STEEVE!!!
STEEVE!!!
The in-game description doesn't say anything about boosting normal melee attack power though?
Will double-check tomorrow.
This is just speculation on my part since I've not had a chance to play the new perks yet, but from the description my assumption is that the active portion of the perk is that you get to perform two power attacks in a row, and the regular melee damage buff is an all the time passive.
Can anyone confirm?
Nope, there are no passive effects on that one.
Am I missing something like the one that reduced the intake damage while around Molly just in the last rank? Cause I find Deep Pockets one of the useless ones. You just call Molly and deposit.
That was Veteran Depositor and it now has the damage reduction from the first rank.
well, there goes me and 6 other mates that play this game.
the new perks absolutely suck ass. You turned the game into a jumbled mess with 0 thought put into this update.
You put a timer on impact sensors, which to activate you ahve to hold jump?
Dash by double tapping forward?
I guess the community wants it. so the community gets it. *shrug*
The game is still in development and we do accept feedback and constructive criticism. We're currently going over the feedback we're getting from the hotfixes to the perks that is live on experimental. TL;DR - we're not done changing them, but we can't really try stuff out without trying stuff out.
Anyone have any idea how long these updates take to reach X-Box? Played the update on steam and now am itching to get into it with my xbox buddies!
Hoping we'll make it the window for this week.
Perks are too expensive, it takes too much time to unlock every thing and with no perks reset.
I had almost everything before the patch, except 2 perks. Now 26 perks left and I need 226 perks points. 2 perks point per milestones for 50 missions..........
i don't want to log anymore
We've changed this up in the recent hotfixes, that are live on Experimental. Stay tuned.