Build 25.3 On Xbox 1 X
Keyboard & Mouse support:
There is an issue I have with the game soft-locking whenever a controller is on and a M&K plugged in at the same time, and then turning the controller off. An in-game message appears prompting to reconnect the controller, and the entirity of the M&K functionalty ceases. This has a workaround, which is to never have the controller on or plugged in, in the first place. This reappears, however, if you do not constantly put input into the controller to stop it from turning itself off every 15 minutes.Audio issues:
The wave music sometimes fails to play, leaving to an either frustrating end or a boring one. The only cause I have for this is having another player disconnect(or crash- we'll get to that) just as the wave music is queued up. Some strange feedback from where the driller in question disconnected from (like a cut clip of the driller's flamethrower, on repeat)
"Pops" playing through audio, on headset w/ amp and stereo speakers. Usually happens in loading screens and in the lobby. Not frequent in a mission.
VOIP is all around the place, sometimes cutting entire pieces of conversations out, and then back to working fine. This is a several case issue.
There is a case with some audio from a player's salute is missed, normally when another salute was used prior to saluting again. (spamming salute)Performance issues.
Game crashing when the Xbox's GPU is under a heavy load. The player's game displays a GPU message, which has been screenshotted, and I've seen one in the Discord. This has never happened to me, but constantly happens to miners I play with. I believe it is particularly tied to hosting an online session.
Performance is severely hampered by waves in Haz4 and Haz5 games, sometimes dropping to 10-15 fps at its worst. During waves, the regular is 30-40 fps, which completely throws you off from the 60fps you get outside of them.General.
Whenever a network lag occurs during the successfull promotion audio & text, and the player continues through the dialouge, and moves around, the game will softlock removing the hud and movement from the player. This is remedied after the audio is played again and the pop-up counts down.
Mugs can still be thrown out of the molly-side window. We throw them at the barrels.
When rejoining a game you previously disconnected from, a no-hud no-clip camera becomes the player, and you can fly around as the map generates before your eyes. I would much rather every loading screen was like this, but most people wont.
Rejoining a game sometimes nets you full health and ammo.
When resupplying at a resupply, canceling, and then activating a resupply fails to have it's loading bar. Sound is still played.
Thats all I have right now, I just didnt see a list of known issues anywhere and wanted to add my input. Oh, and do the Devs even read this kinda stuff?
Rock. And. Stone.
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