Destiny 2

Destiny 2 Dev Tracker




10 Apr

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Originally posted by InspireDespair

Pretty wild we still have nothing on Frontiers at this point. They said "later in 2025" I wonder if we're looking at Sept or later now.

Summer. Stay tuned!

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Originally posted by Lovellie93

I'm super excited for marathon, the arg was awesome and I cant wait for the 12th :3

Oops, replied to the wrong reply.

Glad to hear you enjoyed the ARG! We can't wait either.

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Originally posted by [deleted]

[deleted]

Not AI.


07 Apr

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Originally posted by SilverJS

Still random though, correct? As in, we won't be able to choose? Not the biggest deal seeing as we can just pop back to orbit and relaunch, but just curious

Yep, still random.

While we'd love to give options on specific loading zones, it'd be a bit more work than we could chew on right now.

We're happy to have identified the initial issue preventing Founts and Hull Breach from being able to appear first, and hope this help players on specific steps of various quests... or on their hunts for secrets about the Dreadnaught.


04 Apr

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Taste the rainbow.

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Long term we're looking into why Breach / Founts weren't appearing in the first phase at all, but for now this override should help folks hit the new content and hunt for some fun collectables.

Thanks all for the feedback, keep it coming.

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Love seeing these reactions.

Any other favorite lines in Heresy? Previous episodes? Previous years?


25 Mar

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Originally posted by TurquoiseLuck

There is still a known issue where a team of all solos matched against trios may not receive loss protection.

While these matches are rare (less than one percent of games for solos), we have modified our matchmaking parameters to further reduce the likelihood of these matches occurring while we continue to investigate

how about just make that a permanent change?

the only acceptable excuse for these matches ever happening is "there is literally nobody else in the player pool, so we have to match a trio against solos"

(admittedly I sometimes enjoy these matches, and with loss protection they're either a free win or 5 mins wasted, but on principle they just shouldn't be a thing)

That is already the only way those matches occur. There have to be no other duo or trio teams to match against for a period of time before it will push a trio against solos.

And we increased that time restriction today, as mentioned in the patch notes.


12 Mar

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We’ve got this logged and are working on getting a fix in as soon as we can.


11 Mar

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Originally posted by AeroNotix

If you're working on RDMs can you fix the various bugs it has, especially the interaction it has with Ether Siphon and having charges removed when Ether Siphon ends?

I believe this should be fixed in today's patch.

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Originally posted by myxyn

Dmg was asking for pics and vid’s of bad lighting spots yesterday and a lot of people showed that exact spot, pretty sure it’s at least on their radar

If y'all have more images or videos to share, please do! We're happy to pass along to the team.

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Hey all,

Over the last few weeks, we've been watching (and engaging with) combat in the Crucible and taking some notes.

We've recently taken a pass on Bolt Charge due to higher damage than intended in PvP, and are just about to release (or already have depending on when you read this) some changes for Redrix's Estoc, Lightweight Pulse Rifles, On the Prowl, and Smoke effects. We have a few more weapons and abilities to tune, and we wanted to give an early heads up on where our heads are at.

  1. Warlock "Snap Skating" is an unintended movement technique that gives players some great advantages in map control and general movement during combat. While this can be enjoyable (and fun to master), this presents some rough balance issues within the PvP space - not just 3v3 modes, but 6v6 as well. Additionally, this is creating issues with readability of opponents mid combat; Guardian bodies can become warped/stretched when skating, making it very difficult to f...
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10 Mar

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That’s not how the drop chance works. It increases exponentially as your points go up, but 141 points does not equal a 14.1% chance, the curve is not linear so it’s much lower than that.


06 Mar

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Team is aware of this - once we have more details, we'll let you know.

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Originally posted by HellChicken949

The new guardian games activity looks cool and armor looks great too, the one thing I’m confused about is that they said that there’s a new seasonal aggressive frame fusion coming in act 2, but the fusion is adaptive?

Yes, correct. It's Adaptive. Thanks for the catch. Updated the mention the TWID.


21 Feb

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Originally posted by BistoNation

It is still loading in just after the Gorgons and before the jumping puzzle

Thank you for the information.

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If you could change one thing about Gambit, what would it be?

Heavy ammo? Invader spawns? Bosses?

We've been collecting feedback over the years, and fully acknowledge the lack of big updates. While we don't have any major shakeups to talk about, the more feedback we get, the better.

Many thanks.