Original Post — Direct link

I remember when I used to be able to get a consistently good team together before this game got big. Now every day I have to deal with low level gunners who have no clue what to do.

Just yesterday I had a level six Gunner try to join my haz 4 execution mission. I don't like kicking people but he would've ruined the game. Then today some bozo who kept choking during an O2 mission because he couldn't keep up with the mule.

Has anyone else felt this way recently? Maybe it's time to declare this game lost and move onto somethimg else.

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almost 4 years ago - /u/GSG_Jacob - Direct link

Don’t be a dick.

almost 4 years ago - /u/GSG_Jacob - Direct link

Originally posted by RawkNStowne

Love the game but plz fix the match making so I can play with actually good players. Don't let noobs ruin a good thing.

There’s really no Matchmaking to fix.

I’m not going to tell you how to play your game. You do you. But one thing we pride ourselves of at Ghost Ship Games is that we have a very helpful and non-toxic community. Everybody is a noob in the beginning. You can either help build stronger miners and a better community, or you can give new players a potential bad experience in a game that you love. I’d love for it to be the first option.

almost 4 years ago - /u/GSG_Jacob - Direct link

Originally posted by victorypotpourri

He's certainly being abrasive, but he has a point.

The game is growing, and so there's more greenbeards than ever. I have no problem coaching them on the ways of the dwarf when I feel up to it, but sometimes I just want to host a high hazard mission and have a normal game. And there's no way to stop brand new players from joining, promptly getting destroyed, and then most likely quitting (hopefully just the match and not the game itself)... other than pre-emptively kicking them which is not what I'd consider ideal.

If we can't get the choice to add a (low, say about level 10) minimum requirement to join our haz4+ lobbies, then the game should at least do a better job of warning newbies that the hazard levels are a really big deal.

I know you don't want newbies to feel alienated by the locked games, but getting massacred in haz4 is also a bad experience for them. And for us, for what it's worth.

Grantrd, it’s currently not the most optimal system for people who want their games a certain way, but it’s what we’ve got. The level requirement has been brought up before, but you can easily be high level without being good at the game, so that kind of filter would only be a hacky patchjob. I think most new players will quickly figure out what difficulty is appropriate for them, so the issue would still be there for every player past whatever limit is set.

Adding to that, sometimes people want a challenge with a risk of failure - sometimes they’ll go for a game with good modifiers and high hazard for the reward itself, without bringing the skill to handle it, and those most likely won’t be the greenbeards.

Game dev is hard, lol