Original Post — Direct link
over 1 year ago - /u/Mike_GSG - Direct link

Originally posted by AzureVermonter

And this couldn't be included in DRG?

The initial prototype and visual concepts are hard work, but they are not what makes DRG weapons so prohibitive to develop.

On the design side the biggest killer is the mod tree and the balance of all the various options.

On the art side its all the frameworks. And the art side is continuously growing with every new framework we add to the game.

Our plan for RC is to make the development of new weapons a relatively smooth and short process.