almost 4 years ago - GSG Mark - Direct link



Hello Miners,
This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

--- PATCH NOTES ---
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities
  • Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts before it opens
  • Lowered the Korlok Healing Pod healing rate
  • Gave the Korlok Healing Pods a more prominent particle system so they are easier to spot
  • Tweaked the Korlok Sprouts to grow faster
  • Increased the Korlok Tyrant-Weed Core health
  • [COMMUNITY REQUEST] Updated Forge view - background now more closely resembles newly updated Space Rig interior
  • [COMMUNITY REQUEST] Removed errant floating cube from one of the Loading Screens. Well spotted!
  • [COMMUNITY REQUEST] Added a setting to disable terminal UI animations in the Options menu. Begone motion sickness!
  • Added a new colored icon for the Salvage Mules primary objective
  • Added a new colored icon for the Kill Glyphid Dreadnought primary objective
  • Tweaked the Jukebox music
  • Tweaked the center behavior of the mouse cursor when opening menus
  • Tweaked the sounds for the Gunk Seed
  • Tweaked the UI animation when the player activates a terminal
  • Tweaked the particles on the Gunk Seed
  • Tweaked the Exterminate Fester Flea secondary objective to no longer scale with mission length
  • Tweaked the amount that is required to be collected to complete the new secondary mission objectives
  • Fixed a typo in the Grunt Slasher description in the Bestiary
  • Squashed a bug related to marking the Gunk Seed with the Laserpointer
  • Squashed a bug that caused physics issues with the Gunk Seed
  • Squashed a bug that sometimes caused beer mugs to disappear when thrown
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have non-rotating drills
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have no drilling sound
  • Squashed a bug in the spawning logic of the Gunk Seeds that enabled them to clip through the floor
  • Squashed a bug that enabled Ebonuts to be destroyed and disappear by a Pickaxe Power Attack
  • Squashed a bug that caused players to crash when entering / exiting missions
  • Squashed a bug that caused players to crash in the Escape Menu
  • Squashed a bug that caused late-joining dwarves to be unable to revive teammates
  • Squashed a bug that caused issues with the Korlok Tyrant-Weed projectiles
  • Squashed a bug that caused the wrong material to show on the Barrel Game monitor
  • Squashed a bug that caused the Korlok Tyrant-Weed to display its name twice in the Bestiary[
  • Squashed a bug that caused Weekly Assignments to sometimes reset progress if you quit the game mid assignment
almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2382915044643460126]here[/url].