Original Post — Direct link
about 4 years ago - /u/GSG_Jacob - Direct link

Originally posted by Wayfall

They won't ever do it as they are targeting 60fps/60hz.

To them, the game is working fine. It's only when u unlock the framerate you start to see how bad the coding really is.

Do you have a source for this?

about 4 years ago - /u/GSG_Jacob - Direct link

Originally posted by Wayfall

I put a support ticket up about a long while ago which later got deleted but before that a dev replied asking for my windows config file and dxdiag then explained that the game is running accordingly (as in 60fps) and that the issue is not the games. Ye ye right....

As long as the game can keep 60fps they arent bothered I think but now after this update, I'm getting 30-40fps when waves spawn or a boss does.

The game is so unplayable for me due to the huge frame tanks. I wish they'd fix it as I would be playing it all the time then.

So to clear something up, we are not targeting 60FPS/Hz specifically. We're aiming for as high a framerate we can get, and being a small team, using an external engine, and working in short sprints, not everything will be optimized from the beginning. It's something that we'll work on optimizing gradually, but I can't really promise you we'll ever reach a constant 144FPS performance on your rig. Would be nice, though.