Original Post — Direct link

So I am a novice from DRG who took a hiatus for quite a few months and am pleasantly surprised upon my return to see all the amazing updates and changes that have happened. However, my return highlighted that the game (to me at least) needs a little bit better clarity in some regards as when I jumped back in there were a substantial amount of new things that weren't intuitive.

First off, the mission selection screen needs a legend of some fashion or hover-over identifiers. For example: when you click an assignment, that assignment is annotated with a white diamond, and the mission select screen has a white diamond over an area/mission, but for visual clarity there is no relationship delineated between the two. There is no place in the mission screen itself what the diamond represents or what assignment it goes to. Also, there's no legend or hover explaining hazards and what they actually represent. It feels like it could use a touch more visual clarity.

Another is when I ran across a pillar of tritalyte crystal for my first time without any indication of what it was. I could highlight it, have Bosco attack it, etc, but had 0 idea what it was or what to do with it. I wasted a solid 30m running around the cave trying to figure out a way to interact with it. I understand NOW what it is and everything around it (with the help of google), but I believe the game should include some sort cue to new (or returning players) on a non promoted character they can't interact with that object at the moment. The simplest I can imagine is when someone inevitably smacks a machine event or key activator with their pickaxe, the dwarf says something along the lines of "Boss said not to touch this stuff before I get a promotion."

I can think of a few more and I'm definitely falling deep back into this game and friggin love it, but I feel some clarity in certain parts of the game would be beneficial.

External link →
about 4 years ago - /u/GSG_Jacob - Direct link

We’re definitely going through the whole on-boarding process for new players and giving it an update + looking into how we present in-game features.