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Imagine if you could farm every armor piece (Black armory, seasonal, dreaming city, planetary, etc.) with a small chance of this armor having good stats? This change would make every armor set relevant. Even more now that you have exclusive and seasonal mods like leviathans, dreaming city, Black armory, Season of the undying and now Season of Dawn mods.

Some activities could have a higher chance of getting good stats, like the menagerie, ascendant challenges, forges, etc. While planetary armor have a smaller chance in a way that's still fair and possible to get good rolls.

Also, raids shouldnt drop sh*tty stats ever! There's too much RNG right now with the elements and stuff for you to get a 53 total stats helmet from a pinnacle Raid.

This is a way of making every armor relevant again.

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almost 5 years ago - /u/Cozmo23 - Direct link

Imagine if you could farm every armor piece (Black armory, seasonal, dreaming city, planetary, etc.) with a small chance of this armor having good stats? This change would make every armor set relevant.

This is currently true. All gear does have a chance to roll with high stats. There is a rare chance you could get some 60+ stat armor from Titan.

Some activities could have a higher chance of getting good stats

This is also true with the raid and IB gear. It's weighted towards giving out higher stats, but does have a chance to give low stats. I'll pass along the feedback that with the raids limited amount of drops per week, it feels extra bad to get a poor roll.

Thanks for the post! Armor 2.0 is a relatively young feature that we will continue to iterate on.

almost 5 years ago - /u/Cozmo23 - Direct link

Originally posted by DemoniEnkeli

If it’s so rare that people don’t believe it’s even possible, perhaps it’s too rare?

Yea that is relevant feedback to give. I'll let the team know that these higher stat rolls on the non-pinnacle activities seem too rare.

almost 5 years ago - /u/Cozmo23 - Direct link

Originally posted by Arse2Mouse

I really think you need to have the devs double check this. I have over 500 hours logged since the Steam switchover. 60+ rolls are absolutely not dropping from regular activities in my experience.

Looks like others have confirmed getting these higher stat drops in this thread. I'll pass along feedback that many players are not seeing these drops and they may be too rare.

almost 5 years ago - /u/Cozmo23 - Direct link

Originally posted by descender2k

The rarity of high base stat sets only addresses half of the problem. The main problem with Armor 2.0 is that even after you get 60+ pieces to drop... the distributions can still be completely garbage. The different sets of armor also have no identity. They can all rolls the same exact stats, so aside from the 6 seasonal mod slots... every piece of armor is basically the same. This is bad!!!.

Giving each set some weights so that they can be farmed for specific stats would be better. Making sure that pinnacle gear doesn't roll with 60 stats and 5/5/5 mob/rec/res would be better.

If each set had a stat affinity that it would tend to roll more often, there would be a reason to go get it to make that particular build. Currently if I want a high mobility set, there is no way to aim for that, you just have to wait for it to randomly drop for you. I should be able to farm say, Crucible gear... if I want to get a high mobility set.

Random is great, but it can't just be random. There has to be some sense and purpose to it.

edit: My crucible example was not great, and I don't want that to derail the main point of the post. Weighted rolls could be added anywhere. Nightfalls, dungeons, the Whisper/Outbreak/Juju missions, etc. Things that you basically did a few times and then get bored with would now have a unique purpose to obtain certain types of gear.

Weighting/limiting to reign in how random the gear rolls are is absolutely needed to make end game content meaningful... and can be used to extend the life of older content that people no longer participate in. Allowing that gear to have minimums for certain base stats would give them a unique identity that armor 2.0 is completely lacking.

Giving each set some weights so that they can be farmed for specific stats would be better.

Thanks, I'll pass along this feedback as well. :)