Original Post — Direct link
11 months ago - /u/Robert_GSG - Direct link

Originally posted by KosViik

I may be wrong, but apparently no new weapons/gear/overclocks? That one I was a bit bummed out about.

Don't get me wrong, I LOVE what I was seeing.

The jetboots look neat, and I was laughing my arse off on the jetty boot hacking minigame.

I personally care for neither the infested weapon framework (though a few may look particularly cool and I'll use it, we'll see), nor for the DLC pack. But I'm picky on that front anyway so not really something I weigh in on, I think they look nice though.

The enemies are neat, love that they look unique and not just a quickly modified glyphid model. For some reason I also love that Harold is not a gigantic enemy but a smaller one. Feels interesting I guess?

To reiterate what was said on the stream today as well: You will likely not see new weapons for a good long while. At this point in the game, adding even one new weapon is a tremendous task and not something we undertake lightly, as we are still a comparatively small team.

Each new weapon requires:

- Stand-out functionality. We are not going to add another Assault Rifle that shoots slightly slower but harder. Each new weapon we add has to bring something new to the table.

- A full upgrade tree that cannot overlap too much with any existing weapon.

- A full balance pass in regards to how it plays alongside every other weapon. And that's a task that continues for months even after release.

- A comparative set of brand new Overclocks, that all have to be balanced, fun, and inventive. This in itself is an enormous amount of work.

- Models for every single Weapon Framework currently in the game. And conversely, every new weapon makes producing a new Framework more work.

That's not to say we'll never do it again. But you should likely not hold out any hope for a while. New Overclocks or other gear is a distinct possibility however, but not something I can promise at this time.

11 months ago - /u/Robert_GSG - Direct link

Originally posted by Kraftyr

Yeah, rocket boots look cool, but that raises another concern. How common are they? How long do they last? Are they only for the rest of the mission? Because their existence renders the scout class completely useless.

I know, they synergize nicely with the scout's already existing mobility, but I'd rather have a gunner with rocket boots than a scout with a little extra mobility. And I say this as a scout main. You pick scout because of the agile playstyle, if everyone gets it, I'd rather have a class that's extra useful in other ways. Same thing with driller. There is no point in having one if you are constantly flying everywhere. Its like having a crate that gives everyone turrets and a platform gun. Why would you pick engi then? But I think it's wiser to wait until we can actually play it to test how it feels, but it bothers me a little bit.

Short version: The Jet Boots are rare to find, and last the whole mission once you do. They are there to mix things up occasionally, not to create a new meta or to invalidate any classes.