over 5 years
ago -
Destiny Dev Team
-
Direct link
Tower
- The Tower Annex Landing Zone is now available to all players
- The Drifter has relocated to the Annex in the Tower
Clans
- Daily clan bounties have been removed
- Once again, clan XP in Season 6 can be earned simply by completing activities
- Clan weekly bounties have been renamed to "Hawthorne's Bounties" to differentiate them from the raid challenges that are also in Hawthorne's inventory
- These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
- Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
- Some new clan perks have been added for Season 6, and some old clan perks have returned
- Level 2 Perk: Increased public event rewards
- Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
- Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
- Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
- Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne
Sandbox
Weapons- Shotguns
- Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%
- Full Auto Trigger System no longer increases Shotgun pellet spread
- All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
- Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
- Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
- Rate-of-fire values have been tuned
- Aggressive Frame is now 55 RPM, up from 45 RPM
- Precision Frame is now 65 RPM, up from 55 RPM
- Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
- Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
- The Chaperone is now 70 RPM, up from 60 RPM
- Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
- Legend of Acrius is now 55 RPM, up from 45 RPM
- Submachine Guns
- Base damage increased slightly
- Precision damage decreased slightly
- Machine Guns
- Reduced the ammo bonus of Machine Gun Reserves perk by half
- Damage reduced against boss and miniboss combatants by 21%
- Trace Rifles
- PvE damage increased by 30%
- Grenade Launchers
- PvE damage increased by 25%
- Reserve ammo increased on most Grenade Launchers
- In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
- KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
- Magazine perks and mods no longer affect ammo reserves
- The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
- NOTE: This change also fixes the Militia's Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers
- Rocket Launchers
- PvE damage increased by 60–65%
- Cluster Bomb
- Damage reduced by 80%
- This lost damage was moved to the Rocket Launcher's main projectile
- Linear Fusion Rifles
- PvE damage increased by 10% (does not affect Sleeper Simulant)
- Reduced aim assist
- Removed aim assist bonus from Combat Sights scope
- Fixed an issue where Queenbreaker had double the amount of aim assist
- Two-Tailed Fox
- PvE damage increased by 26%
- One Thousand Voices
- PvE damage increased by 25%
- Wardcliff Coil
- PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants
- Black Talon
- PvE projectile damage increased by 15%
- Sleeper Simulant
- Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)
- Whisper of the Worm
- Reduced ammo reserves (from max 20 to max 9 without armor perks)
- Tyranny of Heaven
- The Tyranny of Heaven Bow can now drop with randomized perks
General Weapon and Perk Fixes
- Trinity Ghoul
- Fixed an issue where Trinity Ghoul's Lightning Rod perk sometimes did not activate on precision kill
- Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person
- Improved the resolution for the decals on Two-Tailed Fox's Cuddly Throwback ornament when seen in third person
- Fixed an issue where the Last Word's Laconic ornament did not display properly in third person
- Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture's Over and Done With ornament
- Rapid Hit
- Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
- Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit
- Swords
- Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
- Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
- Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker's Sure-Hand
- Bows
- Fixed an issue where Le Monarque would not always apply poison at longer distances
- Le Monarque is now correctly on the Energy tab in the Collections screen
- High Tension String perk description updated to correctly reflect that it "greatly increases accuracy"
- Jotunn's Charge Shot perk description updated with instructions for what to hold to charge up the shot
- Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
- Fixed an issue impacting Izanagi's Burden scope where FX from abilities or invading in Gambit would block visibility while aiming
- The Long Shadow
- Fixed an issue where the ATD Raptor scope did not highlight enemies
- This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update
- Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil's Dagger and the Hero's Burden
- Memento Mori
- Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter's Marksman Dodge ability
- Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
- Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill
- Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
- Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge
Abilities
- Titan
- Reduced Titan's max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of "Titan Skate")
- Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
- This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)
- Warlock
- Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit
Armor
- Year 2 armor will now drop with a random stat package
- Heavy
- Restorative
- Mobile
- One-Eyed Mask
- Mark duration reduced from 15 seconds to 8 seconds
- Health no longer restores automatically, but restores alongside overshield
- Can no longer be triggered while in Super
- Khepri's Horn
- Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second
- Solar blast groundfollow now returns a second groundfollow back toward the player
- Damage from groundfollow increased from 80 to 100
- Damage from groundfollow is doubled in PvE
- Vesper of Radius
- Damage increased from 70 to 100
- Damage is tripled in PvE
- Sealed Ahamkara's Grasp
- Now procs from smoke bomb damage
- Ursa Furiosa
- No longer counts self-damage to Void shield when calculating how much Super energy to give back
- Anteaus Wards
- Fixed an issue where improved slide was not consistently applying with Anteaus Wards
Accessories Fixes
- Cloth will now correctly interact with "chopper" Sparrows (examples: Gray Hornet, Warrior's Steed)
- Fixed an issue with Burnout Sparrow that would cause the Guardian's hands to not always grip the handlebars
- A shader from the Curse of Osiris expansion formerly named "Metallic Sunrise" has been renamed to "Mercurian Sunrise." This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains "Metallic Sunrise"
- Fixed lens flare effects on several ship engines
Rewards
General- Power cap raised to 700
- Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
- Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
- Iron Banner bounties from Season of the Forge have expired and been replaced
- Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
- All keys above the stack limit of 5 have been removed
Destinations
- Destination vendors no longer display a waypoint when holding enough materials for a reputation package
- This was done as players now use destination materials for infusion
Crucible
- Updated Valor and Glory emblems to track only the current season's rank accomplishments
- Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on
Vendors
- Shaxx
- Reprise seeded roll weapon for players to earn via Valor rank
- Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
- New emblem for players to earn from Triumph Completion
- Reprise shader for players to earn from Triumph Completion
- Players who earned the original will not need to re-earn this shader
- New pinnacle weapon quest
- Features Triumph completion step similar to Season 5's the Mountaintop quest
- Drifter
- New seeded roll weapon for players to earn via Infamy rank
- New emblem for players to earn from Triumph Completion
- New pinnacle weapon quest
- Features Triumph completion step similar to Season 5's the Mountaintop quest
- Zavala
- Reprise seeded roll weapon for players to earn from Triumph Completion
- Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
- New emblem for players to earn from Triumph Completion
- Reprise shader for players to earn from Triumph Completion
- Players who earned the original will not need to re-earn this shader
- New pinnacle weapon quest
- Features Triumph completion step similar to Season 5's the Mountaintop quest
- Xûr
- Has the possibility of selling Forsaken Exotics
- Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch
Black Armory
- Lore items "The Black Armory Papers" are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
- Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
- Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player's inventory; max stack size is 5
- Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
- Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
- Fixed a bug where Spider would present an empty Lock and Key dialogue to players who've already completed it and obtained Izanagi's Burden
- Fixed an issue where the Black Armory Bow "The Spiteful Fang" was not awarding Black Armory Schematics when dismantled
- Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
- Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons
Challenges
- Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset
Character Boosts
- Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
- Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection
General
- Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
- Fixed a bug where player bipeds in the Tower would appear to stop loading gear ("Tron effect") if too many players had their Ghosts out
- Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
- Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step
Collections / Triumphs
- Fixed an issue where players who completed the Season 4 "Forged in Fire" badge collection were not getting the associated Triumph "Forged in Fire" unlocked
- Fixed an issue where players who acquired the "Cold Wind Blowin'" Emblem from the Drifter during Season 4 couldn't reacquire the emblem from their Collection
- Fixed an issue where "The Eternal Return" emblem wasn't tracking Shattered Throne completions
- Fixed an issue with the requirements of the "Relic Rumble" Triumph Nightfall challenge to repair broken functionality
- The new requirement is: "Complete Nightfall strike 'The Corrupted' by defeating Sedia using no more than two Relics."
- Fixed an issue where the Dreaming City Triumph "Mint Condition" was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%
- Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
- Fixed an issue where the "Senior Recruiter" Refer-a-Friend emblem was not correctly updating the number of referral completions
- Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available
Activities
Gambit- Activities hosted by the Drifter have been moved to their own sub-page on the Director called "Gambit"
- Added Gambit Private matches for all Forsaken owners
- Expect Gambit Prime Private matches on April 2, 2019
- Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
- Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
- Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
- The Primeval is immediately summoned
- Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
- Super/grenade/ability/melee regen are increased for the remainder of the round
- The Ascendant Primeval Servitor's (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
- Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
- Made adjustments to Blocker types by deposit tier
- Small Blocker = Taken Goblin with less health than the previous Phalanx
- Medium Blocker = Taken Captain with more health than the previous Knight
- Large Blocker = Taken Knight with more health than the previous Ogre
Gambit Matchmaking
- Teams are now always broken up when re-entering the matchmaking pool after a match
- Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
- This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match
Infamy
- Players can now earn Infamy points by completing Gambit Prime matches and bounties
- Increased the Infamy point rewards for Gambit matches by 25 points
Gambit HUD
- The HUD status bars now animate when returning from aim-down-sights
- The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance
Triumphs and Medals
- “Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
- The "First to Block" medal can now trigger once per round, previously it could fire only once per match
- The "Fast Fill" Triumph time limit has been increased from 5 seconds to 7.5 seconds
General Fixes
- Fixed an issue where post-invasion kills during Primeval phase weren't giving the invader credit for healing the Primeval
- Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
- Fixed an issue where players would get the "Half Banked" medal every time they deposit Motes after they reached 38 Motes deposited
- Fixed an issue where the "Taking Turns" medal fires when 3 different players invade instead of 4
- Fixed an issue where a graphical error could be seen on a waterfall in Legion's Folly
- Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
- Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
- Fixed an issue where the bounty "Block and Key" did not increment when a Large Blocker was sent that would summon the Primeval
- Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist
Crucible
- Fixed an issue where healing during Crucible matches was taking away from a player's overall damage on the PGCR screen
Last Wish
- Smashed an issue where players would encounter frequent guitar errors
Nightfall
- The Five of Swords Challenge Card now requires a Power Handicap of 100+ to begin applying a handicap score multiplier
Eververse
Bright Engram- The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram
Prismatic Matrix
- The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019
UI/UX
General- Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
- Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed
- Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
- Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
- Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
- Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications