Hi. I understand that you’re annoyed that some quests like this make you go multiple places, but there are logistical reasons why this happens. Sometimes it’s how the quest was built as part of the overall gameplay loop and its incredibly hard after the fact to change it, such as in Season of the Forge where you had to visit Ada multiple times.
And other times it’s due to time or budgetary constraints. Full vendor performances take up much more time and budget to create than an upper torso performance in the holoprojector or just a voice recording.
In your example about going to the Farm then the HELM and back to the Farm, that’s intended as part of the gameplay loop since both locations are important to the story, but the main reason is because certain performances are hooked up at each holoprojector and we can’t put them all in the same place without other issues occurring.
We actually have many gameplay specialists who play through the content prior to release, many many times, and then provide feedback to us about their experience. However, sometimes we’re unable to act on that feedback for various reasons, such as production schedules. More than likely the feedback you’re giving today was pointed out months ago. Could we have done things better? Absolutely, and that’s feedback we’ll be looking at for future seasons.