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11 months ago - /u/GSG_Jacob - Direct link

Just want to comment on this, before the hot takes roll in.

We do not expect that this will affect us, all things considered.

Edit: Also - please remember that Embracer is not structured like companies such as EA or ActiBlizz. From my own experience (and keep in mind that I have nothing to do with any of this - I just man the keyboard at Ghost Ship) Embracer has been incredibly hands-off after the acquisition of Ghost Ship Games. We've had opportunities, not limits. Coming from other parts of the industry I've seen and experienced preparations for going public while being expendable on a limited contract, and this just feels different. I could easily be wrong, and obviously, it's going to suck for people hit by the restructuring, but my fingers are crossed that my gut feeling holds up.

11 months ago - /u/GSG_Jacob - Direct link

Originally posted by Taxouck

That’s good, hopefully if things go truly bad there’ll be an opportunity to bail from being owned by Embracer?

GSG is doing very well, so I personally can’t imagine a future where things go that bad.

11 months ago - /u/GSG_Jacob - Direct link

Originally posted by OneThicBoii

An unreal engine 5 rework sounds amazing dude. I would want that for Deep rock galactic as well but I doubt they have that kind of manpower to do that.

Unreal 5 is going to be the industry standard moving forward so it's only fair they're bringing it up to date.

We do, it's just not something you do lightly. Last year it wasn't recommended to upgrade if you had an actually released game but was more being pushed to developers working on something upcoming. Things might have changed, but we need a good reason to switch - a clear benefit of going through all the trouble of upgrading.

11 months ago - /u/GSG_Jacob - Direct link

Originally posted by Ser_Pounce_theFrench

This is highly dependent on the country you live in. In my country, it did prevent layoff in the past. Not always, obviously.

It prevents certain types of layoffs, at the very least.

11 months ago - /u/GSG_Jacob - Direct link

Originally posted by Jaaaco-j

embracer owns "coffee stain holding" which includes both coffee stain publishing and GSG

https://en.wikipedia.org/wiki/Embracer_Group#Video_games

Let me clear this up - Coffee Stain Holding owned a minor share of Ghost Ship Games. Not sure how it works by the books, but in the current Embracer setup we're a sister company to Coffee Stain.
It gets a bit confusing because there are companies owning companies with similar names, and with the acquisition, it might have ended up being easiest to put it under the same company, but structure-wise we're not under Coffee Stain.

11 months ago - /u/GSG_Jacob - Direct link

Originally posted by Quinicky

Embracer group just drop a colossial bomb of a game and got their multi-million dollars deals called-off hours before E3.

It's an upper-management f**k ups. And somehow they gonna make shareholders happy by laying off developers.

E3 was canceled months ago.

11 months ago - /u/GSG_Jacob - Direct link

Originally posted by Hexnohope

Stay safe i know satisfactories community manager got got

What?

11 months ago - /u/GSG_Jacob - Direct link

Originally posted by p1-o2

Hey Jacob, I realize my comment above was a little harsh. I just wanted to say thanks for replying. I really do love Satisfactory and it has brought me hundreds of hours of fun so far.

My frustration is all born from seeing the potential the game has to be a long time classic.

I know the people who work on the game like yourself are even more passionate about it and are doing your best. I'll be more mindful in the future.

No worries. I considered commenting on it, because even though upgrading to Unreal 5 is a big deal, it's not completely redoing it. It's also not something done lightly, so if CSS made the switch, it's because it does have benefits for Satisfactory. And usually, it doesn't hurt the content pipeline that much as art and design should be able to work on the side. It's not without friction, but I bet it made sense to do so.