over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2185880657958580921]here[/url].
over 4 years ago - GSG Mark - Direct link

Hello, Miners! We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.

First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.

From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.

Finally, we saw there was a clear expectation that buying a Pack with a unique Framework (armor or weapon mesh) would include a Paintjob that was applicable across all meshes of the same type. This is not the case by default, so we added the Pack unique Paintjobs to fit other meshes.

For the in-game Frameworks (again both armor and weapon meshes), we have now added a new icon to the default Paintjob indicating that this default Paintjob is just the basic skin and not applicable to all meshes.

In this hotfix you will also find a small QoL feature for photosensitive players, and minor convenience tweaks like changing Waypoint marker to Use key (defaults to E) instead of holding Fire, which was not super intuitive.

We’ll keep listening to your feedback and adjust accordingly.

With love
The Ghost Ship Crew


--- PATCH NOTES --
  • Dark Future DLC Pack has been expanded with Dark Future Paintjobs for all weapons
  • Added the ability to apply the Dark Future DLC armor paintjob to all armors
  • Added the abillity to apply the MegaCorp DLC weapon paintjob to all weapons
  • Added a new icon to all Paintjob menus to better clarify the Default Paintjob
  • Added huge rare crystal formations to the Crystal Caverns
  • Added “Claim” pop-ups for Dark Future, MegaCorp & Supporter Upgrade DLCs to alleviate the issue of players not knowing where to find them
  • Added a Photosensitive Mode option in the Gameplay options. It is work in progress and for best results, you should not toggle it while in a mission, but onboard the Spacerig. For now, it removes some blinking lights including the Supply Pods, the MULE and the Drop Pod
  • Added a new grabarm model for the Drop Pod in the Spacerig
  • Improved the look of the Pickaxe Customization Terminal
  • Improved some cave formations
  • Fixed a bug that caused Impact Axes to not have any sound when picked up
  • Fixed a bug that caused Deeptora Honeycombs to no be properly affected by poison, radiation, and cold
  • Marked more text for localization based on translator feedback
  • Fixed a bug that enabled BET-C to fire her weapons while inside a wall
  • Fixed a case where BET-C would be stuck not being able to fire
  • Fixed a bug related to Dreadnought achievements
  • Fixed a bug that enabled ranged attacks from Glyphid Webspitters, Menaces and Acidspitters to block bullets
  • Fixed Shield Generator stats displaying incorrectly due to rounding
  • Fixed a bug that caused other dwarves to disappear when not looking at their head if they are wearing full-face helmets
  • Rewrote the description of the crafting milestone
  • Fixed a bug that caused Sentry Gun build UI icon to remain visible to late joining players on already built Sentry Guns
  • Adjusted the behavior of the Special Powder OC to better resemble the former implementation
  • Fixed a bug that caused the Mactera Goobomber to not rotate towards its target when shooting
  • Fixed a spelling mistake in the Composite Drums OC description
  • Fixed a spelling mistake in the Hoverboots perk description
  • Fixed a spelling mistake in the Iron Will perk description
  • Fixed a spelling mistake in the Overcharger OC description
  • Fixed a spelling mistake in the Compact Mags OC description
  • Fixed a spelling mistake in the Electro Minelets OC description
  • Fixed a spelling mistake in the Plasma Burn modification
  • Fixed a few clipping and collision issues on the Space Rig
  • Fixed a bug that caused the Gamma setting to not load on startup
  • Tweaked some minor UI issues in the options menu
  • Fixed a bug where pressing E would not purchase perks in the KPI terminal
  • Angled the sides of troublesome step on the first floor of the Spacerig a bit so players are no longer required to jump over it
  • The image sharpening setting in the Graphics options is now applied on startup
  • Tweaked the ragdoll speed of the Glyphid Warden, Acidspitter, Webspitter and Menace
  • Fixed a bug that caused the Neonband Framework for the Bulldog to be available by default for owners of the Supporter Pack DLC
  • Adjusted the collision of the Drop Pod doors so they do not block line of sight for weapons in an unnatural way
  • Tweaked the ragdoll speed of the Dreadnought
  • Fixed minor text issue in the Tutorial Hints
  • Fixed checkbox color in the server list
  • Improved looks of the carved hole of damaged Dop Pod in Salvage Operations
  • Tweaked the volume levels of wave music
  • Fixed an error in the light setup on the Forge
  • Fixed and improved a nightmare-inducing animation which caused the eyes of your teammate to roll in their socket
  • Fixed bugs related to the Glyphid Oppressor
  • Fixed a bug that enabled the Explosive Barrel dispenser to drop down too far from the player
  • Fixed a bug that prevented Spiderwebs from being ignitable by weapons with fire damage
  • Fixed several bugs with the personal latejoin Drop Pod
  • Fixed a bug that caused Bosco to not do anything when ordered to mine if he was too close to the appointed minerals
  • Fixed a bug that prevented one player from picking up more beers if two people attempt to pick up the same beer at the Abyss Bar
  • Reduced the number of particles that the Minigun and the Bulldog revolver produce when firing at terrain
  • Changed input for Laserpointer 'Set Waypoint', from 'Hold Fire' to 'Press Use'
  • Fixed a bug that caused Cargo Crate building audio to overlap and loop forever
  • Fixed a bug that caused MegaCorp skin to have incorrect sorting order