years yes and we want to go back |
2725s | essentially and put that knowledge to |
2727s | good use in some of the existing maps |
2730s | exactly see game evolve clears off a |
2734s | volt and we want that map updates |
2736s | reflect this evolution so that's gonna |
2738s | be gameplay and art yes in term of art |
2742s | we are going to upgrade the assets so |
2745s | the world that we crafted we feel richer |
2748s | and more immersive and on the gameplay |
2750s | while we can play wise we are going to |
2752s | do several changes very inside it so |
2754s | that by delight is about cows you know |
2756s | when you enter in a map it should be |
2759s | tense what kind of map you're going to |
2761s | play it with and we want to bring back |
2763s | this the uncertainty is in sentence |
2766s | e-learning exploring you know going out |
2770s | of the comfort zone that's going to be |
2771s | very important first so we're going to |
2773s | add new new tiles for more variations so |
2777s | that those are overall changes to the |
2779s | way maps are made but we're also gonna |
2781s | spend some effort to go and revisit some |
2783s | specific maps that need a little extra |
2785s | life right yes exactly we are going to |
2787s | do some changes because now we have the |
2789s | tool to tweak see for example some very |
2792s | procedural logic such as the palette |
2795s | spawning the the density of the hook and |
2798s | the first map that going to get from |
2801s | makeover is going to be madam Frisco |
2802s | that's that's much appreciated |
2806s | I'm sure by our players and with that |
2808s | obviously it would be silly to you know |
2811s | put some work in there without that |
2813s | going to help the man that's in charge |
2816s | of that place so we talked a lot about |
2818s | it on the dev update or even on |
2821s | most highly demanded by the community we |
2823s | are going to release the work of |
2826s | Freddy's in the next meet chapter |
2828s | amazing thank you thank you yes you |
2832s | didn't do it personally but I thank you |
2835s | that's great game help let's move on to |
2838s | game held how are we gonna put you know |
2842s | our our our money where our mouth is on |
2845s | the game held front for this as we |
2847s | mentioned game health was an important |
2849s | pillar last year and it remains an |
2851s | important thing this year for us it |
2853s | comes in the shape of a few major |
2854s | components who want to improve in the |
2856s | game the first thing we wanted to work |
2858s | and improve in the game for players was |
2860s | matchmaking yeah for the past six months |
2863s | or so we have really revisited was in |
2864s | place when it comes to matchmaking in |
2866s | order to improve on two specific facets |
2868s | of this one of which is eliminating |
2871s | extreme wait times for certain players |
2873s | to the outliers in the curve |
2875s | exactly we know that some players in |
2877s | certain certain circumstances are gonna |
2880s | wait tens of minutes and that's |
2881s | something we really wanted to trim down |
2883s | as much as we could and that's something |
2885s | we've been working towards the other |
2887s | thing is we want to control how players |
2889s | are paired together based on their ranks |
2892s | based on their geolocation and that's |
2894s | something we're taking a lot of effort |
2896s | to improving in this new improved |
2898s | algorithm in matchmaking and that's the |
2900s | thing also because there are some tools |
2903s | that we can use to help because |
2904s | obviously when a big part of the |
2907s | matchmaking is you need people to want |
2908s | to play the boat roles within good |
2911s | ratios depending on the time of day and |
2913s | the populations sometimes can be |
2915s | difficult but we have ways to help with |
2917s | that right exactly and that's the |
2919s | difficult thing with matchmaking and |
2920s | something we're learning as we're going |
2922s | along there are some things we don't |
2923s | control if there's a very severe |
2925s | imbalance between the number of killers |
2927s | and survivors in a certain region or at |
2929s | a certain time of the day there's a lot |
2931s | of fluctuation that happens that's |
2933s | something we don't control but at least |
2934s | we have some tweaks some params that we |
2936s | can change to make that better and |
2938s | alleviate the load for everyone and one |
2941s | of the main reasons well other than the |
2943s | fact that matchmaking is critically |
2944s | important but we had to revisit |
2946s | matchmaking anyway because of another |
2948s | big change that's coming from a trick is |
2951s | strictly a technical standpoint the |
2953s | matchmaking is leading us |
2954s | directly into dedicated servers the new |
2955s | matchmaking will allow for for that and |
2958s | it's really really exciting to move |
2960s | towards that our initial tests happened |
2962s | in the month of May or late April during |
2965s | the PTB and it's been really really fun |
2968s | to put that in the hands of player and |
2969s | seeing how the scaling reacted to the |
2972s | player base we had on the PCB it was |
2973s | mostly really fun because everything |
2975s | worked as intended it always is a lot |
2978s | better when it goes when it's positive |
2979s | than than anything else and dedicated |
2982s | servers will bring us the tools to do |
2985s | something that's been asked quite a lot |
2987s | to the helping on disconnects and how we |
2990s | deal with that absolutely it's always |
2992s | been a problem that we don't necessarily |
2994s | know how to handle a player |
2995s | disconnection because it's difficult for |
2997s | us to detect who's disconnecting since |
2999s | we didn't have a third party or a |
3002s | different entity that is responsible for |
3004s | making decisions now with dedicated |
3006s | servers we'll be able to better |
3007s | understand who is disconnecting and make |
3010s | sure other players get rewarded |
3012s | appropriately and then that's gonna lead |
3014s | us into giving a set of tools to our |
3017s | community team to make sure those who |
3019s | disconnect you frequently are gonna be |
3021s | treated in a special way oh okay it's a |
3026s | milder way of putting it I'm sure some |
3028s | people have very vigorous desires |
3032s | regarding that but we'll leave that to |
3034s | our very competent community team to |
3037s | deal with let's talk a little bit about |
3040s | optimisation we've done I think that |
3042s | patch 11.5 was probably the the biggest |
3046s | improvement we've done the the players |
3048s | especially on consoles a big improvement |
3050s | how are we gonna continue on that |
3053s | optimisation we talked about it started |
3055s | last year and it's something that's |
3056s | gonna be ongoing for the next months |
3058s | obviously really the first thing for us |
3060s | was about understanding where the game |
3062s | was at right now so we've built herself |
3064s | a set of tools that allowed to track |
3066s | properly the state of the game patch |
3068s | after patch over to different platforms |
3070s | and now we're in a much better place to |
3072s | understand this the second step was |
3075s | really making sure the game the game ran |
3077s | properly at all times so we've looked at |
3079s | systems that are actively running such |
3082s | as network communication survivors |
3085s | running around or game |
3086s | systems that are always active and |
3088s | always running in the game to make sure |
3089s | there wasn't something that was too |
3091s | costly that was always affecting |
3093s | negatively the game and once we've |
3096s | established a good baseline we'll move |
3097s | on to those specific spikes like some |
3100s | powers a combination of events that |
3103s | create exactly we know that at least the |
3105s | things that are all running all the time |
3107s | this is something we're addressing as we |
3109s | go but we're really gonna shift the |
3110s | focus on specific perk specific powers |
3113s | who are either causing big spikes or |
3115s | when active will simply cause a general |
3117s | drop of framerate for all players |
3119s | involved that's good |
3121s | it's really exciting to actually keep |
3122s | moving forward with this yeah because |
3124s | that's a big thing also is that we it |
3127s | used to be part of the process but now |
3128s | there's a team that's dedicated for that |
3131s | right yeah we have a team of five |
3132s | engineers who have been working on the |
3134s | on optimization for the last six months |
3136s | now it's gonna be actively going going |
3139s | on in the future that's great yes |
3142s | there's another little thing that we |
3143s | need to talk about here it seems like a |
3150s | small thing but it comes with some big |
3152s | benefits absolutely yeah we can see it |
3154s | in two in two parts here we want to |
3157s | bring the front management and the |
3159s | friend display inside the game directly |
3160s | so all the friends lists the people that |
3163s | you have friended on the platform you're |
3164s | playing on PlayStation on Xbox on switch |
3168s | eventually all these friends are gonna |
3170s | be directly listed inside the game so |
3172s | the the reflection for the players will |
3175s | mostly be that instead of seeing that |
3177s | overlay from the first party pop in |
3179s | you'll just be doing that through the |
3182s | game interface exactly but it does bring |
3186s | us the possibility to bring in a feature |
3190s | that's been asked for a little bit by |
3192s | internalizing the management of friends |
3194s | and the display of friends and invites |
3196s | inside the game it allows us a friend |
3199s | Riku we call but basically survival |
3201s | friends group will be able to be |
3202s | maintained together game after game |
3204s | because the party is not gonna live in |
3206s | the game it's gonna live on our servers |
3208s | instead of what is right now I think |
3211s | that's the most beautiful thing you've |
3212s | said that's really really excited |
3214s | exciting we do that for 80 |
3216s | [Laughter] |
3218s | thirty four months I believe is the |
3220s | correct number so yeah we see all the |
3224s | work that's gonna happen in the next few |
3226s | months all of these updates are coming |
3229s | in in before chapter 13 or around that |
3232s | two very important milestones also that |
3235s | we will be crossing really soon we want |
3237s | to invite more people to play the game |
3239s | we want to put the game into your hands |
3242s | in many different ways so the game is |
3244s | coming to the switch you've heard it |
3247s | here for the very first time September |
3249s | 24 to 29 |
3258s | it's time for you and for everybody out |
3265s | there who has pockets we are bringing |
3267s | the game to mobile this year III will |
3277s | not go in details on that one |
3279s | this is gonna be handled by our mobile |
3281s | team which is somewhere around there yay |
3284s | mobile team and they will be doing a big |
3289s | event and talk about all the details in |
3292s | the next few weeks so more info there |
3296s | other than that let's go into what cool |
3299s | new features we have in store I know |
3302s | it's my turn because my heartbeat so |
3308s | yeah we're very excited to announce this |
3310s | new mode the archive not a mode sorry |
3312s | it's a new way to play it's not a mode |
3314s | and it's not about it enriches the the |
3316s | game that we already have but it adds |
3317s | new a new way to play new girls to the |
3319s | player you know some players play for |
3322s | 7,000 million hours already so we want |
3325s | to bring something new in the game right |
3327s | now so let's go it's alright but the |
3331s | archive is well I heard it expands the |
3334s | universe so here's what the archive does |
3338s | more than expand the universe so really |
3339s | it's a platform to be able to explore |
3341s | the lore of what that by the light is |
3343s | it's one of the things that's constantly |
3346s | asked more story about the characters |
3348s | there's a big craving and of course |
3350s | because we're a multiplayer game we |
3352s | don't have a lot of access or places |
3354s | where we can explore the story of our |
3355s | character every chapter we release the |
3357s | new characters they have a bio some |
3359s | add-ons and perks to explain their |
3361s | background and then that's it so the |
3363s | archive is the perfect platform to be |
3365s | able to explore these stories more in |
3366s | depth there's much more you wanna share |
3368s | with players there's so much going on |
3370s | inside its head but also and then the |
3373s | team's head as a whole so it's really a |
3374s | great platform for us to use then of |
3377s | course there's gonna be new things to do |
3379s | so new new goals we'll cover that a |
3380s | little bit later and it's gonna be a new |
3382s | way to collect |
3384s | more cosmetics on top of everything that |
3386s | we're doing putting new stuff in the |
3389s | store this is a new way to be able to |
3392s | unlock rewards like cosmetic but more |
3393s | we'll discuss that as well okay you want |
3399s | to talk about this absolutely so here's |
3401s | the concept of the archive of course is |
3402s | work in progress so with the archive |
3405s | we'll be bringing the players into a new |
3407s | area of the entity and we'll introduce a |
3409s | new support character called it's called |
3412s | the observer the archivist there's |
3414s | multiple name even the prisoner but will |
3417s | not discuss about the story today it's |
3419s | something that the players will have to |
3420s | discover to the years but what's what I |
3425s | want to say today is what is to be |
3428s | expected in the archives so the observer |
3431s | has a very unique power where it can |
3433s | probe the entity fog and find memories |
3437s | and stories that are stored in the |
3440s | memory of the entity know every time a |
3441s | character is taken by the entity all of |
3444s | the memories of that character goes into |
3446s | the fog somewhere it's stored something |
3447s | that's how all the universe is sort of |
3449s | created exists it's Bob from the people |
3452s | and then that kind of forgotten it's not |
3453s | used by the entity but the observer can |
3455s | probe and find these stories for reasons |
3457s | that we'll see later yeah probing so you |
3461s | know right here on the concept we see a |
3462s | little cadet so this is one of the story |
3464s | we're gonna explore it's an example so |
3466s | when you know a little bit backstory |
3468s | what made close that clue that that we |
3470s | know so last thing on stories we want to |
3474s | be generous with the lore of the game so |
3477s | every archive so every three months in |
3479s | between the chapter release we want to |
3481s | release a new tone on the mid chapter |
3484s | and we want to release a new tome and |
3487s | the tone is gonna have survivor stories |
3488s | killer stories and one story that |
3491s | expands the universe that make the story |
3494s | of the dead by daylight progress oh |
3496s | that's awesome |
3497s | and so yeah let me get that straight so |
3500s | we we have the chapters that are gonna |
3502s | be coming every three months and then we |
3504s | have the the stuff that keeps coming in |
3506s | the store all the time and then we'll |
3507s | add on top of that every six weeks in |
3510s | between the chapters we're gonna put the |
3512s | archives which is gonna bring a lot of |
3514s | different quests and missions and things |
3516s | to do |
3517s | ton of new content okay good so what |
3522s | we're seeing here is what the player |
3523s | will actually be doing in the archive so |
3527s | what you're gonna see in a tome is a web |
3530s | of quests and mission a bit like the |
3532s | blood web but with different things that |
3534s | you need to accomplish in the game so |
3537s | the player decides what path they want |
3539s | to use to be able to unlock all the |
3541s | goodies in there and there's some |
3543s | survivor mission there's some killer |
3545s | mission there are some that are more |
3547s | global or some that are really specific |
3549s | and a lot of them are also based around |
3553s | the story that we're currently exploring |
3555s | so each tome has its own theme in its |
3558s | own story yeah exactly |
3559s | and the mission are going to be linked |
3560s | somewhat to the story that we're |
3562s | exploring and the rewards too so what we |
3565s | see here is that of course you'll be |
3566s | able to progress your character using |
3568s | blood points that are rewards of the |
3570s | note themself of the missions but you're |
3572s | also going to unlock the stories bit by |
3575s | bit |
3575s | and once you complete each of the story |
3578s | you will unlock an animatic that shows |
3580s | you're you know all the characters that |
3582s | we have in situations that are |
3583s | impossible to see normally in the game |
3585s | yeah you can also see here charms so |
3589s | there is a kind of cosmetic yeah it's a |
3592s | new cosmetic that we will release with |
3595s | the archive called the charm so these |
3597s | are little trinkets that you can equip |
3598s | on survivors belt and also on the killer |
3602s | hook so as part of the archive it's |
3604s | important to understand that there's |
3605s | four difficulty levels in the archive so |
3609s | difficulty of mission and when you |
3611s | complete one of the difficulty level you |
3613s | will unlock this completion charm that |
3615s | is unique to that tone meaning that it's |
3618s | the ultimate bragging right so if I'm |
3620s | not done by the time the next stone |
3622s | comes out can I still work on it |
3624s | absolutely the archive stone will be |
3627s | available to all forever it's part of |
3629s | the normal game everybody has access to |
3631s | it awesome yeah yeah that was the |
3634s | question yeah absolutely |
3635s | okay this is the answer okay there's |
3638s | more with the archive as well |
3640s | so the rift is something else that comes |
3644s | with the archive so when the observer |
3647s | probes inside the fog it creates a rift |
3650s | the rift is not permanent as something |
3652s | temporary so it's for the treatment of |
3654s | that specific tone that we just released |
3656s | and in the rift the player will be able |
3658s | to unlock more cosmetic so here's a |
3662s | little concept and obviously work in |
3665s | progress so in in the rift by completing |
3668s | quests in the tome that is currently |
3670s | active and by just playing normally |
3673s | you'll be able to evolve into tears into |
3676s | two tracks of rewards first track is |
3680s | free for everybody that is participating |
3684s | in there you go |
3686s | so every you know tears in the free |
3688s | track will be will reward in different |
3691s | cosmetic and if you want to spice it up |
3693s | you can also participate in the pay |
3695s | track which has even more cosmetic and |
3697s | what's important to understand here is |
3698s | that the cosmetic rewarded in these |
3700s | tracks are related to the stories of the |
3703s | tone that that we're exploring that's |
3705s | really really cool oh yes there's a big |
3708s | message every screen right there very |
3710s | important so everything in the rift is |
3712s | absolutely no pay to win it's it's all |
3715s | about cosmetic that's it |
3717s | no no extra camouflage outfits no ninja |
3720s | outfit just the pink neon flashing ninja |
3724s | perfect it's exactly like we thought was |
3727s | that like original that's perfect thank |
3731s | you so much for that the tentative date |
3734s | right now for this is around mid chapter |
3737s | 13 we say tentative at this point |
3740s | because this is so big this is so |
3742s | important for us and it's so chock-full |
3745s | of goodness we want to make sure that if |
3747s | we release it it is because it's perfect |
3749s | and so we think it's probably gonna be |
3752s | around chapter 13 point 5 that it's |
3754s | gonna be ready can't wait other than |
3756s | that we also want to go and rework some |
3759s | of the |
3760s | the way the seasons work and the rank |
3762s | works right this is the other big |
3764s | component of that by daylight of course |
3766s | the rank and the season and you know |
3769s | what we ship with three years ago kind |
3771s | of falls flat after three years you know |
3774s | you you get to Rank 1 and that's it so |
3777s | we want to make sure through an |
3778s | initiative this year that we review the |
3781s | rank and the season so that it's more |
3784s | meaningful so that means rewards it |
3787s | means a longer season it's mean you know |
3790s | a better progression in there so there's |
3791s | going to be more rank to evolve in and |
3794s | rewards to unlock also what we have |
3798s | right now is in the rank is comparing |
3800s | killers with survivors yeah we think |
3802s | that this doesn't make a lot of sense |
3803s | since they have very different roles so |
3805s | what we want to redo with this rank |
3807s | rework is to compare killers with |
3809s | killers you know the trapper with |
3811s | trappers so that you have you know as a |
3814s | player your own progression in there you |
3816s | want to get better and compare to you to |
3818s | your game and then compare with other |
3821s | players are playing the same kind of |
3822s | thing the other very important aspect is |
3825s | you know our game is amazing because it |
3828s | is chaotic it says yeah it creates weird |
3832s | scenarios there's it's unpredictable |
3834s | there's so many different components and |
3836s | of course we balance as much as we can |
3839s | this experience but we do love when it |
3841s | gets crazy as well so we want to embrace |
3844s | this chaos and make sure that the game |
3845s | rewards you accordingly based on how |
3848s | chaotic it is awesome all right so |
3859s | that's essentially our roadmap for year |
3862s | 4 it's shuffled of goodness but I want |
3864s | to say something so last year when we |
3866s | released our year 3 roadmap we put a lot |
3869s | of stuff in there and we delivered I |
3871s | think probably like 95% of what we put |
3873s | in there the one or two changes where |
3875s | because you know things changed and |
3877s | that's not the priority but we also |
3879s | delivered a lot of stuff that wasn't in |
3882s | there and it's most likely what's gonna |
3884s | happen so this is the things that we |
3886s | know we're gonna give players for the |
3888s | next year and there's a lot around this |
3892s | which is the stuff that we want to give |
3893s | players or that we |
3894s | no yet that players want and that's |
3897s | probably gonna come in also so yeah |
3900s | hopefully you're as excited as I am |
3902s | about all of this thank you very much |
3904s | all of you for here and taking a second |
3906s | to do this up next I believe we are |
3909s | gonna go and talk to some designers |
3911s | about design |
3917s | [Music] |
3924s | [Music] |
3970s | hi I'm Cindy Misaki I've been cosplaying |
3973s | that potala for tuned the heart fears my |
3977s | favorite cause friends are my Huntress |
3979s | and mania but are now working on a new |
3982s | killer crossplane I wish you deaths and |
3985s | the pathetic community a happy |
3988s | anniversary |
3993s | my round is starting time to hook a few |
3997s | survivor under mesh I worked up to a |
4004s | under pilot if you don't test something |
4010s | thoroughly people will find it and |
4012s | they'll if it's exploitable they'll |
4014s | exploit it if it's broken they will |
4016s | bring it up you want the game to look |
4017s | good you need to polish it and QA does |
4020s | that we also check out like what the |
4022s | community is saying what they like what |
4024s | they don't like what they're reporting |
4025s | is broken when you test for a while you |
4029s | start learning how the games work more |
4031s | than press X to make the character jump |
4033s | you start learning all of the finer |
4035s | details that pressing X actually does |
4037s | the game has definitely got more |
4039s | complicated now people are running |
4040s | Meadows they have strategies people play |
4043s | the game differently than they did on |
4044s | day one I would be a terrible survivor I |
4050s | would be just running around panic the |
4052s | whole time I'm Andy but preparing a |
4055s | generator is not easy mobility and she |
4062s | came designer sorted by direct most have |
4068s | a postponement which give back an entire |
4071s | Giroud only is from gameplay is hawaiiís |
4074s | is from limited MC to ski on the audio |
4076s | gameplay on faith Solomon you'll |
4078s | experience it is that correctly |
4080s | encouraged neurologically to see more |
4082s | kit irregular Julie's element over |
4084s | Natalya complete works like this a shoe |
4086s | affair you see create to sample more |
4090s | experience |
4093s | we're on path of the mantra vector here |
4095s | puku total experience in Iraq so Amazon |
4098s | blast chamber cicada yeah Luke was |
4101s | preferred arose commercial affair he |
4103s | kills only mechanic do soldier son have |
4106s | a game designer who live where her NEPAD |
4110s | experience is epic was very a pituitary |
4114s | [Music] |
4116s | to a victim usually concurrency the |
4119s | first of analysis of soul to sell |
4122s | necessary measures for our Lyceum coupe |
4128s | [Music] |
4152s | [Music] |
4161s | welcome everyone to the design paddle so |
4166s | you guys are here today Stefan or vet |
4169s | and Matt Walker you're here to talk to |
4172s | us about game design so what do you do |
4175s | on dead by daylight so I'm the game |
4177s | designer on the project and I work on |
4178s | live design my buddy here |
4182s | you're a one level designer very good |
4185s | different okay anyways this is not |
4191s | important so we're talking about live |
4193s | design you guys okay this is a lot |
4196s | different than our usual setup so it's a |
4198s | lot more aggressive right normally we're |
4200s | like stuck in a small room we talk we |
4202s | mean this is different but we're good |
4204s | all right so what is live design what do |
4208s | you guys do on that on a daily basis so |
4211s | well live design in ghent like as an |
4213s | overview is basically a working of a |
4217s | live product so it's not just done when |
4219s | it's gets puts out put out we actually |
4220s | keep working on it and improving it we |
4222s | look to improve mechanics adjust bugs |
4224s | and issues as well as look to address |
4226s | feedback all right and what kind of |
4229s | feedback do you look into normally so |
4234s | live design you know as opposed to you |
4238s | know a normal type of production it's |
4240s | it's mostly about quick decisions |
4244s | because you don't have as much time |
4245s | you're constantly in a rush right every |
4247s | three months have you seen on the road |
4249s | map we have new content coming out so |
4251s | it's it's very grueling and so decisions |
4255s | on the design side are made based on a |
4258s | few different a few different type of |
4261s | feedback so the first thing is that |
4263s | would pay attention to our design |
4265s | intuition so obviously you know |
4267s | designers have intentions that want the |
4270s | the game to be experienced a certain way |
4272s | excetera so we listen to - to our design |
4275s | intention but we also pay really close |
4278s | attention to the community and the |
4280s | community feedback because they're the |
4282s | ones playing the game so we had to make |
4284s | sure that they're making the most out of |
4286s | it and they're enjoying it and of course |
4288s | last but not least is the data analysis |
4291s | in which you know when we we see people |
4294s | playing we listen to their feedback and |
4296s | we create variables that we can track |
4299s | over time to see the cold hard numbers |
4301s | behind what that feedbacks about and to |
4304s | also test our own make sure they're our |
4306s | own ideas and our own intuitions are |
4308s | aligned with that at the community |
4310s | alright so stuff is here today to talk |
4312s | to us about the Freddie rework I'm not |
4315s | missing this one up and Matt is here |
4317s | today to talk about the map updates so |
4320s | let's start with you Freddie rework now |
4325s | I know that chap is going crazy right |
4327s | now |
4327s | they saw a little tiny little thing on a |
4330s | teaser earlier and now the Terry's are |
4333s | all over the place so I said rework for |
4337s | you I said update for you what's the |
4339s | difference between an update and a |
4341s | rework so when we're talking about |
4343s | characters specifically an update is |
4345s | like what we do with the race and what |
4347s | we do with the Legion when you recently |
4349s | saw ultimately we're not changing the |
4351s | power drastically you're still playing |
4353s | in the same we're just meet weaking some |
4355s | numbers and ways of how it actually |
4357s | functions with the rework we're gonna be |
4360s | changing the power completely you can |
4361s | expect to play the killer differently |
4363s | and we're touching add-ons the power |
4366s | itself the way he plays the way people |
4368s | experience him most importantly so why |
4372s | did we specifically choose to rework the |
4375s | Freddy character so the nightmare came |
4377s | out and our players felt a little |
4379s | frustrated when playing against them and |
4380s | playing as him waiting 7 seconds before |
4383s | he can hit somebody was a bit |
4384s | frustrating for players they want to be |
4386s | able it people right away and then |
4387s | playing aids Freddy him being invisible |
4390s | by default was very difficult for new |
4391s | players in addition to the fact that |
4393s | they had a high interaction speed debuff |
4395s | so it took a long time to do actions so |
4397s | we're looking to improve those specific |
4399s | things okay so now we know that why |
4401s | we're doing team now what's |
4402s | difference between the original vision |
4404s | that we had for Freddie and the one we |
4406s | have for for the new vision actually new |
4410s | way so the old Freddie as I was |
4411s | mentioning he was like a delayed type of |
4413s | game character with very simple |
4416s | mechanics where he just puts people to |
4417s | sleep now we're looking to add map |
4420s | mobility in addition to an active power |
4423s | that you can use within chases and a he |
4427s | still has the deviousness aspect of him |
4429s | but no more interaction debug okay |
4433s | amazing and I can hear all the Freddie |
4436s | mains but tell us more so what's the new |
4439s | power what change so we're looking at |
4443s | two main components we're looking at a |
4444s | new sleep cycle and new dream abilities |
4448s | okay so let's start so there we see it |
4453s | so a sleep cycle and a dream ability but |
4456s | before that you just have to put like |
4459s | you know the survivors to sleep you had |
4460s | to aim your power now you're talking |
4462s | about this sleep cycle what what change |
4464s | on this cuz it's completely different so |
4466s | the three sleep cycle has three |
4468s | components to it it has micro sleep |
4470s | which is the first one I'm going to talk |
4471s | about ultimately players will experience |
4474s | Freddie differently so when you're awake |
4475s | he'll be intermittent at a certain |
4477s | distance invisible past a certain |
4479s | distance and completely visible within a |
4481s | tight range you'll hear the terror |
4483s | radius by default instead of the lullaby |
4485s | and that's pretty much it for the |
4488s | default micro steep and you can hit |
4490s | people right away as Freddie you don't |
4492s | have to wait for them to fall asleep |
4493s | okay so now we're seeing some footage of |
4496s | Freddie blinking in and out so at this |
4498s | moment you would hear Tara radius right |
4500s | exactly as he's walking yes and Freddie |
4503s | doesn't have anymore to put anyone to |
4505s | sleep |
4506s | no people so this is the second |
4507s | component of the sleep cycle so I was |
4509s | will be falling asleep passively so it's |
4511s | gonna happen over 60 seconds or whatever |
4513s | time we choose keep in mind this is a |
4515s | work in progress so anything may change |
4516s | even with the things that I'm saying but |
4519s | we this should be the general idea of |
4520s | what's happening after people fall |
4522s | asleep |
4523s | Freddie should be completely visible and |
4525s | you'll be hearing the lullaby instead of |
4526s | the terror a deus which is a little |
4528s | harder to detect where he's coming from |
4529s | okay so in this the safe mode right a |
4533s | lot of people had |
4535s | you know feedback about the visual |
4538s | effect so is that changing or it doesn't |
4541s | say the same absolutely so the the tree |
4543s | image will be changing as well people |
4544s | were saying that the graininess was a |
4545s | bit difficult for their eyes we're |
4546s | working on this right now we don't have |
4548s | an example of what it's gonna look at |
4550s | look like but look forward to see |
4551s | something different for that as well and |
4553s | the dream world will be staying of |
4554s | course okay so you're gonna be falling |
4557s | passively asleep yes somehow we were |
4560s | gonna need to wake up right that's a |
4562s | really good point so if you knew the |
4565s | previous Freddy we had failed skill |
4566s | checks as an ability to wake up now any |
4568s | failed scale check will wake you up that |
4570s | includes sabotage in addition to failing |
4572s | skill checks you can wake each other up |
4574s | this is the old snap snap clap clap and |
4578s | then you're awake I think we had footage |
4579s | for waking up absolutely if nothing if |
4587s | anything people will be seeing |
4588s | everything later |
4589s | this is just a sneak peek in the final |
4593s | component of waking up is the new dream |
4595s | object which is a clock on top of a |
4597s | dresser when you fall asleep there will |
4600s | be a dream object that you can interact |
4601s | with that will always wake you up so |
4604s | it's way easier to get woken up by a by |
4607s | a fellow survivor or by a generator why |
4610s | would I want as a survivor to go to that |
4613s | sleep object sometimes the skill checks |
4615s | might not be as easily accessible as |
4617s | people may have bought in the first |
4619s | place in addition to that waking up both |
4622s | survivors need to be asleep once whoever |
4624s | needs to be awake to wake up a sleeping |
4626s | survivor so you may all be asleep or |
4628s | there may be nobody near you this will |
4630s | be a consistent way that people can find |
4632s | to wake up as this was a complaint that |
4633s | people had initially okay so there was |
4636s | another build where it was making him |
4640s | fall asleep faster if you were not |
4642s | waking up with the object cuz that's |
4644s | still the case on this work-in-progress |
4646s | no no all right that was just follow-up |
4652s | question yeah so okay so now Freddy |
4656s | doesn't have to aim a power to put |
4658s | survivors asleep but it does have powers |
4661s | of his own oh of course |
4662s | so what's different with the new dream |
4666s | demon power so this is the dream ability |
4669s | oh he's got dream traps and he's got |
4671s | something else I'm gonna go into that |
4673s | after this a little teaser right now so |
4675s | we start with dream pallets dream |
4677s | pallets not like the doctor but similar |
4679s | to the doctor you can place dream |
4681s | pallets on spawn points throughout the |
4683s | map where pallets would normally spawn |
4685s | to place these fake pallets awake |
4687s | survivors do not see these pallets so |
4690s | you have to play like a memory game and |
4692s | pitch ones were not there before you |
4694s | fell asleep and then when you fall |
4696s | asleep there will be fake pallets these |
4698s | fake pallets when you interact with them |
4699s | and drop them they explode in blood so |
4701s | yeah it's very rare nowadays that |
4703s | there's pallets everywhere like double |
4705s | pallets everywhere mm-hmm not happening |
4707s | anymore right so if you see that there's |
4710s | something might be problematic 50 yeah |
4714s | exactly so uh okay dream pallets was |
4717s | there anything else of course there's |
4718s | also a dream snare so we're choosing |
4721s | between the dream pallets in the dream |
4722s | snares for those of you at home we're |
4723s | not sure if we're gonna go for both in |
4725s | this base kit it might be one that turns |
4727s | into an add-on or the other one is base |
4728s | kit the dream snares are is an ability |
4731s | that you can use actively within a chase |
4733s | it only affects sleeping survivors when |
4735s | you place it on the ground it will take |
4736s | two seconds to arm and when a survivor |
4738s | walks over it they will be slowed for |
4740s | the time that the trap is active and for |
4742s | a lingering effect after that this one |
4747s | was is still a work in progress and we |
4749s | are testing it internally right now but |
4751s | they should be seeing some stuff soon |
4753s | hopefully all right so did you say |
4756s | anything about that pressure what could |
4761s | that possibly be so some people saw a |
4763s | charged bar on in the video at the |
4766s | anniversary stream with they're paying |
4767s | attention really closely this is the |
4769s | generator teleport so ultimately as |
4771s | Freddy you can aim at a generator and |
4773s | you can channel an ability for five |
4774s | seconds after the five seconds you will |
4776s | appear at the generator so so right now |
4779s | we're seeing footage of it from the |
4781s | killer's point of view so you just aim |
4784s | to the generator and you just get there |
4786s | right exactly you can also cancel it |
4788s | ultimately the generator will explode in |
4790s | blood during the time period while |
4792s | you're channeling and a husk of Freddy |
4795s | will also appear at the generator that's |
4797s | awesome I've seen also that you can |
4800s | use them in chase now we see the |
4802s | survivor side rate really ultimately you |
4805s | can be running towards a generator and |
4806s | forcing the survivor to go July that |
4808s | direction and then you can teleport in |
4810s | front of him to get to the generator and |
4811s | try to cut him off what did he not do uh |
4819s | he was looking behind him I think that's |
4821s | the problem |
4822s | oh yes anyways um okay so that's a lot |
4826s | of information but you didn't give us |
4828s | any number yet everything is still a |
4831s | work in progress thank you for taking |
4833s | the time to come and show this right we |
4838s | know that you're gonna you're gonna have |
4840s | a ton of other questions a community's |
4842s | gonna just flood from questions we're |
4845s | gonna take the time to answer them so |
4849s | we're gonna gather all the questions |
4850s | during the weekend and we're gonna try |
4852s | to answer as but especially weekend next |
4854s | week our normal Q&A stream in our very |
4858s | small room compared to this this is |
4860s | gonna be great yeah I'm excited for that |
4862s | so um it is mr. Walker's time I think |
4866s | you're gonna have to do something |
4867s | they're almost like oh I just I just had |
4877s | the worst nightmare you're all in it Oh |
4880s | Freddie could teleport to generators he |
4885s | was putting fake tablets everywhere that |
4886s | are exploding into blood and he was |
4889s | slowing me down with these DreamTrips it |
4891s | was horrible it's real man amazing |
4897s | amazing though that sounds so good |
4899s | just like these pillows how cool are |
4901s | those pillows so Matt thank you for |
4905s | joining us you're gonna talk about map |
4908s | updates what is race so map updates yeah |
4914s | well so first of all first and foremost |
4916s | year fours lining up to be something |
4918s | super special I mean you've seen every |
4920s | everything that we've presented so far |
4922s | so on the level design side I just |
4925s | wanted to say you know we've we've |
4926s | bolstered the team we're three able |
4928s | bodies now on the team we have the great |
4931s | Andre land you know |
4932s | mr. K itseif who just joined us and |
4934s | myself of course so we're able to |
4936s | undertake much more ambitious projects |
4941s | so map updates will jump straight into |
4945s | it is basically us going to going back |
4951s | into older maps and essentially bringing |
4956s | a whole new dimension to to two maps you |
4960s | already know yeah so as we've seen in |
4963s | the road map panel you guys are gonna |
4964s | still down the production of new themes |
4967s | so far we are doing were slated to do |
4970s | two new themes this year okay yeah and |
4973s | how many map updates so far we're slated |
4978s | to do - map updates |
4979s | thank you Matt so a map update is the 3 |
4984s | R's that's right that's what you came up |
4986s | so yeah so the map updates incorporate a |
4990s | lot of different changes the first how |
4993s | can I say |
4994s | category is the rework changes so the |
4997s | rework changes as jerome mentioned |
5000s | earlier are to reflect our evolving |
5004s | community right because the way that our |
5006s | players play now are not the same way |
5008s | that they were playing three years ago |
5010s | in fact there's many things that they've |
5012s | learned over time and they've learned to |
5014s | exploit over time and so we are evolving |
5020s | with the player base and we're gonna |
5022s | evolve the maps to reflect the reality |
5025s | of the situation so reworks have a whole |
5027s | bunch of stuff in it so before we jumped |
5031s | on that rework refresh and relaunch how |
5035s | do we create map and dead by daylight |
5037s | because it's not the same as like every |
5039s | game right so it's a good point so first |
5043s | and foremost for those of you that don't |
5045s | know dead by daylight maps are generated |
5047s | procedurally as just here on the screen |
5049s | right now this is an example of what |
5051s | happens internally for the map to come |
5053s | together |
5054s | so essentially level designer as level |
5057s | designers we we function on four |
5059s | different levels essentially there's the |
5062s | assets that we create which are |
5064s | or less static and we have the rules |
5066s | that manage how they are how they're put |
5069s | together how the level is constructed |
5070s | how things are spawned and then we have |
5073s | the the actual map output so what's the |
5076s | result of the generative process and |
5077s | then we have the behaviors that the |
5079s | players have while playing those maps so |
5083s | we look at all four of those different |
5084s | layers when when we design levels for |
5089s | Deborah Daley alright so now that |
5090s | everyone catch up to what is basic you |
5094s | know level designers yeah in in dead by |
5097s | daylight can you explain to us what's |
5099s | what's a rework when it comes to Maps |
5102s | right so as I said there's a bunch of |
5104s | things in the rework category it's not |
5107s | the only category however we have a lot |
5108s | of different things we'll be doing two |
5110s | Maps but the major things that we'll be |
5112s | doing in the in the rework section are |
5115s | things like looking at palette loops for |
5118s | example careful with this word so the |
5123s | ideas that will be reworking palette |
5125s | loops now the idea of reworking palette |
5127s | loops is we see that there are some |
5130s | loops in the game such as the one on the |
5132s | Left where they're too valuable for |
5137s | survivors in a chase what it means is |
5139s | that essentially there's like more loop |
5142s | money in those loops and so what we want |
5146s | to do is we want to reduce those those |
5152s | loops which are too valuable which would |
5155s | where there's too much loop money and we |
5157s | want to reduce that overall so I can |
5159s | already hear it but why it's nothing |
5162s | survivors again right no not necessarily |
5164s | because basically the way that |
5167s | procedural map system works is that we |
5169s | have a pallet budget for example right |
5173s | and so what happens is we give the map a |
5176s | certain budget to place pallets so what |
5179s | we'll do is we won't be touching the |
5180s | budget but rather will be lowering the |
5183s | value of the the really high value loops |
5186s | in favor of smaller value loops and when |
5189s | we go to redistribute the that value |
5193s | across the map this is a very |
5195s | exaggerated version we see on the screen |
5197s | but on the left we see a few really high |
5202s | value loops and on the right what we're |
5205s | hoping to what we're aiming for actually |
5207s | is many more lower value loops but |
5212s | overall equivalent to what we had so |
5214s | what's the goal with those is the goal |
5217s | is to promote more skill based gameplay |
5219s | because with overly safe loops there |
5223s | isn't so much mind gaming that can |
5225s | happen so mind gaming looping this is |
5227s | like the central mechanic of the game so |
5229s | we want to promote that because it's |
5231s | really fun when you have you know those |
5233s | loops where you can kind of mind game |
5235s | and it's up to someone to make a mistake |
5236s | so we want we want to have a higher |
5239s | frequency interaction between the |
5241s | players and at the same time we want |
5244s | each of those interactions to be more |
5245s | meaningful so there's a lot to talk |
5247s | about loops here but is there anything |
5249s | else that's gonna come into the rework |
5252s | sure there's so much I can't even talk |
5254s | about all of it so for example I don't |
5257s | know hiding palettes hiding yeah hiding |
5263s | totems right so that's one of the really |
5266s | simple things to deal with it's just |
5268s | taking the time to go into each of the |
5270s | the the assets and and and make sure |
5273s | that they're hidden really well and I |
5274s | have to tell you I think I think the |
5278s | community has been seeing some of our |
5279s | kind of precursor to that work actually |
5281s | yes yeah yeah so we're going in that |
5286s | direction we're gonna keep going with |
5287s | that so okay so there was there was you |
5292s | know totems then you know fat shaming |
5296s | spots yeah so obviously well I'm gonna |
5300s | get into the details but yes spots where |
5302s | certain characters get stuck yeah we're |
5304s | working on that as well those it's an |
5306s | issue with edge objects etc but we're |
5308s | also looking at getting rid of hostage |
5310s | spots so okay we want to get into that |
5313s | too much either because we recently put |
5315s | these volumes into the basement stairs |
5317s | to prevent you from from getting taken |
5320s | hostage in those spots but we're also |
5322s | going to be looking at completely |
5323s | removing any infinite or abusable |
5325s | windows as well okay that's I think |
5328s | that's good yeah we're |
5330s | so if we're if we're going to the |
5334s | Refresh part refresh let's say that was |
5337s | your favorite |
5338s | so why it's my favorites the most |
5340s | exciting because you know as as you know |
5343s | any experience dead by daylight player |
5345s | at this point after three years you know |
5347s | some of you probably have like what six |
5349s | thousand hours or more like some crazy |
5351s | numbers that really huge amount of hours |
5354s | played in the game and one of the things |
5356s | that makes the game special is that |
5358s | there's a lot of unknowns the procedural |
5361s | system of the level |
5362s | well the procedural level design system |
5365s | is chin of the map updates is to add new |
5370s | tiles that you've never seen before so |
5372s | you'll have to learn those loops and |
5373s | learn how to play them and also and |
5376s | what's even more important is that we'll |
5378s | be adding layouts new layout variations |
5382s | essentially we'll be adding new maps |
5384s | into certain themes like for example |
5387s | Springwood as you see right now these |
5391s | are some some tiles that we're working |
5393s | on that will be introduced into the |
5396s | Springwood recipe and we'll be having |
5399s | four new maps in the Springwood themes |
5402s | so new layout yeah so I call them layout |
5407s | variations because they they'll still be |
5409s | using the preschool they'll be still |
5411s | using the houses as you can see here |
5414s | this is an example on the left it's the |
5416s | original map and on the right it's a new |
5418s | variation on the same map so no new |
5421s | assets but a new configuration for |
5424s | players to learn and and have fun in |
5428s | it's been keeping me on my toes so far |
5429s | that's the point |
5432s | so is that translated to other maps in |
5435s | our so map updates are a case by case |
5439s | scenario we'll be looking at which you |
5443s | know which will be the most priority |
5445s | going forward and making the decision on |
5448s | what needs to be implemented and went |
5449s | all right and two and three ours |
5454s | they're free lunch are we or are we just |
5456s | like starting the party for that new map |
5459s | you know it |
5462s | so so really same thing when we do map |
5467s | updates if we have new maps or even when |
5469s | we rerelease older maps we will give |
5472s | them a slight promotion |
5474s | I love these they're so right yeah yeah |
5481s | you can hide this hex better now so |
5484s | that's it so when we come out with new |
5485s | maps whether there are new themes or |
5488s | whether they're map free works we will |
5490s | have a little map launch party alright |
5493s | so for for the players what they can be |
5496s | expect on the next year is like a lot |
5499s | more Maps than they've ever had before |
5501s | expectations really high right here |
5505s | that's right |
5506s | all right guys um thank you so much for |
5509s | joining us thank you Deb thank you very |
5511s | much hey I'm and thank the band how |
5514s | awesome are they right we're gonna go to |
5520s | the community panel I'm gonna jump from |
5523s | this chair to the other over there |
5525s | I think matches leaving with the pillow |
5528s | thank you so much again let's go |
5540s | [Music] |
5562s | oh that's a house or social chili what a |
5569s | successful initiative as enticing new |
5572s | seasonal worker insatiable Joseph a |
5575s | fountain soda with science on emissions |
5578s | Ohio see what the serial official you |
5580s | are and Colonel Joe Johnson emissions of |
5583s | may be sorted Arizona in the cosplay or |
5588s | dojo or California hadirun emergency |
5592s | national open ocean entertainment |
5594s | reactor in which is a channel for the |
5598s | champion yo face Antonio to Hudson |
5602s | Jonathan way so Yochanan away efficiency |
5606s | that they were elderly misogyny |
5608s | non-homogeneity to the hall true |
5612s | material by hull |
5614s | Santonio hello |
5625s | [Music] |
5628s | my name is Andre and level designer on |
5631s | the project of the by daylight we create |
5637s | different experience different buildings |
5639s | and obstacles for the players before |
5642s | starting in the video game industry I |
5644s | was a waiter in the restaurant and only |
5647s | have a bachelor degree in history and |
5649s | I'm really passionate about videogames |
5651s | so I really wanted to get the job so I |
5653s | applied for a QA tester position 13 |
5656s | years ago |
5659s | I got an interview and after that I kept |
5662s | pushing sending my CV than calling the |
5665s | HR every week just to get a chance and I |
5669s | think they got tired and they hired me |
5671s | from tester I became a level designer |
5674s | and I'm still there I played the Trapper |
5680s | and I just love him because he's brutal |
5683s | I think that's probably a bit of my |
5685s | personality coming out there |
5691s | Sarah I'm UI designer and ed by daylight |
5698s | the user interface designer is |
5701s | responsible for all of the interactions |
5704s | menus button prompts anything that helps |
5707s | the player navigate both the menus and |
5709s | the game itself it's not where the fun |
5711s | lies so when people think of a videogame |
5714s | I don't they don't think of UI I think |
5717s | if you like maybe I'm other people a |
5719s | little bit I like to encourage people |
5721s | who step out of their shell and and |
5723s | really step up and and be part of this |
5726s | there's lots of people who have |
5728s | fantastic ideas and having been on the |
5730s | project for a really long time |
5732s | I want those ideas |
5735s | [Music] |
5736s | but the fact that we've grown in size |
5739s | the temperament and feeling and |
5742s | excitement of all of the people is the |
5744s | same it's just like we found more of |
5746s | ourselves |
5749s | [Music] |
5779s | Wow hello again thank you for joining me |
5786s | we have a wonderful little skewer of |
5789s | delightful people here |
5791s | so that's works better in French believe |
5794s | me not Queen our lead community manager |
5798s | you know her I feel way better here yeah |
5801s | yeah hopefully that's because I make you |
5803s | comfortable calla flower thank you so |
5807s | much for joining us and Vincent Vega |
5809s | thank you thank you it's absolutely |
5811s | amazing to have you here seriously |
5814s | it's you've been part of our community |
5816s | you've been part of the team to a |
5818s | certain extent for a while now so thank |
5820s | you thank you |
5822s | let's take a moment for me personally |
5824s | this show one of the biggest reasons we |
5827s | put this show together is because of the |
5829s | community because the people we play |
5831s | with the people we interact with it's |
5833s | the people who enjoy our game and feed |
5835s | us that energy every day I please take a |
5839s | moment the community team has changed |
5843s | quite a lot we brought you in about two |
5845s | years ago we went to grab you in your |
5849s | home literally because you were |
5850s | streaming that by daylight and we |
5852s | thought you were awesome and well-spoken |
5855s | and you seemed like a person we'd like |
5857s | to hang out with well not every streamer |
5863s | looks like a person to live fan dream |
5874s | really I played the game and then I got |
5876s | a call do you want to come to the studio |
5879s | yeah why not right and then I got a job |
5882s | when I started there it was me and eight |
5885s | amazing volunteers and now other year |
5891s | three anniversary we are we are there's |
5897s | three of us at the studio so shout out |
5900s | to penis and pat and I'm going to finger |
5905s | gun you oh yeah okay move on move on |
5909s | moving on we |
5911s | three amazing local community managers |
5913s | we just hired someone from Japan as well |
5916s | we have a CMS or taking care of bands |
5920s | that's a thankless job really they're |
5923s | doing an amazing job also and now just |
5926s | recently we hired two people to |
5929s | coordinate all them volunteers that are |
5932s | working hard on forums on live streams |
5935s | and everything that are giving us the |
5937s | time so and today our new moderators |
5942s | find their new they're Indian and |
5943s | they're in the team so that's that's |
5946s | about 30 of us that's speaking of our |
5951s | delightful community managers they've |
5953s | put together a little clip for us of |
5956s | their favorite moments of the year their |
5958s | most cherished memories so let's take a |
5962s | look at that it's like my favorite part |
5967s | [Music] |
5973s | [Music] |
5977s | oh god John I love you give me hug no no |
5987s | you put her down |
5995s | [Music] |
5999s | noting consent oh my god |
6002s | holy crap tonight we're announcing the |
6004s | dedicated servers are coming to bed |
6027s | [Music] |
6044s | oh my Mohinder you you get to play |
6056s | ash as a survivor in the hit video game |
6058s | dead by Taylor yes |
6079s | [Music] |
6082s | okay that kind of energy that kind of |
6092s | passion is irreplaceable about passion |
6095s | the impact of the community yeah it's |
6100s | amazing |
6100s | so you can hear that you you heard the |
6103s | applause people really love to see |
6105s | everyone playing the game but also that |
6108s | what the community doesn't necessarily |
6110s | know is that we every day we talk with |
6112s | the devs so we have a meeting every day |
6114s | where we bring your voice to the devs |
6117s | and there's a lot of changes that happen |
6119s | because you voiced your concern so |
6121s | that's very important and sometimes some |
6124s | you know do voice it nicely some not |
6127s | don't however we see this as fashion so |
6131s | and to be fair we've said it before |
6133s | beable would say it again I think it's |
6135s | worth repeating this stopped being our |
6138s | game the moment we launched it because |
6140s | it's now as much the players and and |
6143s | everybody was enjoying it it we need to |
6146s | hear what they want this game to become |
6148s | because it's theirs too so let me take a |
6160s | moment to welcome our esteemed guests |
6163s | first of all tell the flower hi hi would |
6167s | you tell me how long you've been |
6169s | streaming I've been streaming since |
6172s | October 2014 a little over four years |
6175s | that's forever it is and tomorrow is |
6179s | actually my two year anniversary of |
6181s | being full-time that's amazing |
6188s | yes oh yeah thank you I was throwing |
6191s | this for me it was great Felice we could |
6194s | and and what is dead by daylight been |
6199s | for your stream like what's the impact |
6201s | of that game on your streaming career |
6203s | well before that by daylight and I was |
6206s | kind of bouncing around from game to |
6208s | game felt kind of like I didn't have a |
6209s | home in the streaming world I was |
6211s | homeless a little bit like this guy |
6212s | right here I found out by daylight and |
6216s | instantly I was connected with everybody |
6218s | it became a home all the other content |
6220s | creators are so supportive of one |
6221s | another we play games together we host |
6223s | each other we share communities and |
6226s | through all that support and love my |
6229s | stream kind of grew and took off |
6231s | and I actually got nominated and became |
6234s | a finalist for twitch streamer of the |
6235s | year will take a little bit of credit |
6242s | but yeah and so it could have been many |
6247s | games I've always been into the spooky |
6250s | creepy just anything scary games movies |
6255s | you name it I had a scary movie |
6256s | collection when I was like 10 so just |
6260s | haven't drawn to the horror aspect of it |
6264s | and I don't know it came out I played it |
6267s | very casually and then we found angry |
6270s | bug streams the bug yes but we my |
6277s | friends and I started watching angry pug |
6279s | just his Friday night drinking streams |
6281s | having a good time and after like a year |
6283s | I just was like I want to try it let's |
6286s | see what happens |
6287s | and here we are a couple years later in |
6290s | Montreal yeah on a live stream and and |
6296s | what about you Vincent Vega tell us how |
6300s | long have you been doing this I started |
6302s | right after Kayla I was in November of |
6304s | 2014 s when I started on Twitch yeah |
6306s | yeah how's it been it's been awesome |
6309s | yeah absolutely awesome especially since |
6311s | death by daylight came along you know I |
6314s | I started streaming that when he came |
6316s | out I found it on the beta version on |
6318s | Twitch started watching it thought it |
6320s | was like a really cool unique game |
6322s | nothing out there was like it and |
6324s | finally I got the debate aqui played it |
6326s | for a couple hours I was hooked and I |
6329s | like to say Deb by daylight got me by |
6330s | the balls right out in the game like to |
6332s | say that yes I did |
6334s | I've been playing it streaming ever |
6337s | since and it's it served you well you |
6339s | have a very successful streaming career |
6342s | it has been a full time for a bit now |
6344s | yeah I got partnership three dead by |
6346s | daylight streaming it in January 2017 |
6349s | and in April this year it will quit my |
6352s | full-time job and pursue streaming |
6354s | full-time and by daylight pretty much |
6356s | built everything I've success from |
6359s | that's amazing it's been also I want to |
6361s | ask also so both of you saw our roadmap |
6365s | what what's your favorite thing about |
6367s | the world map so far I was gonna say the |
6370s | charms but I've changed I've changed my |
6373s | mind the charms are still awesome |
6374s | anytime there's more customization in |
6376s | there you're right I'm right there I'm |
6378s | getting all of it but the Freddie rework |
6382s | I got to play in ya get a little sleep |
6385s | he's he's he's pretty cool and the map |
6389s | rework update whatever you want to call |
6392s | it I'm excited for people to see it |
6395s | that's cool what about you I'm the most |
6399s | excited thing for you I'm excite about |
6400s | the archives yeah the current grind is |
6403s | you know blood points prestiging and |
6405s | getting all your characters with perks |
6407s | so this is like you add quests to the |
6410s | game where you can open up Lord I know |
6412s | people of the lower so they'll get the |
6414s | backstory and also get you know |
6417s | cosmetics and we're all skin or is at |
6418s | the end of the day so we love our skins |
6420s | yeah I think many of us have been called |
6423s | that yes that's well that's amazing we |
6430s | when we invited you here we both we |
6433s | asked you both to come up with some of |
6435s | your favorite moments some of your |
6437s | favorite elements from the community |
6438s | we've selected a few let's let's look at |
6442s | them for now I think we have the best |
6443s | meme for this year |
6449s | so was your choice but I think I heard |
6453s | Walker scream from so yeah that's yours |
6459s | I mean you spawning is a survivor you're |
6462s | like oh that's right there fair enough |
6466s | what else we got that's your favorite of |
6483s | our social media answers it's probably |
6486s | most of what's in the chat right now |
6488s | anyway so I want to know when the |
6491s | skinless Mike or when are we getting the |
6498s | body pillow that's the important part |
6502s | so yeah working on it all right we have |
6506s | the best DVD bug |
6513s | I'm glad that you went for a fait |
6515s | elegant oh well there you go ask and you |
6518s | shall receive air we go not my thing I |
6528s | discovered is that hold it against you |
6530s | he's actually upside down on the other |
6532s | side so you're sort of okay so the next |
6543s | one is the best cosplay I believe no we |
6546s | have another bog glad we decided to put |
6550s | the pictorial version of that one load |
6553s | in and you're turning your audio down as |
6555s | fast as humanly possible chats losing |
6557s | their minds in 30 years literally taking |
6559s | your headset off waiting for the music |
6561s | end and then putting them back on fact |
6564s | that I've seen a streamer throw their ad |
6566s | says okay so moving on to the best |
6570s | cosplay there's too many to choose from |
6572s | but we picked a few okay whose favorite |
6575s | was that I picked this one this Bing |
6578s | bong perfect looks like he's in the game |
6582s | he's fought on yeah I love it |
6585s | but you do cosplay as well right oh yeah |
6596s | the next one is one of the my favorites |
6600s | personally mostly because it came out |
6604s | about two days after we released the |
6607s | plague that's crazy |
6609s | which is insane how you do that and it |
6611s | looks like that in person like if you go |
6613s | through videos and other posts it looks |
6616s | just like that it's not Photoshop it's |
6618s | crazy |
6619s | on that note I think you have some of |
6623s | the anniversary surprises that you want |
6626s | to talk about yes surprises so um |
6629s | actually for our cosplayers this year |
6631s | because what's the what's the experience |
6635s | of a cosplayer for dead by daylight |
6636s | right now well it's it's tough I mean |
6639s | you're going in the store you're trying |
6641s | to take pictures turn things while the |
6643s | characters moving it gets a little |
6644s | pixelated you |
6646s | guessing at some of it mmm-hmm yeah so |
6648s | uh for our cosplayers we're gonna |
6650s | prepare this year |
6652s | cosplay guides so cosplay guides are hi |
6656s | renders t pauses you know like a very |
6660s | very information about fabrics and we |
6668s | are going to start in June with our most |
6671s | cosplay character so we're gonna start |
6675s | with the Huntress and we're gonna do |
6677s | during the year release all our original |
6680s | characters on their original set up for |
6683s | cosplayers to use to cosplay right |
6687s | obviously pretty much next we have the |
6690s | favorite artwork again there's way too |
6693s | many to choose from but this is the one |
6695s | that came out it's beautiful plus it's |
6700s | it's kind of appropriate because it's a |
6702s | gala so they could be I love the |
6706s | Huntress in this I love this so much |
6708s | that when I saw it I made it my phone |
6709s | background it's been like for like a |
6711s | year |
6711s | but the Huntress it's like it looks like |
6714s | it could be in the game cuz it still |
6716s | looks like her main outfit met me all of |
6719s | them even the pig it looks like it's |
6721s | just a slight tweet on what's existing |
6723s | to make it into something super precious |
6728s | and then we had the best DVD moment I |
6732s | mean again there were too many to choose |
6733s | from but I think Ella you pick the hub |
6738s | light event I did cuz it was just so |
6740s | well themed and put together I mean you |
6743s | had cinematics that added more lore into |
6745s | the game you had another event you know |
6749s | you had the plants that you went to that |
6750s | made the god-awful sounds he talked |
6758s | about ASMR with it so but no I was just |
6761s | really well put together I think that |
6764s | that event specifically is one of the |
6766s | inspiration behind the archives because |
6768s | it's different objectives and it's also |
6770s | telling the story I mean these little |
6772s | animatics that we did all of it was so |
6775s | well received |
6777s | decided it's a huge shout out to the |
6779s | sound guy who like did the sucking sound |
6784s | way to go it was like death by daily |
6787s | ASMR it was perfect wonderful I'm glad |
6790s | it take tickled your brain the right way |
6792s | and then you selected the dedicated |
6796s | server and yes dedicated server |
6797s | announcement like it just shows like the |
6800s | dev team is really behind the game to |
6803s | put the resources behind it that really |
6805s | you know go that direction you have to |
6807s | worry about worrying about the killer |
6808s | connection hosting the game and all that |
6810s | crap so it just it was like and |
6812s | hopefully the gameplay will be you know |
6815s | all the lag and all that stuff will be a |
6817s | day behind us you know that's the class |
6821s | yeah hey man we're putting the bar way |
6824s | up here being dead by day like at the |
6830s | Game Awards was pretty cool Mike yeah |
6843s | Mike they did not want me to do that at |
6847s | the game award let me tell you and then |
6849s | I was surprised so I came here and I |
6851s | said maybe I can you know it's our show |
6852s | I can put together a mic drop thing it |
6855s | would be super fun and then they just |
6857s | looked at me and went do you know how |
6858s | expensive my own mic I'm not gonna have |
6864s | an expensive next time just like yes we |
6865s | do yeah right at all so yeah that was |
6870s | your favorite moment is one of my |
6872s | highlights too or I have to say we |
6875s | talked a little bit about some of the |
6876s | surprises that we're bringing to people |
6877s | do you want to go in details about some |
6878s | of the other things that we're bringing |
6880s | to people for the anniversary |
6881s | yes well for the anniversary we have a |
6883s | whole lot of activities for June we're |
6887s | gonna start with a contest everyone is |
6890s | expecting contests we have the artwork |
6891s | contest it's not classic you know we |
6895s | have contests because obviously we have |
6897s | a huge cosplayer community we're gonna |
6900s | redo that video contest cuz I thought |
6902s | that was really fun last year's |
6904s | contestants were impressive the new line |
6907s | Michael |
6908s | wants to party all the time that was |
6911s | probably the stuff I had so but the most |
6917s | exciting contest this year so the most |
6921s | exciting one and because it's something |
6924s | that the fan have been asking a lot so |
6927s | it's a contest where two people are |
6930s | gonna be selected to have their outfit |
6934s | design implemented in the game so |
6937s | they'll be able to design character |
6939s | costume well they're not gonna be able |
6943s | to submit okay though the fans they want |
6948s | this it's like you're like the biggest |
6950s | dream for 448 for it some are in the |
6955s | game alright in the game or if you know |
6959s | like other nerds just work for the game |
6962s | oh we have a lot of other really you |
6965s | play sessions play with the devs are |
6967s | always super fun sessions we have |
6969s | raffles we have goodies in the goodies |
6972s | there's uh there's wallpapers like we in |
6976s | my image you might not have been seen |
6978s | before right and then we have the DVD |
6982s | exam which is uh which is coming from |
6984s | our Chinese could be doing manager Andy |
6986s | thank you a lot of questions and some of |
6991s | them are really really really difficult |
6992s | so to test you're dead by daylight |
6995s | knowledge you're gonna be invited to do |
6997s | an exam are you a legit fan kind of yes |
7001s | and obviously there's prizes and |
7003s | everything but I'm sure in chat right |
7006s | now is yeah but double blood point win |
7009s | well glad you asked |
7012s | yeah so there's gonna be a double yeah |
7021s | so from June 14 to 18 exactly and then |
7028s | some stuff is gonna appear in the game |
7031s | for the anniversary I'm not gonna give |
7033s | you more details on this one it's gonna |
7035s | be a surprise I think I said surprise |
7038s | like 10 times |
7042s | whoo surprise I was keeping that for |
7046s | later but that's all right yeah so the |
7050s | big anniversary drop is happening on |
7053s | June 18 people following at home well |
7057s | thank you very much for this I hope |
7059s | you're as excited as I am for the next |
7062s | year coming to us thank you both of you |
7065s | for trekking all the way up here to make |
7067s | a great blend of Canadia adventure thank |
7071s | you for sitting at a panelist chair we |
7075s | are gonna take a small musical break and |
7077s | we're gonna be back with the moment |
7079s | you've all been waiting for |
7081s | the official reveal of who will be our |
7083s | next killer |
7085s | [Music] |
7091s | [Music] |
7122s | I married a doula |
7126s | I'm game program technically that they |
7128s | played a light it's hard to explain what |
7133s | I do normally programming is abstract |
7136s | it's more like problem solving actually |
7139s | so we put everything all the pieces |
7142s | together it's like a locomotive of a |
7146s | train which makes it move sometimes |
7151s | they're difficult situation where we |
7154s | that we need to face me sometimes spend |
7157s | hours and days to solve issues problems |
7161s | fix bugs at the end like when we see the |
7165s | result it's very satisfying I played |
7172s | quite some I've even played with my |
7175s | husband and we don't fight after |
7182s | Maricopa now Justin a senior who Galasso |
7185s | bleep you seven mas que se metió veneno |
7191s | sir Palais de danse avec la journalist |
7194s | key Peruvian even-money Thomasina to |
7198s | accompany the papa halls very political |
7201s | class professional presence physicalism |
7205s | mangu refine Lajeunesse advance of |
7207s | cojones merger California accent I'd |
7211s | like for myself now so larger parallel |
7213s | PID media |
7214s | [Music] |
7215s | the Gentiles like reserved a lady who |
7218s | filippova Raymond fallan Cooper |
7221s | automotive a man's personal long |
7223s | semi-definite Sigma L Valesky in Iran |
7226s | Pusan Konami Oh Solomon shows like I |
7229s | could zoom edifice on book when I did |
7231s | receive vodka cherry bomb killer pizza |
7237s | Steve Freeman professor permanently |
7239s | exactly she's all over cupcake |
7245s | [Music] |
7270s | [Music] |
7287s | [Music] |
7298s | [Music] |
7331s | welcome back that's my favorite song so |
7337s | far thank you |
7339s | alright I'm very happy that we get to |
7342s | sit here and talk about our next chapter |
7345s | Carl I think it's just called a cashier |
7352s | apologize face he did kill Carl before |
7355s | the entity got the chance to pick him so |
7357s | that's why he's not in the game that's |
7358s | what I want to take a second to talk |
7365s | about Ghostface and and how we brought |
7368s | him into the game I mean we was on our |
7370s | list since the beginning and when we try |
7373s | to bring in new licensed content to the |
7377s | game we tried to go for the original we |
7379s | try to go with what's the most iconic |
7381s | like we did for Leatherface like we did |
7385s | for Myers and so in this case we went |
7387s | for the ghost face mask the ghost face |
7391s | you know persona the ghost bit behind |
7394s | and the great thing with that was that |
7396s | because the license was for this super |
7400s | iconic mask it allowed us to create a |
7403s | character behind that was our own it |
7405s | allowed us to create our own version of |
7408s | who could be wearing that mask and be |
7410s | brought into the world of the entity |
7412s | which was amazing it's sort of the best |
7416s | of both worlds it's half of an original |
7418s | chapter and half of a licensed one so |
7421s | yeah what what was the inspiration for |
7425s | us behind this Dave oh I didn't |
7427s | introduce people I'm sorry so please let |
7430s | me take a second to introduce Matt who |
7433s | is our lead designer hello and so Dave |
7448s | yes tell me what was the inspiration |
7450s | behind it yeah well you I mean you said |
7452s | it goes faces is a legend and |
7455s | I remember three years ago about the |
7458s | time we did Myers we were actually |
7460s | already looking into designing this |
7462s | character like we really wanted to have |
7464s | this type of character in game and to |
7465s | have Ghostface so i'm super proud and |
7467s | happy that we actually happen today so |
7469s | the fantasy behind a character like |
7472s | ghost face is the element of surprise is |
7475s | the fact that he's super creepy that you |
7477s | want to be a stalker someone that |
7479s | follows this victim before this time |
7481s | this time he's having fun so that's why |
7484s | we wanted to recreate in the game for |
7486s | the killer so for the player that plays |
7488s | Ghost Face and for the survivor that |
7490s | that aspect of being like you know |
7492s | genuine stress when this killer is is |
7495s | trying to find you and kill you well |
7497s | that's the other thing also is that the |
7498s | stalker mechanic is one of the most |
7503s | appreciated mechanic we've created for |
7505s | absolutely I mean since we've seen how |
7508s | popular Myers is in creating these |
7510s | really cool moments of being surprised |
7512s | by that white mask we wanted to recreate |
7514s | this with another character and |
7517s | Ghostface fits perfectly perfectly as |
7519s | the white mask yeah the the the |
7521s | dispenses behind him so we we wanted to |
7524s | create this stalker but with a twist so |
7527s | he's definitely working differently than |
7528s | Myers that's for sure |
7529s | yeah so he's hopefully gonna really |
7532s | bring in some some intense stress and |
7535s | jump scares also like you said because |
7538s | we could create our own character like |
7540s | we imagine this character in that by |
7542s | daylight I mean we're super happy that |
7544s | he has this new home this new life in |
7546s | our game now so we wanted to create this |
7549s | persona that's unique to all of our |
7550s | other character characters so we went |
7552s | with something more humoristic like |
7554s | you're like we've seen in the trailer is |
7557s | having fun yeah of course it's still |
7559s | very grim he's a murderer but you know |
7561s | he's having fun with it |
7562s | yeah and it's important to show also in |
7565s | that video he is a murderer not a thief |
7571s | right so tell us a little bit about the |
7577s | character that we've created for this so |
7579s | yeah like they've mentioned before this |
7581s | this was a great opportunity for us to |
7584s | look at this iconic character and really |
7587s | try to find |
7588s | what made him a legend basically so I |
7592s | started with the mask in terms of story |
7594s | it's really interesting to look at a |
7596s | character who has a part of himself that |
7600s | remains covered or at least hidden so I |
7604s | wanted to create a persona that really |
7606s | was split yeah I would say there's two |
7611s | parts of him there's the one that is |
7612s | public that he shows during the day and |
7614s | that is Jed Olson that's the small-town |
7618s | journalist who covers a series of crime |
7621s | which are the murders that he's actually |
7625s | committing at night so this person is |
7628s | kind of more down to earth during the |
7631s | day he's more of an I would say who is |
7638s | predictable and who blends in the |
7641s | everyday but it's sort of like Peter |
7644s | Parker investigating spider-man right |
7646s | yeah I read the arc Peter Parker yeah |
7650s | definitely so at night he takes a |
7652s | different person I and that's when he |
7654s | reveals his true face it's when he puts |
7656s | the the mask on so he puts the mask on |
7659s | to reveal his true face exactly who he |
7662s | really is yeah that's that's beautiful |
7665s | and and I have to ask how did he end up |
7669s | in the realm of the entities so during |
7674s | the day he's a journalist who's covering |
7675s | the stories and at night he is this |
7678s | playful character was a bit narcissistic |
7680s | like they've mentioned before like |
7686s | you're the inspiration actually for the |
7688s | character of course joking but yeah |
7692s | actually what happens is that he is a |
7695s | playful persona at nights so that's when |
7699s | you know he releases the footage of |
7702s | himself breaking and entering a house |
7704s | that's the percent let the police a |
7707s | little - yeah exactly |
7709s | eventually the investigation starts |
7711s | pointing to him and that's when he skips |
7713s | down that's what he's done in the past |
7715s | as well and he was planning to visit a |
7719s | different |
7719s | and start over there but the NTT had |
7722s | other plans for him |
7724s | better opportunity for Ghostface he's a |
7727s | better place now I would think something |
7729s | well for him certainly I think he's |
7731s | probably one of our rare characters who |
7734s | if he had been given the choice might |
7737s | have actually decided interesting thing |
7742s | as well with the characters since we |
7743s | could reinvent we is we actually you |
7747s | know designed the whole outfit and part |
7749s | of this outfit has little floaty bits |
7752s | that shows his connection to the entity |
7755s | so this little Plus that it gets little |
7758s | magic it's not magic it's entity magic |
7760s | magic Matt would you like to tell us |
7767s | about the killer's power I would love to |
7770s | but first off gonna give a quick |
7772s | shout-out to Guillaume and the rest of |
7774s | the team that worked on guy's face |
7776s | brought this character to life they did |
7778s | an awesome job so respect people thank |
7785s | you so the power the power is called |
7790s | nightshroud and basically this is a true |
7793s | stealth ability and by that I mean that |
7795s | when you activated your terror radius |
7798s | shrinks to zero and it makes you much |
7800s | more difficult to be detected by |
7801s | survivors on top of this you're also |
7804s | moving at full speed so four point six |
7807s | meters a second okay oh yes I'm supposed |
7809s | to stop you right there and put a laser |
7811s | disclaimer whenever we talk numbers in |
7815s | these things it's very early in the |
7817s | process this is gonna be on the PTB soon |
7820s | I have a date later but even when it's |
7823s | on the PTB these are the values you're |
7825s | gonna get on day one but they're gonna |
7827s | change they're gonna be tweaked and then |
7829s | by the time it's released it's gonna be |
7832s | slightly different so this is what we |
7834s | have designed right now and it might |
7836s | change exact and thank of disclaimer so |
7839s | on top of that |
7840s | Ghostface also has a couple of other |
7842s | special abilities the first one being |
7845s | that he's able to crouch and this again |
7847s | makes him much more difficult to detect |
7849s | also if the if nightshroud is active |
7853s | he stopped submitting his red-stained so |
7855s | this is really handy for mind gaming |
7857s | around palettes around loops very cool |
7859s | Powell |
7860s | I'm sorry special ability very cool |
7862s | special ability he also has another |
7865s | ability where he can come up behind some |
7868s | cover lean out peek and stop survivors |
7871s | from there so again just a another |
7874s | really interesting way to kind of stay |
7877s | hidden but but be able to stalk your |
7880s | victims to know that there's still a |
7884s | sound around ghost face so you can be |
7888s | revealing that but just when he's moving |
7891s | exactly actually that's another |
7893s | important point to mention when your |
7896s | power is active you can stalk your |
7898s | victims very similar to Myers but in |
7901s | this case you're stalking them |
7902s | individually so once you've stopped a |
7904s | survivor for four seconds they become |
7907s | marked and that means that you've you've |
7909s | applied the exposed status effect which |
7912s | is bad which is very bad at leaves them |
7914s | very vulnerable for the next 20 seconds |
7916s | cool but so yeah that's it so these |
7920s | these stalking meters are per character |
7924s | exactly yeah yeah so there's one other |
7927s | interesting aspect with his power and |
7930s | that is that survivors can have a direct |
7932s | impact on the power and by that I mean |
7935s | that they can detect go his face by |
7938s | being within 32 meters so in a pretty |
7940s | close proximity and looking at him for |
7943s | at least one second this will break him |
7946s | out of his stealth ability so will |
7948s | cancel his power so he's the one that |
7951s | needs to play hide and seek exactly he |
7953s | needs to be aware of where the survivors |
7954s | are in the map otherwise again they're |
7957s | gonna cancel his power it will go back |
7958s | on cooldown |
7959s | it was he'll start emitting his regular |
7962s | terror radius his regular red stain and |
7964s | he won't be able to mark survivors |
7967s | anymore okay very cool yes stealth |
7972s | ability yeah |
7973s | that's gonna require a little bit of |
7974s | work but it gives you so many tools to |
7977s | actually have it directly exactly it's a |
7980s | it really sets up this interesting |
7982s | dynamic between survivors and killers |
7984s | cool does he also come with |
7986s | he does indeed how many he has three |
7989s | perks like all of our all the killers so |
7996s | close okay would you like to talk about |
7999s | I would love to so his first perk is |
8001s | called I'm always and it's a detection |
8004s | tracking perk so basically the way that |
8008s | it works is if is if a survivor performs |
8011s | rushed action outside of your terror |
8014s | radius their aura will be shown for the |
8017s | next six seconds so this means if they |
8020s | do a fastball if they hold shift when |
8023s | they're jumping into or out of a locker |
8024s | they're going to reveal them themselves |
8027s | to you so it's a very powerful ability |
8030s | again it's on a cool-down okay what is |
8034s | the second one call the second book is |
8037s | called thrilling tremors you did that on |
8041s | purpose for all of our French mouths |
8043s | right I did indeed is an obstruction |
8051s | book and basically that means that it's |
8053s | there to kind of help slow down the game |
8056s | a bit stop survivors from being able to |
8059s | do their objective how does it work well |
8062s | I'll tell you that let me get to it the |
8066s | way that it works is that when you down |
8069s | when you pick up a downed survivor or in |
8072s | this case when you interrupt a survivor |
8074s | it will block any generators that are |
8077s | not currently being worked on by another |
8079s | survivor for 16 seconds so as I said |
8082s | this will kind of help slow down the |
8084s | game a bit but on top of this it will |
8086s | also provide a bit of information so all |
8090s | of the generators that are affected by |
8091s | this perk will be highlighted in white |
8093s | for the duration and that means that the |
8097s | very observant killers will be able to |
8099s | see which generators may still have |
8102s | survivors working on tricky indeed this |
8106s | book also works on a cool-down |
8107s | cool thank you very much that was |
8110s | detailed and precise information you're |
8113s | very welcome |
8114s | Dave we have one more perk Oh |
8117s | Reapers hi man three folks DreamWorks |
8120s | darn yes what's the third one |
8126s | alright the third perk is called verted |
8129s | chase so this perk is an obsession park |
8133s | and the way that this works is that when |
8136s | the killer hooks the obsession they gain |
8139s | a token up to a maximum of two three or |
8142s | four tokens obviously based on the the |
8145s | perk to you and for each token that you |
8148s | have you will reduce your terror radius |
8150s | by four meters when you're in a chase on |
8154s | top of this it's also a dynamic |
8157s | obsession perk and by that I mean that |
8160s | your obsession will change throughout |
8162s | the match similar to how the reworked |
8165s | decisive strike works and so the way |
8168s | that that works is that when a survivor |
8171s | goes to unhook the original obsession |
8174s | they will then become the obsession so |
8176s | this sets up a new target for the the |
8178s | killer to want to hook so you can sort |
8180s | of chain them and you know be swapping |
8183s | survivors and and who you want to hook |
8184s | throughout the match that sounds like |
8186s | it's a pretty cool it's pretty cool |
8188s | indeed cool so when we make new powers |
8192s | new killers like this we tend to try to |
8196s | fill in gaps or bring in something |
8199s | that's different or shake the meta how |
8202s | do you think this killer makes the game |
8204s | better Dave well I mean a a stalker and |
8210s | a killer with stealth abilities like |
8212s | that is gonna bring great surprise |
8215s | moment |
8216s | jump scares you know these these great |
8218s | scenarios that we love to see in a game |
8220s | so for Survivor it's genuine stress that |
8224s | we love when we play that buy their life |
8225s | since they can't rely on the artbeat |
8227s | there's also that co-op component |
8229s | there's a lot choice for the survivor |
8230s | like will you kind of expose yourself to |
8233s | tell to everybody else that ghost face |
8235s | is there so that that aspect is also |
8237s | really interesting for the killer |
8238s | there's a lot of different abilities |
8240s | with Ghost Face the way we move the we |
8242s | can you know keep crouched go and sell |
8245s | stock there's a lot of option there's a |
8246s | lot of depth to that character so that's |
8249s | gonna be really interesting |
8250s | well on top of that just the fact that |
8252s | we're bringing Ghostface that's pretty |
8254s | good that's pretty cool yeah so I think |
8258s | that wraps it up for our chapter panel I |
8261s | want to say that everybody out there who |
8264s | likes to go on our ptb this one is gonna |
8266s | be on June 4th so they're gonna be able |
8269s | to get their grubby little hand or so on |
8271s | the killer and try it and enjoy it and |
8274s | then the chapter is actually gonna drop |
8277s | on June 18th for everybody else in the |
8281s | world that's amazing |
8282s | yes this is where you scream and on on |
8290s | that note thank you very much Matt this |
8297s | was and now you will take us away |
8305s | [Music] |
8317s | [Music] |
8330s | [Applause] |
8331s | [Music] |
8338s | [Applause] |
8338s | [Music] |
8355s | [Music] |
8365s | hi I'm that good |
8367s | and I made some 3d animations using |
8369s | source filmmaker using the models and |
8372s | the world from that by daylight |
8373s | I basically fool around with 3d models |
8376s | until something happens |
8377s | congratulations on the outsell of the |
8379s | game I think is one of the most unique |
8382s | things I've seen in the gaming industry |
8384s | the symbols of the world of the lower |
8386s | the character designs are amazing the |
8389s | music is haunting everything comes |
8391s | together to create this mood that is |
8394s | really special |
8395s | so please exploit this potential Baxter |
8398s | atomic Laura vans it feels like there's |
8401s | an entire mythology waiting to come out |
8403s | of this world |
8409s | Who I am better behind the camera in |
8412s | front of it |
8412s | happy birthday that beret led to many |
8415s | more years of haunting characters and |
8417s | salty comments on my steam profile my |
8423s | name is Nikki I'm currently serving as |
8425s | customer support lead for behavior I'm |
8427s | actually based in Manchester UK most of |
8430s | the time I am just a spooky voice on the |
8432s | end of a headset one of the main things |
8434s | that we get on the desk is a lot of |
8436s | feedback about the game we get ideas |
8438s | about a balancing certain perks certain |
8440s | maps and the fact that I'm able to take |
8443s | that useful feedback and forward it on |
8446s | to the relevant parties like the design |
8447s | team for example I think that's |
8450s | genuinely useful it's been absolutely |
8455s | amazing seeing the game develop and grow |
8457s | from what it was into what it is now |
8460s | very surprised at how much I've actually |
8462s | grown thanks to this project we promise |
8475s | some crying and I didn't think I would |
8477s | be the one doing it nikki is one of our |
8482s | first moderator on the project and she |
8486s | has been on the team for the last three |
8494s | years we've got a bunch more coming |
8497s | thank you everybody |
8498s | on the dev team for your hard work and |
8501s | for everything you've done so far and |
8503s | thank you for oh hi good to see you and |
8507s | thank you for everybody |
8508s | that helped us put this together thanks |
8510s | to the band you've been awesome and |
8514s | party starters |
8516s | [Music] |
8517s | [Applause] |
8523s | [Music] |
8530s | [Applause] |
8533s | [Music] |
8544s | [Music] |
8550s | [Music] |
8571s | [Applause] |
8576s | [Music] |
8592s | [Applause] |
8599s | [Applause] |
8602s | [Music] |
8641s | you |
8641s | [Music] |