Diablo III

Diablo III Dev Tracker




18 Dec

UPDATE: The Diablo Immortal Technical Alpha has ended. The gates of Hell are now closed.

Our sincerest thanks to all of our limited public Technical Alpha testers and everyone in the Diablo Immortal community for participating in this critical part of the game's development process. Over the past couple weeks, you've shared tons of amazing feedback—and we've collected troves of useful data—to help us tweak, polish, and further optimize our core game systems. We hope you had a blast, and we can't wait to fight alongside you in our next tests!

The Diablo Immortal team has been making great progress and we’re excited to share that we’ll soon be opening the gates of Hell for a limited public Technical Alpha. The primary goal of this Technical Alpha is to test server stability and client performance across a wide variety of devices. It’s also an opportunity for us to take in player feedback ...

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17 Dec

The Technical Alpha is a small-scale, early test of Diablo Immortal that will primarily include players from Australia. You can find more details on the Technical Alpha in our Alpha Announcement blog, but even if your region isn’t part of the test, we’re not going to leave you in the dark.


Whether you’re a first-time Diablo player or a veteran of the fight against the Burning Hells, you shoul...

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The Technical Alpha is a small-scale, early test of Diablo Immortal that will primarily include players from Australia. You can find more details on the Technical Alpha in our Alpha Announcement blog, but even if your region isn’t part of the test, we’re not going to leave you in the dark.


Whether you cleave monsters in half and decorate the ground with their entrails, use arcane energy to turn cultists into red mist, or put a crossbow bolt clean through one of a demon’s many eyes from halfway across the map, becoming more powerful and inflicting mayhem on the legions of the Burning Hells is the calling card of the Diablo games. Diablo Immortal is no exception to this time-honored tradition.

We’ll go over how the classes and skill systems in Diablo Immortal empower characters to grow strong, create highly efficient character builds, and separate spines from ribcages in style.

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The Technical Alpha is a small-scale, early test of Diablo Immortal that will primarily include players from Australia. You can find more details on the Technical Alpha in our Alpha Announcement blog, but even if your region isn’t part of the test, we’re not going to leave you in the dark.


No Diablo game is complete without a deep, rich, and rewarding loot system. Diablo Immortal aims to be true to its itemization roots while pushing the envelope—but it has different itemization needs and goals than a traditional action-RPG. We want to give you exciting choices and plenty of flexibility so you can build your character your way, with the understanding that no two Diablo games are (or should be) alike.

Diablo Immortal is still in active development, so what you’re about to read is therefore subject to change.


The Makings of an Item

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Our Approach and Values

We know one of the outstanding questions about the game is: What is the business model for Diablo Immortal? Getting this right for players is important to our team, and today we want to share how we’re coming at this for Immortal—what it is, the values behind it, and how it works in practice.

Before we dig in, we’ll be referencing several game systems in this blog, so we highly recommend checking out our gameplay blogs first. Understanding how these systems work is useful to keep in mind as you read on.

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15 Dec


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18 Nov


17 Nov