Is it a specific bug or some other problem/failure holding it back?
Edit: sorry it's early in the morning where I am. Could you please explain what UWP means?
It's not a bug with the game, but an issue with Microsoft's automated certification tools. The tools do not like the combination of UWP and Unreal that we are using. This worked fine with Update 23 but the certification system changed and we got stuck in the middle.
We're really sorry that it's taking so long. It's apparently just poor timing with E3 and a very particular engine/UWP thing that's holding it back. It's out of our hands at this point. Hoping things get a move on this week.
Now that you’ve given an actual ‘hope’ to all the miners... get ready for demands ☺️👌
Well, it's like saying "You'll get the soft luxurious toilet paper in the space rig bathrooms, once management is sick of using that kind".
It's like there's hope, but you know you shouldn't hold your breath.
😆 I bet you all did! But seriously, leave the Susaning to us! And maybe we can expect the next update within August 🙃... you know... erase that September part of it winky wink wink
We did it while testing, and we weren't even the main crew, so nothing lost there. :D
I'll have you know that we've been "Susaning" all day at the office.
So them “Glyphid Eggs” we collect for management... when can we expect Cafeteria next to the Abyss Bar with “Glyphid Omelette”?
Once management gets sick of eating them.
Back in the old days, people stored their food in narrow, chilled basements, dug out underground.
This is kinda the same, just for glyphids.
Good post, Gryphon. I can't say all of this will make it in ( I doubt we'll make customizable layouts for the menus), but you make a bunch of valid points.
Hmm, that's certainly not intentional. I'll pass this along to the appropriate people.
We're still working on it. That's all I can currently say.
My shame knows no bounds.
It is still stuck in certification, and the person that can get things moving has been at E3.
We're just as frustrated as you are, but it was just bad timing.
Vital question: what equipment slots are receiving Overclocks? The roadmap update says "All weapons," which implies all 4 primary/secondaries for each class, but does not specify if that includes utility weapons like the Sentry Turret or Drills.
Just the 16 weapons for now, that is plenty of work. Maybe we'll expand to other gear later but that is uncertain.
Any chance overclocking will apply to utility gear at all? Or is it only for the main weapons?
We may consider expanding it later on but no promises.
Hrm, that's certainly not intentional. I'll send this on to our bug-dudes.
As exciting as these changes sound on paper, I'm more excited about the prospect of optimization and refinement of elements that already exist in the game. A bigger and deeper endgame is going to be great, but after this massive patch comes through, I hope that the next few patches consist of the following refinement tasks:
-balancing/improving grenade options (IE, nerf LURES and buff/change prox. mines)
-buffing Gunner / nerfing Driller
-enhancing class balance in general by adding more positive intersection effects between classes
There'll be time for some polish and optimization too, don't worry. :D