almost 5 years ago - /u/GSG_Jacob - Direct link
  • Typo fixed on Impact Axe description
  • Disabled saluting while having a grenade equipped.
  • When dropping a gem / carried item, you no longer switch weapons twice. If you press 1-4 on client you also now get the correct weapon/tool for that item slot.
  • Improve spawning of enemies
  • Fixed cases of enemies not being allowed to spawn
  • Fix choppy motion when latejoining and dropping down.
  • Remove Disable Optimizations Pragma
  • Grenade count will now be correctly counted when rejoining a game after disconnecting
  • Updated Grenade UI after latejoining
  • Players rejoining a game after disconnecting will now spawn back directly instead of going down with a droppod
  • Improved carriable gems logic in an effort to fix bad cases with throwing and dropping when dying
  • Fixed Shield Regenerator deploying twice
  • Fixed weapon mastery skin not being available for Bulldog, Autocannon, and NUK17
  • Scaled the Q'ronar Younglings smaller
  • Localization update.
  • Rotating movement removed from planetary ring outside space rig until we find a better solution
  • Fix spacerig hologram performance (collision related)
  • Procedural Smoke and Fire progress
  • Space Rig exterior GFX improved
  • All the Loading Tips have gotten a grammar- and typo-fixing pass
  • Enor Pearl material set to Local Space
  • Fixed material issue on Tentacles around Dreadnought Egg
  • Fix pickaxe and Gems could become invisible on the client if he got downed
  • Fix throwing a gem/item on clients would not always select the last weapon.
  • Fixed Retroactive milestone progress for achievements "Performance matters" and "Management Approves"
  • Added text explaining that Hazard 4 is demanded to play on to unlock haz 5 in the assignment
  • The Achievements requiring you to not call in a supply pod or die, now only triggers if you haven't called a supply pod
External link →
almost 5 years ago - /u/GSG_Jacob - Direct link

Originally posted by RaymondSaint

Could you also post hotfix info on the News page? Or Discussion page? Well any of the official pages, not just on Reddit.

We've put it on the bottom of the original Steam post, as to not clutter it with small updates.

Edit: I've updated the title to reflect this. :D

almost 5 years ago - /u/GSG_Jacob - Direct link

Originally posted by breadedfishstrip

Hijacking this to ask a grenade question: Is it intentional that any damage can destroy the engineer LURE grenade, instead of just bug attacks?

That is to say, you can throw a lure and if someone damages that lure enough (via a grenade or other explosive), the lure will get destroyed as if bugs had killed it. It'll trigger its electric AE and everything.

It makes me a very sad panda when I throw a lure hoping to gather a bunch of bugs but someone else's grenade thrown at the same time cancels it out 0.5 seconds after it deploys.

I imagine it's intentional for balancing purposes. Having the lure persist through grenade damage would let them function as pits to clear out an entire wave of enemies. This way you get either breathing room to survey the situation, room to revive a fellow dwarf, or a setup for a good kill. Having it be destroyed right after deployment is, of course,+ suboptimal, but remember that DRG is also about communication and strategy. Everyone gets more out of everything, if you talk and coordinate your effort.