Destiny 2

Destiny 2 Dev Tracker




15 Jul

Post

Hey all,

Tomorrow, we'll be issuing a fix to address Master Salvation's Edge Challenge Triumphs not unlocking properly. Moving forward, these Triumphs should unlock when their requirements are met.

At this time, we are unable to retroactively credit players who completed Master Challenges. We understand that this can be frustrating, not only in that it's difficult content, but also that challenges are only available once per week.

As such, we are planning to enable all Salvation's Edge challenges for a full week, starting on July 23 at weekly reset. This should give players an opportunity to complete all challenges on Master difficulty to earn their Sparrow and Title rewards. Players will also be able to earn one Adept weapon per challenge completed at Master difficulty, per character. That's... a lot of Adepts.

We apologize for the inconvenience but hope next week will be a good time for those looking to jam out Triumphs, earn raid loot, and...

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11 Jul

Post

Hey all,

Today we're pushing some server-side changes to update matchmaking settings in Iron Banner. Our goal for these changes is to address feedback concerning the variance of Skill-Based Matchmaking in Iron Banner when compared to other Crucible offerings. This change will widen the potential skill-values of participants from match to match.

We'll be monitoring the feedback as these changes go live.

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09 Jul

Post

For our next Episode, Revenant, each Act's entire story will be available to play as it launches instead of week to week.

Our goal is to give players an opportunity to play at their own pace. We'll be monitoring feedback when these changes go live.

We'd also like to note specifically that Episode: Echoes will continue to have weekly story beats for Act 2 and Act 3.

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Post

Hey all,

For some time, we've been investigating an issue where Titans and Hunters were incorrectly receiving reputation boosts in Crucible, Vanguard Ops, and Gambit. Starting today this issue is resolved, and all classes should correctly be earning the same amount of reputation.

We are planning some reputation bonus weeks for Crucible, Vanguard Ops, and Gambit in the future as a form of make-good for this issue. All classes will be included. Stay tuned for announcements!

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03 Jul

Post

From Bungie Help:

We are continuing to investigate issues related to gear and characters not loading in various activities including the Tower, Excision, and PvP modes.

We recommend that players experiencing these issues fully restart their game as a temporary mitigation.
We will provide additional information when available.

Some additional context:
Issue is a bit deeper than initially thought. While an attempted fix was issued on Tuesday, we're still seeing reports of gear loading issues in multiple activities.

Once the team has identified the underlying issue and has a projected fix timeline, we'll let you know.

Until then, it's highly recommended that you close and restart Destiny 2 if you begin to see pl...

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02 Jul

Post

Hey all,

We've noticed reports and observed data that suggests XP earn rates are slower than expected. We're investigating further, but in the meantime, we've enabled a change with Update 8.0.0.6 that increases the total Weekly Rest bonus by 150K XP over its 250K XP base.

This temporary increase will be available each week until the issue is resolved. Stay tuned for further updates.

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01 Jul

Comment

Thanks. We like that you like Destiny 2.

Comment

Looks like we'll be pushing some fixes live tomorrow to address this. In the case that you still see issues with gear rendering after the Tuesday patch, please let us know over on help.bungie.net.


28 Jun

Post

Facet of Hope is not currently working as intended and we have a fix scheduled for July 2 that will address the inconsistency in its performance. First, we are fixing the issue causing Facet of Hope to not work with Amplified as intended.

Second, we will be fixing and issue causing Facet of Hope to stop working when a buff with a shorter timer ends even if you have a second eligible buff still active.

Finally, we wanted to take the chance to clarify how Facet of Hope works. Facet of Hope’s class ability regeneration is active while you have any eligible buff that stays active long enough.

This means Frost Armor, Woven Mail, Restoration, Radiant, Void Overshield, Devour, Invisibility, and Amplified will all receive Facet of Hope’s benefits when Facet of Hope is equipped.

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Comment

Thanks for the report! We'll pass this over to the team for investigation.

As a heads up, the Help forum over on Bungie.net is a great place to post issues like these. Gets in front of our player support team quick for investigation, plus we can get some account information to help investigations.

Comment

Hey all,

The team is currently investigating this. Don't have any firm information at this time, but we'll give updates when we can.


27 Jun

Comment

Originally posted by Hotsauce17512

I understand that player retention amongst casual PVP players that do not frequently play Trials is important. That being said, for a lot of PVP-focused players, weekly Trials is what keeps us playing the game. Why is it not possible to run both Trials and IB at the same time like in the past? Are there no worries that 2 week breaks of Trials every time Iron Banner comes around may turn away some of the dedicated PVP player-base?

I'll see if we can dig up the ye olde TWID when we first started putting Trials on hiatus during Iron Banner weekends, but there were a few goals in mind that still hold up today. While some of these goals were created on our side, some were influenced by player feedback back when both modes could be on at the same time.

  1. Maintain quick matchmaking times for Iron Banner (Lowering population by enabling Trials can lead to longer queue times)
  2. Avoid poor connection qualities due to split populations (Lower population means less folks to pull into games, leading to some poor matchups in connection quality)
  3. Position Iron Banner as a limited time PvP celebration (Tower decorations change, folks wear Iron Banner gear - it feels like a fun little community event so to speak)
  4. Avoid weekends where Flawless attempts in Trials feel more "difficult" due to a split population (Hardcore players go to Trials while majority are still in Iron...
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Comment

Originally posted by ricdvs

u/Destiny2Team any comments on this? It will take 5 weeks for the challenge to rotate back

Team is aware and currently investigating! BungieHelp will issue comms when more information is available.

Comment

Hey all,

Thanks for the feedback concerning our new Iron Banner schedule. To be transparent, this is a sort of experiment as we feel out the new Episode/Act structure.

Under this new cadence of Iron Banner appearing for two weeks in a row, Trials of Osiris will experience fewer interruptions over the course of the Act. In the past, Iron Banner would appear once every few weeks.

Now, Trials of Osiris will be available for 7 to 8 weekends in a row before the next Iron Banner week begins. You will still have the same amount of Trials/Iron Banner to play, this is just a change to how things are scheduled.

We'll be watching feedback as things go live!


26 Jun

Comment

Originally posted by Rageador

Cabal just straight up didn’t spawn for me! xD

We will look into it. Let us know if you have any other details like what difficulty you encounter it the issue on.

Post

Hey everyone. We've heard feedback about certain frustrating elements in Breach Executable, and we have a couple of changes planned for next week's update to improve the experience.

First off, some enemies were hitting a little too hard—particularly those affected by both Void Threat and Air Superiority/Blasts. We want to keep a bit of variety in our modifiers, so because Void Threat is constantly applied we're removing it from Expert Breach Executable.

We will also be improving the hunt for Planetary Pistons and Radiolite samples with several changes:

  • Guardians will always be able to find two Pistons in each run of Breach Executable
  • Piston waypoint range is increased for easier visibility
  • The delay before being teleported to join allies in the next encounter has been increased. This means you can continue to extract samples when your teammates push ahead.
  • Extracting Radiolite samples is now instant, so you can get back into ...
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21 Jun

Originally posted by d3l3t3rious

Yeah I don't think there is any need for my teammate's special bullet SFX to be that high in my mix. It's ok for DMT or Hawkmoon since it's relatively infrequent but for Khvostov it's multiple times a magazine, endlessly.

This should be easy to tune up. I'll take a look


20 Jun

Comment

Originally posted by crookedleaf

still no mention of the precious scars + sol invictus bug

Just checked on this and it looks like we have a fix for Precious Scars not working as intended targeting to go live next week.


18 Jun

Comment

We missed a few patch notes with abilities and just added them in.

💠Using Smoke bombs with Trappers Ambush is fixed.

💠Picking up Stasis Shards with Glacial Harvest now properly heal.

💠Players can no longer activate Facet of Command repeatedly with no cooldown.


16 Jun