Original Post — Direct link

This has been an issue with the games graphics ive noticed for awhile and the new sharpness bar has made it even more noticeable.

https://steamcommunity.com/app/548430/discussions/2/3826310674201316846/

Here is a steam post that shows photos of what the problem looks like. Basically for most shadowed objects (i think it has to do with ambient occlusion but idk) have this weird checkered black squares all over them and its quite distracting. It only does it when post processing is set higher then low. Does anyone else have this issue?

External link →
about 4 years ago - /u/Robert_GSG - Direct link

Sadly, what we're seeing here is artefacts caused by the way Unreal handles Ambient Occlusion and the way we use it. It's resolution dependent, so lowering the resolution will increase the visibility of the problem. I hope to get some time to look into the postfx in general soon, but this particular issue is more on Unreal's shoulders than on ours.

about 4 years ago - /u/Robert_GSG - Direct link

Originally posted by Spikethelizard1

Hey i just wanted to let you know i found a solution that fixed it for me. I used this steam guide here:

https://steamcommunity.com/app/548430/discussions/1/3374780959391806780/

from what im gathering from the steam guide the game uses fxaa default and this guide makes the game use TAA. But anyways when i use these new anti-aliasing settings it completely removes all the artifacts that the ambient occlusion causes. So maybe it couldn be fixed from just making that the new in game anti-aliasing? Or are there issues with switching to this method i dont know about?

Hmm, interesting! As far as I know, using FXAA rather than TAA is that FXAA is a LOT cheaper. But, if it's an option, I see no reason not to support both and leave the choice up to the players.

I'll send this on to our programmers, maybe there's something we can use from this. No promises, but I'll see what we can do. Thank you! :)