Love the game! I'm looking forward to update 25.
If possible I was hoping someone over at GSG could go over how you procedurally generate your levels and what checks you have to make sure it's not totally screwed up.
I love reading about Ai, rendering techniques and things devs do to get things to work.
All the best with game!
Ps: I know the game has a particular aesthetic look but have you thought about phong shading round things like pearl or hands rails? Or is phong shading still super expensive or not cool?
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