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90s | e |
---|---|
1147s | for |
1231s | we've been saying this whole time that |
1232s | hell is coming now hell is |
1236s | here something that's always present in |
1238s | a Diablo title and we wanted to make |
1240s | sure that for Diablo I returning to hell |
1242s | was a special moment we referenced the |
1244s | endgame cinematic with prava and narius |
1247s | taking the fight to hell at the end of |
1249s | the game we really wanted to capture |
1251s | that experience that sensation of |
1253s | battling throngs of demons |
1256s | inell in the infernal fors they're going |
1258s | to go into to this mode battle waves of |
1261s | demons and be able to kind of change the |
1263s | shape of the game experience as you play |
1266s | it those of you who have joined us since |
1267s | base game and throughout the seasons |
1269s | will have noticed that we have this |
1271s | phenomenon in the world that's going on |
1273s | called hell Tides some of you might have |
1274s | noticed that hell Tides have been |
1276s | getting a lot worse lately and now hell |
1279s | is able to pierce the veil that's |
1281s | holding hell back from fully invading |
1284s | sanctuary and starting to take root in |
1286s | sanctuary and we started by asking |
1288s | ourselves some questions what is the |
1291s | state of sanctuary right before the |
1293s | vessel of hatred happened how has hell |
1295s | changed now that misto isn't there |
1297s | anymore what are the demons up to where |
1299s | is Mesto does he have anything to do |
1301s | with this or is this just hell rising of |
1304s | its own accord as the prophecy |
1306s | proclaimed and so we thought to |
1307s | ourselves how can we make things even |
1310s | worse for the people in sanctuary in |
1312s | this season you'll very much get to dive |
1314s | into those Mysteries with some unlikely |
1316s | allies and really get to the bottom of |
1319s | what's |
1320s | happening so in this season we play a |
1323s | lot with the notion of the enemy of my |
1325s | enemy is my friend how far would you go |
1328s | to save Sanctuary to save your world |
1330s | what price would you pay would you |
1332s | sacrifice your soul for this you're |
1334s | going to meet a guy named lochran who at |
1336s | first seems sort of usual but you're |
1338s | going to quickly realize that something |
1340s | is off that something is a little |
1342s | strange with this guy so lochran and |
1344s | Estelle are your allies and they're |
1347s | going to help you return to hell both of |
1349s | them are experts and demons and they're |
1351s | going to use that knowledge to help you |
1353s | return to hell and become more powerful |
1355s | to be able to battle The Infernal |
1358s | hordes The Infernal hordes is a new |
1361s | endgame activity in Diablo I it's |
1363s | primarily a wave based activity you're |
1365s | going to be fighting wave after wave of |
1367s | demon forces in hell so if any of you |
1369s | have ever played wave based gameplay |
1371s | before you'll know that things escalate |
1373s | we've got meteor strikes and all sorts |
1376s | of things that try to keep you on your |
1378s | toes when one thing the infernal hordes |
1379s | does differently is the notion of |
1382s | infernal offers and between each wave |
1384s | you'll make a choice you'll be granted |
1386s | an infernal offer and by choosing one of |
1388s | three of these offers you're going to |
1390s | change the game mode in some way a |
1392s | positive and a negative you can imagine |
1395s | from the depths of Hell these hands rise |
1397s | out and offer you both a boon and a bane |
1400s | a kiss and a curse and this is a |
1403s | Temptation that the fellow council is |
1405s | making to you and in this temptation |
1407s | you're offered more power power but that |
1410s | power comes at a cost and so you get to |
1414s | choose you know which Temptations you're |
1415s | going to pursue during your infernal run |
1418s | and then customize your experience from |
1420s | there one of the guiding principles of |
1422s | this game mode is replay it's an in-game |
1425s | mode that we want to make sure you're |
1427s | playing over and over again so we really |
1429s | wanted to create a broad set of enemies |
1432s | for you to fight during this mode we've |
1434s | got many demons to choose from in the |
1436s | Lexicon of Diablo's monster families but |
1439s | we're also going to see some other foes |
1440s | you might not expect there are going to |
1441s | be certain types of enemies like goatmen |
1443s | who have been banished to hell that have |
1445s | now rallied to Mesto and fight by his |
1447s | side and even some unlucky Souls that |
1451s | marched on Hell from the Cathedral of |
1453s | Light have now been revived in hell and |
1456s | fight against you alongside the demons |
1459s | basically everything that hell has to |
1461s | throw at you we're throwing it at you |
1463s | this season The Infernal hordes has been |
1465s | built with multiplayer in mind but |
1467s | multiplayer is not required we want to |
1469s | make sure that solo players still have a |
1472s | very fun experience in the infernal |
1474s | hordes now that said if you roll in with |
1476s | a party you're going to have a lot of |
1478s | fun this game mode is going to appear in |
1480s | the Eternal and in seasonal realm and |
1483s | that means that once the season is over |
1485s | it's here to stay The Infernal hordes is |
1487s | unlocked at World tier 3 so really what |
1490s | you need to do to access it is earn your |
1493s | way up to World tier 3 and then complete |
1495s | an eternal quest line that takes you |
1497s | back to hell and then locks The Infernal |
1501s | hordes for World Tier 1 and two players |
1504s | we've built out a seasonal progression |
1506s | that'll help them become more powerful |
1508s | in order to be able to confront the |
1509s | infernal hordes first is you can earn |
1511s | reputation and that reputation applies |
1514s | to a reputation track that earns lots of |
1517s | really cool rewards that'll make you |
1518s | more powerful as you progress onto World |
1520s | tier 3 the other thing we've built are |
1522s | micro dungeons called hell breaches that |
1525s | offer a glimpse at the infernal hordes |
1527s | mechanics and they give you a chance to |
1529s | learn the mechanics before you confront |
1531s | the infernal hordes at World tier |
1535s | 3 the final boss in this season is the |
1538s | Fel Council and the Fel council is some |
1541s | familiar faces that you might recognize |
1543s | from Diablo I these were Priests of the |
1546s | zacharo room holy men who were corrupted |
1549s | and basically became vessels of hatred |
1551s | in their own right the council members |
1553s | in Diablo I tried to help contain Mesto |
1558s | in in his soul Stone and of course Mesto |
1561s | being Mesto slowly but surely corrupted |
1564s | them and eventually they had soulstones |
1567s | pierced into their hands and became |
1569s | super powerful but eventually you |
1572s | overcame them and sent them to Hell |
1574s | through the course of the story resummon |
1576s | them they've been reborn slightly new |
1579s | powers but the same animosity toward you |
1582s | what's interesting about this boss |
1583s | encounter is there five council members |
1585s | but you're only going to fight three of |
1587s | them at once this allowed s us to then |
1590s | create many different flavors of the |
1593s | boss fight for the fellow Council in |
1595s | fact it's about 10 variations in all and |
1598s | so every time you go into that Council |
1601s | fight there's a very good chance you're |
1602s | going to have a different fight than the |
1604s | last time you played it we think it's |
1606s | going to offer a lot of Replay for |
1608s | players what we also introduced during |
1611s | these waves are opportunities for you to |
1613s | earn ether earning ether is the resource |
1616s | that you gather during the infernal |
1618s | horde that you can then spend at the end |
1621s | of the activity there's going to be a |
1622s | fixed number of waves that you have to |
1624s | defeat and once you've completed all |
1625s | those waves then you'll face the Fel |
1627s | Council defeat them and collect your |
1631s | treasure so upon defeating the Fel |
1633s | Council The Spoils of Hell will spawn |
1636s | and then you consume your burning ether |
1638s | and opening those chests now the trick |
1641s | is when you are playing through these |
1644s | waves that's your opportunity to earn as |
1646s | much ether as you can different events |
1649s | are going to spawn all throughout the |
1650s | waves around the periphery of the arena |
1653s | and it's your job to try and defeat as |
1655s | many of those events as possible to try |
1657s | and gather up all the ether you can |
1659s | really skilled players are going to be |
1661s | able to really maximize that ether so |
1664s | they get the biggest payout possible at |
1666s | the end after defeating the F |
1669s | Council so with this Burning ether |
1671s | you'll be able to get new uniques you'll |
1673s | be able to get new legendaries you'll be |
1674s | able to get rare materials things you |
1677s | might have scoured the whole of |
1678s | sanctuary for in previous Seasons or in |
1680s | in the base game but now we offer it to |
1682s | you here down in the depths of Hell a |
1684s | lot of these new uniques and |
1686s | legendaries really build on top of this |
1689s | idea that they've been forged in hell |
1692s | and so they're going to have unique |
1694s | looks that you can then make into |
1695s | Cosmetics to apply wherever you like |
1698s | they can also have unique V effects and |
1701s | sound effects to really create the sense |
1703s | that they were forged in health one |
1705s | particular one that I enjoy using a lot |
1708s | are boots boots you say well these boots |
1712s | uh not only have been forged in Hell |
1714s | whenever you use a power with a cool |
1716s | down they shoot out a ring of fire that |
1719s | hits everyone around you that's just one |
1721s | sample of the the types of powers we're |
1725s | exploring so death in The Infernal |
1727s | hordes is uh quite a big deal you're |
1731s | returning to the realm of hatd where |
1733s | Mesto was born like this has to be a big |
1735s | deal in the infernal hordes it's it's a |
1737s | lot like nightmare d |
1739s | you only get a fixed number of revives |
1741s | in order to be able to get to the end of |
1742s | your run so at lower difficulties of the |
1744s | infernal hordes you'll get a number of |
1746s | revives shared between your party but at |
1749s | higher difficulty levels the game is |
1751s | going to start taking away those revives |
1753s | and that increases the stakes that you |
1755s | have if you die too much you'll be |
1757s | ejected from the mode in the infernal |
1758s | hordes we created a lot of new ways for |
1760s | Monsters to Ambush the players and so |
1762s | I'm pretty stoked to see how our players |
1763s | respond to these the seasonal quest line |
1766s | and the Eternal Quest line they have |
1767s | lots of little surprises and twists and |
1769s | turns in them and there's even some |
1771s | surprises we've buried deep within the |
1774s | infernal hordes that hopefully players |
1775s | will have a great time |
1793s | with hello everyone and Welcome to our |
1796s | season of The Infernal hordes developer |
1798s | update stream |
1799s | my name is Marcus cretz I'm a community |
1800s | manager here on the Diablo team and |
1802s | today I'm joined by some very familiar |
1804s | faces Adam and Adam welcome to the |
1806s | stream yeah we did it we took it over we |
1808s | took it over it's just Adam Adam and |
1810s | Adam show now I don't even have to |
1812s | host it feels great yeah and for |
1815s | everyone uh Curious in chat Adam is not |
1818s | going anywhere um as you all know |
1821s | there's a ton going on in yeah Adam |
1823s | Fletcher is |
1824s | goings |
1826s | ader uh there's a ton going on in right |
1828s | now we've had a ton of live streams |
1830s | there's been so much going on so it's |
1831s | just a lot easier to share the load |
1833s | amongst all the we we just finished the |
1836s | spirit born uh live stream so it's been |
1838s | a little crazy and you know Marcus is |
1840s | here to help out so you guys may see |
1842s | Marcus Moore here uh hosting some live |
1844s | streams in the future um but yeah I'm |
1846s | not |
1847s | disappearing today take over exactly |
1850s | today I get to pretend I'm calling oh |
1853s | yeah I'm pretty excited about that some |
1854s | big big shoes to fill there so yeah that |
1857s | is absolutely true uh in terms of |
1860s | everything that's been going on in |
1861s | Diablo we just had our season The |
1863s | Infernal hordes PTR and we've got a lot |
1865s | of learnings yeah we and but we we also |
1867s | do have one additional person but of |
1869s | course we do Mr Dan dangu from Albany |
1871s | New York Dan welcome to the stream hey |
1874s | how's everyone doing doing great good |
1877s | good to see you see Dan Dan's in like |
1879s | the Cathedral of light we're in like the |
1881s | burning house so yeah it's perfect it's |
1883s | uh it's hot over here exactly it tracks |
1885s | yeah yeah thanks for joining us today |
1887s | Dan |
1889s | uh and the season five PTR we've got a |
1891s | lot of learnings um this was our second |
1893s | PTR for Diablo 4 so we have a ton of |
1896s | feedback to get into but we also have uh |
1898s | some notes from the community on the PTR |
1900s | overall and some learning So Adam do you |
1902s | want to walk us through that yeah most |
1903s | definitely you know this is now our |
1904s | second PTR that we had we had one for |
1906s | season 4 and of course one now for |
1908s | season five and um you know we've |
1911s | learned a lot from these ptrs ptrs are |
1913s | incredibly important uh they're huge |
1915s | they're really beneficial for the whole |
1917s | entire team here |
1918s | and I one thing we heard a lot of |
1921s | feedback at least from the season 5 PTR |
1923s | is is uh is obviously as as you're |
1926s | playing through a PTR it's a non-final |
1930s | uh thing that you're playing it's still |
1931s | very early on there are going to be more |
1933s | bugs more issues uh just pres in the PTR |
1935s | because we are getting something out |
1936s | there a little bit earlier just so we |
1938s | can get feedback in on it but one thing |
1940s | that I think we uh most definitely heard |
1942s | from the community is hey the tools |
1944s | within PTR uh at times haven't been the |
1948s | the best or the most efficient for for |
1951s | players that need to actually test uh |
1953s | the content that we actually do have and |
1955s | so uh one thing that we did want to at |
1958s | least address and highlight and and |
1961s | acknowledge is that you know we do plan |
1963s | on making the PTR experiences better uh |
1966s | in the future we do plan on uh equipping |
1969s | more tools uh for players out there so |
1972s | they're not having to sit there and |
1974s | grind out you know maybe like all the |
1976s | the the new legendaries or |
1979s | especially like season for example we |
1982s | gave a a character copy feature uh in in |
1985s | this one and then of course we had the |
1987s | Boost feature which came back from |
1988s | season 4 uh and when you boosted your |
1990s | character a new character you would end |
1991s | up getting some of the new uh |
1993s | legendaries or uniques uh within uh |
1995s | season 5 what happened though is that it |
1999s | wasn't all of them and then we had |
2000s | players within season 5 having to |
2002s | actually go out and spend their time |
2004s | that they they probably could be testing |
2006s | other things like trying to those items |
2008s | and obviously that's like not the most |
2011s | efficient thing to do so uh we do want |
2013s | to we hear everyone we acknowledge it we |
2016s | we we do want to make the PTR experience |
2018s | better so I will say that like in future |
2020s | ptrs and you'll see this gradually over |
2022s | over the next couple ptrs it won't be |
2024s | all of a sudden like things will be |
2026s | completely different but uh do I I do |
2028s | expect like and and players should |
2030s | expect like that we will have uh better |
2033s | tools for them uh to to properly test uh |
2037s | as we gradually go through ptrs in the |
2039s | future and we appreciate everyone like |
2041s | letting us know like we most definitely |
2043s | hear you guys and we most definitely |
2044s | want to make that experience better from |
2046s | that but ptrs have been great um huge |
2050s | thanks to everyone for jumping in and |
2052s | and checking it out for sure so yeah |
2054s | definitely yeah that feedback is so |
2055s | important so you know yeah um increasing |
2058s | uh you know how great these ptrs are is |
2060s | really really important and I know for |
2061s | the season 5 PTR one of the huge |
2063s | features that we had in there was the |
2065s | infernal hordes itself um so for |
2067s | everyone who didn't get a chance to jump |
2068s | into the PTR uh Mr Dan tangu can you |
2071s | kind of walk us through what the |
2072s | infernal hordes is and what players can |
2074s | expect yeah absolutely I'll give you all |
2076s | a quick recap so um The Infernal hordes |
2081s | is a wave-based activity uh with Pusher |
2084s | loock choices in between each of those |
2085s | waves so imagine waves of monsters |
2088s | coming in uh lots and lots of monsters |
2090s | in fact and you also have uh some events |
2093s | many events that you uh can also |
2096s | participate in now in between uh those |
2099s | waves uh you're going to be uh making |
2101s | What's called the uh infernal offer and |
2105s | you're going to pick a boon or a Bane |
2106s | and that's going to change your gameplay |
2109s | for the rest of the run so it allows you |
2111s | to customize what your infernal run is |
2113s | going to be like um and so uh we |
2117s | probably see right here yep we've got a |
2120s | infernal offer that comes up so you're |
2121s | going to select one of those and that |
2124s | will then change of course uh the rest |
2126s | of the Run |
2128s | now um when you complete the required |
2131s | number of waves then you're able to go |
2132s | confront uh the fell Council who you can |
2134s | see here and the fell Council as you saw |
2137s | from the uh video that just came on |
2140s | right before this live stream our uh |
2142s | former servants well actually current |
2144s | Servants of Mesto uh that you defeated |
2147s | in Diablo I and have now returned and |
2150s | you must fight them once more and uh |
2153s | once you beat them uh you're going to be |
2155s | able to spawn what's called The Spoils |
2157s | of hell and these are chests uh that |
2160s | contain a lot of great goodies uh and so |
2163s | with that burning Aether you've been |
2165s | collecting all through the course of the |
2167s | uh mode you're able to choose what kind |
2169s | of spoils you want you've got uh Spoils |
2173s | of legendaries and uniques uh and |
2175s | there's some absolutely uh great new |
2178s | uniques and legendaries in uh season |
2181s | five and you can probably Farm about |
2183s | half of them uh over half of them from |
2185s | The Infernal hordes uh you're also able |
2187s | to to spawn uh Spoils of materials and |
2191s | buy into that and that will get you gem |
2193s | shards that will get you Angels breath |
2196s | and of course that'll get you master |
2197s | working materials which you absolutely |
2200s | need to complete your items Journey uh |
2202s | you can also uh cash out and get a bunch |
2205s | of gold which you know uh for those |
2207s | folks who are rrolling their items in |
2209s | order to Masterwork them or to enchant |
2211s | their items is going to be hugely |
2214s | beneficial and then finally uh there's a |
2216s | special bonus chest higher tiers where |
2218s | you can get a guaranteed role on a |
2221s | greater affex item and so um since |
2224s | that's one of the the main chases in the |
2227s | you know the the final steps of the |
2229s | endgame you know we wanted to make sure |
2231s | there was an opportunity for players to |
2233s | really you know um get a little more |
2236s | lucky with it so um final thoughts on |
2240s | the infernal hordes remember that it |
2242s | unlocks at World tier 3 uh you need an |
2244s | infernal compass in order to unlock it |
2247s | and there there's eight levels of |
2249s | difficulty for |
2250s | it and so yeah that's a quick recap |
2253s | awesome uh thanks for walking us through |
2255s | Dan uh super excited to jump in and try |
2257s | to grab some of those uniques now I know |
2259s | uh considering the infernal hordes was |
2261s | such a big part of PTR uh we did have a |
2263s | lot of community feedback with regards |
2265s | to you know getting into the mode you |
2266s | know some of the pacing so can you walk |
2268s | us through some of those learnings we |
2269s | had uh based off the PTR feedback oh |
2272s | absolutely so uh there was a lot of |
2274s | feedback that came in and so much so |
2277s | that we weren't able to address it all |
2279s | uh but we did distill down some big |
2282s | trends and feedback that we were able to |
2284s | tackle and so the first off is that uh |
2288s | we wanted to improve access to the |
2290s | infernal hordes so um yeah it was just |
2294s | too hard to get into the mode regularly |
2297s | to test it and folks who wanted to get |
2299s | into it very quickly couldn't get into |
2301s | it either so we've pretty much |
2303s | overhauled access to the infernal hordes |
2305s | at this point compasses still exist but |
2308s | the drop rates on those have been |
2309s | boosted quite a bit you we want you to |
2311s | earn around four or five compasses an |
2313s | hour so that you can do about four or |
2315s | five hour uh runs per hour um so you |
2318s | know you've got you know 50% chance to |
2320s | get them from item chest and Hell Tides |
2322s | unless it's one of those item chests |
2324s | that cost you know 250 sinders in which |
2326s | case that's a 100% chance I mean you put |
2328s | in the time we'll just give it to you |
2331s | and then you know nightmare dungeons |
2333s | Whispers there's about a 75% chance to |
2335s | getting get one from a dungeon complete |
2337s | there |
2338s | you know Compass tiers at really high |
2341s | levels um we wanted to make sure drop |
2344s | naturally from high tiered activities |
2346s | like nightmare dungeons in the pit uh |
2348s | and we've also given you a path to just |
2350s | crafting these outright with the |
2352s | occultist with sigil power and forgotten |
2353s | souls and then finally you know uh it |
2357s | was a bug that the first compass that |
2359s | dropped from the Eternal Quest it was |
2361s | actually a world tier three and if you |
2363s | were playing World tier four sorry World |
2365s | tier 4 uh yeah had to switch back to |
2368s | actually get in the infernal hordes and |
2370s | that didn't feel great so we updated |
2372s | that as well uh moving along the next |
2375s | big thing that we focused on was combat |
2378s | uh the pacing of combat wasn't hitting |
2380s | our goals and you know we had done a lot |
2382s | of internal testing on it um and you |
2386s | know folks who weren't as in-game |
2388s | focused gave us a lot of feedback where |
2391s | you know oh this is super intense could |
2393s | we dial it back a little bit so we did |
2395s | but then we put it out on PTR and clear |
2398s | all said hey no we want more so we're |
2401s | giving you more um the first thing that |
2403s | we did though is we fixed some bugs uh |
2406s | that that actually had a really big |
2408s | impact on the experience there was a |
2410s | boss a boss Health bug man that is hard |
2413s | to say boss Health bug that caused all |
2415s | the bosses to be super tanky and at tier |
2418s | eight there were some folks who were |
2420s | spending almost an hour's worth of time |
2422s | in The infernals Horde and that just |
2425s | that's not what we wanted so uh we fixed |
2428s | those bugs and retuned everything so you |
2430s | know it's a much tighter experience at |
2432s | this point uh similarly there was a bug |
2435s | where difficulty wasn't scaling |
2436s | appropriate in multiplayer so we fixed |
2438s | that uh and then some tuning things so |
2441s | uh the pace of mini events are pretty |
2444s | much uh rapid fire at high tiers now you |
2448s | know and so you're going to be spinning |
2449s | a lot of plates in this mode uh the |
2452s | monster spawn rates have also been |
2453s | increased to you know really capture |
2456s | that feeling of being overwhelmed and |
2458s | then finally we reduce the wave timer |
2459s | down to 60 seconds um which you know |
2462s | just creates a much punchier experience |
2465s | for players and of course retuned |
2467s | everything and then on top of that we |
2470s | said you know what let's just make it |
2472s | easier for players to pick up burning |
2473s | ather to increase that pace so the pets |
2476s | now pick up the burning Aether as |
2478s | well and that's not all uh now of course |
2482s | you know we're all playing this for the |
2484s | rewards right and so it was really |
2487s | important for us to improve rewards |
2489s | across the board you spend time with the |
2491s | mode you want to be rewarded |
2492s | appropriately and we weren't hitting |
2494s | that Mark in the PTR so uh we raised the |
2497s | minimum amount of burning Aether earned |
2499s | from any single run first off every |
2502s | single source of Aether got boosted by |
2504s | one ather and then we added Aether drops |
2506s | to the Fel Council so that um you're |
2509s | also getting uh you know a lot of bang |
2512s | for your buck just by defeating the boss |
2514s | as well and that actually scales per |
2515s | tier as well next next up we retuned all |
2518s | the costs of The Spoils of hell so you |
2521s | know the greater equipment that one with |
2523s | the greater ax in it used to cost 250 |
2526s | Now it only cost 60 similarly we retuned |
2529s | The Spoils of equipment and The Spoils |
2531s | of materials so now they only cost 28 or |
2533s | a piece and then finally we retuned all |
2536s | the rewards that were inside you know |
2539s | the the chest as well so you know at |
2541s | your bare minimum level when you first |
2543s | start playing The Infernal hordes and |
2545s | you're not sure exactly how it works we |
2547s | still want you to feel rewarded just for |
2549s | the time that you invested and so the |
2551s | rewards at that bare minimum feel pretty |
2554s | good now but you know if you are |
2557s | spending a lot of time with it you know |
2558s | how to optimize this mode we wanted to |
2561s | make sure that you know the rewards |
2563s | reflected that too so that that higher |
2566s | you know um sealing of rewards has been |
2569s | raised as well so you're playing at tier |
2571s | eight you are going to get significantly |
2574s | more rewards than you would at tier one |
2578s | awesome awesome yeah that's quite a bit |
2581s | that's a lot of stuff I just want Dan |
2584s | your shirt is amazing I was interrupt |
2587s | but I didn't want to while he was |
2589s | talking now I just want that shirt and |
2591s | I'm very jealous that I don't actually |
2593s | own that shirt so I will message you |
2596s | after the stream to let me know where I |
2598s | can get this shirt yeah I think someone |
2600s | on the team made it so I was like yeah I |
2603s | I needed a new shirt for the live stream |
2605s | so that is her art 100% yes now we know |
2608s | okay now I know and it is totally |
2611s | awesome I had to wa it is Aaron I |
2613s | totally know we will be touching base |
2616s | after the stream yes um yeah Dan that's |
2619s | a ton of changes uh it sounds like we're |
2621s | really cranking up the intensity for the |
2622s | infernal hordes um really really cool to |
2625s | see uh super excited to jump into it uh |
2627s | so I know for the infernal hordes that's |
2629s | one part of the season that's coming but |
2631s | there was a lot that players didn't get |
2632s | to experience in the PTR uh that will be |
2635s | coming with the season so can you kind |
2636s | of share what's going to be new for |
2637s | players uh coming into season 5 yeah |
2640s | absolutely so the PTR was really focused |
2643s | on features that were on both the |
2645s | Eternal realm and the seasonal realm and |
2648s | we have a number of seasonal exclusive |
2650s | features that yall haven't had a chance |
2652s | to play with yet so we're going to tell |
2654s | you about them now uh first up we've got |
2656s | the seasonal progression so you're going |
2658s | to see uh what we call the reputation |
2660s | system uh in some footage here in just a |
2663s | second and the reputation system is |
2666s | something that we had in season 4 and |
2669s | actually earlier in some events and we' |
2671s | brought it back here because it serves |
2672s | as a great backbone for the season and |
2675s | we've evolved it in some significant |
2677s | ways uh so first off how you earn |
2679s | reputation is a bit different now it was |
2682s | really important for us in season five |
2683s | to give you more of a play uh give you |
2686s | more choice in how you wanted to earn |
2688s | your |
2688s | reputation so previously in season four |
2691s | you earn reputation through just playing |
2693s | hell Tides as you should cuz we made a |
2695s | lot of improvements to Hell tides in |
2696s | season 4 but here we wanted to broaden |
2699s | it out a bit more so you earn reputation |
2701s | in season five by just defeating |
2704s | powerful Servants of Hell uh Elites |
2707s | hellborne Champions bosses so on and so |
2710s | forth right and so that gives you a lot |
2713s | more choice to say Hey you know I can |
2715s | earn reputation in Hell Tides or I want |
2717s | to earn it in the infernal hordes or |
2719s | honestly I want to take a break and do a |
2720s | stronghold you'll get reputation there |
2723s | too um another small tweak that we made |
2726s | that's pretty important is that when you |
2728s | pick up reputation um you actually get a |
2731s | small boost in XP as well so as you're |
2735s | continually filling out your reputation |
2737s | track uh you're starting to level up |
2739s | just a little more quickly than you did |
2742s | before now um another thing that you |
2745s | might have seen are these big green |
2747s | tiles in the reputation system and those |
2750s | are seasonal quests so we made it very |
2753s | clear that hitting certain tiers of your |
2756s | reputation system now unlock the |
2758s | seasonal quests and it actually starts |
2760s | to weave The Narrative through the |
2762s | progression a bit more which uh we |
2764s | really like the feel of and we hope to |
2766s | build on in the future and then finally |
2769s | you know again it's all about the |
2770s | rewards right so there's lots of great |
2773s | returning rewards in the uh reputation |
2775s | system you're going to be able to earn |
2777s | you uniques specifically class-based |
2779s | uniques they're going to help you uh |
2782s | figure out what you want your build to |
2784s | be early on in the season you're also |
2786s | going to be able to get get other |
2787s | powerful equipment big drops of crafting |
2790s | materials and of course at the very end |
2792s | of the reputation track will be a |
2794s | resplendant spark that you can use to |
2797s | ultimately craft a Mythic |
2800s | unique um next up we've got the seasonal |
2803s | quest line you know I was teasing it up |
2805s | a little bit with the uh reputation |
2807s | system there uh so the season of The |
2810s | Infernal hordes has a rather unique |
2812s | narrative flow uh because we have an |
2815s | eternal quest line that |
2817s | introduces you know a big new feature |
2820s | that takes you back to hell right and so |
2822s | we wanted to make sure that was |
2824s | available to everybody not just seasonal |
2826s | players and that also starts at World |
2828s | tier |
2829s | 3 now those of you who played the PTR |
2832s | have already seen it that's the one that |
2833s | features lcan helping you to to get back |
2836s | to hell and confront the infernal hordes |
2839s | but we've developed an additional |
2841s | secondary well not really secondary an |
2844s | additional seasonal quest line named of |
2847s | lambs and wolves uh which we're kind of |
2849s | teasing right here and new NPC name |
2852s | Estelle is guiding you to become more |
2855s | powerful before you join lran to uh |
2858s | Journey Back To Hell now this one's |
2860s | going to be a little closer in tone to |
2862s | the iron wolves um uh quest in season 4 |
2866s | but it's going to be a bit more |
2867s | expansive than that and like I said it |
2869s | weaves in and out of the seasonal |
2871s | progression so how do they relate to one |
2873s | another well the seasonal quest line is |
2876s | exclusive to se season five and so you |
2879s | are able to uh get a really more |
2883s | complete picture of the story by playing |
2886s | both uh the seasonal quest line and the |
2889s | Eternal Quest line you can kind of think |
2891s | of the seasonal quest line as almost |
2892s | like a prequel to you Unlocking The |
2894s | Infernal hordes and uh but we also |
2898s | wanted to make sure that our Eternal |
2899s | players don't get left out this is an |
2901s | eternal mode that we're introducing |
2902s | after all with the infernal hordes and |
2905s | so you know the infernal or rather the |
2906s | atal quest line here which is uh named |
2910s | eyes of the enemy um is going to be |
2913s | available for all players and won't go |
2915s | away after the season ends so it's going |
2917s | to be there forever so if you decide |
2920s | sometime down the road that you want to |
2922s | check out the infernal hordes and say I |
2924s | don't know season six you can do that |
2926s | right and so uh yeah that's where we |
2930s | ended up with the uh quest lines this |
2932s | season and then the final thing I want |
2935s | to introduce are the hellbach dungeons |
2937s | which we've gotten a few teases of |
2939s | before but we can go into more detail |
2941s | here so these are all new micro dungeons |
2944s | uh to show that hell has started taking |
2946s | root in |
2948s | sanctuary now since the infernal hordes |
2950s | is an endgame activity World tier 3 plus |
2953s | we wanted to make sure we had some |
2954s | content that targeted our world tier one |
2956s | and two players and so you go into these |
2959s | it's going to be a great source of |
2961s | reputation it's going to be a great |
2963s | place to get some powerful items and um |
2967s | it's a pretty cool place to just kind of |
2970s | experience what the gaml is going to be |
2972s | like down the road now originally we had |
2975s | kind of patterned these off the uh |
2976s | danheim tunnels you know uh if you all |
2979s | remember those uh but you know with the |
2982s | introduction of Hell tide and in season |
2984s | 4 we had to change change up change it |
2987s | up a little bit because I don't think |
2989s | that alone would have sufficed and so |
2992s | what we did is we pulled in a lot of |
2993s | elements from The Infernal hordes and |
2995s | we're using this as an opport |
2997s | to introduce those elements so you see |
2999s | right here we've got a simple infernal |
3001s | choice that shows you know that |
3003s | basically says okay do I want my boss to |
3005s | be a little simpler or a little more |
3007s | difficult and you get to choose |
3008s | hopefully the person playing chose the |
3010s | more difficult one I didn't see but um |
3013s | you're going to be rewarded a lot more |
3015s | for taking that risk of making the boss |
3017s | more difficult and you're going to be |
3019s | earning burning Aether and at the end |
3020s | they're going to be some spoils that you |
3022s | can spend on and like I said you'll get |
3024s | some really powerful gear that should |
3026s | help you on your journey toward uh |
3028s | encountering the uh infernal hordes so |
3032s | uh if you want more details on these I |
3034s | recommend that you you check out our |
3035s | blog that came out two days ago and uh |
3038s | yeah thank you Dan that's awesome I I |
3042s | gotta say uh chat got pretty excited |
3044s | when you mentioned domain tunnels they |
3045s | kind of blew up there so definitely |
3048s | definitely a fan favorite everyone |
3049s | remembers the dopamine tunnels yeah |
3052s | right right the uh and it it's it's |
3054s | great that there's now like |
3055s | opportunities for players within like |
3057s | tier one and two to actually be able to |
3059s | have other options of leveling up and uh |
3062s | with the with these uh new help breaches |
3064s | it's yeah it's a good way the new |
3067s | content exactly yeah then you get into |
3070s | those infernal hordes in World Tour 3 |
3071s | and enough away you go yeah that's |
3073s | awesome uh Dan thanks so much for |
3075s | joining us uh as Dan had mentioned we |
3076s | did publish the season the infernal |
3078s | hordes blog a little bit earlier this |
3079s | week we are going to have patch notes |
3081s | that will publish following the Stream |
3083s | So for any details we reveal across the |
3084s | stream you can check those out for more |
3086s | information Dan's going to join us |
3088s | towards the end of the stream for our |
3089s | Q&A so if you have any questions please |
3091s | drop those in twitch chat and we'll be |
3092s | pulling them uh to get into those |
3094s | towards the end of the stream so we just |
3096s | touched on a ton of stuff that's coming |
3098s | in season The Infernal hordes itself but |
3101s | based off the PTR we also have a ton of |
3103s | changes coming across sanctuary and to |
3105s | walk us through from the other end of |
3107s | the stream Mr Adam I get to pretend like |
3110s | I'm I'm I'm the person on the panel uh |
3113s | uh I'm going to you designed and did all |
3115s | this EXA |
3118s | we have a a fantastic uh design team |
3120s | here and I am uh going to bring in my my |
3123s | inner Colin finer uh to to talk about |
3126s | some stuff but yes as Marcus mentioned |
3127s | there's a lot of changes a lot of the |
3129s | stuff that we actually did talk about in |
3130s | the blog and some of the stuff that |
3132s | people heard from PTR but there have |
3133s | been changes even since PTR and we have |
3136s | a few new things in here that will also |
3138s | uh squeak in here as we're we're talking |
3140s | about it but um one big topic I know |
3142s | that everyone brought up after PTR and |
3145s | that we even brought up even during our |
3146s | PTR stream was hell ties specifically um |
3149s | one big topic within hell Tides was |
3152s | banful Hearts uh if you guys remember |
3155s | back during the PTR stream we talked |
3156s | about how uh season 4 everyone had a |
3159s | plethora of banful Hearts I mean it felt |
3162s | like everyone was always carrying about |
3163s | 100 to 150 at any given time and you |
3166s | could deposit as many to your heart's |
3168s | desire and still always have that same |
3170s | amount U we wanted painful Hearts to |
3172s | feel a little bit more special uh and so |
3174s | during the PTR we actually did take the |
3176s | number |
3177s | down in terms of how many you would be |
3179s | able to earn uh we did hear everyone's |
3181s | feedback people were like that that |
3183s | feels kind of crappy so we most |
3186s | definitely uh readjusted the drop rate |
3188s | of binful Hearts to really kind of close |
3191s | that Gap in between season 4 and season |
3193s | 5 PTR we wanted to make sure that was |
3196s | you know it feels better like you won't |
3199s | have 150 on you at all times most likely |
3202s | but you still have plenty now to to be |
3205s | able to uh summon the maiden as well so |
3208s | some of the changes that we have coming |
3210s | up for baneful hearts and and the uh |
3212s | rates that will help with this is we're |
3215s | uh bumping up the drop rates off of |
3217s | Chess within uh hell tight specifically |
3220s | um players will also be able to get a |
3221s | guaranteed heart drop off of Hell TI |
3223s | commanders now um and then one big thing |
3226s | is uh within World bosses Yeah we |
3228s | actually have an image of like where |
3229s | you'll be able to now get your your hard |
3232s | drop rates guaranteed uh is World bosses |
3234s | sometimes World bosses actually do spawn |
3236s | Within a hell tide zone and we thought |
3238s | it would be kind of cool that you know |
3240s | hey you killed the world boss there and |
3242s | a hell tide happened to be present in |
3243s | that specific Zone where the world boss |
3244s | is now you'll just get a guaranteed |
3246s | three within that that world boss kill |
3248s | which is kind of nice so um we're also |
3251s | bumping up the drop chance uh to like |
3253s | local events uh Mastery chest within |
3255s | hell tide and of course harbingers |
3257s | within it as well and then one big |
3258s | change that we're doing within this as |
3260s | well is uh the blood Maiden within World |
3262s | Tier 1 and two uh in season 4 and even |
3265s | season 5 PTR you would have to deposit |
3267s | uh three hearts uh just like World tier |
3270s | 3 and World tier 4 We're actually |
3271s | tweaking that down to just two so for |
3275s | World tier one and two so uh there'll be |
3277s | one less like alter pedestal for you to |
3280s | deposit a heart for for uh to summon the |
3282s | blood Maiden within World tier one and |
3284s | two which should help out with you know |
3285s | just makes your farming a little bit |
3287s | quicker in the early levels exactly |
3288s | exactly and it doesn't feel like you're |
3290s | needing to put in that many for those |
3293s | earlier levels that much easier to chain |
3294s | a ton of blood means back to back to |
3296s | back exactly yeah so uh next thing we |
3298s | did want to talk about is uh uh within |
3300s | hell Tides as tortured gifts uh the |
3302s | another change for World Tier 1 and two |
3304s | uh there will be less sinders required |
3306s | to open up uh the torture gift chest |
3309s | within uh World Tier 1 and two so it's |
3311s | dropping from 100 to 75 |
3313s | specifically um and then uh this is |
3316s | something we talked about in the last |
3317s | stream where it was like really |
3318s | difficult for players to actually kind |
3320s | of go through a hell tide and complete |
3324s | uh you know a a full-on like you know |
3327s | Treo Whispers like progression line |
3329s | within a hell tide uh so now you'll |
3331s | actually be able to earn all 10 Grim |
3333s | favors within a hell tide for sure uh |
3336s | when it's in one Sub Zone um and |
3338s | actually deposit that within the tree of |
3340s | Whispers and get the the the whisper |
3342s | cash out of it uh I know sometimes it |
3344s | would take like PE sometimes two hell |
3346s | ties to actually do it or you would have |
3348s | to leave the hell tide and go to a |
3349s | non-el tide zone to kind of finish it |
3350s | off and stuff and so we wanted to make |
3352s | sure that was more efficient uh |
3354s | specifically within hell tides and and |
3356s | then this was a big thing big one uh so |
3360s | you know we talked about during the |
3361s | season 5 PTR stream that we were uh that |
3364s | profane mind cages were a season four |
3365s | mechanic it was it |
3367s | was and so it was uh it was removed from |
3372s | from season 5 heard the feedback and |
3375s | people were like wow we really miss mine |
3377s | cages bring them back what's going on uh |
3380s | so we did bring them back and we brought |
3381s | them back like in like a cooler form so |
3384s | now you can actually stack up so one |
3387s | profane M cages are coming back for |
3388s | season 5 you can actually stack these |
3390s | now up to 3x in season 5 this is season |
3394s | only so this is only on the uh the |
3396s | seasonal R specifically but now stacking |
3398s | up to 3x does actually boost up uh |
3401s | monster pretty significant yeah so |
3404s | you'll end up uh you could knock monster |
3407s | levels up you know 30 levels if you |
3410s | wanted to uh and you will benefit or |
3413s | maybe suffer suffer quite a lot uh but |
3417s | uh it does give players the option now |
3419s | to use uh that and so profane M cages |
3421s | are back and in a kind of a cooler form |
3423s | for season 5 which really cool and we |
3425s | really appreciate the feedback we heard |
3427s | from players regarding hell tides on on |
3429s | that um next overall just general game |
3432s | updates that we do have uh one big thing |
3434s | that we're doing is uh we are boosting |
3437s | uh legendary drop rates off of really |
3439s | pretty much almost like all most content |
3441s | like hell Tides nightmare dungeons |
3443s | infernal hordes uh for any Monster uh |
3445s | that is 100 or higher so you'll be able |
3448s | to see and just obtain more legendaries |
3450s | that way uh less rares things like that |
3453s | uh separately enchanting one big thing |
3455s | we heard is you know people were somwhat |
3459s | you know blocked a little bit with |
3460s | angel's breath um and so we did remove |
3463s | Angel's breath as a cost towards uh |
3466s | enchanting it's no longer required uh |
3468s | we've actually now kind of just swapped |
3470s | this over to the respective legendary |
3472s | Salvage so for instance armor it would |
3474s | be coiling Wards weapons baleful |
3475s | fragments and then obstru Sig sigils |
3478s | that tongue twister there OB sigils |
3481s | abstruse sigils uh but uh you now have |
3484s | the ability of being able to do |
3486s | enchanting just note that of course go |
3488s | cost are still associated with |
3489s | enchanting uh but now it's a little bit |
3492s | a removing a little bit of that friction |
3494s | with with the Angel's breath requirement |
3496s | and then this is something that we had |
3497s | talked about beforehand which is just |
3499s | crowd control uh overall within season 5 |
3501s | is going to be a lot better I know uh |
3503s | crowd control can be sometimes painful |
3505s | either knock down |
3507s | knock down and Frozen for a million |
3509s | years cry and then dying horribly and so |
3513s | CC duration has been essentially just |
3515s | pretty much reduced like across the |
3517s | board to like 1.5 seconds Max and then |
3520s | uh one cool feature is you can also spam |
3523s | potions now while you're CCD uh really |
3525s | good for like like you know people in |
3527s | hardcore or like maybe it's like it |
3529s | creates more desperate moments of like |
3532s | I'm still dying don't matter what but |
3535s | you now have the ability of able to |
3537s | potion specifically um if you are CC |
3540s | which is really nice we were talking |
3542s | about like |
3544s | charging when they St you and they do |
3546s | the poison AOE as a keyboard Slammer |
3548s | myself thank you yes exactly um next |
3552s | update we have is World bosses so uh |
3556s | funny enough uh this actually fell into |
3558s | season 5 PTR but that we forgot to |
3561s | actually put it in season 5 PTR notes |
3563s | nor and we actually forgot to actually |
3566s | mention it we got a lot of reports of |
3567s | people going like hey why are World |
3569s | bosses like tankier and harder to kill |
3571s | fight back now what going on uh so they |
3574s | actually had a feature called resilience |
3575s | on there essentially resilience uh |
3577s | normalizes damage across like all World |
3579s | content so it's like if you shared World |
3582s | content so like if a bunch of people are |
3583s | all coming into a world boss you're you |
3586s | should expect to find that the world |
3588s | bosses will be a little bit more tankier |
3590s | a little bit longer in terms of the |
3592s | experience that you're having as you're |
3594s | you're fighting against them um uh and |
3597s | less you know like hey I blinked and |
3600s | it's gone oh oh sweet the boss was here |
3602s | for 3 seconds nice yeah EXA three man |
3605s | mine they barely even spawn in it was |
3607s | actually present in PTR and we actually |
3609s | got a lot of people that were going like |
3610s | hey I think this is a bug and uh it |
3612s | actually wasn't a bug it was just |
3613s | something we for we forgot to actually |
3615s | mention uh in the in the patch note so |
3618s | that is our bad but we do want to make |
3620s | sure that everyone's aware that world |
3621s | losses now have a feature called |
3623s | resilience and that will end up helping |
3625s | out with those encounters specific |
3627s | separately for bosses um Pit Boss damage |
3630s | has been reduced pretty much across the |
3632s | board um and then uh one big thing that |
3635s | we did want to call out is uh we we got |
3637s | a lot of feedback within you know um |
3640s | season 4 and and of course the PTR for |
3643s | season 5 uh we we well we saw some |
3645s | people uh address the changes that we |
3648s | were having there um but Pit Bosses had |
3651s | uh this tendency within season 4 to have |
3654s | like very sharp damage |
3657s | uh where it would scale up really hard |
3659s | and there there were times where you |
3660s | would run into a specific pick boss and |
3663s | you um could potentially just get one |
3665s | shot based off of like those they're the |
3669s | shadow boss like like that |
3671s | would one shot you and laugh as they |
3674s | left and you died yeah so now uh there |
3676s | is a feature within season five where |
3678s | those Shadow Pit Boss like aexes will |
3681s | appear and they will actually leave kind |
3683s | of a stacking debuff onto uh players uh |
3686s | now so uh and it can go up to three |
3688s | times and then obviously when it gets to |
3690s | the max you have a very good chance of |
3692s | getting like heavily like like punished |
3695s | punished for for taking up to three |
3698s | debuffs uh from that end this is really |
3700s | to um allow a little bit more |
3703s | flexibility for players you know based |
3705s | off of the feedback we heard regarding a |
3707s | lot of the one shots and things like |
3709s | that uh you now have the ability of |
3710s | being able to you know take a couple of |
3712s | these debuffs and maybe not like |
3714s | completely get punished from that it's |
3716s | less about like the Perfection kind of |
3718s | involved but more so um uh being a |
3722s | little bit more forgiving in some of |
3723s | those uh opportunities now if you are a |
3725s | person that just like like face tanks |
3728s | things and goes in and immediately takes |
3730s | 3 debuffs uh you're probably still going |
3732s | to uh learn that you know that damage is |
3735s | still going to be very sharp with the 3D |
3737s | so um but it it is something to to help |
3740s | out uh in regards to that to be clear |
3742s | how that debuff works is every time that |
3743s | you get hit with one of those Shadow |
3745s | boss mechanics you'll take the debuff |
3747s | and it increases all of your damage |
3748s | taken so the regular boss is going to |
3750s | hit you harder and the shadow bosses are |
3751s | going to hit you harder too ex so you |
3753s | know you just don't want that to ramp up |
3755s | too much because then everything is |
3756s | going to be more punishing exactly |
3757s | there's a few people already asking |
3758s | about those uh debuffs in chat so yeah |
3761s | it just increases all your damage taken |
3762s | so basically you know you get some |
3764s | freebies of getting hit by them you |
3765s | really don't want to but then after that |
3767s | you got to watch out because then it's |
3768s | about as hard as season 4 was exactly so |
3772s | um and then another big thing so this |
3773s | was something that was actually not |
3775s | present in in the PTR but it's something |
3777s | that we've heard a lot of feedback about |
3779s | and actually a ton of feedback about uh |
3782s | and this is group play in uh in pits uh |
3785s | in season 4 the way that it worked was |
3787s | uh if you were in the pit and you were |
3790s | the party leader uh you had three |
3792s | friends that joined along you would |
3794s | essentially get through the pit you |
3795s | would get all the masterworking |
3797s | materials uh for yourself 100% of them |
3800s | and then everyone else around uh that |
3802s | joined you would only get about like 50% |
3805s | and uh it felt pretty punishing uh for |
3808s | for people to really kind of join up |
3809s | with friends and run through pits and we |
3812s | heard a lot of feedback of like hey it'd |
3813s | be great if like if I'm just joining my |
3815s | friend we can all just get you know uh |
3817s | 100% of the pit material rewards and so |
3820s | that is being tweaked for season 5 now |
3822s | the whole entire party itself will end |
3824s | up receiving uh 100% of the uh the the |
3827s | materials that you end up receiving at |
3828s | the end of the pit um so we appreciate |
3831s | the feedback thank you guys for for |
3832s | letting us know and and this is |
3834s | something that wasn't in PTR but will be |
3835s | for season |
3837s | 5 uh next up we have endgame bosses um |
3841s | so this is something of course we talked |
3843s | about during the PTR and we do want to |
3844s | highlight again because I think this is |
3846s | amazing and will save a whole lot of |
3847s | time uh you can now resummon endgame |
3850s | bosses uh immediately after you end up |
3853s | killing them so as you're going through |
3854s | the different boss ladders and stuff you |
3856s | can uh just resem the alter will |
3858s | reappear as you can see in the footage |
3860s | and uh throw in the the the mats and Bam |
3864s | again you're fighting daral which is |
3866s | nice no more exiting the dungeon |
3868s | resetting the dungeon running back and |
3870s | then having to do it over again this |
3872s | should save up a whole lot of time this |
3874s | should help a whole lot with farming as |
3876s | well specifically for gear and you'll be |
3878s | hearing a lot about all this new |
3880s | gear from from Adam here in a second um |
3883s | but there were some additional changes |
3885s | as well to some of the endgame bosses |
3886s | that we do have um like for instance the |
3889s | first one we going talk about is the |
3890s | Beast and Ice the Beast and Ice of |
3891s | course had required a Sigil to actually |
3894s | summon uh you would to actually create |
3897s | the dungeon to to go in to fight the |
3899s | Beast and nice there's no longer a Sigil |
3901s | that will be required um and also the |
3903s | Beast and nice is now way close to the |
3904s | dungeon it's going to be a short Dungeon |
3906s | Crawl similar to the other endgame |
3908s | bosses so you're not having to you know |
3910s | go through a lengthy dungeon D just to |
3913s | get to the likewise no more sigil dust |
3915s | will be required for summoning the Beast |
3917s | and ice and then of course we thought |
3918s | about internal players in this situation |
3919s | because some of them have actually |
3920s | crafted a bunch of uh sigils and now |
3923s | since sigils are no longer uh required |
3925s | uh you can still use those leftover |
3927s | sigils to immediately resummon the Beast |
3930s | and nice without needing the the mats |
3932s | that were that are still required for |
3933s | the Beast and ni so it's kind of a a |
3935s | nice benefit to them and then of course |
3937s | Von also got some updates um Von |
3939s | required a bunch of different body parts |
3941s | and now uh Varon just requires malignant |
3943s | hearts and of course we thought about |
3945s | eternal players in this specific |
3946s | instance Eternal players can convert |
3948s | their old part uh their old body parts |
3951s | uh two hearts yeah uh by going to The |
3953s | Alchemist that's a magical Alchemist I |
3957s | uh but uh if you ever need a spare heart |
3959s | you just go to an alchemist that's just |
3960s | how it works swap it out yeah that's |
3962s | just how it works um but yeah some |
3964s | changes coming to that uh and then |
3966s | separately endgame bosses uh for for |
3969s | endgame bosses the boss ladder uh bosses |
3972s | um they won't be dropping rare items |
3974s | anymore they're actually just going to |
3975s | drop additional gold and of course you |
3977s | you'll have your opportunity of getting |
3978s | legendaries and uh uniques and Mythic |
3981s | uniques from from them so uh but now we |
3984s | just remove the rare item drop uh drops |
3986s | from them so it it takes up like less of |
3989s | the uh the drop chances that you could |
3992s | get in terms of uh their their specific |
3995s | tables and then on tormented bosses |
3997s | tormented bosses now drop five time as |
4000s | five times as many boss mats as before |
4002s | and of course uh all tormented bosses |
4004s | have a better chance of dropping a |
4006s | Mythic unique um so we are boosting up |
4009s | the the Mythic unique drop there there's |
4010s | actually specifics on all this stuff in |
4012s | the patch notes that people can read |
4014s | afterwards and we've also reduce the uh |
4017s | the stigi and stone cost for uh the |
4020s | tormented bosses before it was two and |
4023s | now it's dropping to one so it should |
4025s | help out with players wanting to |
4027s | experiment or try out uh some of the |
4030s | more difficult uh and game bosses that |
4032s | are available which are their tormented |
4034s | versions and then uh one big thing that |
4036s | is happening and this is uh this is |
4038s | something that was kind of mentioned in |
4039s | the blog but uh and people will see more |
4042s | specifics in the patch notes uh |
4043s | experience is changing um uh in terms of |
4046s | like the XP bonus from killing higher |
4048s | level monsters it's no longer capped in |
4051s | um I believe it's now well it's it's |
4054s | used to be 10 level more it's still |
4057s | capped shall I say it's capped to 30 |
4059s | levels that's actually in correct on the |
4060s | slide but um it used to be 10 levels |
4063s | it's now 30 levels and that's across all |
4066s | World tiers so uh if you have for |
4070s | example if you are a level 5050 |
4072s | character and you kill a level 80 |
4075s | monster |
4076s | in season 4 you would only get uh level |
4082s | expence now you'll get up to that level |
4084s | 80 experience so uh it should help out a |
4087s | lot if you are willing to go through |
4088s | more challenging content bam you get |
4090s | more XP for it so which is really cool |
4092s | and it's also really nice that because |
4094s | it it plays really well into the |
4096s | stacking profane mine |
4098s | cages available because that can |
4101s | actually also increase monster level by |
4103s | 30 levels as well so it's kind of a um |
4106s | a cool little H add-on you could say |
4108s | from that so yeah pretty sweet uh yeah I |
4111s | think that's it for General game updates |
4113s | yeah |
4116s | but yeah as I talked about a bunch yeah |
4121s | it's all on the patch notes you guys |
4122s | will see the patchet afterwards um but |
4124s | uh yeah yeah really amazing to have all |
4126s | those changes uh chat was absolutely |
4128s | lighting up regards to all the you know |
4130s | changes of the pit and of course even |
4132s | though we've shown the the boss |
4133s | summoning reset again they got just as |
4135s | excited so so awesome to see and I you |
4137s | know we really appreciate everyone's |
4139s | feedback during PTR and hearing |
4141s | especially about the hell tide stuff and |
4143s | you know we totally hear you guys and we |
4144s | want to make sure that you know people |
4146s | got to experience still still enjoy hell |
4149s | TI to the the |
4152s | fullest you know what I mean exactly |
4154s | exactly no it's really cool to see those |
4156s | profane mind cages coming back but yeah |
4159s | Adam thank you so much for that yeah uh |
4161s | and now everyone hope you're comfortable |
4163s | because we got a ton to go over with |
4165s | regards to uh updates uniques some bugs |
4168s | fixes a ton of class balance changes uh |
4172s | who better to walk us through Mr Adam |
4173s | Jackson yeah let's do it so we got a lot |
4175s | to talk about today I'll try and go as |
4177s | quickly as possible um so yeah firstly |
4179s | you know thank you all for your feedback |
4181s | and comments you know we got a lot of |
4182s | class related feedback on the PTR a lot |
4185s | of balanced feedback a lot of just how |
4186s | it feels to play Things um and we |
4188s | actually reacted pretty heavily and did |
4191s | a lot of changes between PTR and season |
4192s | 5 launch uh some of which I think some |
4195s | people know and some things are going to |
4196s | be new for you today so uh really yeah |
4198s | we have a lot of things that that |
4200s | changed uh in many ways honestly it's |
4203s | going to feel like almost from a balance |
4205s | perspective and kind of a what your |
4206s | class can do in your journey it's going |
4208s | to feel almost like a very different |
4209s | game compared to what you experien on |
4210s | the PTR I'm going to go through a lot of |
4212s | like the systemic reasons why and then |
4214s | some specific things that we did to |
4215s | every class as well as of course |
4217s | updating all of our uniques and kind of |
4219s | the impact that you can expect from that |
4221s | so uh lots to talk about so first we're |
4224s | going be talking about bug fixes um |
4226s | we've got quite a few to go through um |
4228s | that I think are pretty notable again |
4229s | we're going to be doing the class |
4230s | balance updates after that and then the |
4232s | unique changes so those will be the |
4234s | three things I'm going to be covering |
4236s | today so uh firstly as usual you know |
4238s | we're going to be publishing the patch |
4239s | notes right after this so you can read |
4241s | all of them I'm not going to cover |
4242s | everything today but just some of the |
4244s | more notable ones uh so first uh is one |
4247s | on the Necromancer that we've heard |
4248s | about for a while now it's a shielding |
4250s | storm uh this is a legendary that when |
4252s | your bone storm damages enemies you get |
4254s | a barrier equal to your Max life uh it |
4256s | used to be based on your base life |
4258s | instead of your max life and now we |
4260s | finally fixed that uh to be clear this |
4262s | is a pretty huge buff um we may have to |
4265s | re re-evaluate the power of this a |
4266s | little later but we're going to see how |
4267s | it goes but now that barrier is going to |
4269s | be very significant as you're hitting |
4271s | enemies with this |
4272s | aspect uh next we got a couple on the |
4274s | Barbarian uh the first one is the |
4276s | Twister glyph this is a paragon node |
4277s | glyph it wasn't properly giving you a |
4279s | bonus multiplicative damage when casting |
4281s | dust lbls so dust double builds will be |
4283s | a little bit stronger we also an issue |
4286s | with the tempering earthquake duration |
4288s | um beforehand there was a bug where it |
4290s | was actually lowering the DPS of |
4291s | earthquake CU it was increased the |
4292s | duration and then your DPS would go down |
4294s | so we fixed that so it's now actually |
4296s | just going to make you hit |
4298s | harder uh next one uh I'm going to call |
4301s | our one of our content creators Woody |
4303s | Joe uh here this is why we have PTR uh |
4306s | he found a neat little oversight that we |
4308s | had with a passive called trick attacks |
4310s | and I'm actually going to go over this |
4311s | in a little bit of detail |
4314s | because seems |
4316s | 39 rank offensive passive is pretty good |
4320s | so uh a little bit of background to this |
4322s | basically we changed how this passive |
4324s | trick attacks what it does it went from |
4326s | something that was more utility based |
4327s | where it was around CC and we turned it |
4329s | into damage but we didn't update under |
4332s | the hood for like tempering and where it |
4333s | can appear from a utility to a damage |
4336s | recipe of where it would show up and so |
4338s | it was appearing on utility which is a |
4339s | lot more uh common than damage and then |
4342s | you could get it to silly ranks like |
4343s | this so to fix this um right now or on |
4348s | the PTR I should say it was on this |
4350s | recipe called Alchemist control where it |
4352s | was with chilling weight and Shadow |
4353s | crash which are also like CC based uh |
4356s | passives um for season 5 launch we're |
4359s | actually going to be disabling this |
4361s | recipe from dropping you won't be able |
4362s | to see it for a patch uh while we fix |
4365s | this bug and what we're going to do is |
4368s | once we reenable the The Alchemist |
4370s | control WP to drop trick attacks won't |
4372s | be on here anymore what we're actually |
4373s | going to be doing is we're going to be |
4374s | taking flurry size from another recipe |
4377s | called Rogue Innovation here um we're |
4379s | going to be moving flurry size which is |
4380s | more of a utility based thing and moving |
4383s | that over to Alchemist control and then |
4384s | just removing trick attacks from |
4386s | Alchemist control so the net effect of |
4388s | this will be that now both recipes will |
4391s | have or yeah both tempering recipes will |
4392s | have three different options of what you |
4394s | can have there and Rogue Innovation will |
4395s | actually have a little bit of a buff |
4397s | here too because instead of having four |
4398s | things to you know roll for your tempers |
4400s | we're only going to have three so it'll |
4402s | be a little bit easier to get what you |
4403s | want |
4406s | uh next we're going to be talking about |
4407s | uh some generic class balance updates so |
4410s | kind of to set you up a high Lev theme |
4412s | that we're going to see in our feedback |
4413s | from PTR was barbarians are really |
4415s | really good and oh every other class is |
4417s | kind of a little bit weak it feels like |
4419s | compared to barbarians so uh we did a |
4422s | lot of things to address this so first I |
4424s | want to go into detail a little bit of |
4425s | how we feel about barbarians and where |
4427s | they're at and what we want to do um we |
4429s | feel like one of the bigger reasons why |
4431s | barbarians are so strong is that they |
4432s | kind of have two class mechanics |
4434s | compared to other classes right they |
4435s | have the expertise system which is like |
4437s | a normal class mechanic where you know |
4439s | they have this fantasy of leveling up |
4440s | their weapons and then they get bonuses |
4442s | but then they also get more item slots |
4443s | compared to other classes so they get |
4445s | more access to more legendary |
4447s | Powers um as far as how we tackle this |
4450s | we don't want our only solution to be to |
4452s | Nerf barbarians right like a common |
4454s | thing that we hear is like hey they have |
4456s | more item slots maybe you should just |
4458s | get rid of the item slots so that |
4459s | everybody has parody right like that is |
4461s | a way to make parody but you know it |
4463s | takes away from their theme of being a |
4464s | master of weapons and it's not very fun |
4467s | um so that's not the only thing that we |
4469s | want to do in this situation uh the |
4471s | other thing is that we want to keep |
4472s | their class identity right um another |
4474s | common suggestion we hear is well just |
4476s | give all the other classes more item |
4478s | slots so that they're the same as |
4479s | Barbarian right and similarly kind of |
4481s | like how necromancers have minions we |
4483s | don't want to give every class minions |
4484s | just because you know they don't have |
4485s | access to the cool thing that |
4486s | necromancers do we don't want to just |
4488s | give every class you know more slots so |
4491s | that they're exactly the same as |
4491s | Barbarian we want to really try and keep |
4494s | what makes them feel special as a |
4495s | special thing and find other ways to |
4498s | kind of bring parody to the classes so |
4501s | here's kind of our strategy of what |
4503s | we're thinking of with barbarians we |
4504s | have a few different things that we're |
4505s | going to be doing uh one is we're |
4507s | actually going to be adjusting how much |
4508s | damage all the classes get from their |
4509s | core stat and this is going to bring |
4511s | other classes up to the level of |
4512s | Barbarian I'm going to be going over |
4513s | that in a little bit uh we are going to |
4516s | be reducing the power of Barbarians as |
4518s | part of our solution but again I want to |
4519s | point out it's not the only thing that |
4521s | we want to do and then we also want to |
4523s | Target the other class mechanics and |
4525s | really bring them up to the level of the |
4527s | Barbarian effectively having too and |
4529s | making the other classes feel cool in |
4531s | the way that makes them thematic and |
4532s | awesome uh we already actually |
4534s | experimented with this in season 4 this |
4536s | was an intentional thing that we did and |
4537s | we wanted to see how it went with the |
4539s | Necromancer uh if you remember we buffed |
4541s | minions very heavily and we also buffed |
4543s | the Book of the Dead their class |
4544s | mechanic very heavily uh not just |
4546s | numbers but also in the cool Factor |
4548s | right you have mechanics like you know |
4549s | your minions can throw bone Spears or |
4551s | you know your Golem can do bone spikes |
4553s | everywhere and make enemies vulnerable |
4554s | we want to do this kind of treatment to |
4556s | the other class mechanics uh just to be |
4559s | clear we're going to be probably doing |
4560s | this after the vessel of hatred |
4561s | expansion launches so it'll be a little |
4563s | bit so we are doing some things in the |
4565s | meantime to catch them up but you can |
4567s | expect uh in the future we're going to |
4569s | be doing kind of a big overhaul to the |
4570s | other classes similarly to the Book of |
4572s | the Dead and so their cool factor and |
4574s | their power level is going to be going |
4577s | up so let's talk about that course stat |
4579s | update that I talked about uh previously |
4581s | so basically what we're doing here is |
4583s | we're going to be changing the amount of |
4584s | damage that every class get gets from |
4585s | their core stat so if you didn't know on |
4588s | live right now when you log into the |
4589s | game you get about 1% more damage per 10 |
4592s | stat of your class so as an example you |
4595s | know the the I don't know pick one the |
4598s | Sorceress you know with intelligence you |
4599s | would have 10 int and then you get 1% |
4601s | more damage if you had 100 in you'd have |
4603s | 10% more damage and so on so now it's |
4606s | going to actually depend on the class |
4608s | what that ratio is of how much damage |
4609s | you get per your core stat so the |
4611s | Barbarian is going to be staying exactly |
4613s | the same uh 1% more damage per 10 |
4615s | strength the Rogue is going to get a |
4617s | little bit of of a buff here because |
4619s | they do have a little bit more uh slots |
4620s | compared to other classes so they're |
4621s | going to be getting 1% more damage per |
4623s | nine decks and then the other three |
4625s | classes the Sorceress Druid and |
4627s | Necromancer are going to be getting 1% |
4628s | more damage per eight core stat so you |
4631s | know without doing a lot of math the |
4632s | tldr here is barbarians are staying the |
4635s | same uh Rogues are going to get a bit of |
4636s | a bump a bit of a buff and the other |
4638s | three classes are going to get even more |
4640s | damage so as you get that core stat |
4641s | which you get very commonly you know in |
4643s | gear and Paragon and other places you're |
4645s | just going to be doing more damage it's |
4646s | just a passive way that we're going to |
4648s | be catching up the classes uh stat-wise |
4652s | so next let's move on to kind of our |
4654s | class updates so I'm going to be going |
4656s | through all the different classes and |
4657s | talking about kind of what our updates |
4659s | are going to be for them um some of the |
4661s | things you can expect uh that are |
4662s | different from PTR to |
4665s | launch so Barbarian um you know |
4668s | currently Barbarians in addition to |
4670s | having more item slots I have some of |
4671s | the best key passives in the game like |
4673s | in season 4 and on live um one of the |
4675s | bit the very main ways that we're |
4677s | targeting bringing them down is reducing |
4679s | the power level so that really their key |
4681s | passes are comparable to other classes |
4683s | uh we on the team felt like you know |
4685s | they already have all these other things |
4686s | are really strong going for them they |
4688s | don't need like overly sted way powerful |
4691s | key passives that do like you know over |
4693s | 100% multiplicative damage when the |
4695s | other classes are doing way less um so |
4698s | you did see that on the PTR we did see a |
4700s | lot of feedback on like why are we |
4702s | bringing down walking Arsenal to have |
4703s | parody when you know it wasn't even |
4705s | really meta compared to the other key |
4706s | passes and I just kind of wanted to |
4708s | bring some light to this of how we think |
4710s | about it um the reason why we brought |
4712s | Rocky and Arsenal to be level with the |
4713s | other ones when we brought them to be |
4714s | equal to other classes is that you know |
4717s | we want all the key passes on Barbarian |
4719s | to have parity with each other if we |
4721s | just brought down the other key passes |
4722s | that were way overperforming and didn't |
4724s | bring walking Arsenal down to be even |
4726s | with them then really walking Arsenal is |
4727s | just going to be the best mandatory pick |
4729s | and every Barbarian Build is going to |
4730s | have to interact with this system and we |
4732s | did we really wanted them to be equal |
4734s | with each other so that you know there's |
4736s | actually a choice when you get to your |
4737s | key passive of which one to take so I |
4739s | just wanted to clarify that of you know |
4741s | what our thinking was |
4743s | there but you know it's not all doom and |
4745s | gloom for barbarians uh you know we did |
4747s | hear feedback of like man it really |
4749s | sucks you know I understand that they're |
4750s | being brought down and it's fair but you |
4752s | know we want to have some things to look |
4753s | forward to so we did introduce a number |
4755s | of Buffs coming in between PTR and live |
4757s | so that you have some things to look |
4758s | forward to and new build paths or your |
4761s | you know underperforming builds are not |
4763s | being brought down as well um so I'm |
4765s | going to give a couple of examples here |
4766s | one is Hammer the Ancients uh we |
4768s | increase ex damage Baseline by 10% uh |
4771s | and we also adjusted the of ancestral |
4772s | Force legendary uh one of the trouble |
4775s | troubling things that this build has |
4776s | problems with is like single Target |
4778s | damage against bosses and things you |
4780s | know it does really good in AOE and |
4781s | brings down enemies but EX single |
4782s | targets a little bit lacking so we're |
4784s | upgrading this Legendary Power so now |
4786s | it's going to be doing more damage |
4787s | against bosses so it'll kind of help you |
4789s | with that single Target |
4791s | issue another one is upheaval uh |
4793s | upheaval builds can rejoice and also a |
4795s | little bit of a preview of kind of how |
4797s | we're changing uniques which I'll be |
4798s | going over a lot more later uh but we're |
4800s | increasing upal damage by about 15% and |
4802s | we also uh rounded out hellhammer now |
4804s | it's quite a bit more powerful I can |
4806s | point out a bunch of things here of How |
4808s | It's better but you can see uh it gives |
4810s | more skill ranks of upheaval compared to |
4812s | before uh the damage of its burning on |
4814s | the ground just Baseline went up it also |
4816s | has scaling on the burning damage so you |
4819s | know before the burning damage wasn't |
4820s | really a meaningful part of the unique |
4822s | um one of the things you're going to see |
4823s | with uniques across the board is they're |
4825s | going to be a lot more about the |
4826s | Thematic of what the unique is and |
4828s | that's where their power is going to be |
4830s | so here the burning ground actually will |
4831s | scale with your strength at a pretty |
4833s | significant degree so you know it'll |
4835s | actually be doing meaningful damage |
4836s | hopefully um you can also see X inherent |
4839s | AIX now is damaged to burning enemies um |
4841s | instead of overpower damage so it's |
4843s | going with that theme of hellhammer |
4844s | burning the ground it's also giving you |
4846s | uh skill ranks of wall up a passive so |
4848s | that's more multiplicative damage you |
4850s | also get upheaval size so now you're |
4851s | burning ground and your upheaval is |
4853s | going to be bigger so there there's just |
4854s | all kinds of new things going on it's |
4856s | going to be a lot cooler a lot more |
4857s | powerful um and hopefully a lot more fun |
4860s | yeah Hull Hammer looks absolutely insane |
4862s | yeah and 300 strength also by the way no |
4865s | big deal 360 strength yeah no big deal |
4867s | no big deal um it's going to be pretty |
4869s | good uh so next the sourceress uh we got |
4871s | a whole lot of feedback that you know |
4873s | the Sorceress isn't powerful enough |
4874s | compared to other classes we got so much |
4877s | I I'm going to stop us right here we got |
4879s | so much feedback about the just a little |
4881s | bit and the Druid and the Druid and |
4885s | I will just note like we hear you guys |
4888s | we absolutely do okay now you may |
4890s | continue so uh for the sorcer |
4893s | specifically we heard feedback that |
4894s | they're not powerful enough so we did |
4895s | quite a few things to address it um |
4898s | firstly they've got a lot of large Buffs |
4899s | to their uniques um I would say even |
4901s | more than other classes your uniques are |
4903s | going to feel really good uh is the Hope |
4905s | and I think we've hit it and I'll be |
4907s | going over some of them a little bit |
4908s | later um we also buffed all of their |
4910s | core and Mastery skills by about 15 to |
4912s | 20% so just Baseline remember this is an |
4914s | addition to the core stat buff all of |
4916s | your core Mastery skills are also |
4918s | getting buffed Baseline by a pretty |
4920s | significant degree so you're just going |
4921s | to hit |
4923s | harder um we also did multiple defensive |
4925s | Buffs you know we heard a lot of |
4926s | feedback that they have trouble |
4927s | surviving in situations that the other |
4928s | classes can kind of get away with um |
4930s | these are some examples we did more than |
4932s | this but ice armor your base shield |
4934s | amount is going up from 40% to 56% of |
4936s | your max life uh snow veiled aspect this |
4940s | one was updated from PTR to launch so on |
4942s | PTR it was that your ice armor gave you |
4945s | Unstoppable and gave you armor and on |
4947s | launch you're still going to get |
4948s | Unstoppable but you're going to get |
4949s | damage reduction which you know anyone |
4950s | who knows how the defenses in this game |
4952s | work is way more significant than just |
4954s | getting armor yeah when you hit that |
4955s | armor cap it's kind of like you just |
4957s | want to gobble up Dr like Pac-Man as |
4960s | much as you can get more the better and |
4961s | this is going to give the Dr is going to |
4963s | be huge very big um also we did multiple |
4966s | Buffs to the Paragon board again this is |
4969s | not covering everything um but one of |
4971s | the things is that you know we put a lot |
4972s | of caps to make sure that some Paragon |
4974s | noes just didn't go of control compared |
4975s | to everything else but we heard feedback |
4977s | that you know those caps were a little |
4978s | bit too punishing so we increase them an |
4981s | example here is burning Instinct where |
4983s | you know on PTR it capped at 40% more |
4985s | multiplicative damage and we increased |
4987s | that up to 80% so now your burning |
4990s | damage that's based on your crit strike |
4992s | uh multiplier is going to be going up |
4994s | your total amount is going to go up but |
4995s | then also the rate that you get it it |
4997s | used to be 1% per 50 int now it's 1% per |
5000s | 20 in so you going be getting more |
5002s | efficient Bane for your buck for your |
5003s | int and a total cap that's much |
5007s | higher uh so Druid similar to sorceress |
5010s | surprise surprise got a lot of feedback |
5011s | that it's not powerful enough compared |
5013s | to uh the Barbarian or other classes so |
5016s | we've got a lot of multiple quality of |
5018s | life and damage Buffs coming in again |
5020s | these are just some examples um also you |
5022s | got remember the uniques are going to be |
5023s | coming in as well uh Boulder damage went |
5026s | up we increased the damage uh across the |
5028s | board of their like core skills mostly |
5029s | and we missed Boulders so we're you know |
5031s | increasing their damage a bit uh we also |
5033s | got a lot of feedback that you know we |
5034s | came out with this really cool unique |
5035s | for cataclysm that made the lightning |
5037s | bolts smart and Target enemies and then |
5039s | a lot of people were like hey why why |
5041s | does it have to like get a unique to |
5043s | make my skill be smart and we agreed so |
5046s | we just made the skill smart Baseline so |
5048s | now those lightning bolts from the |
5049s | ultimate will just Target enemies uh |
5051s | Perfect Storm the storm key passive is |
5053s | getting ex damage boosted from 30 to 40% |
5056s | um seismic shift this was an aspect that |
5058s | we think is really cool where your Earth |
5060s | Spike kind of goes in a line and does a |
5061s | bunch of Earth spikes uh used to have a |
5063s | kiss curse mechanic and it no longer |
5065s | does so before it used to like give you |
5067s | this big bonus of you know way more |
5069s | resource redu uh gen and more damage on |
5071s | it um but it added a cool down and now |
5074s | it just doesn't add a cool down so you |
5075s | can spam it and cast a bunch of Earth |
5077s | spikes everywhere should be a lot more |
5079s | fun um also similar to the Sorceress |
5081s | we're buffing their uh little bonus cap |
5083s | on their legendary Paragon nodes so an |
5086s | example here you know they went from 40 |
5087s | to 60% so you've got thunder struck earn |
5090s | Devastation and survival instincts um |
5092s | we've got a little visual there at the |
5094s | bottom note but you can see that that uh |
5096s | top end of the damage is now 60% so it's |
5098s | going to be better than PTR um also we |
5101s | came out with that new unique I mention |
5102s | for cataclysm uh it used to be on the |
5104s | gloves on PTR which a lot of people |
5106s | which we agreed with you know it kind of |
5108s | felt bad that you know you've got the |
5109s | two storm related uniques on the same |
5112s | slot you can't take them together um it |
5114s | was competing with unsun Aesthetics |
5116s | wraps uh this was the lightning storm |
5117s | unique um but now it's going to be on |
5119s | the rain slot so now you can take them |
5120s | both together so they're not competing |
5122s | with each other |
5123s | anymore um next is the Rogue so uh to be |
5127s | frank the Rogue is we feel like it's in |
5128s | a pretty good spot so we didn't do as |
5130s | many changes compared to other classes |
5132s | we did still do a few that I'll mention |
5133s | today but they got the least changes uh |
5136s | the first one is flurry so as you know |
5138s | if you played the PTR flurry got some |
5140s | pretty dramatic updates right both of |
5142s | their uh their enhancement and both of |
5144s | their choices that you could pick on the |
5146s | base skill got changed and and made a |
5148s | lot better um we saw that you know a lot |
5151s | of the output of flurry was related to |
5153s | doing the mechanics that the enhancement |
5155s | and the advanced flurry were requiring |
5157s | to do like casting it a bunch of times |
5158s | in a row and stuff like that and we |
5160s | wanted to move some of that damage from |
5162s | those enhancements and things into the |
5163s | base skill so the enhancement and the |
5165s | and the advanced for still going to be |
5166s | pretty potent but we lower their damage |
5169s | and instead just juice the base skill |
5170s | even more and what this is going to mean |
5172s | is really just that you're going to be |
5173s | more consistently doing that damage and |
5175s | you're going to be less reliant on doing |
5176s | the stacking mechanics to get |
5178s | it uh next wind force uh you know this |
5181s | one has had a troubled history of just |
5183s | trying to find ways to make it really |
5184s | good and useful um instead of knocking |
5186s | back enemies when it procs it's going to |
5188s | knock them down now so you no longer |
5189s | have to worry about like knocking |
5190s | enemies out of your CC you know or you |
5192s | want them to be grouped up next to you |
5194s | and then you're just knocking one of |
5195s | them or a few of them away now they're |
5196s | just going to go in place um we have a |
5198s | before and after here again a little |
5199s | preview of what we're doing with our |
5201s | uniques um but yeah windforce uh you can |
5204s | see some of the things here as a preview |
5205s | it's going to give you move speed |
5206s | Baseline which is uh pretty interesting |
5208s | as a stat on a bow um you've got chance |
5211s | for double projectiles for your barrage |
5213s | you've got uh a couple a couple passive |
5215s | upgrades there and then as you can see |
5217s | the damage went up but also now it |
5218s | knocks down enemies instead of knocks |
5220s | them |
5222s | back last but not least the Necromancer |
5224s | uh we've been hearing a lot of feedback |
5225s | that blood Necromancer players are a |
5227s | little sad they just aren't really |
5229s | catching up to the other versions of |
5230s | necromancer so we've buffed up a bunch |
5232s | of their tempering recipes and the |
5233s | damage on them we're also buffing their |
5235s | legendary Paragon nodes here's some here |
5237s | that we did a blood bath this one just |
5239s | makes your overpower damage go up it's |
5241s | being doubled from 35% to 70% so that's |
5244s | pretty me uh blood begets blood that |
5247s | damage bonus when you're picking up |
5248s | blood orbs is being doubled and the |
5250s | maximum amount is being doubled so |
5251s | you're getting more per stack and uh you |
5253s | need less Stacks to get to your max |
5255s | damage so pretty good there and then |
5258s | last but not least here a lucky hit uh |
5260s | we've heard a lot of feedback from |
5261s | Necromancer players that you know they |
5263s | kind of rely a lot on the miasma corpse |
5265s | explosion to get their lucky hit procs |
5267s | off and that their other skills don't |
5269s | really compete and so they can't really |
5271s | have fun with lucky hit based builds you |
5272s | know more generally so we just lucky hit |
5275s | on a bunch of different skills so you |
5276s | could see there what all the numbers are |
5278s | um again those will be on the patch |
5280s | notes but really they're just going to |
5280s | be lucky hitting more often and getting |
5282s | cool procs |
5284s | more all right so next uh let's talk |
5286s | about uniques a little bit right we've |
5288s | got super cover super um as we promised |
5292s | you know in the PTR stream uh you know |
5295s | we said that you know we had this kind |
5296s | of different philosophy when it comes to |
5297s | uniques and we went to detail there and |
5299s | we updated our uniques coming into |
5301s | season 5 but we didn't update all of our |
5302s | existing uniques in the game yet so |
5304s | we've done that past now um we've |
5306s | updated nearly every unique in the game |
5308s | and I'm going to do a little bit of a |
5309s | recap of kind of how we thought and then |
5311s | giving you some examples of what we did |
5313s | so these updates are fairly dramatic um |
5315s | they're going to be showing you three |
5316s | from each class as well as three generic |
5318s | ones to give you a really mey idea of |
5320s | the different categories and ways that |
5322s | we thought of updating uniques and kind |
5323s | of you know what you can expect uh for |
5325s | your builds yeah and I know um and |
5327s | Marcus is going to remind us about this |
5329s | at the end as well but like you'll be |
5331s | hearing it a lot but I will say uh we |
5334s | are showing three here in three for |
5335s | every class and three generic ones but |
5337s | every single unique is actually uh in |
5341s | the patch notes uh and we have a before |
5344s | and after in the pat notes so you guys |
5346s | will have easy access and you can easily |
5348s | compare the two compare the difference |
5350s | so after the stream you'll be able to |
5352s | compare and so we're just only covering |
5353s | a small amount here we'll see everything |
5356s | just a little sample serving the pat |
5358s | notes are absolutely massive so you'll |
5360s | have a lot to lot to snack on there yeah |
5363s | um so yeah um so one of the things is |
5366s | your general power level of unique |
5367s | effects is up and by unique effects I |
5369s | want to be clear that is like the thing |
5370s | at the bottom that is like you're you |
5372s | know deals 40 to 60% more multiplicative |
5375s | damage or whatever that number is going |
5377s | to be up on the higher end so instead of |
5379s | 40 to 60 you know it'll be 40 to 80 or |
5381s | 40 to 90 or 40 to whatever right so that |
5384s | power level is just going to be |
5385s | generally up almost across the board and |
5388s | then really what we targeted for these |
5389s | updates is the stats on the uniques so |
5392s | the stats are going to pretty much break |
5393s | every rule that that uh we had in the |
5395s | game before when it comes to being a |
5396s | cool item so some things that you're |
5398s | going to see and I think I got an |
5399s | example of most of if not all of these |
5401s | but you're going to see uniques that |
5402s | have different inherence compared to |
5404s | other stats so you know your boot |
5406s | inherent you know could be something |
5408s | that's not even related to boots or |
5410s | movement anymore it could be something |
5411s | else or sometimes we had more inherent |
5413s | stats so something that didn't exist |
5415s | before you know some items can have two |
5417s | inherence instead of just one which is a |
5419s | pretty big difference we have uh a lot |
5421s | more that have stats that break normal |
5423s | slot rules so you know things like |
5424s | movement speed on bows or cooldown |
5426s | reduction on weapons stuff like that um |
5428s | uniques also can now have tempering |
5430s | affixes right none of them really did |
5431s | this at the in season 4 but now that |
5433s | tempering is in the game and uniques |
5435s | have to compete with these really great |
5436s | tempered items uniques can have that too |
5439s | um they can also have much higher |
5440s | potential stat values compared to normal |
5442s | item so you know if a normal item has 20 |
5443s | to 40% more damage a unique can be like |
5446s | you know 1 to 300% more damage or |
5449s | whatever right and we even do this with |
5451s | the tempered affixes so youi can have |
5453s | Juiced up versions of tempered aices |
5455s | that make them solve those problems much |
5457s | quicker um also we've introduced a lot |
5459s | of stats that really have powerful |
5461s | effects on them sometimes even a single |
5463s | stat on a unique can have the impact |
5465s | that a Legendary Power normally would on |
5467s | an item as far as what it does to a |
5468s | build and we'll have a couple examples |
5470s | of that where like a stat on an item is |
5472s | actually giving you a new effect that |
5475s | that didn't exist before that you could |
5476s | do yeah that's awesome um yeah so again |
5479s | we're going to be going through you know |
5481s | three examples uh per class and three |
5483s | generics and I'm going to just try and |
5484s | quickly go through and kind of point out |
5486s | some of the the key things that are kind |
5488s | of neat about the items so we're going |
5489s | to shotgun this a little bit and yeah |
5491s | you're going to see some cool items so |
5492s | let's get to |
5493s | it yeah so first penitent Greaves uh |
5496s | this is a generic unique uh you can see |
5498s | here this one now has two inherence as |
5501s | opposed to one um another thing that you |
5503s | can notice is that normally you know the |
5504s | inherent the evade grants more move |
5506s | speed is only for one second and this |
5508s | one is not only has two inherence bugs |
5509s | for two seconds so you'll evade and like |
5512s | you know boost around at crazy Sonic |
5513s | speed for a couple seconds which is |
5515s | pretty neat and now you can run through |
5516s | enemies while you do it um we've also |
5520s | got some neat stats there of like crit |
5521s | chance against chilled enemies and chill |
5523s | potency there that are that are new to |
5524s | the game here fist of Fate this one a |
5526s | lot of people saw uh a little bit early |
5528s | and they were very happy about so one |
5531s | thing I think that's kind of cool is |
5532s | that um with our uniques we're really |
5534s | trying to like double and triple down on |
5536s | the fantasy of the item so you know |
5537s | something's about cold or something here |
5539s | like this the Fate is about like RNG to |
5541s | the max so we're really going hard on |
5543s | like what the theme is so here you can |
5544s | see like your attack speed can go from |
5546s | 0.1 to 8.7 and everything on it is like |
5549s | has a huge range of what you can roll so |
5551s | like a a greater AIX fix of Fate could |
5553s | be like a best and Slot item for a lot |
5555s | of builds the lucky hit chance on this |
5558s | yes this is the one that people point |
5559s | out that we it's just crazy I talked |
5561s | with our one of the people on our team I |
5563s | want to shout out Alex on our team who |
5565s | did a lot of this work and uh we had a |
5568s | choice here like are we going to go |
5569s | crazy or or go conservative like you |
5571s | know let's just go crazy like this might |
5573s | be insane it might actually best and |
5574s | slot and break stuff but it's really |
5576s | cool so yeah greater AIC G fist of Fate |
5579s | there is going to be really cool uh next |
5581s | the grandfather uh Mythic unique example |
5583s | here you know a lot of people had issues |
5584s | with the ignored durability loss uh you |
5587s | know where you would like Masterwork hit |
5588s | that or something and then you're not |
5589s | getting anything we just moveed that |
5590s | into be a you know a baseline inherent |
5593s | AIC now so you don't have to worry about |
5594s | that and then replaced it with something |
5595s | useful with a Max resource and I I will |
5598s | note like even in season 4 because that |
5601s | durability loss was kind of uh was |
5603s | actually his |
5605s | uh stat item sometimes when you found a |
5608s | greater AIX version of a |
5610s | grandfa it would actually apply to that |
5612s | that that is now yeah that's all gone |
5615s | it's just inherence can't be grater |
5617s | which is something that we thought of a |
5618s | lot with this so yeah so now let's go |
5621s | into the classes uh Barbarian this is |
5623s | Battle trance this one exists already on |
5625s | live um probably the the two big things |
5628s | here one is you know you have two |
5629s | different passives now that you get um a |
5631s | lot of times we're adding skill ranks to |
5633s | passives cuz that's a way to add |
5634s | multiplicative damage or just Buffs to |
5636s | really cool effects on a on a unique via |
5639s | their stats the other thing to point out |
5641s | here is the actual effect before it was |
5643s | giving you increase attack speed to all |
5645s | of your other skills when you had frenzy |
5647s | Stacks now you're going to be getting |
5648s | damage and attack speed you know we |
5650s | heard a lot of feedback from players |
5651s | that it they would hit attack speed cap |
5653s | and then this unique wasn't really doing |
5654s | very much for them so now you're also |
5656s | just going to get damage in addition to |
5657s | making it easier to hit that cap for |
5659s | your other skills so it's just you know |
5661s | more stats stronger um next of the |
5664s | ravenous uh couple things here one is |
5666s | it's giving you skill ranks of Ren which |
5668s | is pretty significant and remember that |
5670s | two to three might not seem so |
5671s | significant but when you greater AIC |
5673s | that and then Masterwork it like your |
5675s | potential of more damage on this goes up |
5678s | very significantly um we're also giving |
5680s | you skill ranks and brawling skills |
5681s | still um thing to point out here is your |
5684s | Rens duration this will also just |
5685s | increase the throughput damage of it has |
5687s | been doubled so that's just more damage |
5688s | on Ren in addition to the skill ranks |
5691s | and then also at the bottom small little |
5693s | detail but before you could only uh |
5696s | apply that special effect of your |
5697s | brawling skills applying your Ren bleed |
5699s | every 4 seconds and now it's every |
5701s | second so now if you're able to spam |
5703s | brawling skills you're just going to be |
5704s | applying Ren bleeds to enemies and you |
5707s | know stronger Ren bleeds like crazy so |
5709s | it's a pretty big power |
5710s | boost next the fields of crimson uh the |
5714s | thing I really want to call out here I |
5715s | mean there's a lot of things that are |
5716s | kind of unique and different but is that |
5719s | uh one kind of rule that we had with |
5721s | item stats that we're now changing and |
5722s | breaking is we never really buff to |
5724s | things like enhancements or um like the |
5727s | ab like the different Choice upgrades |
5729s | that you could do for a skill um this |
5730s | one actually Buffs enhanced ruptures |
5733s | explosion size so you know normally when |
5735s | you rupture an enemy it does that |
5736s | explosion this will make that explosion |
5738s | be way bigger so it's kind of a neat way |
5740s | that we can manipulate uh player power |
5742s | via |
5744s | stats uh next let's move on to the |
5746s | Sorceress so the staff of endless rage |
5748s | we actually have a combo here that we're |
5749s | going to show a little video of before |
5751s | and after with this uh Fireball builds |
5753s | um the staff now does some and the |
5755s | gloves would be doing some unique things |
5757s | to Fireballs one is but plus Fireball |
5759s | projectile speed so this is actually |
5761s | going to make your Fireballs fly through |
5763s | the air faster or bounce quicker and so |
5766s | you'll be able to get through them and |
5767s | they'll you know finish their path |
5768s | faster you've got the tempering recipe |
5770s | now so it doesn't compete with your |
5771s | chance to cast twice and you can see |
5773s | there it goes up to 75% just on that one |
5776s | stat so it basically almost solves it |
5778s | for you by itself which is pretty huge |
5780s | you've got some massive skill ranks to |
5782s | Fireball so now again way more |
5784s | multiplicative damage than before um and |
5786s | then you know can see at the bottom that |
5788s | the the upper end of that damage is |
5789s | going up per the same as most of our |
5792s | uniques and next this combos with the |
5794s | gloves of the Illuminator a couple |
5796s | things to to kind of gloat on here is |
5798s | the Fireball Fireball attack speed is |
5800s | going up by a much bigger amount than |
5801s | other classes or than normal attack |
5804s | speed sorry on other slots also you get |
5806s | Mana when Fireball explodes uh I played |
5809s | with this build and I think it was |
5810s | season one and I constantly ran into |
5812s | Mana issues cuz you always want to spam |
5814s | this as much as you can so when you |
5816s | think of this stat you know you can |
5818s | grater this you can temp or Masterwork |
5821s | this and you kind of combine you combine |
5823s | you combine this with the attack speed |
5825s | here and then you combine it with the |
5826s | projectile speed yeah and you get a lot |
5828s | more Fireballs remember every time that |
5829s | it explodes which when you when it |
5831s | bounces it's exploding yeah and when |
5833s | you're splitting and getting more from |
5835s | multiple projectiles you're getting more |
5836s | bounce explosions so it's giving you a a |
5839s | resource engine you're essentially a |
5841s | fireball machine gun isett so we've got |
5843s | a little bit of a season 4 to season 5 |
5845s | comparison here of what it looks |
5847s | like a little video so in season 4 you |
5849s | can see you know every third cast gives |
5851s | you three but season five you're going |
5853s | to randomly get three three and then |
5856s | sometimes even more when it combines |
5857s | with a double projectile bonus so you |
5859s | can actually really fill up your screen |
5861s | with with Fireballs everywhere and every |
5862s | one of those bounces is giving you Mana |
5864s | back to to cast more that's ludicrous so |
5867s | it's it's pretty cool it's its own |
5869s | little engine uh next we've got blue |
5871s | rose um probably the cool thing to point |
5873s | out here is there's a chaps for ice |
5876s | spikes to explode twice so this is also |
5879s | something that we haven't really done |
5880s | where we have these we call them sub |
5882s | Powers internally but you know these |
5883s | things like dust lels or ice spikes that |
5885s | are like powers that generate when you |
5887s | cast a skill that are usually through |
5889s | legendaries or uniques we generally |
5891s | don't manipulate them too heavily like |
5892s | this but we're going to be experimenting |
5894s | more with that in unique uh stat affixes |
5896s | so here you know your ice spikes can |
5898s | actually like double proc so they get |
5900s | you know double explosions and then any |
5901s | other things that would proc off that |
5902s | would be uh which is pretty |
5906s | neat all next let's move on to the Druid |
5909s | um so waxing gibbis uh this is the shred |
5912s | to Druid unique um so what we did here |
5915s | that I want to point out you know in |
5916s | addition to the fact that you need to |
5917s | get a bunch of skill ranks to shred and |
5919s | toxic claws which is a bunch more |
5921s | multiplicative damage so power level is |
5922s | going up significantly um is blood how |
5925s | grants stealth for a few seconds so |
5927s | what's really cool about this is you |
5929s | know we basically added a new mechanic |
5930s | via a simple item stat in this unique |
5932s | and it combines with the unique effect |
5934s | right so before on live you know you |
5936s | kill enemies with shred you go into |
5938s | stealth and then you come out you |
5939s | guaranteed crit so as you're killing |
5940s | enemies over and over you're just |
5941s | critting constantly as you go in and out |
5943s | of stealth but you couldn't really do |
5944s | that against bosses you had no other |
5946s | ways to get into stealth but now we've |
5948s | created an alternative way where if you |
5950s | cast blood howl or get the blood howl |
5951s | effect in other ways you'll go into |
5953s | stealth and get this proc and now you |
5955s | can get this you know against single |
5957s | bosses or in situations you couldn't |
5958s | before so we've given you a potential |
5960s | way to create your own engine which is |
5962s | pretty neat to get those infinite crits |
5965s | uh next great staff of the Crone I |
5967s | believe we showed this one earlier to |
5968s | people but uh what just wanted to point |
5970s | out you know what was special about this |
5971s | um storm strike chaining to additional |
5973s | targets you know things like this again |
5975s | it's a single stat that does something |
5977s | that kind of really changes how the |
5978s | unique works right it's going you're |
5980s | going to get all the different procs and |
5981s | different effects by changing to more |
5982s | enemies more often um you can also see |
5985s | here that the upper end of that damage |
5987s | that you could get is going up from 150% |
5989s | to 200 so it's just |
5992s | better and last not least we got Storm's |
5994s | companion this one I again wanted to |
5996s | highlight another new thing that we're |
5997s | doing um and I want to call out here is |
6000s | the lucky hit chance for the pack leader |
6002s | Spirit Boon so normally we never really |
6004s | manipulate class mechanics um but here |
6007s | you know this pack leader this isn't |
6009s | like a passive or in the skill tree this |
6011s | is in the spe Boon your class mechanic |
6013s | and this increases that lucky hit chance |
6014s | to get a reset on cool down on the cool |
6016s | Downs of all your companion skills so |
6019s | again this is something that you know |
6020s | normally we don't get to manipulate and |
6021s | now you'll be able to to do and I think |
6023s | it'll be pretty cool we have also |
6025s | decided that pack leader is two words |
6027s | instead of one yeah yeah everything's |
6029s | getting updated yeah everything |
6032s | everything's up everything's |
6035s | changing all right moving on to the |
6037s | Rogue uh Eagle Horn uh let me see what |
6040s | did I want to I think just pointing out |
6041s | here this was about uh moving the the |
6044s | tempered recipe the penetrating shot |
6046s | projectiles can cast twice again another |
6048s | example of that we're also giving you a |
6049s | bunch of skill ranks to penetrating shot |
6051s | again this is a way that we're adding |
6053s | just like raw power and damage in ways |
6056s | that aren't in the unique effect so |
6058s | these stats on these things can be very |
6060s | strong out the gate and then again |
6061s | tempering and masterworking just makes |
6063s | these go go really really |
6066s | high uh next word of a con this one was |
6069s | a really H silly fun one that we liked |
6071s | um you see there the one I want to point |
6073s | out well one is the ultimate damage |
6074s | actually ultimate skill damage for the |
6076s | Rogue uh is kind of a premium because |
6078s | they have that Paragon node that makes |
6079s | it turn into multiplicative damage for |
6081s | all your skills so that's actually |
6082s | pretty meaty um it's also way higher |
6085s | value than normal also the chance for |
6087s | rain of arrows waves to cast twice so |
6090s | normally we don't do you know chance to |
6092s | double cast on ultimates but again |
6094s | uniques get to break the rules so now |
6096s | you've got you know Juiced up Rain of |
6098s | Arrow's cooldown reduction they can cast |
6100s | twice and they hit way harder on the |
6102s | rain of arrows themed unique so again |
6104s | really trying to bring out the theme and |
6106s | the the fantasy of these uniques in the |
6108s | stats in the effects to really create |
6110s | something |
6111s | special and next SA to Signet I was |
6114s | running this in season 4 I'm a little |
6116s | sad that I'm going to be doing something |
6117s | else in season 5 uh but I loved my stun |
6119s | grenade build but here you can see a |
6121s | bunch of grenade damage obvious theme |
6123s | for the grenade build we're also giving |
6125s | you a lot of your stun grenade size here |
6127s | and then again a new AIX that kind of |
6129s | creates your own engine you're getting |
6131s | plus one energy when a stung grenade |
6132s | explodes and this is each individual |
6134s | grenade right so you usually release a |
6136s | cluster of these things so now again I I |
6138s | spent a lot of my time in season 4 |
6140s | trying to solve resource and get ways to |
6143s | to cast us a lot to throw out those stun |
6144s | grenades and now this kind of crate |
6146s | helps its own engine um also one thing |
6149s | to point out here is that it's no longer |
6150s | just a flurry unique um it's casting a |
6153s | core skill throws sling grenades so it's |
6155s | a lot more generically applicable you |
6156s | can use this with you know all the |
6158s | different core skills not just |
6160s | flurry U next Necromancer um the big one |
6163s | I wanted to point out here we're going |
6164s | to be showing both of the blood surge uh |
6166s | uniques and how they've been updated and |
6168s | they combo with each other uh we have a |
6170s | stat here that blood surge drains more |
6172s | times from Elites so to be clear this is |
6175s | the drain not the explosion um but the |
6177s | drain does feed into the explosion |
6179s | damage and there's a lot of like Synergy |
6180s | and Things based on draining enemies so |
6183s | now you know one of the problems that |
6184s | blood surge has always had is you when |
6186s | you're fighting a single Target or a |
6187s | boss you know you only drain one enemy |
6189s | and then you're not getting your like |
6190s | explosion damage up but now you're going |
6192s | to be draining multiple times from those |
6194s | Elites so you're going to getting you |
6196s | know more life back and other procs when |
6197s | you drain but also your explosion will |
6199s | be uh more significant now against |
6202s | them um next death speakers pendant this |
6205s | is the other blood surge unique um we |
6207s | also added another thing that combines |
6208s | with the other unique where you're |
6209s | getting Essence per enemy drained right |
6211s | and so now as you drain enemies for the |
6214s | explosion you're going to be getting |
6215s | more Essence back to cast the skill and |
6217s | spam it more we're also giving you a |
6218s | bunch of ranks to blood surge which you |
6220s | know just makes sense so you know 50% |
6223s | you know before masterworking in |
6225s | tempering multiplicative damage is |
6226s | already a giant buff to this but then |
6228s | also you can see that you know the |
6230s | numbers also went up on this as well so |
6231s | it's just going to be uh going to be |
6233s | pretty |
6235s | significant can't wait and last but not |
6237s | least uh Greaves of the empty tomb this |
6240s | is your sever unique lots of stuff to |
6242s | point out here one is you have multiple |
6244s | inherence so you know normally you can |
6246s | only get three max of eight charges you |
6248s | get more here we also had a fun little |
6250s | thing where your aade now leaves behind |
6252s | desecrated ground because this is the |
6253s | desecrated ground unique uh we also have |
6255s | chance for sever projectiles to cast |
6257s | twice we have sever size here um we also |
6261s | give you ranks to Reapers Pursuit so |
6263s | this is about just like moving and |
6264s | grooving like going around um one thing |
6267s | I want to point out here as well is this |
6269s | new aspect of creeping Mist that came in |
6271s | and you can combine this with the |
6272s | Greaves of the empty tomb so this new |
6275s | aspect um you know we heard that necro |
6277s | players want mobility and boy did we |
6279s | give you Mobility so what this does is |
6281s | when you evade during first of all you |
6283s | get evade cool down reduction so you |
6284s | evade more um but when you evade during |
6286s | blood Mist you travel twice as far and |
6288s | both when you enter and exit blood Mist |
6291s | it reects your evade cool down and one |
6294s | of the things that makes this crazy |
6295s | where we might actually be crazy and I |
6297s | hope we don't have to revisit this but |
6299s | we're going to see is that that reset of |
6301s | your V cool down counts for all of your |
6302s | charges of evade so what this means is |
6305s | and we have a video is that you can |
6306s | evade five times then evade in blood |
6310s | mist and then evade five more times so |
6313s | see here then you're evading in blood |
6314s | mist and you're leaving behind that |
6315s | desecrated ground everywhere around you |
6318s | know y it's like an ice skating R so |
6320s | every time you cast blood Mist you're |
6322s | going to be getting 10 of |
6324s | it's silly and hilarious um but we're |
6327s | putting it in the game and I hope we |
6329s | don't regret it necros are going to be |
6331s | zooming yeah they're going to be zooming |
6333s | with this so yeah so that's kind of our |
6335s | preview of our uniques and kind of |
6336s | what's coming into the game again we're |
6338s | pretty excited about it I think it's |
6339s | going to be pretty cool yeah but yeah |
6341s | Professor Adam Jackson Take a Bow that |
6343s | is that is incredible and again that's |
6345s | not even everything there's a lot of |
6347s | stuff at that level patch notes after |
6349s | the stream we will be showing uh |
6351s | comparison to every single unique and |
6352s | there changes from season 4 to season 5 |
6354s | I you can go in there and check out all |
6356s | those changes but that was a great great |
6357s | overview of all those changes that is uh |
6360s | really really exciting uh this brings us |
6363s | to our Q&A portion of the show let's all |
6365s | shift our legs at the same time yeah |
6367s | yeah uh so we've been following Along on |
6369s | Twitch chat and we picked out a bunch of |
6370s | questions and we're g to kick it off |
6373s | tossing it over to Mr Dan |
6375s | tangue how do reward choices work in |
6377s | multiplayer parties for infernal hordes |
6380s | does the leader choose the reward for |
6381s | everyone or can each player choose |
6385s | all right so yeah let's talk about this |
6387s | um in the infernal hordes when you're |
6389s | collecting burning e ether uh each |
6392s | individual collects their own burning |
6394s | ether and we did this for the very |
6397s | reason that you're you're asking |
6398s | questions about we wanted players to be |
6400s | able to go in and choose the rewards |
6401s | that they want to choose not necessarily |
6404s | what somebody else gets to first or what |
6406s | the party leader wants so every |
6408s | individual party member will have their |
6410s | own choice of |
6412s | rewards awesome awesome thanks for |
6414s | letting us know Marcus you got to read |
6416s | the names oh my goodness did I did I not |
6418s | say |
6420s | El I won't forget you thank you Adam |
6422s | alri thank you for that question course |
6424s | you're be ackler |
6427s | for it's a great thing to call out the |
6429s | ladder behind you CU our next question |
6432s | is from dartless or actually I think we |
6435s | have a question here on the the the |
6436s | lower third which is uh um this one this |
6439s | one I we've gotten a lot of these |
6441s | questions so I do want to actually |
6442s | address this one |
6444s | going more about vessel of hatred you |
6446s | know we just had the spirit reveal we we |
6448s | showed off the spirit I will note that |
6450s | uh we also are going to be at Gamescom |
6453s | there's actually some Gamescom news that |
6454s | came out this morning the spirit borne |
6456s | will be playable at Gamescom so you go |
6457s | to the Xbox Booth you'll be able to play |
6459s | it there so if you're you're you're |
6460s | attending that show it would be really |
6461s | awesome there's actually going to be |
6463s | more news coming out uh uh at that time |
6465s | so of course tune in and and I will say |
6469s | like you guys have only heard a very |
6472s | small no there there's |
6474s | fraction yeah of vessel of hatred so |
6477s | we're really excited for Gamescom so you |
6479s | guys will hear more then so stay tuned |
6481s | yeah grab your tickets and come to |
6482s | Gamescom because we'll be there it'll be |
6484s | super super yes exactly go to Germany go |
6486s | to Germany come to come to Cologne um |
6489s | there was some people confused in chat |
6492s | uh this is a question from dartless who |
6494s | was saying we can temper uniques now did |
6495s | I mishar that maybe that was a mistake |
6498s | being said So Adam 100% clear cannot |
6500s | temper uniques we want them to be |
6502s | different in that they do not engage |
6504s | with that system at least for now um but |
6507s | no you're going to be what we what I |
6509s | wanted to say or be clarify on is that |
6510s | you can get tempering affixes on uniques |
6513s | like they they'll just drop with those |
6515s | affixes or whatever but you can't like |
6517s | go to the to the blacksmith and |
6518s | manipulate them in that way you can't |
6520s | temper them Goa cool cool thanks for |
6521s | clarifying that TR |
6525s | Adam uh it's doy has a question for |
6528s | danant tangue are there any plans to |
6531s | continue iterating on the infernal |
6532s | hordes in the future since it's a |
6534s | permanent addition are there going to be |
6536s | more Boons and Banes |
6538s | coming yeah that's a a great question |
6542s | and yeah just to reiterate what you had |
6544s | pointed out there uh this is an eternal |
6547s | realm feature that's going to appear in |
6550s | the game forever more and so this is |
6552s | just the first version of it I mean you |
6554s | think back to what hell tide was in the |
6556s | base game and how we've iterated on that |
6559s | over time to get it to where it is we're |
6561s | going to continue investing similar |
6563s | levels of effort into the infernal |
6564s | hordes too and so uh Boons and Baines is |
6568s | something we heard a lot about uh |
6570s | feedback uh during the PTR and so we |
6574s | absolutely want to make more |
6576s | improvements to the the Boon and bins |
6578s | and so stay tuned um that's not going to |
6581s | hit in season five uh but we'll we'll |
6584s | figure out where we can get it in in |
6586s | future Seasons awesome great to hear |
6588s | that we're going to continue tinkering |
6589s | on that feature in the in the seasons to |
6591s | come uh got a really interesting |
6594s | question from manoor imp with regards to |
6597s | those Mano imp we know Mano imp uh with |
6599s | regards to the damage increase per class |
6601s | resource sure uh they're asking is the |
6603s | spear born getting 1% damage at seven |
6605s | points if it's their main stat uh just |
6607s | because they have a lower amount of |
6608s | weapons yeah uh TBD TBD I don't want to |
6612s | go on a MTH on Spirit born yet but uh |
6615s | they'll be getting similar treatment to |
6617s | all the other stuff all of this is kind |
6618s | of Evergreen so awesome awesome uh luk |
6623s | we luk we uh when will we see the |
6626s | overhaul of the Paragon system uh would |
6629s | you consider removing the Paragon |
6632s | limit |
6633s | uh there are going to be changes to |
6636s | Paragon but we uh aren't talking about |
6638s | uh those changes yeah awesome yeah |
6640s | awesome TBD TBD TBD stay tuned uh love |
6645s | this name chicken wi |
6646s | 929 uh can the reputation rewards for |
6649s | season season of The Infernal hordes be |
6651s | earned on only one character or all your |
6654s | seasonal |
6655s | characters um I believe it's uh uh all |
6659s | characters similar to like what we have |
6660s | for season 4 uh so you can actually go |
6663s | back in and just play like hey go |
6665s | through the reputation board and then uh |
6667s | get another resplendant spark really the |
6670s | question be honest really that's truly |
6672s | the question we get yes you can you can |
6674s | get character specific so you can yeah |
6678s | nice um systematic 5K Adam Jackson will |
6683s | existing uniques be updated with these |
6685s | new unique changes yeah we we get this |
6687s | every round that we update them it's the |
6689s | same rules as always which is the unique |
6691s | power when we update that is your your |
6695s | existing uniques will get that right so |
6696s | when we increase your damage range or |
6698s | whatever that's going to get but the |
6699s | stats those are going to be Legacy on |
6702s | any items that exist so you're going to |
6703s | have to reform your unique to get the |
6705s | new stats that are on them and that's |
6707s | kind of the way that they're going to |
6708s | work going forward unless you say |
6710s | otherwise yeah it's it's it's just how |
6712s | things work under the Hood um for when |
6714s | when we do changes on them so yeah |
6718s | nice um Pudge pudore BP are there any |
6723s | plans for clan rework SL |
6726s | improvements um there are I know there |
6728s | are some uh changes coming for uh some |
6732s | social features we're just not ready to |
6735s | talk about them now but but you'll you |
6738s | guys will hear about them soon awesome |
6740s | awesome uh this one's kind of a design |
6742s | philosophy question for Adam Jackson |
6744s | Evans 423 wants to know how future proof |
6747s | is the system of static uniques when |
6749s | adding new SL better tempering effects |
6751s | in new content how future proof are |
6754s | static uniques when adding new |
6756s | tempers um let me |
6759s | think semi right because like I think it |
6762s | is something where if we add like new |
6764s | tempers or new affixes or whatever we |
6767s | will probably need to go back and update |
6769s | uniques that that we wanted to apply to |
6771s | and and make it you know work again um |
6774s | our hope is that these uniques are going |
6775s | to be pretty like future proof in that |
6778s | they're going to be very meaty in the |
6779s | amount of power that they give you um |
6781s | they're also extremely thematic but I |
6782s | think we do reserve the right like hey |
6784s | if we find a new idea for uh existing |
6787s | passive or existing temper that that is |
6789s | introduced to the game and we want to |
6790s | put it on we we can do that um I will |
6792s | say also one thing that we want to do |
6794s | more is like just come up with really |
6795s | crazy new ones that aren't even really |
6797s | tempering recipes but just like crazy |
6799s | effects right like blood how grants |
6801s | stealth or you drain more with your you |
6803s | know blood surch stuff like that so I |
6805s | would expect we'll probably be updating |
6807s | them as we go forward not probably as |
6808s | dramatically as this all at once but I I |
6811s | foresee this probably likely yeah nice |
6813s | yeah always tinkering always updating uh |
6815s | yeah speaking of which about tempering |
6817s | one thing that we forgot to mention and |
6819s | I know we mentioned it the PTR stream |
6820s | last time I'm sorry my earpiece just |
6822s | keeps falling off uh look like I'm like |
6824s | scratching my ear but I'm not uh the uh |
6827s | greater a I know there was a lot of like |
6829s | feedback after season 4 regarding um uh |
6833s | tempering and potentially bricking items |
6835s | and one update that we talked about |
6836s | during the PTR stream and I want to |
6838s | mention it wasn't in PTR but is in uh |
6841s | season five specifically is uh gritter |
6845s | affixes will actually get additional |
6847s | temporary roles on them based on the |
6849s | greater AIX you know quality of of what |
6852s | they are so uh for for um like like |
6856s | greater aics one star ones you'll end up |
6858s | getting one additional temporary roll um |
6860s | and then a Grows by how many Star that |
6863s | there are so that is going in season |
6865s | five so and I we mentioned it last |
6867s | stream I just wanted to reiterate it cuz |
6868s | I actually forgot we should have mention |
6870s | it yeah great great to mention that Adam |
6872s | that's awesome uh we got a easy one here |
6876s | from Z weapons uh what is a Mythic |
6878s | unique there was a purple |
6881s | item yeah you can tune into to our last |
6883s | stream for it but yeah basically what |
6885s | was Uber uniques is what people call |
6887s | them um it's basically like you know the |
6889s | the really best items in the game that |
6891s | have like perfect stats and everything |
6893s | we rebranded them to Mythic uniques they |
6895s | now have their own special color special |
6896s | beam when they drop they just got a |
6897s | whole treatment to really make them feel |
6899s | like the the penultimate items that that |
6901s | they are in the game yeah yeah that's |
6903s | awesome uh Sophie |
6905s | 0257 uh are they going to make it so |
6908s | that we can pre-download the update or |
6910s | will it be available only on the 6th |
6912s | that's a great question based off uh |
6915s | feedback from season 4's launch the |
6917s | patch will be available to download |
6919s | roughly an hour before season of The |
6921s | Infernal hordes launches so that season |
6922s | goes live at 10:00 a.m. and roughly an |
6924s | hour before you'll be able to |
6926s | pre-download the patch to get into the |
6927s | game and get ready for the season yeah I |
6928s | I know a lot of people are probably |
6929s | going like why not multiple days and |
6931s | things like that we're getting there |
6932s | we're trying but no it's it's it's uh we |
6935s | we got a lot of feedback about you know |
6937s | how things started immediately on the |
6939s | like you could download and actually |
6941s | start the season of course we want to |
6943s | make sure that people can be as prepared |
6944s | as possible so uh 1 hour before the |
6946s | actual uh season starts like you should |
6949s | be able to actually download and get |
6950s | that all prepared so like as soon as uh |
6952s | um uh the season the time for the season |
6955s | begin which is roughly like 10: a.m. |
6958s | Pacific on on the day of uh you you can |
6960s | just jump in without needing to download |
6962s | so yeah yeah uh skull MTV hey great job |
6967s | thanks uh any plans to rework |
6969s | masterworking and brackets higher cost |
6971s | but you know you can choose upgrades and |
6973s | tempering to make these systems have |
6975s | less |
6976s | RNG um nothing to announce at this time |
6979s | uh we definitely have heard the feedback |
6981s | we are starting with the first step of |
6982s | like you know one of the things that we |
6984s | know feels really bad for players like I |
6986s | got a uh how do I say the more greater |
6989s | aices you have on an item the higher |
6991s | stress and investment you have to like |
6992s | make it work the way that you want so we |
6994s | are relaxing that make it a little bit |
6995s | easier um another thing that we're |
6997s | thinking about that's a little lighter |
6999s | is like the tempering recipes making |
7001s | them have like three on average instead |
7003s | of four or more um something that we're |
7006s | talking about moving towards but nothing |
7008s | like of overhauling the system and doing |
7010s | a major change at this time that we have |
7011s | to announce cool thanks Adam uh Dan |
7015s | tangue from holy smokes uh their name |
7017s | isn't for Holy Smokes their name |
7019s | is I thought it was Dan tangue asking a |
7022s | question and I was like wait what no no |
7024s | no uh their name is Frodo Bolson froto |
7028s | Bolson but all the O's are zeros uh how |
7031s | does the infernal hordes work in groups |
7033s | uh do you need one comp only one Compass |
7035s | per |
7036s | group um so the infernal hordes you only |
7039s | need one Compass per group in order to |
7041s | be able to get in yeah |
7043s | sweet just like uh nightmare dungeon |
7045s | sigils |
7046s | awesome all right rasque any news on |
7050s | reworked nightmare |
7053s | dungeons nothing nothing to announ to |
7056s | nothing to announce today yeah nothing |
7057s | to announce today sweet uh green zombie |
7060s | Studios can we expect cool new transmogs |
7062s | in season five from salvaging |
7065s | items um I am not sure I know like the |
7069s | the season five does have over has a lot |
7073s | of new legendary aspects and uniques |
7075s | like there's like 50 new legendary |
7078s | aspects and uniques being added into |
7079s | season 5 so there's a lot of of like uh |
7082s | more the the the backend type of stuff |
7085s | that that affects a more so on the |
7086s | gameplay but I'm not exactly sure if |
7088s | there's a ton coming |
7089s | out so we can actually uh there are a |
7094s | couple of um new uniques in Hell uh that |
7098s | you can earn that will have all new |
7099s | looks to them that you can Sol the use |
7102s | cosmetic yep bam there you go Dan the |
7104s | Savior from Albany there you go fro |
7108s | Bolson uh hot pancakes are there still |
7111s | plans for rare and magic items I guess |
7114s | in terms of like a rework or changing |
7116s | their functionality in any way yeah I'd |
7118s | say nothing to announce today for that |
7121s | yeah cool |
7124s | nice all right uh checking through Mack |
7128s | and D's uh can we expect skill trees or |
7131s | support gem to change the way skills |
7134s | work can we expect skill trees or |
7137s | support gems to change the way the skill |
7139s | works I mean we're not doing any skill |
7141s | tree overhaul right now in season five |
7143s | um I do think we have talked a bit on |
7145s | the team about having a desire of the |
7148s | the upgrades for skills being like more |
7150s | impactful and really impactful um |
7152s | nothing to announce today but it is |
7154s | something that is on our radar and I |
7155s | think is cool I think one example that |
7158s | that we talk about a lot on the team is |
7159s | like the kick upgrade for the Barbarian |
7161s | where normally you know when we |
7163s | originally designing kick it was this |
7164s | idea that you have this like skill where |
7166s | you hit enemy you care about the |
7167s | geometry of the place around you you |
7169s | want to hit them into the wall and then |
7170s | they get knocked down take a bunch of |
7171s | damage and all this stuff um that part |
7173s | hasn't really played I think as well cuz |
7175s | the pace of our game is so fast but one |
7177s | of the upgrades for kick um especially I |
7179s | remember in the early beta like way |
7182s | before maybe it was Alpha even um kick |
7184s | you know it converts kick from this |
7186s | cooldown based geometry skill into just |
7188s | a Powerhouse where it just spends all |
7190s | your resource and does a buttload of |
7191s | damage to an enemy |
7193s | um and it was like one shotting World |
7194s | bosses and stuff back then like it was |
7196s | it was hilarious I think I remember that |
7198s | but the the the the skill still has that |
7200s | upgrade but I referenced that upgrade a |
7202s | lot because I think it's really cool |
7203s | when you can convert a skill to like |
7205s | used to be cool down and now isn't or |
7207s | used to be about this utility and now |
7209s | it's just damage or vice versa where it |
7211s | like really changes what a skill does um |
7214s | we think it's really cool uh it |
7215s | definitely would be a lot of work to |
7217s | like do that to every skill but I think |
7219s | it's something that's worth talking |
7220s | about and pursuing so it is on our radar |
7222s | something to do but nothing to announce |
7224s | today for it awesome that's really cool |
7225s | thanks Adam yeah uh and that brings us |
7227s | to the end of our Q&A so I want to give |
7228s | a huge thank you to Adam and Adam and |
7231s | daning all those questions Adam squar |
7233s | Adam squar back in Action hey just like |
7235s | the PTR stream back there go screw those |
7238s | Joe's got him |
7240s | yeah I'm just |
7243s | kidding uh and that brings us to the end |
7245s | of our season The Infernal HS developer |
7247s | update stream just a few notes before we |
7249s | close out the stream just want to take a |
7251s | moment to thank every for tuning into |
7253s | our spirit born showcase a few weeks |
7255s | back yeah uh it was really cool to show |
7257s | off that new class it was such a huge |
7258s | moment for the team uh so really want to |
7260s | thank you all for uh coming to check |
7262s | that out and if you want to play the |
7264s | spirit borne in person as Adam mentioned |
7266s | earlier we are going to be a Gamescom so |
7268s | get your tickets come to Gamescom in |
7270s | Cologne Germany and |
7287s | I just went up through the roof um but |
7289s | speaking of the spirit borne uh you can |
7291s | pre- purchase vessel of hatred today and |
7294s | instantly oh can they hear Audio Oh can |
7296s | everybody hear us twitch chat where did |
7299s | the sound we're good now we're good now |
7301s | awesome all right thank you chat for for |
7303s | keeping us up to date uh speaking of the |
7306s | spear born you can pre- purchase vessel |
7307s | of hatred today to get instant access to |
7309s | some items in game before the expansion |
7311s | goes live this October for season of The |
7314s | Infernal HS this season goes live on |
7316s | August 6th at 10: a.m. the patch will be |
7319s | available for pre-download roughly an |
7321s | hour before and 10 a.m. is in Pacific |
7323s | time uh for anyone wondering patch will |
7325s | be available for pre pre-download about |
7327s | an hour before the season goes live so |
7329s | you can get in and get ready for the |
7330s | season to start uh the 150 patch notes |
7333s | are going to go live after this stream |
7336s | for season 5 so for anything we talked |
7338s | about across the stream today that'll be |
7339s | available see all the uniques and |
7341s | everything check out those gifts they're |
7343s | pretty they're pretty spiffy team worked |
7345s | pretty hard on those we also had the |
7347s | seasoning and fertile hordes Deep dive |
7348s | blog go live earlier this week so a ton |
7350s | of information there as well uh stick |
7352s | around after the stream because we're |
7353s | going to be raing uh some Diablo content |
7355s | creators so go and check them |
7357s | out for Adam and Adam and Mr Dan tangue |
7361s | and Albany thank you guys so much for |
7363s | joining us uh for this developer update |
7365s | stream today yeah thank you so much |
7366s | really awesome to go through all the |
7367s | changes and uh from all of us here thank |
7370s | you so much to everyone at home for |
7372s | watching watching and checking out the |
7373s | stream and we will see you all in |
7375s | sanctuary yeah yeah uniques woo |