Original Post — Direct link
almost 5 years ago - /u/GSG_Jacob - Direct link

We're really sorry that it's taking so long. It's apparently just poor timing with E3 and a very particular engine/UWP thing that's holding it back. It's out of our hands at this point. Hoping things get a move on this week.

almost 5 years ago - /u/Soren_GSG - Direct link

Originally posted by rightious4u2

Is it a specific bug or some other problem/failure holding it back?

Edit: sorry it's early in the morning where I am. Could you please explain what UWP means?

It's not a bug with the game, but an issue with Microsoft's automated certification tools. The tools do not like the combination of UWP and Unreal that we are using. This worked fine with Update 23 but the certification system changed and we got stuck in the middle.

almost 5 years ago - /u/Bjorn_GSG - Direct link

Originally posted by GSG_Johan

a week, maybe 2

Sometimes it can be as low as a few hours, the new system (when it works as intended) is pretty fast. This is specific to our game though and will differ from other games

almost 5 years ago - /u/Soren_GSG - Direct link

Originally posted by freekv99

Does SOT have the same problems? They also use unreal engine and monthly updates.

As I know it, the SOT team has not updated Unreal engine version for a long time. As we are a quite small dev (compared to Rare), we are always running on the almost latest Unreal version to get the most out of Epic's huge engine team adding optimizations, fixes and new features. And it's this newer version of Unreal (4.21) combined with UWP that creates certification problems.