Original Post — Direct link

Getting absolutely wasted before going on a mission is a lot of fun but also extremely difficult. For this reason I feel it’d be beneficial to have a hazard bonus for finishing the map drunk. The hazard percentage would depend on how drunk you are and how many of your teammates are drunk, it’d be similar to the modifiers. This would push people to do “drunk runs” and actually have a better payout which is also absolutely hilarious.

External link →
about 4 years ago - /u/GSG_Jacob - Direct link

I'm fairly sure this will never happen, as we don't want to encourage people to deliberately get drunk or force it upon others for a small reward. It's also one of the reasons calling down a beer pod won't happen. Missions are for working and the space rig is for shenanigans.

about 4 years ago - /u/GSG_Jacob - Direct link

Originally posted by Joe_Duncan

And what about new monsters that could, for example, cause a dwarf to be intoxicated for a short period?

That could work, though I'd fear the dwarves would try to collect them and bring them back to the space rig for recreational purposes.