Original Post — Direct link

One of the first things the players wanted back after d2 vanillas launch was strike exclusive loot, and you eventually gave it to us.

I think just stopping this now without any word of why or if and when those get added is a huge mistake.

Those strikes are pretty good and fun to run, but especially as nightfalls, there is not much incentive to run them at all. Same goes for broodhold.

I get that you have had many other things to create towards this expansion plus being on your own now surely has made many things kind of difficult, but don't let gameplay and loot that is universally liked die on the side because of the next flavor of the month activity.

Thanks for reading.

Edit: wow, this kind of blew up, wasn't expecting that! Thanks for all the support fellow guardians!

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almost 5 years ago - /u/dmg04 - Direct link

Thank for the feedback. Want to get a bit more on your feelings here.

In Year 1, we had a bit of feedback that Nightfalls didn't feel rewarding enough, thus Uniques/Emblems/Scoring were brought into the fold. Feedback was given that the weapons were great, but the cosmetic rewards (ghosts, sparrows, ships) weren't as desirable. Forsaken added a few weapons w/ random rolls that helped to address this.

Moving into Shadowkeep, Nightfalls became a repeatable grind to earn Masterwork materials, and Exotics w/ random rolls. Do you feel that this isn't as rewarding as a a single weapon?

Thanks a ton.

almost 5 years ago - /u/dmg04 - Direct link

Originally posted by Wasting_Aweigh

Why not both?

Time, resources, etc.

Create a weapon for a NF which is becoming a masterwork/exotic grind, or create a unique weapon for the Raid?

There isn't always a 1:1 comparison, but it's something to help frame the scenario. We don't have the ability to create unique weapons for every single activity in the game each release, so there has to be prioritization while factoring in every reward available per activity.

almost 5 years ago - /u/dmg04 - Direct link

Originally posted by The_Interrex

The community isn't very sympathetic to that argument at the moment. Like, you guys did make NF exclusive loot. There is a Scarlet Keep themed sparrow and a Vex themed ghost... but they're both Eververse exclusive. I get that those two teams are probably separate, but that is only an explanation about why it did happen, not a satisfactory justification about why it needed to happen.

People are not going to be happy with the Eververse so long as its perceived to be draining content. An easy way to pre-empt this concern is committing to maintain certain features between seasons and make it clear what is getting cut and what those resources are being put towards well before it happens.

This is indeed feedback that the team has heard. Before getting into this, I want say clearly, we did not take these rewards from activities and move them to eververse.

To give a bit of context, there were goals to make the entire season/shadowkeep launch feel unified by having items in the Eververse be Vex/Scarlet Keep themed. We have been looking at the feedback and understand how this led to the perception that the rewards were taken from activities, rather than created specifically for purchase.

There will always be a drive in development to have Eververse items feel tied to the Destiny universe, but we can be much better at ensuring they don't feel too thematically tied to activities/gameplay rewards.