Originally posted by
KosViik
I may be wrong, but apparently no new weapons/gear/overclocks? That one I was a bit bummed out about.
Don't get me wrong, I LOVE what I was seeing.
The jetboots look neat, and I was laughing my arse off on the jetty boot hacking minigame.
I personally care for neither the infested weapon framework (though a few may look particularly cool and I'll use it, we'll see), nor for the DLC pack. But I'm picky on that front anyway so not really something I weigh in on, I think they look nice though.
The enemies are neat, love that they look unique and not just a quickly modified glyphid model. For some reason I also love that Harold is not a gigantic enemy but a smaller one. Feels interesting I guess?
To reiterate what was said on the stream today as well: You will likely not see new weapons for a good long while. At this point in the game, adding even one new weapon is a tremendous task and not something we undertake lightly, as we are still a comparatively small team.
Each new weapon requires:
- Stand-out functionality. We are not going to add another Assault Rifle that shoots slightly slower but harder. Each new weapon we add has to bring something new to the table.
- A full upgrade tree that cannot overlap too much with any existing weapon.
- A full balance pass in regards to how it plays alongside every other weapon. And that's a task that continues for months even after release.
- A comparative set of brand new Overclocks, that all have to be balanced, fun, and inventive. This in itself is an enormous amount of work.
- Models for every single Weapon Framework currently in the game. And conversely, every new weapon makes producing a new Framework more work.
That's not to say we'll never do it again. But you should likely not hold out any hope for a while. New Overclocks or other gear is a distinct possibility however, but not something I can promise at this time.