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How the Re-atomizer overclock works:

It spreads the status effect(s) of the target you shot and spreads it to any other target behind it in the coil gun's trajectory.

Overall, it's actually a pretty bad and extremely situational overclock to use. However, there are some interesting game-breaking things which this overclock can do.

Steeve Status Effect:

Shooting Steeve, spreads its effect to other targets including rival bots and turrets. Targets which received the Steeve effect from the coil gun does not become friendly to you however, they can target other bugs similar to the pheromone effect. They also receive significantly less damage from you and other dwarves just like regular steeve (which can be game-breaking if you spread it to dreadnaughts as you won't have enough ammo to kill it). Turrets with the Steeve status effect can get targeted by bugs but they will take an extremely long time to kill the turret and the turret will not attack bugs. Spreading the Steeve effect usually does more harm than good especially if you spread it to bosses or dangerous targets.

Elite Modifier Status Effect:

Playing in a mission with the Elite modifier and shooting Elite bugs can spread the Elite effect. Bugs that received this effect from the coil gun behave like normal elite bugs. Not sure if you can spread this effect to Steeve. Have not tested if it can spread to rival bots/turrets or bosses.

I suspect that the devs will completely re-work this overclock in the future as at the moment it is very situational when used normally and breaks the game.

Edit: You can spread the Elite effect onto Steeve to make it Elite and pretty much any other creature e.g. breeder, spawners etc. and they will gain movement & attack speed and more health.

https://preview.redd.it/03v1lshz40y81.png?width=3440&format=png&auto=webp&s=0a376ce7437e37afaeb98aa837e7a0ac6f8d174e

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about 2 years ago - /u/GSG_Jacob - Direct link

Haha, wtf

Edit: I gotta try this.