over 4 years ago - /u/Mark_GSG - Direct link

UPDATE 31: What Was Left Behind

Hello Miners!

It’s time for our first Post-Launch Update! And speaking of the launch - a hearty welcome to all the new miners! We hope you enjoy the game, and we want to give a big thank you to all the veteran miners who have been helping you learn the ins and outs of deep space mining since launch.

Update 31 is primarily focused on doing a bit of pick-up after launch - adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.

Cheers,

The Ghost Ship Crew

--- PATCH NOTES ---

MINER’S MANUAL: CREATURE PAGES

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An obvious part of the Miner’s Manual we planned from the very beginning - a full library of every creature in the game. And now it’s there, chock full of information, tips, and even a bit of lore for those into that kind of thing! Every creature-entry starts off locked and will be revealed as you encounter them in the flesh.

3 x NEW SECONDARY OBJECTIVES

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We’ve added three new Secondary Mission Objectives to spice things up a bit.

GUNK SEEDS: Shoot the hanging slimesacks to release the precious Gunk Seeds within!

EBONUTS: Destroy the tough outer shell and harvest the nuts inside!

FESTER FLEAS: Pest control - take out these small annoying bugs before they start multiplying!

NEW ENEMY: KORLOK TYRANT-WEED

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The Tyrant-Weed is a brand new encounter for you to...encounter in the caves. Take out the central Heart-Growth before it manages to seed the surrounding area with so many shooting sproutlings that it overwhelms you! When you have destroyed it remember to deposit the Tyrant Shards, which will reward you with a nice credit and XP Bonus upon mission completion.

BIOME UPDATES

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Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more - go explore to discover it all!

NEW BEER: SMART STOUT

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A new beer is ready for you to unlock in the Abyss Bar, once you reach Player Rank 23. Drink it and you will be struck by momentary flashes of deep insight...

SPACE RIG UPDATES

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The Space Rig continues to be fleshed out with more detail - it’s dirtier and messier than ever! The Wardrobes in particular have gotten a graphical overhaul that should hopefully make them stand out a bit more.

- [COMMUNITY REQUEST] Added a Refrigerator to the Abyss Bar! It doesn’t display fanart yet, but we’re looking into options. :D

JUKE BOX UPDATE

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We have had to remove two tracks from the Jukebox due to problems with content creators getting unjustified copyright claims. To compensate we have added nine brand new tracks - reggae, surf, rock, banjo and more.

MISC.

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- Added 9 new tracks to the Jukebox - reggae, surf, rock, banjo and more

- Added a UI notification for when the player unlocks new Miner’s Manual entries for missions and biomes

- Added new UI animations when the player activates a terminal

- Added more detailing on the Memorial Hall

- Improved the materials of the Brood Nexus

- Improved the appearance of the ammunition counter on the "Lead Storm" Powered Minigun

- Improved the appearance of the fuel and heat displays on the CRSPR Flamethrower

- Terrain Scanner tablet now has its own material with correct emission lighting in third person

- Armor thumbnail icons in the Wardrobe are now displayed with their default paint job, and not the equipped

- Armors are now previewed with their default paintjobs in The Shop

- Fixed a bug that caused helmets to not display with the correct paintjob in the Wardrobe

- Fixed a bug that with character loadouts causing weapons to have wrong properties after rejoining a game

- Renamed Webspitter and Acidspitter enemies to Web Spitter and Acid Spitter

- Cave Leeches now lowers the captured player to the ground, after being killed by Heightened Senses

- Renamed Private Game to Friends Only. The functionality is the same

- Added mission stats & milestones to three new secondary objectives

- Renamed Mactera Ice Bomber to Mactera Frost Bomber

- Various Miners Manual improvements

- [Photosensitivity Mode] Removed blinking lights from Minehead when it’s ready to launch

- [Photosensitivity Mode] Removed blinking lights from machine events.

- Added a failsafe for MULEs getting stuck on the Drop Pod in Salvage Operations

- Fixed a bug that enabled the Scout’s Grappling Hook to attach to gems and the Gunner’s protective barrier

- Fixed a bug with some overclock effects not showing for client

- Tweaked the materials on the Spitball Infector to be less mirror-like reflective

- Fixed a bug with the placement of Cargo Crate batteries

- Changed some messages in the Miner’s Union Discord bot to disable pinging on goal tier achieved and added pinging when the goal period was over

- Fixed terminal screens to show and center long names properly

- Moved the hair color slot to the bottom of the list in the Wardrobe

- Updated the picture of the Jukebox in the Miner’s Manual

- Fixed a bug that caused players to be stuck moving forward while receiving 'Claim DLC' popups

- Fixed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen when the 'Continue' button appears

- Fixed a bug that caused players to lose aquarqs while traversing through narrow tunnels

- Fixed a bug that caused beer buff labels to not appear in the HUD in-mission

- Fixed a bug that caused the Glyphid Slammer beer label art to be incorrect for players that own the Supporter Pack

- Fixed a bug that caused petrified tree trunks to spawn in the Radioactive Exclusion Zone biome

- Fixed the behavior of the Drop Pod ramp to only retract once everyone has left it

- Halved the retraction speed of the Drop Pod ramp

- Fixed a bug that caused the ‘Times passed out drunk’ text to overlap the counter on the stats monitor in the Medbay

- Fixed a bug that caused a sign being overlapped by meshes in the Memorial Hall

External link →
over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by Cookie001

Got some weird crashes, one while loading, one during the mission. Crashed the game for the whole team, not just me. Anyone else?

Was it the same mission that crashed these two times? As in, did you start a mission, crash, then tried to start the same mission again?

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by Turtle_Hermits

Nothing they've announced yet. I wouldn't really count on it to be honest, but maybe down the road. I'm pretty sure nothing is totally off the table with GSG.

This. No concrete plans for that yet, but new weapons are more likely than a whole new class.

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by Springatron

Rock and Stone! Any update timeline for Microsoft platforms?

As soon as it passes certification.

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by SonOfMcGee

After gunk seeds and ebonuts, are there any other plans for a third type of testicle-gathering secondary objective?

Never say never

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by Cookie001

No, I think it was 2 different missions because I remember retaking it and finishing it. The other crash was mid game while the first one was during the loading phase.

Do you by any chance remember which Biome these missions were in?

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by Springatron

Awesome, thank you!

Rock and Stone!

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by n0rseMN

Will it include a fix for the graphics issues?

I hope so! I'm not a programmer so not really sure, but the code-boys are busy fixing bugs so I'm sure they are working on it.

Is there any specific issue you have in mind?

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by Cookie001

Sorry, I don't exactly recall. Maybe the biozone or radioactive biome?

No worries. Please let me know if it happens again.

over 4 years ago - /u/Mike_GSG - Direct link

Originally posted by n0rseMN

Basically graphical surfaces that shoot out from the characters, extend across the screen, and make it almost impossible to see in-game. Have also had numerous false walls appear across the entire map that you can't see through, but otherwise are unable to interact with. For us on Xbox it happens in one of about every 5 multiplayer games and usually ends in failure as a result.

Ok, just poked out QA master about it, and they are still working on it. Apparently its rather tricky and probably will require that we update to a newer version of the engine so they are also preparing the project for that but it's no small task.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by Yorunokage

Are there any plans on new weapons and/or classes post launch?

As the others point out, not as such, no. Never say never, but there are no plans for new weapons or new classes at this point in time. For the immediate future, our primary goal will be to flesh out the main content of the game - more Mission Types, Biomes, and Enemies.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by EustaceChapuys

I gotta say the biggest things that have hindered my playing experience are the off-chance of having insufficient mission objectives available, and a graphical glitch that causes geometric planes to emit from my friends head. The former has only happened twice in my months of playing, but the latter is pretty frequent. If I'm not alone with the graphical glitch, I'd appreciate knowing at least others are experiencing it too.

These things aside, I can't explain just how entertaining this game has been for me and my friends. I've been steadily converting my circle into miners in their own right. Keep up the content addition, and thank you for the updates!

EDIT: Xbox One player for reference sake in case that matters.

You are not alone in facing that graphics glitch. We are actively working to fix it, but we will likely need an update of the actual underlying Unreal Engine to do so. And that update will bring a ton of other issues with it, so we need to move carefully.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by n0rseMN

The graphic glitches are significant for myself and my two other party members. We've lost a handful of games due to these issues occurring mid game.

I too would really appreciate knowing if the Xbox patch will include a fix for this.

Rest of the update looks amazing!

There is sadly no fix for that particular glitch in this update, but we are actively working to fix it. It will likely need an update of the actual underlying Unreal Engine, so we need to move carefully - updating the engine usually brings a lot of new issues with it.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by Bagglebaggle

Rock and Stone, wondering when an update will come for the forge since it's still showing the old deep dive terminal when you're there

Happy to report that the Forge background is now updated.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by Tholb

Isn‘t it the Power Drills that got the Fuel and Heat display reqorked?

Both Power Drills and Gatling Gun got a little graphical overhaul for their displays.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by a8bmiles

Would it be possible to get an option to turn off the new "wobble in" effect on the UI that happens now when you enter most of the menus?

It induces motion sickness reactions.

Sorry to hear it makes you nauseous. We're going to make it optional in one of the next Hotfixes.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by morerokk

What's the origin of the refridgerator name?

ROKK appliances are lauded by people across the entire outer rim. Management only gets the best for their employees.

Also, it was on sale.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by turkeybone

I've had MULTIPLE groups of elves being little elves getting crushed by the korlok.

The Korlok does not play around.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by turkeybone

Took one down today and it was cake! I know it was tweaked, but also this one today was in a container room with no obstruction, and the most recent failure was interwoven into some dense biomass, so we couldn't even see half the things.

Management applauds your efforts, Miner.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by Yorunokage

What about overclocks for things that aren't weapons?

Ps i bought the game last week and i already have 41 hours on it, i fell in love :D

Possibly, but not in the current plans.

over 4 years ago - /u/Robert_GSG - Direct link

Originally posted by EustaceChapuys

Godspeed. Can't imagine how annoying that stuff is. Is there a confirmed specific armor/paintjob to stay away from in the meantime, or is a hard game reset what we got to with with for now?

I am not the one in charge of looking into it, but as far as I know it's not any specific mesh that is causing the bug - it can happen anywhere at any time.