Original Post — Direct link

My only real complaint with DRG. The main mission objectives vary a TON: Kill a dreadnought, dig alien eggs out of cocoons, mine morkite, find aquarqs, repair mini mules...

The secondary objectives though are all literally find and collect items. What's the difference between fossils/boloo caps/apoca blooms? You just run to them and press E. Same with the Dystrum and Hollomite, they're mined just like any mineral in the game. It doesn't feel like you're really accomplishing anything by getting these objectives.

I'm seeing teaser vids of the new nut secondary objective and it just looks like more of the same, a reskin of every other secondary objective that doesn't take any special playstyle or skill to obtain. Am I wrong here?

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almost 4 years ago - /u/Robert_GSG - Direct link

As Zero_Factor says, the simplicity of the Secondary Objectives is pretty much by design - they shouldn't compete with the Main Objective, but rather just be an extra, optional bonus for completionists.

That said, feel free to elaborate on what you'd like to see instead - we're likely not done adding new Secondary Objectives, and ideas are welcome as always.