Original Post — Direct link

A few days ago I made a post complaining about what I feel is the only really poorly designed aspect of this game. Now for a bit of contrast I want to potentially spark a discussion about a particularly well made part of the game. A part of the game we possibly take for granted, or at least I do.

In 2016 when I got ASTRONEER (and to a lesser extent NMS I suppose) being well impressed with how the worlds were completely destructible in a similar way (or in that game's case build-able as well). That was pretty new at the time, previously it was either something like Minecraft or survival games that still had a grid. ASTRONEER always did have performance issues though and just 4 years later we get Deep Rock.

Not only does it do a grid-less, fully destructible polygonal (I guess?) environment but it does so with aplomb. Seemingly effortlessly to an extent that we could have such a fast paced game. A bulk detonator goes off and the game doesn't even blink, it just puts down a crater. I am technically inept so I am unsure if it genuinely is working on overdrive or if there is trickery but either way it is really impressive. If you lads have earlier examples I would like to know I can't really think of much prior to 2016.

External link →
almost 3 years ago - /u/Mike_GSG - Direct link

Originally posted by vizthex

What's poorly designed? Like where's the post?

almost 3 years ago - /u/Mike_GSG - Direct link

Originally posted by dudeplace

Glad to see devs reading community perspectives! I know you do, but please continue to take it all with a grain of salt.

I often see complaint threads in reddit where the player is great at identifying a not fun moment, but completely missed why/how to fix it.

I too remember getting my 3rd scout overclock when I had like 3 levels on my scout. It was really frustrating, but it got me to play scout. Which turned out to be my favorite class. Infinite grind to unlock an unlimited number of something sounds like a great way to burn out your players. Hitting a few hours of play a week and then doing any extra just for the FUN of it has been super great in this game. Imagine that, playing a game for fun instead of progression.

I love you guys, this game kept my gaming group busy during the pandemic. My 5 year old has started sitting in my lap while I play and she greeted me this morning with a Rock and Stone. Good work miners!

Rock and Stone!