Now i dont have a clue about planet stuff but know that irl these places dont have the same level of gravity. It doesnt have to be much just a Little higher jump and slower fall would be soo cool imo
External link →Now i dont have a clue about planet stuff but know that irl these places dont have the same level of gravity. It doesnt have to be much just a Little higher jump and slower fall would be soo cool imo
External link →I've heard that this was experimented with early in D1 dev and, as some comments here have pointed out, apparently it was really cool and interesting for about 5 minutes and then just became frustrating. Imagine getting used to 10+ different variations in jump height, grenade arc, fall speed (And thus damage), etc.!
Wasn't there low gravity in the Crucible map on the Reef in D1?
There was a map called The Drifter which had no gravity for dynamic objects (Props, bodies, etc.) but not for actual gameplay. (E.g. jumping and throwing grenades were unaffected)