A few days ago I made a post complaining about what I feel is the only really poorly designed aspect of this game. Now for a bit of contrast I want to potentially spark a discussion about a particularly well made part of the game. A part of the game we possibly take for granted, or at least I do.
In 2016 when I got ASTRONEER (and to a lesser extent NMS I suppose) being well impressed with how the worlds were completely destructible in a similar way (or in that game's case build-able as well). That was pretty new at the time, previously it was either something like Minecraft or survival games that still had a grid. ASTRONEER always did have performance issues though and just 4 years later we get Deep Rock.
Not only does it do a grid-less, fully destructible polygonal (I guess?) environment but it does so with aplomb. Seemingly effortlessly to an extent that we could have such a fast paced game. A bulk detonator goes off and the game doesn't even blink, it just puts down a crater. I am technically inept so I am unsure if it genuinely is working on overdrive or if there is trickery but either way it is really impressive. If you lads have earlier examples I would like to know I can't really think of much prior to 2016.
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