Original Post — Direct link

Especially the artifact light levels. If they allow it people who can sit there and play 8 to 10 hours a day will be able to reach way higher power than the average player and have an unfair advantage.

Edit- I've been seeing people recommend that trials power should just be capped to certain level so you can get up to that power anyway you want whether its through pinnacle drops or just doing XP farms. But it should have a cap to how high you can go.

Edit- Thanks for my first ever Silver

Edit- Wow first Gold thank you

Edit- WOW this blew up overnight thank you to everyone that gave medals much appreciated.

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about 5 years ago - /u/Cozmo23 - Direct link

Artifact power will be enabled for all activities including Trials. We are aware of the concerns around this and will be keeping a close eye on player data and feedback when the season begins.

We've seen suggestions from capping the artifact power in Trials to removing power enabled altogether. Feel free to share your thoughts.

about 5 years ago - /u/Cozmo23 - Direct link

Originally posted by DaftKrunc

I feel like you have to be trolling at this point. In what world does your pinnacle competitive experience not have a level playing field? No. Light. Level. Advantage.

The population will crater in 3 weeks once the hardcore pull away from the pack with LL advantage.

Sorry, I'm not trying to troll anyone.

In what world does your pinnacle competitive experience not have a level playing field? No. Light. Level. Advantage.

Trials of Osiris always had power level advantages enabled. It's totally fine to disagree with that decision and give that feedback, or to have the opinion that power should be enabled but at least capped. I'm just making sure everyone has the correct information.

about 5 years ago - /u/Cozmo23 - Direct link

Originally posted by Drnathan31

Cozmo, there is a world of difference to having a small power advantage in terms of gear value. But the artefact provides a way to massively boost your power level giving an unfair advantage to those who don't have the time to hoard lots of bounties. Trials should be the pinnacle of skill, and having artefact power without cap would 100% dilute the skill factor needed to go flawless

I'm not trying to argue in support of the artifact's power. There are two separate things going on here.

  • Should Trials have power enabled?
  • Should the artifact power be considered in Trials?

It seems like a lot of players are ok with the first question, but it's just the lack of a cap with the artifact that is the core of the concerns. Feel free to correct me if I am wrong.