Original Post — Direct link

But none of us would be pissed if you just removed it completely from competitive. Nobody says "we need more power ammo"

Power ammo should not be as proliferated as it is in a game mode where each life is as crucial as it is in survival.

It makes the entirety of the game revolve around who gets it because they require very little difficulty to secure kills.

Reducing players from 4v4 to 3v3 was a great change because it empowered individuals to have more of an impact to the outcome of the game, but having power ammo spawn like it does is so counterintuitive to the experience because most scenarios that require an individual to "step up" are scenarios where opponents already consolidate power ammo and map control, thereby nullifying the opportunity.

Either power ammo shouldn't spawn every round or it shouldnt be present in comp at all. Nobody would miss it.

Edit: Obligatory thanks for the gold. Glad to see a near unanimous opinion among us here. Hopefully this gets through.

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almost 5 years ago - /u/Cozmo23 - Direct link

I've passed along feedback to the team about too much heavy in Crucible. I've also let them know that Comp(3v3 Survival) in particular is where heavy is most disliked. Let me know if you agree/disagree below. Thanks!

almost 5 years ago - /u/Cozmo23 - Direct link

Originally posted by The_Interrex

Its not just Survival, its heavy in round based game modes, generally. And the way heavy ammo currently functions makes it so much worse. It spawns every round, early in the round, and again multiple times in a round. If heavy is going to stay in round based game modes there needs to be designated heavy rounds where it spawns at earliest mid way through the round, and only once.

Thanks for the feedback.

almost 5 years ago - /u/Cozmo23 - Direct link

Originally posted by Wamadam

Why not just go back to having a heavy round? What was the reasoning behind taking that away and spawning it multiple times in a match instead?

I'll give that feedback to the team! Did heavy ever only spawn in one round in D2 Survival? I know that is how Elim worked in D1 but my memory is fuzzy on all the D2 Survival variations.