We’ve got this logged and are working on getting a fix in as soon as we can.
We’ve got this logged and are working on getting a fix in as soon as we can.
If you're working on RDMs can you fix the various bugs it has, especially the interaction it has with Ether Siphon and having charges removed when Ether Siphon ends?
I believe this should be fixed in today's patch.
Dmg was asking for pics and vid’s of bad lighting spots yesterday and a lot of people showed that exact spot, pretty sure it’s at least on their radar
If y'all have more images or videos to share, please do! We're happy to pass along to the team.
Hey all,
Over the last few weeks, we've been watching (and engaging with) combat in the Crucible and taking some notes.
We've recently taken a pass on Bolt Charge due to higher damage than intended in PvP, and are just about to release (or already have depending on when you read this) some changes for Redrix's Estoc, Lightweight Pulse Rifles, On the Prowl, and Smoke effects. We have a few more weapons and abilities to tune, and we wanted to give an early heads up on where our heads are at.
That’s not how the drop chance works. It increases exponentially as your points go up, but 141 points does not equal a 14.1% chance, the curve is not linear so it’s much lower than that.
Team is aware of this - once we have more details, we'll let you know.
The new guardian games activity looks cool and armor looks great too, the one thing I’m confused about is that they said that there’s a new seasonal aggressive frame fusion coming in act 2, but the fusion is adaptive?
Yes, correct. It's Adaptive. Thanks for the catch. Updated the mention the TWID.
It is still loading in just after the Gorgons and before the jumping puzzle
Thank you for the information.
If you could change one thing about Gambit, what would it be?
Heavy ammo? Invader spawns? Bosses?
We've been collecting feedback over the years, and fully acknowledge the lack of big updates. While we don't have any major shakeups to talk about, the more feedback we get, the better.
Many thanks.
Counterpoint, i put down the barricade and now the warlock can do damage with div without needing to reload due to Xenotaph :)
Counterpoint, you could put down the barricade and use div because you're a nice person and want to let your team mates try different things!
FRIENDGAME!!!!!
We've been seeing some great celebrations with the removal of these constraints. Our first reactions were focused more towards fixing the issue as we want to retain strong class-based fantasies within Destiny, and the removal of class locks muddies the water a bit. As an example, it's a bit weird to see a Warlock or a Hunter spawning a mini-bubble or seeing a Titan running like a ninja. After some discussions between team members, we've arrived at a new decision: we're going to let this ride. A fun example of a bug becoming a feature.
Here's a quick list of notes taken from the conversation:...
Read more External link →Hey there. We issued a hotfix for this yesterday. Please let us know if you're still encountering checkpoint issues.
Hey there. We issued a hotfix for this yesterday. Please let us know if you're still encountering checkpoint issues.
Could you send over some video links to show what you're describing?
Would be of great help to the team if you posted a thread over on our help forums as well - gets the report in front of our team faster for investigation.
https://www.bungie.net/en/Forums/Topics/?tg=Help&tSort=1&tType=0&d=0&lang=en
Many thanks.
As noted last weekend, we are planning an additional opportunity for Guardians to attempt Contest Mode for the Sundered Doctrine Dungeon.
Our current target is Saturday, February 22. Starting at reset (9:00 AM Pacific), Contest Mode will be re-enabled for 24 hours.
Players may earn the Contest Mode Triumph, emblem, and guaranteed drop of Finality's Auger during this period.
External link →We have identified the underlying issue impacting Finality's Auger drop rates. We are looking to address this as soon as tomorrow but need to validate the fix and ensure a clean deployment.
Alongside this fix, we are also planning to increase drop chances for this exotic when completing Sundered Doctrine activities.
Stay tuned for updates.
After an investigation, we have discovered that Finality's Auger, the exotic found in the Sundered Doctrine dungeon, isn't currently dropping as expected.
We are actively investigating the root cause and discussing options to address this issue as soon as possible.
Many thanks to all who have reported the issue and aided in our initial investigations.
External link →I am not sure I understand the account unlinking change. Surely implementing some sort of multi-day restriction on linking/unlinking accounts would be a better solution?
Unlinking has been a significant vector for abuse for years. We have tried to combat it, and its existence has restricted what we can do. We don't really want to have to turn it off and went through multiple iterations to try and find a different path, but unlinking is only really okay security wise when attached to "social" accounts like Twitch.
Due to issues affecting PlayStation players' ability to sign in to Destiny 2, we are planning an additional Sundered Doctrine Contest Mode weekend for all platforms.
Specific dates and times will be announced at a later date.
Note: The Sundered Doctrine Race has concluded. This will simply be an additional opportunity for those who had fireteams impacted by the outage to attempt to clear the Dungeon at Contest Difficulty.
Stay tuned for updates.
External link →The following items have been disabled for the Sundered Doctrine Dungeon Race:
Microcosm
Edge of Concurrence
Edge of Action
Edge of Intent
Lord of Wolves
Volatile Marksman Artifact Mod Boost
Auto-Loading Holster Perk
"Spirit of the Necrotic" and "Spirit of the Filaments" for the Solipsism Warlock Exotic Class Item.
Please visit bung.ie/disables for a complete list of disabled items.
External link →