Sauce?
Sauce?
Here you go:
https://www.youtube.com/watch?v=922YV_0T6CY
PUMP ACTION WARTHOG, BY ROCK AND STONE, YEEEES.
Edit: I wonder if there'll be changes to the T5 mods if fire rate mod doesn't do much and I don't want to use turret whip.
No changes. The T5 full auto + rof mod just applies the rof bonus with the new pump action OC
This looks awesome. Haz 5 is still a challenge now and then, but Haz 5+ just brings a bigger challenge more consistently (5+ is the EDD difficulty right?) so that will be fun. I am interested to see how the new missions are, they look interesting, and the new enemies seem like a pain in the behind (stalker) so that is cool. I love what they did to the Ommoran, it actually looks fun with the random phases instead of the same monotonous process every time. The new warnings have the potential to be very annoying, especially mactera plague 2.0, but the secret secondary objective is a something I have always liked from deep dives and wanted for standard missions. Blood sugar looks like an awesome anomaly that could work with Iron Will, unless I am mistaken with what the anomaly does. I am more game play oriented than cosmetics and season passes, but the new QoL updates seem cool as well.
I am a fairly new player since I have only been playing for a few months ( Started towards the end of Critical Corruption), but I have managed to steamroll through the content because the game is fun. This is just a breath of fresh air, that I will savour instead of just blasting through. Also the ability to do the old season challenges is something I am looking forward to. Overall, I am really excited!
Can we get much deeper?!
Haz 5+ configured with all modifiers set to the first step will be harder than Haz 5.5
I wonder if the second secondary will be a Deep Dive style Secondary or just a second gather X secondary.
It's a gather X secondary but that Deep Diver secondary is a good idea...
Quick question about the only passes, if I’ve gotten a handful of old cosmetics (such as the scavenger theme) from the cargo create, do I have to reearn them in the cosmetic tree, or are they replaced with recourses. Or something different
They are replaced with credits which can be exchanged for goods and services.
Custom difficulties looks awesome as hell. Legit hyped for them and the randomizer for them, i think that's gonna be something akin to the Haz6x2 experience without actually needing to mod it in. It'll be a good refresher. Rock and stone!
To clarify. The randomiser is for selecting a random mission not a random difficulty.
Was about to ask you for a source, lmao
;-)
That's a lot of it -- but it's not everything in Season 05 ;)