Original Post — Direct link

Good teammate perks:

  • Field medic

  • Iron will

  • Friendly

  • deep pockets (basically mandatory for scout)

  • shield link

Good/fun individual perks:

  • Sweet tooth

  • Beast master

  • deep pockets

It’s kinda sucky that to be a good teammate, I have to use both iron will and field medic (leaving me no space for active perks). Hell, now that there’s so many good perks, give us more perk slots so that we can actually use some fun ones instead of the same ones we used pre-update.

I think the perks should be recategorized into “teamwork” and “solo” perks, with the 3/5ths majority given to teamwork perks.

To incentivize good teamwork, we shouldn’t have to choose between perks that help the player vs perks that help the team. They should work in conjunction rather than conflict.

External link →
almost 5 years ago - /u/GSG_Jacob - Direct link

My gramps always said “gotta help yourself before you can help others”. actuallyhedidntbutineeditformypoint

The individual perks give you an edge ans you having an edge will improve the teams chances. Beast Master is pretty much universal. Steeve puts in the same work no matter who holds the leash. Sweet tooth leaves more health for others and lets you shoot more because you’re more likely to be up. Deep pockets lets you shoot more and gather less. It’s a win/win either way. Go team!