Deep Rock Galactic

Deep Rock Galactic Dev Tracker




22 Apr

Comment

Originally posted by LumberZach69

I'm not sure if it was a combination of a bad seed or mods or both but we genuinely couldn't find more. I don't have the seed as the enemies swarmed us eventually killing us all so yeah :/

A bad seed shouldn't happen. I think we've had one registered case in recent years where the morkite count in a deep dive was exactly the amount needed (so, still enough, but at a level where it was an issue), and that was an extreme edge case we fixed.
My money is on mods (but I'd still love to have a seed to check).

Comment

There's always enough morkite (but just in case there isn't, it would be helpful with a screenshot of the pause menu with the level seed in it, we can check it on our end)


17 Apr

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Send me a message.


16 Apr

Comment

Originally posted by marvson

Few questions:

  1. Will all weapons be completely new? In the trailer you can see a mix, but maybe it's because of the alpha state

  2. How many mission types will be available at launch?

  3. Overall how much of what we see in this trailer is a pleceholders? Or maybe it's just a reskin of DRG?

1: It’s a mix of old and new. 2: There are no mission types currently. The tasks will be whatever the mission generator puts in the caves. 3: We’re bringing over some weapons and some biomes, and it’s based on the same framework as DRG, so some things will feel familiar, like the act of mining stuff with an pickaxe, and we’ll have the occasional lootbug hanging around. There’s no nitra, you’re no longer playing hard working miners hard at work, and the only thing you’re bringing with you on a mission is your phase suit with an ability and your perks. Guns and equipment are randomized and found on a run.

Comment

Originally posted by ZealousidealCost9754

OMG THAT SEEMS SO #$&*^@# AWESOME!!! but what have they done the the loadouts?

You loadout is now your phase suit with your class skill and the perks you’ve selected. Guns and equipment are picked up in the caves.

Comment

Originally posted by lindstrompt

wait so this is a separate game? I thought it was just a new game mode or something

New game with DRG DNA. Originally meant to be an expansion, but it turned into something that wouldn’t fit within the constraints of the original game.

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Originally posted by Arsenette

Looks cool but I only play duo with my irl husband.. I’ll stick to DRG. But other than that good luck! 🍀

He’s invited too, Arsenette.


10 Apr

Comment

Originally posted by qw565

Basically drg2 and I’m all for it. Drg is pretty old now and there’s only so much dlc will change. Wouldn’t be surprised if they call drg complete and move all future effort to rogue core.

Also melee weapons confirmed.

It's definitely not intended to be a sequel, but it's more of a standalone experience with a lot of shared DNA.

Comment

Originally posted by SleepyDG

It seems like there's a single shop(?) for the entire team... I wonder how it'll work in a party of randoms

It rotates, so you take turns getting 1st pick, 2nd pick, and so on. It might work, it might not - we'll let the feedback show.

Comment

Originally posted by Proper-Objective-698

GHOST SHIP GAMES.
GIVE ME ACCESS TO THE CLOSED ALPHA AND MY LIFE IS YOURS!

I’m going to need something in better condition than that.

Post


Hello Egg Hunters,
The eggiest time of year is upon us! The Great Egg Hunt seasonal event is now live in Deep Rock Galactic. It’ll run for the usual two weeks, from today until Thursday, April 24th at 13:00 CEST.

You can check out the full event details in the preview post.
But real quick, here’s what’s up:
  • Snag the brand-new seasonal hat (the Winged Buckaroo)
  • Colle...
Read more

08 Apr

Comment

Originally posted by TheHumanTree31

Kinda related but I feel like On-Site refining would be way more fun if the pipes built themselves overtime once they were connected, scaling with pipe connection count.

Like say if you went around a wall and used 10 connection to get to the oilwell, it would take say 50 seconds to build. But if you drilled straight through and used 7 connections, it would only take 35 seconds to build.

I find the most fun of On-Site is exploring the whole map and getting the most out of each pipe, I hate how after the building the pipes you get to spend 10 minutes holding E with maybe the occasional grunt to annoy you, it feels tedious and boring with no challenge other than the extend the mission length.

I would prefer it if the oilwells were spread further out from the Minehead and the difficulty comes from finding the most efficient path to each well.

Hard disagree, i have played hundreds of on-site refining, and building the pipes are the best part!


06 Apr

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We have no plans for Steam Workshop in Deep Rock Galactic, and no plans for running more than one modding platform.


03 Apr

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Originally posted by Carpetcow111

Maybe u/GSG_Jacob

Can’t speak for Mike, but I do think we’re generally happy with where stuff is currently. Mike usually likes nerfing stuff, so if he hasn’t done so already he probably considers it fine.

Comment

Originally posted by Cosmic_Meditator777

actually that's just for ants, bees, and wasps. termites evolved eusociality completely independently, as a result workers can be either sex, and there's a permanent King in addition to a queen

alright, calm down with the knowledge, nerd

Post


Hello Miners,
The eggs are back. There are dozens of them. Hundreds, even.

At a time when the world is more focused on eggs than ever before, we thought it would be apt to bring back the ultimate in egg-centric celebrations: The Great Egg Hunt.
That’s right, eggheads. The Great Egg Hunt is coming back to Deep Rock Galactic on Thursday, April 10th, and it’s bringing a veritable eggload of goodies and professional development opportunities along with it.

It’s time to count our eggs before they hatch. Here’s a preview of what’s coming – and if you’re interested, there’s some Rogue Core news down at the bottom.



A new hat for your health and pleasure
You can’t spell The Great Egg Hunt without “hats!”

Well you can, but it wouldn’t make a very good segue to talk about hats. Speaking of hats, we’v... Read more

02 Apr

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Ban lifted.