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The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms.


1.5.2a Build #57673 (All Platforms) - September 6, 2024

Bug Fixes

Miscellaneous

  • Fixed an issue where the Wings of the Damned and Wings of the Faith items showed a mismatched outline when the Additional Player Highlight setting was enabled.
  • Various stability and performance improvements.

1.5.2 Build #57412 (PC) and #57293 (Console) - September 3, 2024

Game Updates

Infernal Hordes

  • Your Mounts and Pets will now be displayed on the loading screen.
  • The chests in Hellbreach Dungeons now has a channel to avoid accidentally clicking the chest.
  • The Frenzied and Mindcage titles will be granted to every player upon their first monster kill after Patch 1.5.2 goes live. This is to remedy issues with acquiring the title in Season of Loot Reborn.
  • The Season Journey task to defeat Helltide Commanders has been reduced from 20 to 5.

Bug Fixes

User Experience and User Interface

  • Fixed an issue where the Threat Level for Helltide would briefly reset reset when hitting a higher Threat Level.
  • Fixed an issue where the 5 minute warning for Helltide didn't appear.
  • Fixed an issue where the entrance to the Infernal Hordes referred to Infernal Compass Affixes as Dungeon Affixes.
  • Fixed an issue where the Enchanting values preview would be inaccurate when enchanting a Masterworked item.
  • Fixed an issue where Inventory sorting was inconsistent in some cases.
  • Fixed an issue where the pips indicating Masterworking progress on an item did not display in the Masterworking preview window.
  • Fixed an issue where saved Ensembles in the Wardrobe could malfunction when swapping between Ensembles with an Off-Hand and a Two-Handed weapon equipped.
  • Fixed an issue where the mini-boss Aether Fiends were named Aether Lords.
  • Fixed an issue where intersecting paths between party members could become difficult to see.

Quests and Dungeons

  • Fixed an issue where the reinforced door during the Of Lambs and Wolves quest could not be opened.
  • Fixed an issue where Istel did not appear inside the dungeon if the player entered before dialogue was finished during the Seething Mountain quest.
  • Fixed an issue where Pangs of Duriel wouldn't disappear if a player died while they were spawning, which could block progression.

Gameplay

  • Fixed an issue where higher ranks of Hydra did not have the blue flame effect.
  • Fixed an issue where other players didn't properly see the visual effects of Frost Nova.
  • Fixed an issue where Shadow Clones with the Imitated Imbuement aspect equipped did not cast Basic Imbued skills when using the Coldclip aspect.
  • Fixed an issue where Poison Trap's damage over time could sometimes fail to trigger.
  • Fixed an issue where killing the Blood Maiden after a Helltide ended would reward cinders that could be carried over to the next Helltide.
  • Fixed an issue where Attack Speed would decrease during certain scenarios in Local Co-op.
  • Fixed an issue where casting animations could play twice for the other player in Local Co-op.
  • Fixed an issue where Two-Handed Axes acquired through the Purveyor of Curiosities would always be Legendary.
  • Fixed an issue where Unique items could not be acquired from the Purveyor of Curiosities.
  • Fixed an issue where the Stealth affix granted by Blood Howl to Waxing Gibbous could not be upgraded through Masterworking.
  • Fixed an issue where opening the Spoils of Gold chest in Infernal Hordes with high amounts of Aether could cause instability.

Miscellaneous

  • Fixed an issue where Helltide weather effects did not consistently appear.
  • Various stability and performance improvements.

1.5.1 Build #56948 (All Platforms) - August 20, 2024

Game Updates

Infernal Hordes

  • The Spoils of Gold chest is now reuseable.
  • The sound effects that play when picking up Burning Aether have been updated to be more prominent.
  • The Following Infernal Offerings have been updated to increase their rewards:
    • The Exalted Elite: Burning Aether amount increased from +1 to +2.
    • The Surging Elite: Burning Aether amount increased from +1 to +2.
    • The Unstoppable Elite: Burning Aether amount increased from +1 to +2.
    • The Burning Rain: end of wave Burning Aether increased from 1-3 to 3-9.

User Interface and User Experience

  • Trade chat is now separated by World Tier.
  • Players will now be notified when there is a new patch update available.
  • Party Leaders can now promote another Party member to be the new Leader.
  • Newly created characters are now always placed at the top of the character list.
  • Clan Name can now be changed.

Miscellaneous

  • All players will receive a cache with a guaranteed two star Greater Affix item, to make up for the issue seen with patch 1.5.0 where players were not getting items with guaranteed Greater Affixes from multiple sources.

Developer’s Note: Characters who have completed and claimed the Mother's Gift level 20 reward can collect their item with Greater Affixes in their next repeatable reward. Please note that the item will be shared separately from the repeatable cache and not within. For characters progressing through Mother's Gift rewards for the first time, the Greater Affix item will be included within the tier 20 Greater Triune Arms cache. We apologize for the initial inconvenience and thank you all for your patience on this.

  • The Alchemist Control Tempering affix for Rogue has been re-enabled with the following adjustments:
    • The Flurry Size affix has been removed from Rogue Innovation and put into Alchemist Control.
    • The Ranks of Trick Attacks affix has been removed from Alchemist Control.
  • Extra visual effects have been added to the projectile trail for Corpse Bows to make it easier to track the projectile's origin.

Bug Fixes

Accessibility

  • Fixed an issue where a non-functional setting for Read on Hover was present.
  • Fixed an issue where the Screen Reader announced Roman Numerals as letters.

User Interface and User Experience

  • Fixed an issue where character stats were inaccurate in town when certain items were equipped.
  • Fixed an issue where the tooltip for Infernal Compasses had two instances of "Compass Affixes".
  • Fixed an issue where the name for Echo of Varshan displayed as Tormented Echo of Varshan.
  • Fixed an issue where an error could display when comparing an Ancestral Mythic Unique Item.
  • Fixed an issue where the Whisper icon for defeating the Blood Maiden overlapped the icon for the Accursed Ritual on the map.
  • Fixed an issue where the Icons for Infernal Offerings were inconsistent between the minimap and the world map within the Infernal Hordes.
  • Fixed an issue where Treasure Goblins in Helltide could leave behind a portal indefinitely.
  • Fixed an issue where the visual effect for poison could remain indefinitely on enemy corpses if they were killed while poisoned.
  • Fixed an issue where Thorns granted by the Thorns while Fortified Tempering Affix did not display in character stats.
  • Fixed an issue where players using a Controller would be sent to the Equipment inventory tab when using an Abyssal scroll.
  • Fixed an issue where the minimap was not accurate in certain Infernal Hordes instances.

Gameplay

Infernal Hordes

  • Fixed an issue where Hellborne did not spawn as frequently as intended when the Hellfire Infernal Offering was active.
  • Fixed an issue where the Stalking Devil Infernal Offering pedestal could appear again after being interacted with.
  • Fixed an issue where the Withered Wanderer Infernal Offering reduction to All Resistances did not actually reduce resistance.
  • Fixed an issue where Treasure Goblins spawned during an Infernal Hordes encounter could become indefinitely unkillable, preventing wave progression.
  • Fixed an issue in local co-op play where one player could collect the other player's Burning Aether after that player died. Finders keepers!

Quests and Dungeons

  • Fixed an issue where the player could respawn on the other side of the objective while protecting Locran during the To The Edge of the Abyss quest.
  • Fixed an issue where monsters could endlessly spawn during the Seething Mountain quest.
  • Fixed an issue where the Istel Tornado encounter during The Rising Hells quest could persist indefinitely.
  • Fixed an issue where progression in the Sins of the Willing quest could be blocked if the player died during the ritual.
  • Fixed an issue where the second Spider Caller monster in Sirocco Caverns could fail to spawn, preventing progression.
  • Fixed an issue where Stormbane's Wrath didn't deal damage. (Not so wrathful after all.)
  • Fixed an issue where the Aspect of Inevitable Fate could appear on Chest armor through a Seasonal Questline reward.

General

  • Fixed an issue where the Tormented Echo version of the Beast in the Ice dropped the same amount of Pincushioned Dolls as the normal version.
  • Fixed an issue where the visual effects for Death Trap and Concealment were not properly visible for other players.
  • Fixed an issue where higher Ranks of Firewall did not have the blue flame effect.
  • Fixed an issue where Dungeon whispers did not appear in the Scouring Sands zone.
  • Fixed an issue where multiple Shade Totems could be spawned by swapping weapons when using the Umbracrux.
  • Fixed an issue where Baneful Hearts could be lost when using Accursed Altars after Helltide ended.
  • Fixed an issue where a small number of affixes couldn't roll as a Greater Affix, such as the Blood Orbs restore essence affix on Blood Artisan's Cuirass.
  • Fixed an issue where the player could get stuck when interacting with the World Tier statue in Kyovashad and using a Town Portal at the same time.
  • Fixed an issue where the Leave Dungeon ability couldn't be used to leave Cellars.
  • Fixed an issue where Echo of Lilith sometimes couldn't be Staggered during the first phase of the encounter.
  • Fixed an issue where Echo of Lilith could remain in the air indefinitely if Staggered immediately after landing.
  • Fixed an issue where Echo of Lilith would not progress to the second stage of the encounter in certain circumstances.
  • Fixed an issue where Summoned Lightning Spear would not consume stacks of Crackling Energy or grant the damage increase bonus.
  • Fixed an issue where certain affixes were not affected by Masterworking for the following Unique Items.
    • The Oculus
    • Blue Rose
    • Storm's Companion
  • Fixed an issue where the player couldn’t interact with various objects.
  • Fixed an issue where Blood Howl did not grant Stealth when Waxing Gibbous was equipped.

Miscellaneous

  • Fixed an issue where the corpses of Duriel and Grigoire did not despawn soon after dying.
  • Various UI, visual, stability, and performance improvements.

1.5.0 Build #56339 (PC) - August 6, 2024

Please visit this blog to view the entire Patch 1.5.0 Notes.


1.4.4 Build #55523 (All Platforms) - July 10, 2024

Game Update

  • The sale price of Boss summoning materials has been increased. Examples:
    • Blackened Femur, Gurgling Head, and Trembling Hand sell price increased from 20,000 Gold to 50,000.
    • Stygian Stone sale price increased from 70,000 Gold to 150,000.
  • Tempering manual drop rates have been improved to be more consistent.
  • Elixirs’ general drop rate has been reduced.
  • Tempered affixes on items now have an icon associated to the Tempering category, instead of the same icon for all Tempered affixes.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader didn't function properly when interacting with collapsible menus.

Gameplay

  • Fixed an issue where boss summoning materials could be lost if transferred to a newly created character.
  • Fixed an issue where the Tortured Gift of Amulets in Helltide didn't grant as many items as intended.
  • Fixed an issue where a Helltide ambush from a Threat Level increase could spawn within the Iron Wolves encampment.
  • Fixed an issue where players could get stuck in place if the World Tier statue was interacted with while using a Town Portal.
  • Fixed an issue where the Bold Chieftain's Aspect did not grant cooldown reduction for Druid's Debilitating Roar or Blood Howl.
  • Fixed an issue where progression in Garan Hold could be blocked if Keeper Xor'lim was killed too quickly.
  • Fixed an issue where progression in Sunken Library could be blocked if the Head Librarian spawned behind a locked door.
  • Fixed an issue where the player could get stuck behind certain Tortured Gift chests.
  • Fixed an issue where the tempering affix to increase the duration of the Damage Reduction granted by Reap also increased the cooldown for how often Reap could form a corpse.
  • Fixed an issue where the Tempering affix for increasing Corpse Tendrils' Crowd Control Duration instead caused the skill to take longer to pull in enemies.
  • Fixed an issue where Bone Prisons created by Yen's Blessing would persist indefinitely.
  • Fixed an issue where Firebolts going near but not through Firewall would still split into 3 when using Flameweaver.
  • Fixed an issue where Venous Mote altars could sometimes not be interacted with to complete the Whisper.
  • Fixed an issue where changing mount armor could reset your Spur count.
  • Fixed an issue where some of the Drowned Sea Hag’s attacks were harder to see in dark environments.
  • Fixed an issue where the following Aspects were not dealing as much damage as intended:
    • Dust Devil's Aspect
    • Aspect of Surprise
    • Trickster's Aspect
    • Aspect of Artful Initiative
    • Vengeful Aspect
    • Aspect of the Arrow Storms
  • Fixed an issue where Stormbane's Wrath could teleport to the player during its cast in a Nightmare Dungeon, instantly killing the player.

User Interface and User Experience

  • Fixed an issue where the Tempered title was used for 2 different title rewards. A new title, Frenzied, has been added as the reward for completing Tier 59 of the Battle Pass.
  • Fixed an issue where the bottom of the Journal could not be interacted with if too many quests were active at the same time.
  • Fixed an issue where the Exceptional Gloves appearance got renamed to Superior Gloves.
  • Fixed an issue where the toggle for comparing stats would reset after logging out.
  • Fixed an issue where interacting with the Pit Obelisk also opened the inventory.
  • Fixed an issue where the icon for an available potion upgrade was only visible when near an Alchemist.
  • Fixed an issue where the Gauntlet Score screen could malfunction if you scored lower and didn't rank up.
  • Fixed an issue where the Barbarian's Weapon Expertise icons were all using the same image.
  • Fixed an issue where score updates on the Leaderboard could take longer than intended.
  • Fixed an issue where when completing a Gauntlet dungeon, only the achieved rank would be displayed and would not include an earned Seal.

Miscellaneous

  • Fixed an issue where the impact sound effects for Hellborne Disciple meteors while fighting the Blood Maiden were louder than intended.
  • Fixed an issue where multi-colored lights would display in front of a Druid's head when transforming.(Ack! One too many forest mushrooms.)
  • Fixed an issue where audio could stop playing for a variety reasons.
  • Fixed an issue where Interactable objects in Helltide could disappear and then reappear after Helltide ended.
  • Various performance, stability, visual, and UI improvements.

1.4.3 Build #54876 (PC) and #54828 (Console) - June 17, 2024

Game Updates

Developer’s Note: We greatly appreciate everyone’s excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials.

Balance Updates

General

Healing Potions

  • Minor Healing Potion
    • Initial healing increased by 50%.
  • Light, and Moderate Healing Potions
    • Initial healing increased by 100%.
  • Strong, Greater, Major, and Superior Healing Potions
    • Initial healing increased by 200%.

Legendary Aspects

  • Aspect of the Protector
    • Barrier Cooldown reduced from 30 to 20 seconds.

Ancestral Unique Items

  • Andariel’s Visage
    • Poison nova now spawns on the enemy instead of the player.
    • Poison nova damage increased by 50%.
  • Doombringer
    • Shadow explosion damage increased by 100%.
  • Ring of Starless Skies
    • Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
    • This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x].
  • Tyrael’s Might
    • Divine barrage damage increased by 100%.

Paragon

  • Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.

Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.

Barbarian

Skills

  • Whirlwind
    • Damage increased by 15%.
  • Violent Whirlwind
    • Damage bonus increased from 30%[x] to 35%[x].
  • Call of the Ancients
    • Korlic's leap damage increased by 12.5%.
    • Talic's whirlwind damage increased by 20%.
    • Madawc's upheaval damage increased by 13%.
    • Prime Call of the Ancients
      • Damage bonus increased from 20%[x] to 25%[x].
  • Frenzy
    • Damage increased by 8%.
  • Flay
    • Bleeding damage over time increased by 8%.
    • Enhanced Flay
      • Vulnerable duration increased from 3 to 5 seconds.
    • Battle Flay
      • Bleed damage bonus increased from 10%[x] to 15%[x].
    • Combat Flay
      • Maximum stack amount increased from 4 to 5.
      • Damage Reduction increased from 3% to 4%.
      • Buff duration increased from 3 to 6 seconds.

Passives

  • Pressure Point
    • Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
    • Now – Lucky Hit: Your Core and Weapon Mastery Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
  • Tough as Nails
    • Additional Thorns as Bleeding damage increased from 10% to 15%.

Key Passives

  • Walking Arsenal
    • Damage per unique source of weapon damage increased from 10%[x] to 12%[x].

Legendary Aspects

  • Aspect Of Tempering Blows
    • Weapon swaps to activate the effect are reduced from 6 to 5.
  • Slaking Aspect
    • Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
    • Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.
  • Dust Devil's Aspect
    • Whirlwind Dust Devil damage increased by 100%.
  • Aspect of the Relentless Armsmaster
    • Before – Gain 35-65% increased Fury Generation while all bonuses from the Walking Arsenal Key Passive are active.
    • Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the Walking Arsenal Key Passive are active.

Unique Items

  • Gohr's Devestating Grips
    • Whirlwind explosion damage increased from 25-35% of Base damage to 40-50%.
  • Ancients' Oath
    • Damage increased from 30-50%[x] to 40-60%[x].

Druid

Spirit Boons

  • Gift of the Stag
    • Maximum Spirit Increased from 20 to 40.
  • Prickleskin
    • Thorns amount increased by 100%.
  • Advantageous Beast
    • Previous - Reduce the duration of Control Impairing Effects by 15%.
    • Now - Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
  • Scythe Talons
    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • Iron Feather
    • Maximum Life increased from 14%[x] to 20%[x].
  • Swooping Attacks
    • Attack Speed increased from 10%[+] to 15%[+].
  • Energize
    • Spirit restored increased from 20 to 30.
  • Bolster
    • Fortify amount increased from 15% to 25% of your Maximum Life.
  • Obsidian Slam
    • Kills required for guaranteed Overpower reduced from 20 to 10.

Skills

  • Rabies
    • Poisoning damage increased by 25%.
  • Pulverize
    • Damage increased by 76%.
    • Raging Pulverize
      • Previous - Enemies Overpowered by Pulverize are Stunned for 3 seconds.
      • Now - Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.

Passives

  • Nature's Fury
    • Chance to trigger a free Skill of the opposite category increased from 30% to 35%.
  • Perfect Storm
    • Damage bonus increased from 20%[x] to 30%[x].
  • Nature's Reach
    • Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].
  • Toxic Claws
    • Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill's Base damage.
  • Quickshift
    • Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
  • Defensive Posture
    • Previous - Increases the amount of Fortify you gain from all sources by 5/10/15%[+].
    • Now - Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.
  • Mending
    • Previous - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
    • Now - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.
  • Provocation
    • Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.

Legendary Aspects

  • Aspect of Trampled Earth
    • Landslide damage increased from 50-80%[x] to 70-100%[x] of normal damage.
  • Subterranean Aspect
    • Damage bonus increased from 10-25%[x] to 15-30%[x].
  • Aspect of the Alpha
    • Werewolf Companion damage increased from 85-115%[x] to 100-130%[x].
  • Unsatiated Aspect
    • Shred damage when cast above 50 Spirit increased from 10-25% to 20-35%.

Paragon

  • Constricting Tendrils Legendary Node
    • Damage increased from 120% to 150%.
  • Dominate Glyph
    • Damage bonus after an Overpower increased from 12%[x] to 15%[x].

Necromancer

Book of the Dead

  • Skirmishers Sacrifice Upgrade
    • Critical Strike Chance bonus increased from 5%[+] to 10%[+].
  • Defenders Sacrifice Upgrade
    • Resistance to All Elements increased from 20%[+] to 25%[+].
  • Reapers Sacrifice Upgrade
    • Shadow Damage increased from 15%[x] to 20%[x].
  • Shadow Mages Sacrifice Upgrade
    • Maximum Essence increased from 15 to 20.
    • Now also increases Essence Generation by 20%.
  • Cold Mages Sacrifice Upgrade
    • Damage to Vulnerable enemies increased from 15%[x] to 20%[x].
  • Bone Mages Sacrifice Upgrade
    • Overpower Damage increased from 25%[x] to 30%[x].
  • Bone Golem Sacrifice Upgrade
    • Attack Speed bonus increased from 10%[+] to 15%[+].
  • Blood Golem Sacrifice Upgrade
    • Maximum Life bonus increased from 10%[x] to 15%[x].
  • Iron Golem Sacrifice Upgrade
    • Critical Strike Damage bonus increased from 30%[x] to 35%[x].

Paragon

  • Blood Begets Blood Legendary Node
    • Maximum damage increased from 15%[x] to 30%[x].
  • Blood-drinker Glyph
    • Fortify bonus increased from 7% to 10% of your Maximum Life.
  • Desecration Glyph
    • Shadow damage bonus increased from 15%[x] to 20%[x].
  • Gravekeeper Glyph
    • Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.

Legendary Aspects

  • Sacrificial Aspect
    • Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
  • Shielding Storm Aspect
    • Previous - Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.
    • Now - Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.

Rogue

Skills

  • Twisting Blades
    • Initial damage increased by 20%.
    • Return damage increased by 20%.
  • Flurry
    • Damage increased by ~25%.

Passives

  • Exposure
    • Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.
  • Sturdy
    • Damage Reduction increased from 4/8/12% to 6/12/18%.
  • Mending Obscurity
    • Previous - While Stealthed, you Heal for 4/8/12% Maximum Life per second.
    • Now - When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.

Paragon

  • Versatility Glyph
    • Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].
  • Fluidity Glyph
    • Previous - When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.
    • Now - When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
  • Explosive Glyph
    • Damage Reduction increased from 10%[x] to 15%[x].
  • Diminish Glyph
    • Damage Reduction increased from 10% to 15%.

Legendary Aspects

  • Bladedancer’s Aspect
    • Damage increased from 30-60%[x] to 50-80%[x].
  • Aspect of Artful Initiative
    • Energy required to drop Grenades reduced from 100 to 75.
    • Grenade damage increased by 50%.
  • Aspect of Surprise
    • Grenade damage increased by 200%.
    • When using Shadow Step, Grenades now drop at the location the player teleports to instead of where they teleported from.

Developer’s Note: This only changes where the Grenades drop when using Shadow Step, and not Evade.

  • Trickster’s Aspect
    • Grenade damage increased by 50%.
  • Enshrouding Aspect
    • Time required for a Dark Shroud reduced from 3 to 2 seconds.
  • Umbrous Aspect
    • Previous - Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow.
    • Now - Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow.
  • Aspect of Arrow Storms
    • Arrow Storm damage increased by 30%.
    • Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x].
  • Vengeful Aspect
    • Arrow Storm damage increased by 30%.

Unique Items

  • Eyes in the Dark
    • Previous - Death Trap deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.
    • Now - Death Trap deals 50-90%[x] increased damage and will re-arm itself a second time.
  • Saboteur’s Signet
    • Grenade damage increased by 50%.

Sorcerer

Skills

  • Ice Armor
    • Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
  • Shimmering Teleport
    • Duration increased from 3 to 4 seconds.
  • Incinerate
    • Damage Reduction increased from 15% to 20%.

Passives

  • Potent Warding
    • Maximum Resistance increased from 1/2/3% to 2/4/6%.
    • Adjusted functionality: No longer excludes Basic Skill casts.
  • Glass Cannon
    • Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].
  • Align the Elements
    • Persistence duration increased from 2 to 3 seconds.
  • Conduction
    • Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].
    • Duration increased from 3 to 4 seconds.
  • Electrocution
    • Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].
  • Warmth
    • Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
    • Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
  • Inner Flames
    • Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].
  • Overflowing Energy
    • Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
  • Avalanche
    • Bonus damage increased from 45%[x] to 60%[x].
  • Combustion
    • Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].
  • Esu's Ferocity
    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • Shatter
    • Bonus damage increased from 25%[x] to 30%[x].
  • Vyr's Mastery
    • Bonus damage increased from 15%[x] to 20%[x].
    • Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].

Legendary Aspects

  • Aspect of Concentration
    • Damage Reduction increased from 10-20% to 15-25%.
  • Aspect of Unbroken Tether
    • Additional Chain Lightning chains increased from 4 to 5.
  • Aspect of Overwhelming Currents
    • Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%.
  • Mage-Lord's Aspect
    • Previous - Vyr's Mastery grants 6-9% Damage Reduction for each Close enemy, up to 18-27%.
    • Now - Vyr's Mastery grants 6-9% Damage Reduction, tripled while fighting a Close enemy.
  • Aspect of Shattered Stars
    • Meteorites damage increased from 20-35%[x] to 30-45%[x].
  • Aspect of Frozen Memories
    • Additional casts increased from 1 to 2.
  • Battle Caster’s Aspect
    • Maximum stacks increased from 3 to 5.

Unique Items

  • Flamescar
    • Embers damage increased by ~35%.
  • Esadora's Overflowing Cameo
    • Damage increased for every 100 Intelligence increased from 50%[x] to 60%[x].
  • Staff of Endless Rage
    • Bonus damage increased from 40-60%[x] to 50-70%[x].
  • Gloves of the Illuminator
    • Damage penalty reduced from 35-25%[x] to 30-20%[x].

End-Game

  • Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking.

Developer’s Note: We're adjusting the pit so more players can enjoy a smoother end game progression experience.

  • All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.

Bug Fixes

  • Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.

Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy's health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren't heavily affected.

  • Fixed an issue where casting Boulders with Dolmen Stone would cause it to not cast at all. Boulders now have a limit of 10 but their damage is increased by 10% for each boulder.
  • Fixed an issue Rapid Fire with Scoundrel's Kiss equipped couldn't properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.
  • Fixed an issue where Pets were being counted as minions in various cases.

1.4.2a Build #54753 (All Platforms) - June 12, 2024

Bug Fixes

  • Fixed a bug where some mounts went missing from the stable master's interface.
  • Stability and performance improvements.

1.4.2 Build #54489 (PC) and #54444 (Console) - June 9, 2024

Game Updates

The Pit

  • The chance to receive a Stygian Stone on completion of the Pit has been increased.
    • Examples:
      • Tier 1: 5%
      • Tier 40: 10%
      • Tier 100: 18%
      • Tier 200: 30%
  • We have made the following adjustments to bosses in The Pit.
    • Adjusted the damage of boss powers and boss affixes to be more in-line with the difficulty of the dungeon leading up to the fight.
    • Reduced the frequency of boss affixes so they don't overlap.
    • The Tomb Lord Bone Wall boss affix now starts appearing from Pit tier 1.
      • Slightly reduced ability cooldown.
    • The Blood Bishop triple Shadow Line boss affix now starts appearing from Pit Tier 31.
      • Moderately increased cooldown.
    • Reduced the Airidah Wind Vortex boss affix to last 6 seconds, down from 8 seconds.
  • The selection for Pit Tier will now default to last completed Tier instead of highest available Tier.

General

  • Pre-purchase for our first expansion, Vessel of Hatred, is now live in-game. For more details, see here.
  • Pets are now available in-game. Aiding with Material and Item pick-up, a Quest is now available on log-in that grants a Pet upon completion.
  • Tempering Manuals on the ground now have their tooltip name reduced to start with "Manual" to quickly distinguish what the item is.
  • Duplicate or obsolete Tempering Manuals, manuals the player has already unlocked or has a higher rarity version of, will no longer drop.
  • Completing the Capstone Dungeon will now grant a Nightmare Dungeon Sigil.

Bug Fixes

Accessibility

  • Fixed multiple issues where the Screen Reader did not function properly for certain parts of the Tempering and Masterworking menus.
  • Fixed an issue where the Screen Reader did not announce the description for the Pit Obelisk.
  • Fixed an issue where the Screen Reader did not announce the tooltip for Viewing possible affixes.
  • Fixed an issue where the Screen Reader did not identify required World Tier values in crafting material tooltips.

User Experience and User Interface

  • Fixed an issue where linking certain Items in chat wouldn't display properly.
  • Fixed an issue where the Gauntlet score screen would display "You Have Ranked Up!" regardless of whether or not the player actually ranked up.
  • Fixed an issue where known Tempering Recipes of the same type were counting towards the total of all learned recipes, which could cause the total number of known recipes displayed to be more than the maximum.
  • Fixed an issue where the Reset Masterwork ranks window could not be closed with the Escape key.
  • Fixed an issue where the Greater Affix icon did not display in the trade window.
  • Fixed an issue where the number displayed for Thorns inherited by Minions was much higher than it actually was.
  • Fixed an issue where Withdraw-Only items from the Seasonal migration Stash could randomly appear directly into the player's Inventory.
  • Fixed an issue where icons for Greater Affixes and Masterworking did not appear when inspecting another player.
  • Fixed an issue where Controller navigation was inconsistent in the Stable menu.
  • Fixed an issue where additional monsters spawned during Boss encounters in The Pit would display as red dots on the minimap similar to monsters marked as objectives.
  • Fixed an issue where the effect denoting active Helltide in the map could malfunction if the player was in a dungeon when a new Helltide began.

Gameplay

  • Fixed an issue where the player's character could become invisible and uncontrollable in rare circumstances while Bloodmarked and Mounted.
  • Fixed an issue where the Cursed Chest event in Domhainne Tunnels could fail to complete if the last enemy was killed right as the timer expired.
  • Fixed an issue where the player could get stuck in the death screen if they were killed with 0 revives left in a Nightmare Dungeon while in a party.
  • Fixed an issue where the Mastery objective for the Rupture Dungeon Event could not be achieved.
  • Fixed an issue where triggers of the Elemental Surge Tempering affix could unintentionally break Stealth.
  • Fixed an issue where spawn points for the Blood Maiden were sometimes further away than intended.
  • Fixed an issue where you couldn’t interact with the Pit Obelisk after Resetting Dungeons.
  • Fixed an issue where Rare spawn monsters could still drop crafting materials, such as crushed beast bones and grave dust.
  • Fixed an issue where the Druid’s Bloodhowl did not benefit from the Bold Chieftain's Aspect when combined with Nighthowler's Aspect.
  • Fixed an issue where the visual effect for Upheaval when used with the Hellhammer did not match the damage's area of effect.
  • Fixed an issue where the Spider Caller could not spawn in Sirocco Caverns, which would block progression.
  • Fixed an issue where certain affixes were scaling in unintended ways.

    Developer’s Note: This change means the following affixes will now scale properly. For almost all of these, the issue applies only to the duration of the affix. Duration wasn't meant to scale, but it incorrectly scaled with upgrades through Masterworking. Any changes beyond that will be listed below.

    • Unique Affixes
      • Scoundrel's Kiss - +X% Attack Speed for 4 Seconds After Dodging an Attack.
      • Blood Artisan's Cuirass - +X% Damage for 4 Seconds After Picking up a Blood Orb.
      • Fists of Fate - Lucky Hit: Up to a 10% Chance to Gain X% Damage for 4 Seconds. (Both the Duration and Lucky Hit Chance are affected here).
      • The Grandfather - Ignores Durability Loss. This Affix can now no longer roll as a Greater Affix or be Upgraded via Masterworking.

    Developer’s Note: For the Grandfather specifically, any existing Grandfathers that had a Greater Affix or Masterworking roll consumed by the Indestructible Affix will be re-rolled.

    • Legacy Affixes
      • +X% Damage for 4 Seconds After Killing an Elite.
      • +X% Damage for 4 Seconds After Dodging an Attack.
    • Non-Legacy Version (e.g. Esu's Heirloom, Natural Motion Tempering Affix) - +X% Movement Speed for 4 Seconds After Killing an Elite.
    • Lucky Hit: Up to a X% Chance to Make Enemies Vulnerable for 2 Seconds.
  • Fixed an issue where resetting Masterworking on an item would not function properly if the item had been reset and the player logged out soon after.
  • Fixed an issue where Grigoire couldn't drop Twin Strikes.
  • Fixed an issue where targeted Unique items dropped from bosses (e.g. Fleshrender from Lord Zir or Ebonpiercer from Grigoire) couldn't drop with Greater affixes.

Miscellaneous

  • Fixed an issue where players lost Resplendent Sparks upon seasonal migration.

Developer’s Note: Players that lost Resplendent Sparks will have them restored when logging into an Eternal Character.

  • Fixed an issue where Barbarian could not craft Gurgling Heads at the Alchemist.
  • Fixed an issue where the rotating Fire beams during the Echo of Andariel fight could be invisible if VFX quality was set to low.
  • Various stability, visual, and performance fixes.

1.4.1 Build #54053 (PC, Xbox) and #53926 (PlayStation™) - May 28, 2024

Game Updates

  • The Enchanting window now explicitly informs you that you can't re-roll into a Greater Affix.
  • Hellborne enemies in Helltide now deal additional fire damage with their attacks.
  • Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them.
  • Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms.
  • The Gold cost of Masterworking has been reduced.
    • Examples:
      • Ranks 1-4: Unchanged
      • Rank 5: reduced from 450,000 to 400,000
      • Rank 8: reduced from 1,000,000 to 800,000
      • Rank 12: reduced from 10,000,000 to 2,500,000

Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.

  • The Armor cap is now displayed in the tooltip when hovering over Armor in character stats.
  • The surge damage from Sorcerer's Enhanced Charged bolts has been increased from 30% to 45%.

Developer’s Note: We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together.

  • The drop rates for Scattered Prisms have been increased from multiple sources.
    • Treasure goblins now drop Scattered Prisms more often.
      • 15% Chance in World Tiers I and II
      • 25% Chance in World Tier III
      • 30% Chance in World Tier IV
    • World Bosses now always drop Scattered Prisms, and the amount they drop increases by World Tier.
      • World Tiers I and II: 1 Scattered Prism
      • World Tier III: 2 Scattered Prisms
      • World Tier IV: 3 Scattered Prisms
    • The Butcher will always drop a Scattered Prism on defeat.
  • Reworked item stat comparisons to be more intuitive when the same stat appears on an item multiple times, which most often occurs with tempered items.

Developer’s Note: Previously, if you compared an item’s stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items.

  • The Whisper bounty requirements for defeating Hellborne has been reduced from defeating 3 to defeating 1.

Developer’s Note: We've made this change to compensate for a bug fix that can be seen further down in the patch notes.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not properly announce supported item slot categories for Aspects in the Codex of Power.
  • Fixed an issue where the Screen Reader did not properly differentiate between locked and unlocked Tempering recipes.

User Interface and User Experience

  • Fixed an issue where Bloodmarked players could not send party invites to each other.
  • Fixed an issue where trading Gold to a player at the Gold cap would exit the trade without any feedback to the player.
  • Fixed multiple instances where Skill tooltips did not update after being affected by Sorcerer Enchantment effects or new affixes introduced with Tempering.
  • Fixed an issue where the tooltip for Tempering re-rolls was inconsistent.
  • Fixed an issue where the preview and comparison tooltip values for Tempered Amulets and Two-Handed weapons were inaccurate.
  • Fixed an issue where the way interacting with Tempering recipes was inconsistent between Keyboard and Mouse play and Controller play.
  • Fixed an issue where the Masterworking menu could become locked when switching World Tiers.
  • Fixed an issue where the icons for denoting levels of Masterworking on an item were inconsistent.
  • Fixed an issue where the Progress section on the Trials screen would fail to update when a new Class completes the Gauntlet for the first time on the same account.
  • Fixed an issue where several skills newly labeled as Core Skills, such as Kick and Firewall, would not come up when searching for Core Skills in the Skill tree.
  • Fixed an issue where saving changes in the Wardrobe by switching tabs would not reflect the changes.
  • Fixed an issue where Soudeh's dialogue was missing a line after defeating the Blood Maiden.
  • Fixed an issue where the visual size of Stun Grenades did not increase with the actual effect's size when using the Tempered Affix that increases their size.
  • Fixed an issue where the Greater Affix icon on an item overlapped with socketed Gems.
  • Fixed an issue where item stat comparisons were incorrect when one of the items involved in the comparison had two different sources of the same item stat. Now, multiple sources of the same stat will be condensed into a single value for item comparison purposes.
  • Fixed an issue where the tooltip for Veiled Crystals could be seen in the Replace Affix menu when enchanting an item.
  • Fixed an issue where stacks of Baneful Hearts did not display as multiple when on the ground.
  • Fixed an issue where a popup would mistakenly state that a new Pit tier had been unlocked when it had not actually unlocked.
  • Fixed an issue where the penalty timer applied to Mastery for dying in the Pit would still display even after the Mastery timer had expired.
  • Fixed an issue where tier 130 for The Pit in the Artificer's list was incorrectly labeled as 131.
  • Fixed an issue where Helltide Chests in World Tiers I and II took 3 seconds to open instead of 1.5 seconds.
  • Fixed an issue where Objective markers did not display on the map when the Confront Doomsayers whisper was active.
  • Fixed an issue where the button to start the Gauntlet did not display that it is unavailable during the rotation blackout period when it rotates each week.
  • Various miscellaneous fixes and quality-of-life improvements for the Tempering, Masterworking, and Codex of Power menus.
  • [PC Only] Fixed issues with NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, which was temporarily disabled due to stability issues. These issues have been fixed, and the setting has been re-enabled.

Gameplay

Helltide

  • Fixed an issue where Hellborne enemies that despawned after Player death would drop loot.
  • Fixed an issue where Helltide Zealots could spawn underground.
  • Fixed an issue where Screaming Hell Veins could be looted multiple times when in a party.
  • Fixed an issue where Aberrant Cinders did not reset when logging back in to an active Helltide with a character that previously had Cinders.
  • Fixed an issue where the damaging effect from Spires of Corruption did not match the visual effect.
  • Fixed an issue where Trembling Mass enemies could infinitely respawn.
  • Fixed an issue where enemies during the Waves of Darkness could engage and chase nearby Iron Wolves, which made earning mastery for the Event more difficult.
  • Fixed an issue where Hellborne Disciples spawned during a Blood Maiden Encounter counted towards the Cull Hellborne Whisper Objective.

Developer’s Note: The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently.

  • Fixed an issue where Threat progress could become permanently locked if the player exited Helltide while Threat was near zero.
  • Fixed an issue where Hellworms could sometimes leave behind invisible walls after disappearing.

The Pit

  • Fixed an issue where Orb beams from the Den Mother could damage players before they had been released.
  • Fixed an issue where you could only interact with the Pit Obelisk if you had Rune Shards in your inventory.
  • Fixed an issue where Runeshards could drop in World Tier III Nightmare Dungeons and from the Seething Abomination in the Fields of Hatred.

Skills and Class Mechanics

  • Fixed an issue where the surge damage from Enhanced Charged Bolts was exploding too often on enemies that were stacked together (as noted previously in Game Updates).
  • Fixed an issue where the surge damage from Enhanced Charged Bolts was doing less damage than intended when using the Piercing Static Aspect.
  • Fixed an issue where the Druid Spirit Boon Overload's damage was Physical Damage instead of Lightning damage.
  • Fixed an issue where the Aspect of the Alpha did not properly mark the Wolves skill as a Werewolf skill in-game.
  • Fixed an issue where Boulders orbiting the player from the Dolmen Stone Amulet could stop doing so indefinitely when destroyed by projectile-destroying entities, such as Suppressor Fields or monster-spawned walls.
  • Fixed an issue where Rapid Fire used with the Scoundrel's Kiss Unique Ring had a further range than intended, allowing enemies to be damaged and defeated off-screen.

General

  • Fixed an issue where walls spawned by Elites with the Waller Affix could be destroyed by other monsters coming into contact with them. Hell’s Legions care little when it comes to morality, but they do not mess around with keeping Walls up to code.
  • Fixed an issue where the Head Librarian in the Sunken Library could spawn behind the locked door, which would block progression.
  • Fixed an issue where items dropped in the Cathedral of Light had a higher level requirement than they should.
  • Fixed an issue where End Game bosses, i.e. Uber Duriel, could still drop gear that was lower than Rare quality.
  • Fixed an issue where End Game bosses were dealing more damage than intended in certain scenarios.
  • Fixed an issue where a Shrine could reset after you take a teleport out of a dungeon and then re-enter.
  • Fixed an issue where Cooldown Reduction granted by the following Tempering affixes was less for higher tier recipes.
    • Defensive
      • Frost Cage
      • Nature Magic Wall
      • Barbarian Strategy
    • Utility
      • Alchemist Control
      • Daze Control
    • Resource
      • Companion Efficiency
      • Weapon Mastery Efficiency
      • Subterfuge Efficiency
    • Fixed the debuff from the Beast in Ice boss fight persisting after death and stacking unintentionally.

Miscellaneous

  • Fixed an issue where the Blood Maiden’s Mantle Trophy cosmetic dropped by the Blood Maiden didn't function properly.
  • Fixed an issue where the Leave Dungeon animation would play but the actual portal would stop if the portal was started while moving.
  • Fixed an issue where Andariel's rotating laser was invisible when VFX quality was set to low.
  • Fixed an issue where taking a Town Portal right after killing the Blood Maiden during the Voice of the Night quest could block quest progression.
  • Fixed an issue where some Legacy items had their affixes re-rolled during Seasonal migration.

Developer’s Note: The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable.

  • Fixed an issue where killing Echo of Lilith did not reward a Resplendent Spark.

Developer’s Note: Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark.

  • Various UI, visual, audio, stability, and performance improvements.

1.4.0c Build #53887 (All Platforms) - May 22, 2024

Bug Fixes

  • Fixed an issue where some players were timing out when initially logging into the game.

1.4.0b Build #53811 (All Platforms) - May 19, 2024

Game Updates

  • The amount of gold it costs to transmute Masterworking material caches has been significantly reduced.

Bug Fixes

  • Various performance and stability improvements.

1.4.0a Build #53695 (All Platforms) - May 16, 2024

User Interface and User Experience

  • NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, has been temporarily disabled due to stability issues. We are actively investigating a fix and will enable the feature once known crashes have been addressed.

Bug Fixes

  • Fixed an issue where Evade didn't function properly for players using full Keyboard controls.
  • Various updates to address performance and stability issues.

1.4.0 Build #53129 (All Platforms) - May 14, 2024

Updates from the Public Test Realm

Developer’s Note: We appreciate all the feedback our players provided us during our Public Test Realm for Season 4: Loot Reborn. The following section highlights key bug fixes and feedback adjustments.

Feature Updates

  • There is no longer a chance for Masterworking to fail.
  • The Masterwork animation has been removed for non-milestone Ranks (1-3, 5-7, etc).
  • The Tempering Result screen now shows the result affix, its roll, and the affix range.
  • Various UI improvements for the Tempering and Masterworking experiences.
  • Added multiple tiers of Masterworking Material caches that transmute far more materials than were previously available.
  • A visual indication has been added to the imprint UI which indicates which Legendary affixes are currently equipped.
  • You can now search the term ‘equip’ or ‘equipped’ within the Codex of Power to list currently equipped affixes.
  • We’ve added an inventory icon to indicate items that have at least one Greater Affix.
    • When items with Greater Affixes drop in-game, they will also have the same icon to indicate they possess a Greater Affix.

Helltide and The Pit

  • The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.
  • Artillery and Blast Wave shrines no longer spawn in the Pit.
  • Hellborne spawn chance in Helltide zones has been increased.
  • Baneful Heart drop rate has been adjusted to be more consistent.
  • Overall loot quality from the Blood Maiden has been improved.
    • Loot quality has also been improved for players that contribute materials to summon the Blood Maiden, as a contribution bonus reward.
  • Doomsayer variants, which used to drop a Chest of Doomsaying on defeat, will now drop the contents of a Doomsaying Chest on death with no additional Cinders cost.

Balance Adjustments

  • Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels.
  • The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%.

Itemization Updates

For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here.

Here are some of the major items coming with Itemization updates:

  • Extracting an aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power.
  • Various item affixes have been updated and the overall pool of affixes has been condensed. Additionally, Greater Affixes have been introduced.
    • Appearing only on Ancestral Legendary and Unique items, these are more powerful (1.5x) versions of normal affixes.
    • Each item affix has a chance to be a Greater Affix in World Tier IV.
  • New Tempering and Masterworking Systems allow deeper customization of items and access to new affixes.
  • Legendary items dropped from enemy level 95+ are always 925 item power.
  • Unique Items can now drop earlier in the game:
    • World Tier III Unique Items now drop as non-Sacred in World Tier I and II.
    • World Tier IV Unique Items now drop as Sacred in World Tier III.
    • Uber Unique Items can start dropping from monster level 55, drops at 925 item power.
  • The Minimum levels required to equip Sacred and Ancestral items has been reduced.
    • Sacred: 35
    • Ancestral: 55

Note: Changes from the PTR have been highlighted in RED.

Game Updates

Accessibility

New Character Highlights

  • We have added an option to highlight NPC’s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.
    • Standard Highlight
      • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.
    • Additional Highlights
      • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

Helltide Reborn

Helltide has been updated to provide more challenges and rewards.

Helltide Threat

  • As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide.
  • There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.
  • Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions.
    • There are five variants representing each Class in Diablo IV.
  • Upon activating the Hellborne ambush, your Threat will reset.
  • Dying will reset your Threat.

Accursed Ritual

  • Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location. Baneful Hearts can also drop from:
    • Hellborne Demons
    • Doomsayers
  • A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
  • Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
  • This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.

World Tier I and II adjustments

A version of Helltide has been introduced for World Tiers I and II, with the following adjustments:

  • All Tortured Gifts are Mystery chests.
  • No roaming bosses.
  • Monster density adjusted to match expected difficulty of World Tier III and IV.

New Items

General

Unique Items

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen's Blessing – Unique Boots

  • Casting a Skill has a 40-60% 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 12 seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Barbarian

Unique Items

Arreat's Bearing - Unique Pants

  • Ancients you summon are empowered.
    • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
    • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
    • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes - Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Legendary Aspects

Aspect of Fierce Winds

  • Your Shout Skills create 3 5 Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are 5%-20% 15% bigger and deal 1% increased damage for each 1% their size is increased.

Druid

Unique Items

Earthbreaker - Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger - Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Legendary Aspects

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% 1%-2% and you gain 1%-3% 1-4% Damage reduction for 5 seconds, stacking up to 5 times.

Necromancer

Unique Items

Ebonpiercer - Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor's Embrace - Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Legendary Aspects

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5%-20% 5%-15% chance to Stun enemies for 1.5 seconds.

Rogue

Unique Items

Scoundrel's Kiss - Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
  • Scoundrel's Kiss projectile pattern is now more predictable.

Saboteur's Signet - Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% 5% Lucky Hit Chance.

Legendary Aspects

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Sorcerer

Unique Items

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% 70-100% chance to launch a Frozen Orb at Nearby enemies.

Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out "Casting". This unintended interaction was fixed since the PTR.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
  • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Legendary Aspects

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower's Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

Balance Updates

General

Unique Items

Banished Lord's Talisman

  • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
  • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
  • Resources needed for guaranteed Overpower reduced from 300 to 275.

Tibault's Will

  • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
  • Damage increase persists for 1 second longer after being Unstoppable.

Razorplate

  • Razorplate has been updated to function within the new Masterworking system.
  • Now has four Thorns affixes instead of no affixes.
  • New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage.

Legendary Aspects

Disobedience

  • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
  • Armor gain changed to 25-40%.

Assimilation

  • Previous - You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
  • Now - You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10% 5-20% of your Maximum Life.

Of Retribution

  • Chance to Stun increased from 8% to 10%.
  • Now increases damage to Stunned and Knocked Down enemies.

Of Inner Calm

  • Previous - Deal 5-10% increased damage for each second you stand still, up to 40%.
  • Now - Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.

Of the Crowded Sage

  • Previous - You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
  • Now - You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.

Bold Chieftain's

  • Now usable by both Barbarians and Druids.

Needleflare

  • Now also applies Thorns to Necromancer minions.

Hectic Aspect

  • Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds.

Miscellaneous

Developer’s Note: Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor.

  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.
  • Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
    • Applicable "Shout" skills for Druid and Barbarian are now tagged as Shouts.
    • New Chain tag for abilities like Chain Lightning and Rabies.
    • New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
    • More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
    • Additionally, various Aspects have been updated to account for these changes.
  • Damage Reduction granted by Fortify has been increased from 10% to 15%.
  • Cooldown Reduction is now capped at 75%.
  • Physical Damage calculation against Damage Reduction now caps at level 100.
  • The Maximum Evade Charges affix has been increased from 2 to 3.
  • The Attacks Reduce Evade's Cooldown affix has been increased from .8 to 1.5 seconds.
  • The Evade Grants Movement speed affix has been increased from 50% to 125%.
  • All Resistance from Amulets has been increased from 19% to 25%.
  • Single element resistance on Rings has been increased from 8% to 10%.

Barbarian

General

  • Barbarian’s 10% innate Damage Reduction has been removed.
  • Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.
    • Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from. Additionally, the following updates have been applied for Dust Devils:
      • The maximum number of Dust Devils that can be active at once is now 15. Dust Devils now move more quickly and dissipate sooner.

Skills

Charge

  • Damage reduced from 250% to 180%.

Power Charge

  • Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
  • Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
  • Maximum Cooldown Reduction reduced from 9 to 6 seconds.

Furious Hammer of the Ancients

  • Previous - Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
  • Now - Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.

Violent Rend

  • Rend's Damage against Vulnerable enemies increased from 12%[x] to 25%[x].

Rupture

  • The initial damage dealt from Rupture is now guaranteed to Overpower.

Call of the Ancients

  • Korlic Leap damage increased from 104% to 156%.
  • Korlic Frenzy damage increased from 39% to 59%.
  • Talic Whirlwind damage increased from 65% to 98%.
  • Madawc Upheaval damage increased from 195% to 293%.

Kick

  • Range of damage increased from 2.2 meters to 3 meters.
  • Additional damage when enemy is knocked into a wall increased from 70% to 105%.

Power Kick

  • Damage per 10 Fury consumed increased from 20% to 25%.

Passives

Unbridled Rage

  • Bonus damage reduced from 135%[x] to 100%[x].

Weapon Expertise

Polearm Expertise

  • Lucky Hit chance increased from 10%[x] to 15%[x].
  • Damage while Healthy increased from 10%[+] to 15%[x].

Two-Handed Mace Expertise

  • Fury gain increased from 2 to 5.
    • Previous - You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
    • Now - You deal 15%[x] increased Critical Strike damage while Berserking.

Two-Handed Axe Expertise

  • Vulnerable Damage reduced from 15%[x] to 10%[x].

One-Handed Axe Expertise

  • Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].

Paragon

Marshal Glyph

  • Cooldown reduction reduced from 4 to 2 seconds.

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.

Crusher Glyph

  • Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
  • Additional Bonus
    • Previous - After not Overpowering for 30 seconds, your next attack will Overpower.
    • Now - Every 30 seconds, your next attack will Overpower.

Seething Glyph

  • Additional Bonus: Fury gain on enemy kill increased from 3 to 5.

Legendary Aspects

Aspect of Sundered Ground

  • Description reworded for clarity, no functional change.
    • Previous - Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
    • Now - Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Earthstriker's Aspect

  • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].

Aspect of the Relentless Armsmaster

  • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.

Windlasher's Aspect

  • Previous - Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
  • Now - Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.

Devilish Aspect

  • Previous - After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
  • Now - After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.

Dust Devil's Aspect

  • Previous - Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
  • Now - Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).

Aspect of Fierce Winds

  • Dust Devils created reduced from 5 to 3.

Veteran Brawler's

  • Now increases the damage for Charge, Leap, and Kick.
  • The timer on the buff has been removed.

Of Giant Strides

  • Previous - Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds.
  • Now - Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.

Of Anemia

  • Previous - Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
  • Now - Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Of Vocalized Empowerment (Previously Of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous - Your Shout Skills generate 2-4 Fury per second while active.
    • Now - Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Rage of Harrogath

  • Previous - Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Now - Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.

Azurewrath

  • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
  • Can now trigger from Non-Core skills.

Fields of Crimson

  • The blood pool now makes enemies take increased damage from all damage types.
  • Damage bonus increased from 20% to 30%.

Ancient’s Oath

  • Bonus damage duration increased from 3 to 5 seconds.

Druid

Spirit Boons

Packleader

  • Cooldown reset chance increased from 20% to 25%.

Energize

  • Spirit restoration increased from 10 to 20.

Masochistic

  • Critical Strike Healing increased from 3% to 5%.

Wariness

  • Reduced damage from Elites increased from 10% to 15%.

Skills

Claw

  • Damage increased by ~10% (.25 to .28).
  • Enhanced Claw
    • Attack Speed increased from 15% to 20%.

Maul

  • Damage increased by ~10% (.24 to .26).
  • Enhanced Maul
    • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.

Shred

  • Damage increased by 10%.
  • Enhanced Shred
    • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.

Wolves

  • Wolves now gain Unstoppable when the Skill is cast.
  • Health increased by 200%.
  • Respawn reduced from 10 seconds to 5 seconds.

Hurricane

  • Damage increased from 134% to 187%.

Petrify

  • Prime Petrify
    • Previous - Petrify's effect durations are increased by 1 second.
    • Now - Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Supreme Petrify
    • Previous - Killing an enemy affected by Petrify grants 25 Spirit.
    • Now - Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.

Lacerate

  • Damage increased by 22%.
  • Prime Lacerate
    • Previous - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
    • Now - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
  • Supreme Lacerate
    • Previous - Lacerate's initial strike is guaranteed to Critically Strike and deals 150% increased damage.
    • Now - Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40% your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%.

Passives

Call of the Wild

  • Damage increased from 10% to 12%.

Quickshift

  • Previous - When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now - When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous - Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now - When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Clarity

  • Previous - Gain 2 Spirit when transforming into Human form.
  • Now - After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

Legendary Aspects

Of The Changeling's Debt

  • Previous - Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now - You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous - After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler's

  • Previous - Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now - Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.

Raw Might

  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.
  • Stun duration increased from 2 to 3 seconds.

Shepherd's

  • Now Wrath Skills also gain increased damage from Companions.

Mangled

  • Previous - When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now - While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous - Your Shout Skills generate 2-4 Fury per second while active.
    • Now - Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous - Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now - Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Waxing Gibbous

  • Life On Kill replaced with Spirit On Kill.

Paragon

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.

Bane Glyph

  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous - After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now - After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

Necromancer

Skills

Enhanced Blight

  • The Tooltip now correctly references the defiled area for the Slow effect.

Blood Mist

  • Removed the movement speed reduction.

Golem

  • This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.

Decompose

  • Reworded description to be more consistent with the use of Corpses.
  • Interval reduced from 1.5 seconds to 1 second.
  • Increased channeling Essence generation from 8 to 10 per second.
  • Upgrades now activate when spawning corpses instead of channeling for 1 second.
  • Enhanced Decompose
    • Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
    • Now also generates 10 Essence when creating a corpse.
  • Acolyte's Decompose
    • Previous - Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
    • Now - Decompose explosions make enemies vulnerable.
  • Initiate's Decompose
    • Movement Speed bonus is now on Decompose explosions instead of channeling.
    • Bonus Movement Speed duration increased from 5 to 8 seconds.

Army of the Dead

  • Increased spawn rate of Volatile Skeletons by 50%.
  • Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons.
  • Is now categorized as a Summoning skill.

Passive

Inspiring Leader

  • Previous - After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now - While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Kalan’s Edict

  • Previous - After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
  • Now - Your Minions gain 3% Attack Speed for each active Minion.

Book of the Dead

  • Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
  • Skirmishers – Removed 3 second limit from the second upgrade.
  • Reapers
    • First Upgrade
      • Previous - Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
      • Now - Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
  • Defenders
    • Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
    • Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%.
  • Shadow Mages
    • Attacks now pierce.
    • First upgrade
      • Previous - Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.
      • Now - You deal 3%[x] increased damage for each active Shadow Mage.
    • The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4. Additional Shadow Bolt now occurs every 2nd attack after the second upgrade.
  • Cold Mages
    • Attacks now gain 3 Essence from the first upgrade.
    • Attacks now apply Vulnerable without condition.
  • Bone Mages
    • First Upgrade
      • Previous - Reduce the Life cost of your Bone Mages' Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
      • Now - Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar. Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills.
    • Second Upgrade
      • Previous - Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
      • Now - Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
  • Blood Golem
    • Golem now absorbs 30%, up from 15%, from the first upgrade.
    • The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
  • Bone Golem
    • First Upgrade
      • Previous - Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
      • Now - Spawn 5 corpses around the Golem where its ability is used.
    • Second Upgrade
      • Previous - Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
      • Now - Your Bone Golem unleashes Bone Spikes when taking damage.
  • Iron Golem
    • First upgrade
      • Now casts the Shockwave every 2 attacks instead of 4.
      • Shockwave damage increased from 40% to 154%.
    • Second upgrade
      • Now also pulls enemies in instead of applying Vulnerable.

Legendary Aspects

Blood-soaked Aspect

  • Previous - Your movement speed is no longer reduced while Blood Mist is active.
  • Now - While in Blood Mist form, increases movement speed by 20%.

Unyielding Commander Aspect

  • Previous - While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage.
  • Now - While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.

Occult Dominion

  • Also increases the max number of Skeletal Warriors by 2.

Blood Getter’s

  • Previous - Your Maximum number of Skeletal Warriors is increased by 2.
  • Now - Your Skeletal Priests also empower you at 55-70% effectiveness.

Flesh-Rending

  • Previous - When Decompose spawns a Corpse, gain 25-40 Essence.
  • After: When Decompose explodes, gain 25-40 Essence.

Rotting

  • Previous - Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
  • After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.

of the Damned

  • Previous - You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.

of Untimely Death

  • Previous - Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
  • After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.

of Potent Blood

  • Previous - While Healthy, Blood Orbs grant 10-25 Essence.
  • After: Blood Orbs grant 10-25 Essence.

Unique Items

Ring of Mendeln

  • Previous - Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
  • Now - Every 6th attack from each Minion is empowered, exploding for X Physical damage.

Lidless Wall

  • Lucky Hit Chance increased from 5-25% to 15-30%.

Bloodless Scream

  • Essence gain increased from 7-10 to 15-20.

Paragon

Control Glyph

  • Previous - Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
  • Now - Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.

Deadraiser Glyph

  • Additional Bonus maximum bonus buffed to 15%[X].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.*

Cult Leader Paragon Node

  • Previous - Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
  • Now - Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.

Rogue

  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Skills

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.

Flurry

  • Damage increased from 66% to 75%.

Volley

  • Can now be cancelled slightly earlier from another skill.

Passive

Victimize

  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Paragon

Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].

Leyrana’s Instinct Legendary Node

  • Previous - When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.

Chip Glyph

  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

Legendary Aspects

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s

  • Previous - When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now - When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Surprise

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Of Uncanny Treachery

  • Previous - Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now - Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15% 85-100% Dodge Chance for 2 seconds.

Of Siphoned Victuals

  • Previous - Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now - Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten

  • Previous - Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now - Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

Escape Artist’s

  • Number of attacks dodged reduced from 2-7 to 2-5.
  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 25 seconds.

Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Of Volatile Shadows

  • Previous - When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now - When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s

  • Previous - Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now - Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Of Lethal Dusk

  • Previous - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.

Vengeful

  • Previous - Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now - Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Of Arrow Storms

  • Previous - Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now - Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.

Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Resistant Assailant’s

  • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

Unique Items

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.

Beastfall Boots

  • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
  • Energy restored from using a Cooldown increased from 5 to 15.

Eaglehorn

  • Damage bonus increased from 40-60% to 50-70%.

Skyhunter

  • Damage bonus increased from 10-30% to 20-40%.

Sorcerer

  • Mastery Skills are now also considered Core Skills.

Enchantments

Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.

Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.

Flame Shield Enchantment

  • Previous - Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now - Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Developer’s Note: We've received feedback from players that "Cheat Death" mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.

Skills

Frozen Orb

  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Enhanced Frozen Orb
    • Previous - When cast above 40 Mana, Frozen Orb's explosion damage is increased by 45% against Elites and 30% against all other enemies.
    • Now - While Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.

Ice Armor

  • Enhanced Ice Armor
    • Mana Regeneration increased from 25% to 30%.
  • Shimmering Ice Armor
    • Previous - Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
    • Now - While Ice Armor is active, you reduce its Cooldown by 1 2 seconds for every 50 Mana you spend.
  • Mystical Ice Armor
    • Previous - Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
    • Now - While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

Shimmering Frost Nova

  • Previous - Frost Nova generates 4 Mana per enemy hit.
  • Now - Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

Flame Shield

  • Enhanced Flame Shield
    • Previous - Flame Shield grants 25% increased Movement Speed while active.
    • Now - Flame Shield has a 50% larger burn radius.
  • Mystical Flame Shield
    • Previous - You gain 25% Mana Cost Reduction while Flame Shield is active.
    • Now - After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.

Teleport

  • Enhanced Teleport
    • Previous - Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
    • Now - You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Mystical Teleport
    • Previous - For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
    • Now - Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.

Ice Shards

  • Damage increased by 28% (1.25 to 1.6).
  • Enhanced Ice Shards
    • Ricochet chance increased from 40% to 50%.

Hydra

  • Baseline maximum amount increased from 1 to 2.

Lightning Spear

  • Damage increased by 8% (.15 to .16).

Greater Charged Bolts

  • Damage increased from 25% to 35%.

Incinerate

  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

Passives

Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.

Mana Shield

  • Damage Reduction increased from 7% to 8%.

Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.

Conjuration Mastery

  • Previous - You gain 1% increased damage for each active conjuration.
  • Now - You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.

Convulsions

  • Lucky Hit Chance increased from 3% to 5%.

Shocking Impact

  • Damage increased by 100% (.2 to .4).

Elemental Dominance

  • Damage increased from 3% to 4%.

Legendary Aspects

Bounding Conduit

  • Previous - Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now - Teleport's Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Of Concentration

  • Previous - Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now - Casting a Conjuration Skill grants you 10-20% 10-25% Damage Reduction for 5 seconds.

Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard's Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Of Conflagration

  • Previous - While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now - While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Of Splintering Energy

  • Previous - Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
  • Now - Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.

Shattered

  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

Unique Items

Staff of Lam Esen

  • Critical Strike Damage Damage to Close Enemies replaced with Ranks of Charged Bolts.

Tal Rasha's Iridescent Loop

  • Maximum stacks now capped at four.
  • All Resistance variants increased from 8%/3% to 10%/4%.

Flamescar

  • Ember damage increased by 25%.

Staff of Endless Rage

  • Damage bonus increased from 20-40% to 40-60%.

Esu's Heirloom

  • Evade Grant's Movement Speed Affix duration increased from 2 to 3 seconds.

Paragon

Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.

Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

Loot Updates

  • All items dropped in World Tier III will now be Sacred.
  • All items dropped in World Tier IV will now be Ancestral.
  • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
  • Item Power now increases every 5 levels after 50 instead of on a linear scale.

Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again.

Elixir Updates

Existing Elixirs

All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.

  • Elixir of Cold Resistance
    • Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Cold Resistance II
    • Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Fire Resistance
    • Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Fire Resistance II
    • Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Lightning Resistance
    • Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Lightning Resistance II
    • Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Poison Resistance
    • Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Poison Resistance II
    • Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Shadow Resistance
    • Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Shadow Resistance II
    • Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Iron Barbs
    • Armor increased by 300, Thorns increased by 150.
    • Experience gained increased by 5%.
  • Elixir of Iron Barbs II
    • Armor increased by 500, Thorns increased by 250.
    • Experience gained increased by 8%.
  • Elixir of Fortitude
    • Maximum Life increased by 10%.
    • Experience gained increased by 5%.
  • Elixir of Fortitude II
    • Maximum Life increased by 20%.
    • Experience gained increased by 8%.
  • Elixir of Destruction
    • Overpower damage increased by 7%, Vulnerable damage increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Destruction II
    • Overpower damage increased by 15%, Vulnerable damage increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Precision
    • Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
    • Experience gained increased by 5%.
  • Elixir of Precision II
    • Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
    • Experience gained increased by 8%.
  • Elixir of Advantage
    • Attack speed increased by 7%, Lucky hit increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Advantage II
    • Attack speed increased by 15%, Lucky hit increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Resource
    • Resource cost reduced by 10% 15%, Maximum Resource increased by 10.
    • Experience gained increased by 5%.
  • Elixir of Resource II
    • Resource cost reduced by 20% 30%, Maximum Resource increased by 25.
    • Experience gained increased by 8%.

New Elixirs

  • Elixir of Holy Bolts
    • After killing an enemy, holy bolts fire from the corpse of that enemy.
    • Experience gained is increased by 6%.
  • Elixir of Momentum
    • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.
    • Experience gained is increased by 6%.

User Interface and User Experience

  • Esu's Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item's tooltip, instead of as a buff on the buff bar.
  • A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
  • Crafting materials now have rarities associated with them.
  • New notifications related to the expiration of migrated Seasonal stashes has been added.
  • Search through your Stash now supports filtering by Item Power.
  • ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
  • The Skill Tree can now be navigated with the D-pad on controller.
  • There is now a pop-up on the HUD when picking up materials.
  • Miscellaneous changes made to improve overall readability throughout the game.

Gauntlet Trials

  • Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
  • Boss Monsters won't drop a shrine if they have been regenerated by the Pillar of Proving.

Nightmare Dungeon Rotation

The following Dungeons will be available as Nightmare Dungeons throughout our next season.

  • World Tier III
    • Light's Watch
    • Zenith
    • Belfry Zakara
    • Earthen Wound
    • Faceless Shrine
    • Light's Refuge
    • Forgotten Ruins
    • Renegade's Retreat
    • Sepulcher Of the Forsworn
    • Tomb of the Saints
    • Garan Hold
    • Jalal's Vigil
    • Sarat's Lair
    • Betrayers Row
    • Champions Demise
    • Shifting City
  • World Tier IV
    • Dead Man's Dredge
    • Forbidden City
    • Hallowed Ossuary
    • Kor Dragan Barracks
    • Mercy's Reach
    • Rimescar Cavern
    • Tormented Ruins
    • Sanguine Chapel
    • Akkhan's Grasp
    • Bastion of Faith
    • Blind Burrows
    • Endless Gate
    • Fetid Mausoleum
    • Ghoa Ruins
    • Heathens Keep
    • Leviathan's Maw
    • Maugan's Works
    • Serpents Lair
    • Steadfast Barracks
    • Collapsed Vault
    • Conclave
    • Crusaders Cathedral
    • Deserted Underpass
    • Inferno
    • Prison of Caldeum
    • Renegades Retreat
    • Shivta Ruins
    • Sirocco Caverns
    • Uldur's Cave
    • Yshari Sanctum
    • Aldurwood
    • Broken Bulwark
    • Flooded Depths
    • Howling Warren
    • Lubans Rest
    • Mariners Refuge
    • Oldstones
    • Underroot
    • Vault of The Forsaken
    • Wretched Delve
    • Betrayer's Row
    • Bloodsoaked Crag
    • Buried Halls
    • Carrion Fields
    • Charnel House
    • Guulrahn Canals
    • Komdor Temple
    • Path of the Blind
    • Whispering Vault

Miscellaneous

  • Traversal skills such as Leap and Teleport can now easily travel the distance to go to the edge of the screen. This will improve parity with Mouse and Keyboard players.
    • Note: with Ultrawide monitors, you may not traverse to the edge of your monitor as traversal abilities have a set maximum distance they can travel to.
  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
  • Experience rewards from completing Dungeon Events have been increased.
  • Damage over time effects will no longer interrupt channeled skills.
  • Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
  • Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail).
  • Glyph Experience gains have been increased by 25%.
  • Flat Damage from Lucky Hit procs can be Critical Hits, but still cannot Overpower.
  • The bonus experience for World Tiers II, III and IV have been increased.
    • World Tier I: Unchanged.
    • World Tier II: Increased from 20% to 50%.
    • World Tier III: Increased from 100% to 150%.
    • World Tier IV: Increased from 200% to 250%.
  • Nightmare Dungeons that have been empty for 2 minutes will now be automatically closed instead of being reset.
  • The Gold cap has been increased from 9 trillion to 99 trillion.
  • Mutterlock chests now additionally drop 500 obols.
  • World Boss Health has been greatly increased for World Tiers III and IV.
  • Increased Murmuring Obols maximum capacity from 2,000 to 2,500.
  • Players can now change their hairstyle in the wardrobe.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
  • Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
  • Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
  • Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
  • Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
  • Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
  • Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.

Gameplay

Barbarian

  • Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
  • Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
  • Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
  • Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
  • Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr's Devastating Grips, could grant stacks of Furious Upheaval.
  • Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
  • Fixed an issue where the guaranteed Overpower from the Earthstriker's Aspect could not be used by Ground Stomp.
  • Fixed an issue where each hit from Ancients summoned by the Aspect of Ancestral charge would grant stacks of the Flawless Technique Legendary Paragon node.
  • Fixed an issue where Call of the Ancients was not properly scaling with Ultimate Skill Damage affixes.

Druid

  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler's Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn't fully apply the Enhanced Landslide upgrade modifier.
  • Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf's Glee or Insatiable Fury.
  • Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler's Aspect was inconsistently applied for minions.
  • Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
  • Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
  • Fixed an issue where Shred could target invisible enemies.

Necromancer

  • Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
  • Fixed an issue where the bonus Movement speed from Death's Approach was not active while in town.
  • Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
  • Fixed an issue where a Golem attack initiated right after dismounting wouldn't complete.
  • Fixed an issue where Shadow and Bone Mages did not cast Blizzard when using the Coldbringer's Aspect.
  • Fixed an issue where Skeleton Reapers had inconsistencies when targeting enemies.
  • Fixed an issue where the Movement Speed bonus from Death's Approach was marked as multiplicative when it was additive.
  • Fixed an issue where the Movement Speed bonus from the Corporeal glyph would persist after unequipping the Glyph, or when the player had no active minions.
  • Fixed an issue where the chance for Skeleton Reapers to spawn a corpse was much lower than displayed.
  • Fixed an issue where casting Bone Spirit very close to an enemy could cause the skill to no track properly and miss.
  • Fixed an issue where Hewed flesh did not trigger Necrotic Carapace.

Rogue

  • Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
  • Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
  • Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
  • Fixed an issue where Thorns damage could apply Skyhunter's Critical Strike Effect.
  • Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
  • Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects.
  • Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected.
  • Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus.

Sorcerer

  • Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
  • Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
  • Fixed an issue where Esu's Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
  • Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
  • Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
  • Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
  • Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
  • Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
  • The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
  • Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
  • Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
  • Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
  • Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage.
  • Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed.
  • Fixed a rare issue where Crackling Energies could fail to spawn.

General

  • Fixed an issue where a player's defensive capability could prevent Fortify from being applied.
  • Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
  • Fixed an issue where the animation for Echo of Lilith's Death from Above attack didn't sync up with the actual area of effect for the damage.
  • Fixed an issue where players could be damaged while using a traversal.
  • Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
  • Fixed an issue where sometimes enemies would not be immobilized when they should be.
  • Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
  • Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
  • Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
  • Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.
  • Fixed an issue where free casts of abilities, such as Sorcerer's Frozen Orb Enchantment effect, were triggering Evade Cooldown Reduction from the affix that reduces Evade Cooldown when attacking.
  • Fixed an issue where Monsters would stop spawning during the Cursed Shrine event if all present monsters were killed by leveling up.
  • Fixed an issue where you couldn’t interact with the Altar for the Venous Mote collection Whisper bounty.
  • Fixed an issue where a Bloodmarked Player did not count as an elite enemy for the Aspect of Protector in PvP.
  • Fixed an issue where Aberrant Cinders, which could picked up but had no functionality, remained on the ground after Helltide ended.
  • Fixed an issue where the visual effect from a Blood Blister explosion could be invisible if the Blood Blister itself was not visible.
  • Fixed an issue where the Blood Boiling and Metamorphosis Aspects were not scaling properly with weapon damage.

Quests and Dungeons

  • Fixed an issue where the Drowned Seahag in Mariner's Refuge could drop no loot.
  • Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
  • Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
  • Fixed an issue where re-entering the quest dungeon for Exhuming the Forgotten could cause a server disconnect.
  • Fixed an issue where you would not be able to leave the Gauntlet after a party member joined, and it was voted to stop the run.
  • Fixed an issue where the Slay All Enemies objective in Guulrahn Canals, Luban's Rest, and Conclave could fail to complete and block progression.

User Interface and User Experience

  • Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
  • Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
  • Fixed an issue where the tooltip for X'fal's Corroded Signet implied a larger area of effect than the ring actually did damage in.
  • For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class's resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don't have enough resources to cast.
  • Fixed an issue where the damage reduction from Harlequin's Crest didn't display in Character Stats while in Town or mounted.
  • Fixed an issue where swapping key binding presets wouldn't persist between play sessions if that was the only setting changed.
  • Fixed an issue where the Edgemaster's Aspect could sometimes not appear when searching the Stash.
  • Fixed an issue where the Glacial Aspect's tooltip in the Codex of Power was inaccurate.
  • Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
  • Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
  • Fixed an issue where Trade Chat could still be entered even when it was disabled in the settings.
  • Fixed an issue where the Feats of Strength completion percentage was not accurate when all challenges were completed.
  • Fixed an issue where the number of affixes were inconsistent between Nightmare Sigils and the spawned Nightmare Dungeon.
  • Fixed an issue where the Inspect window could persist on the screen and block the trade window when trading in Local Co-Op.
  • Fixed an issue where comparisons involving affixes acquired via enchanting were not accurate.

Miscellaneous

  • Fixed various instances where some items were class-restricted when they shouldn't be.
  • Fixed an issue where Ancestral items could only be gambled for when the player's character was Level 73 or higher.
  • Fixed an issue where Vampiric Pacts from the Season of Blood could still drop in certain instances.
  • Fixed an issue where weather effects during Helltide could stop functioning while moving through an area affected by Helltide.
  • Various performance, stability, visual, and UI improvements.

1.3.5b Build #52293 (All Platforms) - April 11, 2024

Bug Fixes

  • Various performance, stability, and graphical improvements.

1.3.5a Build #51869 (All Platforms) - April 1, 2024

Bug Fixes

  • Fixed an issue where Gauntlet rewards earned by a Softcore character could be claimed by Hardcore characters.
  • Fixed an issue where the Minion Resistance stats weren't properly localized for all languages.
  • Various performance and stability improvements.

1.3.5 Build #51501 (All Platforms) - March 26, 2024

Game Updates

  • Patch 1.3.5. introduces Raytracing to all supported platforms and updates to Ambient Occlusion and Contact Shadows. For more details, please visit this article.

Bug Fixes

  • Fixed an issue where the Portal entrance to the Gauntlet didn't apply Portal cosmetics.
  • Fixed an issue where the ability to interact with certain things would not function if Corpse Tendrils was equipped to the same key binding as ‘Interact’.
  • Fixed an issue where some elites could not properly spawn in the second half of the Path of the Blind dungeon.
  • Fixed an issue where some headstone cosmetics would not appear in the Wardrobe.
  • Various performance, stability, and visual improvements.

1.3.4a Build #51196 (All Platforms) - March 14, 2024

Bug Fixes

  • Fixed an issue where leaderboard data wouldn't update properly.
  • Fixed an issue where incorrect data could show when looking at leaderboard entry for player on the friend list.
  • Fixed an issue where the Gauntlet could be teleported out of via the map.
  • Various performance and stability improvements.

1.3.4 Build #50942 (All Platforms) - March 12, 2024

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu.
  • Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV.
  • Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus.
  • Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances.
  • Fixed an issue where the Screen Reader did not announce available points in the Skill Tree.

Season of the Construct

  • Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable.
  • Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate.
  • Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect.
  • Fixed an issue where Malphas' Meteor could still deal damage players after his defeat.
  • Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches.
  • Fixed an issue Seneschal Stone Caches couldn't be crafted when only the Duration Support stone was left to get to max level.

Gameplay

  • Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped.
  • Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon.
  • Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon.
  • Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment.

Dungeons

  • Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue.
  • Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression.
  • Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression.
  • Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape.

User Interface and User Experience

  • Fixed an issue where Season Journey objectives would not display as completed when applicable.
  • Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map.
  • Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty.
  • Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons.
  • Fixed an issue where the Butcher's barrier would not show as being depleted.
  • Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries.
  • Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it.

Miscellaneous

  • Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability.
  • Fixed an issue where the arrows fired from Rogue's Volley could appear invisible.
  • Various performance, visual, and stability improvements.

1.3.3a Build #50936 (All Platforms) - March 7, 2024

Bug Fixes

Gameplay

  • Fixed an issue on PlayStation™ where first-time player experiences triggered whenever a player visited the Diablo IV title screen.

Gauntlet

  • Fixed an issue where filtering the Solo Leaderboard by Friends could accidentally provide no results.
  • Fixed an issue where filtering the leaderboard by Friends or Clans could lead to only one entry.
  • Fixed an issue where players could not scroll through all pages of the Leaderboard.

Stability

  • Fixed various crashes that occurred when players inspected another player’s profile on the Gauntlet Leaderboard.

1.3.3 Build #50570 (All Platforms) - March 5, 2024

Gameplay Updates

Vampiric Powers

Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.

  • Of Accursed Touch
    • Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
    • Vampiric Curse’s stored souls deal 20%-50% increased damage.
  • Of Metamorphosis
    • When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
    • Evade’s cooldown is increased by 5-10 seconds.
  • Blood Boiling
    • When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
    • Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Hectic
    • For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
  • Undying
    • Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
  • Of the Moonrise
    • Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.

Balance Updates

General

Unique Items

  • Ring of Starless Skies
    • Now shows a buff on the bar while active.
  • Penitent Greaves
    • Damage to Chilled enemies increased from 7-10% to 12-15%.
  • Tassets of the Dawning Sky
    • Maximum Resistance increased from 6-10% to 8-12%.
  • Mother's Embrace
    • Resource refund increased from 20-40% to 30-50%.

Legendary Aspects

  • Of Inner Calm
    • Damage maximum increased from 30% to 40%.
  • Of Retribution
    • Stun chance increased from 8% to 10%.
    • Damage to Stunned enemies increased from 10-20% to 15-25%.
  • Starlight
    • Amount of Life Healed needed for Resource gain changed from 25% to 20%.

Barbarian

Skills

  • Bash
    • Damage increased by 10%.
    • Fury gain increased from 13 to 15.
  • Battle Bash
    • Additional Fury increased from 3 to 5.
    • Additional Fury with 2-handed weapons increased from 4 to 10.
  • Frenzy
    • Damage increased by 10%.
  • Flay
    • Damage increased by 10%.
    • Fury gain increased from 13 to 15.
  • Enhanced Flay
    • Vulnerable duration increased from 2 to 3 seconds.
  • Strategic Ground Stomp
    • Ultimate Cooldown Reduction increased from 1 to 2 seconds.
  • Strategic Iron Skin
    • Fortify amount increased from 15% to 20%.
  • Prime Call of the Ancients
    • Bonus damage increased from 10% to 20%.

Passives

  • Endless Fury
    • Fury gain increased from 7/14/21% to 10/20/30%.

Paragon

  • Executioner Glyph
    • Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
    • New: While wielding a Polearm, you deal 10%[x] increased damage.

Legendary Aspects

  • Aspect of the Iron Warrior
    • Damage reduction increased from 18-28% to 25-35%.

Unique Items

  • Gohr's Devastating Grips
    • Ranks of Whirlwind increased from 2-3 to 3-4.
    • Damage increased from 16-26% to 25-35%.

Druid

Skills

  • Earth Spike
    • Spirit Generation increased from 13 to 16.
    • Damage increased by 10%.
  • Enhanced Earth Spike
    • Chance to Stun increased from 10% to 15%.
  • Fierce Earth Spike
    • Fortify amount increased from 8% to 12% maximum Life.
  • Wind Shear
    • Spirit Generation increased from 14 to 16.
    • Damage increased by 10%.
  • Wild Wind Shear
    • Additional Spirit per enemy hit increased from 3 to 4.
  • Claw
    • Spirit Generation increased from 12 to 15.
    • Damage increased by 15%.
  • Fierce Claw
    • Damage increased by 30%.
  • Maul
    • Spirit Generation increased from 17 to 20.
    • Damage increased by 10%.
  • Enhanced Maul
    • Fortify amount increased from 3% to 5% max Life.
  • Wild Maul
    • Knockdown duration increased from 1.5 to 2 seconds.
  • Wolves
    • Passive damage increased by 30%.
    • Active damage increased by 45%.
  • Poison Creepers
    • Passive damage increased by 30%.
    • Active damage increased by 40%.
  • Ravens
    • Passive damage increased by 30%.
    • Active damage increased by 20%.

Passives

  • Quickshift
    • Damage bonus increased from 5/10/15% to 7/14/21%.
  • Bestial Rampage
    • Damage bonus while in Werebear form increased from 30% to 50%.
  • Ursine Strength
    • Damage and Overpower damage bonuses increased from 25% to 30%.
  • Perfect Storm
    • Damage bonus increased from 15% to 20%.

Legendary Aspects

  • Seismic Shift
    • Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
    • New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.

Unique Items

  • Storm's Companion
    • Ranks of Wolves increased from 2–3 to 3–4.
    • Storm Howl damage increased by 180%.

Necromancer

Book of the Dead

  • Skeleton Skirmishers
    • Damage increased by 30%.
    • Life increased by 10%.
  • Skeleton Defenders
    • Damage increased by 30%.
    • Life increased by 10%.
  • Skeleton Reaper
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Frost Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Shadow Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Sacrifice Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Golem
    • Basic Attack Damage increased by 30%.
    • Life increased by 20%.

Skills

  • Blood Surge
    • Damage bonus per enemy drained reduced from x10% to x5%.
    • Nova damage increased by 40%.

Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.

  • Supernatural Blood Surge
    • Damage bonus increased from [x]20% to [x]30%.
  • Sever
    • Outgoing Damage increased by 6.5%.
    • Returning damage increased by 20%.
  • Enhanced Sever
    • Damage increased from 40% to 75% of Sever's initial damage.
  • Paranormal Sever
    • Vulnerable duration increased from 2 to 3 seconds.
  • Blight
    • Impact damage increased by 33.3%.
    • Damage over time increased by 10.5%.
  • Paranormal Blight
    • Immobilize duration increased from 1.5 to 2.5 seconds.
  • Supernatural Blight
    • Damage bonus increased from [x]15% to [x]20%.
  • Corpse Explosion
    • Damage increased by 21.5%.
  • Plagued Corpse Explosion
    • Damage bonus increased from 8% to 10%.
  • Enhanced Bone Prison
    • Previous: Enemies inside Bone Prison are Vulnerable.
    • New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
  • Blood Wave
    • Damage increased by 25%.

Passives

  • Death’s Approach (name changed from Death's Reach)
    • Previous: You deal 4%[x] increased damage to Distance enemies.
    • New: Gain 4/8/12% Movement Speed.
  • Spiked Armor
    • Previous: Gain .1/.2/.3 Thorns.
    • New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
  • Death's Embrace
    • Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
  • Hellbent Commander
    • Damage bonus increased from x10/20/30% to /15/30/45%.
  • Crippling Darkness
    • Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
    • New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.

Paragon

  • Cult Leader Legendary Node
    • Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
  • Corporeal Glyph
    • Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
    • New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.

Legendary Aspects

  • Aspect of Hardened Bones
    • Damage reduction also applies to the player in addition to their Minions.
  • Blood-Bathed Aspect
    • Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.

Sorcerer

Skills

  • Incinerate
    • Damage increased by 40%.
  • Enhanced Incinerate
    • Damage of Burn radius increased from 25% to 50%.
  • Destructive Incinerate
    • Enemy damage reduced amount increased from 25% to 30%.
  • Greater Incinerate
    • Immobilize duration increased from 1 to 1.5 seconds.
  • Hydra
    • Damage increased by 15%.
  • Ball Lightning
    • Damage increased by 10%.

Passives

  • Icy Veil
    • Barrier duration increased from 5% to 8%.
  • Snap Freeze
    • Lucky Hit chance increased from 3% to 5%.
  • Soulfire
    • Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
    • New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
  • Avalanche
    • Damage increased from 40% to 45%.
  • Shocking Impact
    • Damage increased by 33%.

Paragon

  • Frostbite Glyph
    • Damage Reduction increased from 13% to 15%.
  • Invocation Glyph
    • Damage Reduction stacks increased from 12% to 15%.
  • Stalagmite Glyph
    • Critical Strike Chance increased from 10% to 20%.
  • Enchanter Glyph
    • Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%.
  • Conjurer Glyph
    • Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%.
  • Unleash Glyph
    • Damage and Mana Regeneration increased from 6.7% to 7%.

Legendary Aspects

  • Of Searing Wards
    • Mana cost reduced from 100-200 to 75-125.
  • Of Overwhelming Currents
    • Chance increased from 10-20% to 15-30%.

Rogue

Skills

  • Heartseeker
    • Attack Speed increased by 20%.
    • Dev Note: Lower the Power interrupt frames from 20 to 16.
  • Forceful Arrow
    • Attack Speed increased by 20%.
    • Dev Note: Lower the Power interrupt frames from 20 to 16.
  • Flurry
    • Damage increased by 10%.
  • Improved Flurry
    • Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
    • New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Advanced Flurry
    • Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
    • New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
  • Rapid Fire
    • Damage increased by 10%.
  • Rain of Arrows
    • Damage increased by 10%.

Passives

  • Precision
    • Stacks required for bonuses reduced from 6 to 4.

Paragon

  • Infusion Glyph
    • Cooldown reduction increased from .5 seconds to 1 second.

Legendary Aspects

  • Of Encircling Blades
    • Damage bonus increased from 8-15% to 15-22%.
  • Of Branching Volleys
    • Previous: Barrage's Arrows have 15-25% chance to split into two arrows whenever they ricochet.
    • New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
  • Shadowslicer
    • Damage increased from 80-100% base damage to 200-300%.

Unique Items

  • Eaglehorn
    • Damage bonus increased from 20-40% to 40-60%.
  • Eyes in the Dark
    • Death Trap bonus damage increased from 30-50% to 50-70%.
  • Writhing Band of Trickery
    • Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
    • Shadow Decoy damage increased by 20%.

The Seneschal

Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.

  • Poison Support
    • Poison Support no longer reapplies the Construct's damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.
  • Bleeding Support
    • Bonus Bleeding damage from 20% to 10%.
  • Burning Support
    • Bonus Critical Strike damage from 20% to 10%.
    • Bonus Critical Strike damage per Skill Rank from 2% to 1%.
  • Tempest
    • Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.

User Interface and User Experience

Player Profile Updates

  • Players’ equipped skills are now displayed in their profile.
  • Equipped Emblems are now displayed in the header of player Profiles.
  • The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
  • From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
  • The current character's time played is displayed at the bottom of the profile.

Miscellaneous

  • The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.

Bug Fixes

Gameplay

  • Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian's War Cry or Druid's Blood Howl.
  • Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
  • Fixed an issue where some interactable objects associated with various quests, such as Lyndon's Stash during the Discretionary Spending quest, could not be interacted with while mounted.
  • Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
  • Fixed an issue where the Juggernaut Aspect didn't apply armor while the player was mounted.
  • Fixed an issue where the Guaranteed Overpower granted by the Druid's Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
  • Fixed and issue where the Necromancer's Skeleton Reapers' chance to create a corpse was based on Lucky Hit instead of a flat percentage.
  • Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.
  • Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
  • Fixed an issue where the Cult Leader Legendary Paragon Node didn't properly give bonus damage based on bonus minion Attack Speed.
  • Fixed an issue where the Rotting Aspect wouldn't spawn additional corpses.
  • Fixed an issue where Sorcerer's Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
  • Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
  • Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
  • Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.

Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue.

  • Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
  • Fixed an issue where unlearning Vyr's Mastery with the Mage-Lord's Aspect equipped would cause the effect of Vyr's Mastery to remain active.
  • Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.

User Interface and User Experience

  • Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
  • Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.

Miscellaneous

  • Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
  • Various performance, UI, visual, and stability improvements.

1.3.2 Build #49764 (All Platforms) - February 13, 2024

Game Updates

Uber Unique Crafting

Developer’s Note: Uber Unique items are highly sought after. With Season of Blood, we introduced target-farming Uber Unique Items with Uber Duriel to gives players another source of acquiring this type of item. However, we want to give players increased autonomy in obtaining their desired Uber Unique by addressing feedback that expressed how acquiring duplicate or undesired Uber Unique Items lessens that feeling of triumph. A new system empowers players to make use of duplicate and undesired Uber Unique items by salvaging them for a new resource which can be used to eventually craft an Uber Unique of their choosing. Additionally, the chance for Uber Unique Items to drop everywhere but in Uber Duriel encounters has been increased.

  • Uber Unique Items can now be salvaged to provide a new resource, Resplendent Sparks. Players can bring 5 Resplendent Sparks to the Alchemist and Transmute an Uber Unique of their choice.
    • The Refine Resources tab at the Alchemist has been renamed Transmute, and the option to craft an Uber Unique item can be found under that tab.
    • Note that the preview window for crafting an Uber Unique won't display the item’s affixes.
  • The drop chance of Uber Unique items acquired outside of Uber Duriel encounters has been increased.

Miscellaneous

  • The Cursed Shrine event now gives the Shrine bonus at the start of the event instead of when it is finished.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the Claimed status for Lunar Awakening rewards.
  • Fixed an issue where the Screen Reader did not read Ancestral Favor Tiers correctly.
  • Fixed an issue where the Screen Reader misread Ancestral Favor upgrade text.

Season of the Construct

  • Fixed an issue where Vizier Wasp Constructs were not affected by Immobilizing effects.
  • Fixed an issue where the tooltip for Igneous Cores was missing information.
  • Fixed an issue where Journal pages didn’t drop during the Kulle's Heart Quest.
  • Fixed an issue where only the first person in the party would get credit for looting Obelisks Whispers.
  • Fixed an issue where Arcane Tremors in Hawezar and Scosglen could have Voltaic Brazier's that can't be interacted with.
  • Fixed an issue where attacks from Malphas could still damage players after he’s defeated.
  • Fixed an issue where the Season Journey Objective Keeper of Nothing still referenced Pearls of Warding to summon Echo of Malphas instead of Igneous Cores.

Lunar Awakening

  • Fixed an issue where the final quest for Lunar Awakening could not be started if the player already had maximum Ancestral Favor.
  • Fixed an issue where the Shrine related to the Cleanse the Northshore Shrine Whisper could be missing.
  • Fixed an issue where the Ancestral Favor window wouldn't automatically close when walking away from Ying-Yue.

Gameplay

  • Fixed an issue where Treasure Goblins could fail to spawn while fighting Avarice.
  • Fixed an issue where enemies killed via an execute effect could not drop loot.
  • Fixed an issue where the Melted Hear of Selig was not always rolling the maximum value for its movement speed affix.
  • Fixed an issue where the Echoing Fury aspect didn't grant bonus Fury if Tactical Rallying Cry was learned.
  • Fixed an issue where Advanced Rapid Fire would incorrectly override the bonus Critical Strike Damage from other sources.
  • Fixed an issue where the damage increase and resource reduction cost from Ring of the Starless Skies was not calculating correctly.
  • Fixed an issue where the final Lieutenant failed to spawn in The Onyx Watchtower, preventing completion without a reset.

User Interface and User Experience

  • Fixed an issue where adding a friend when playing with a controller would immediately re-open the menu for adding friend.
  • Fixed an issue where setting a note on a friend would open the menu for adding a friend after adding the note.
  • Fixed an issue where icons for Animus were missing from the mini map in the Betrayer's Row Dungeon.

Miscellaneous

  • Fixed an issue where a Socketed Gem in a Legendary or Unique Item could disappear if the item was dropped.
  • Fixed an issue where some players using NVMe Solid State Drives were experiencing instability.
  • Various visual, performance, and stability improvements.

1.3.1 Build #49495 (All Platforms) - February 1, 2024

Game Updates

The amount of health a monster with the Vampiric affix can heal for has been reduced.

  • World Tier I: 10% → 5%
  • World Tier II: 20% → 10%
  • World Tier III: 35% → 15%
  • World Tier IV: 50% → 25%

Developer’s Note: In a future patch, we’ll make an additional improvement to the Vampiric affix. Projectile attacks from monsters—like a Khazra's thrown spear—will gain a visual effect when they are imbued with the Vampiric affix. This will make it easier to identify which projectiles can heal the monster.

  • The Suppressor affix has been adjusted.
    • The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
    • The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
  • Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil's Tier.

Season of the Construct

  • The following updates have been applied to the Seneschal's abilities.
    • Gyrate: Damage increased by 30%.
    • Pummel: Damage increased by 30%.
    • Bushwhack: Damage increased by 20%.
    • Impale: Damage increased by 30%.
    • Focus Fire: Damage increased by 20%.
    • Lightning Bolt: Damage increased by 20%.
    • Firefly: Damage increased by 10%.
    • Tempest: Damage increased by 10%.
    • Reconstruct: Healing increased from 22% to 32% of Maximum Life at level 1. At level 10, the healing is increased from 40% to 50% of Maximum Life.
    • Frigid Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Bleeding Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Electrocution Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Poison Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Dusk Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Burning Support: Damage increased from 50% to 60% of the Supported Skill's Damage.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
  • Fixed an issue where the Screen Reader didn't function properly when viewing possible Affixes when enchanting.
  • Fixed an issue where the Screen reader didn't announce if an active Governing Stone would function with a highlighted Tuning Stone.
  • Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
  • Fixed an issue where the Screen Reader didn't properly communicate the text related to Smoldering Ashes.
  • Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu.

Season of the Construct

  • Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
  • Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
  • Fixed an issue where Ayuzhan didn't attack enemies during The Tumor quest.
  • Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I've got double vision).
  • Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
  • Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
  • Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
  • Fixed an issue where items carried on the player character's back could become invisible during The Miracle quest.
  • Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
  • Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
  • Fixed an issue where progressing through the Drums of the Vault quest could cause instability in Local Co-op play.
  • Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
  • Fixed an issue where the dungeon could be left before completing The Ennead quest.
  • Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
  • Fixed an issue where Chill stacks from the Seneschal's Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived.
  • Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer's Warmth.
  • Fixed various other UI issues related to the Seneschal.
  • Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
  • Fixed an issue where Tuning and Governing Stone's rarities didn't display properly when socketed.
  • Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
  • Fixed an issue where multiple Tuning Stone tooltips wouldn't update when paired with a Duration Stone.
  • Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
  • Fixed an issue where Turret traps could fire invisible projectiles.
  • Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
  • Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
  • Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
  • Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
  • Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
  • Fixed an issue where players couldn't use Leave Dungeon while inside the Library in various circumstances.
  • Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
  • Various miscellaneous fixes for the Seasonal Questline.

Gameplay

  • Fixed an issue where the Ring of Starless Skies wouldn't grant stacks when casting channeled skills.
  • Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
  • Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
  • Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.

Dungeons and Strongholds

  • Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
  • Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
  • Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
  • Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
  • Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
  • Fixed an issue where Watchmen could spawn outside the map in Light's Watch, which would block progression.
  • Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly.

User Interface and User Experience

  • Fixed an issue where the Sorcerer's Incinerate skill didn't have additional visual effects when cast with 10+ Ranks.
  • Fixed an issue where hits from the Barbarian’s Frenzy did not display damage numbers consistently.
  • Fixed an issue where Damage over Time visual effects didn’t appear correctly on some Necromancers.
  • Fixed an issue where players could move around with keyboard controls while engaged in a trade.
  • Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
  • Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
  • Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
  • Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
  • Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
  • Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
  • Fixed an issue where the notification for new Cosmetics in the Stable wouldn't disappear.
  • Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
  • Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
  • Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
  • Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
  • Fixed an issue where the players listed in Local Players were not sorted properly.
  • Fixed an issue where the Reset to Default button in options menus didn't function.
  • Fixed an issue where the game could become unstable when viewing the Well Supplied Challenge in Collections.
  • Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
  • Fixed multiple instances where fog of war was not displaying properly.
  • Various quality-of-life fixes for Respec Mode.

Miscellaneous

  • Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
  • Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
  • Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
  • Fixed an issue where Harlequin Crest was the wrong color when equipped.
  • Various performance, stability, visual, UI, and audio improvements.

1.3.0a Build #49404 (All Platforms) - January 26, 2024

Game Updates

Echo of Malphas

Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.

  • Echo of Malphas has had their Level raised from 85 to 100.
  • The Health pool of Echo of Malphas has been increased by 30%.
  • A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access.
    • Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
  • Loot Updates
    • The drop rate of Unique Stones from Malphas increased from .25% to .5%.
    • Unique Stones now have a 3% chance of dropping from the chest after the boss.
    • Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.

The Seneschal

Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion's full potential.

  • Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
  • Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
  • Governing and Tuning stones can now be acquired as rewards for completing Whispers.
  • Son of Malphas now always drops 2-3 Governing and Tuning Stones.
  • Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
  • Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.

Vaults and Arcane Tremors

We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.

  • Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun's Warding, instead of 3.
  • The max stacks of Zoltun's Warding has been increased from 300 to 999.
  • The grace period for losing stacks of Zoltun's Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you'll only lose 1 stack instead of 3).
  • Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
  • Knockback has been removed from all Obelisk Hazards.
  • Chests will now appear after completing a Vault's ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
  • The projectile speed from Elemental Dart hazards has been reduced by 20%.
  • The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
  • The spout hitbox for Elemental Pillars has been reduced by roughly 15%.

Bug Fixes

  • Fixed an issue where the Gatehall would not display on the map for players on PlayStation™.
  • Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
  • Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
  • Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
  • Various stability and performance improvements.

1.3.0 Build #49213 (All Platforms) - January 23, 2024

Class Updates

Developer’s Note: It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.

All Classes

New Items

Paingorger's Gauntlets – Unique Gloves

  • Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.

Aspect of Adaptability – Utility

  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
  • When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.

Juggernaut's Aspect – Defensive

  • Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

Item Updates

Ring of Starless Skies

  • The unique power has been changed.
    • Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
    • New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
  • Offensive Aspect of the Expectant
    • Damage bonus now has a 5-second duration to be used.

Melted Heart of Selig

  • All Stats increased to 2x normal value.
  • Core Skill Damage changed to Movement Speed.
  • Damage While Healthy increased to 3x normal value.
  • Unique Power Changed
    • Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
    • New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.

Overpower

  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.

Barbarian

New Items

Ring of the Ravenous

  • Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.

Aspect of Sundered Ground – Offensive

  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Skills

Charge

  • Base damage increased by 900%, from 0.25 to 2.50.
  • Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
  • Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.

Leap

  • Base damage increased by 30%.

Passives

Brute Force

  • Overpower damage decreased from 15% to 8% per rank.

Walking Arsenal

  • Duration of each weapon bonus increased from 8 to 10 seconds.
  • Additional damage from having all bonuses increased from 15% to 20%.
  • Having all bonuses now also increases attack speed by 20%.

Unconstrained

  • Berserking damage bonus increased from 60% to 100%.

Gushing Wounds

  • Bonus bleed amount increased from 115% to 140%.
  • Overpower explosion damage increased from 70% to 85%.

Weapon Expertise

  • Expertise leveling has been cut by 50%.

Paragon

Marshal Glyph

  • Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.

Item Updates

Resource Aspect of Echoing Fury

  • You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.

Offensive Aspect of Limitless Rage

  • Damage bonus now has a 5-second duration to be used.

Veteran Brawler’s Offensive Aspect

  • Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.

Offensive Aspect of Ancestral Charge

  • Reduced bonus damage from 75%–125% to 20%–30%.

Offensive Aspect of Encroaching Wrath

  • Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
  • Damage bonus now has a 5-second duration to be used.

Ring of Red Furor

  • Damage bonus now has a 5-second duration to be used.

Druid

New Items

Unsung Ascetic's Wraps

  • Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

Virulent Aspect – Utility

  • When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Skills

Enhanced Rabies

  • Maximum damage bonus increased from 30% to 60%.

Lacerate

  • Cooldown reduced from 45 to 35 seconds.

Prime Lacerate

  • Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

Cataclysm

  • Twister damage increased from 23% to 46%.
  • Lightning damage increased from 77% to 95%.

Supreme Cataclysm

  • Vulnerable duration increased from 3 to 6 seconds.

Passives

Mending

  • Additional Healing received increased from 5% to 6% per rank.

Thick Hide

  • Fortify gained increased from 6.4% to 10% per rank.

Unrestrained

  • Control Impairing Effects duration reduction increased from 3% to 5% per rank.
  • Increased benefit while over 50% Fortify reduced from tripled to doubled.

Natural Fortitude

  • Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

Bestial Rampage

  • Required Shapeshift duration reduced from 2.5 to 2 seconds.
  • Attack Speed bonus increased from 25% to 30%.

Spirt Boons

Prickleskin

  • Thorns increased from .15 to .6. (from 1,194 to 4776)

Gift of the Stag

  • Maximum Spirit increased from 10 to 20.

Avian Wrath

  • Critical Strike Damage bonus is now Multiplicative instead of Additive.

Paragon

Tectonic

  • Bonus Lucky Hit Chance increased from 15% to 20%.

Poise

  • Barrier increased from 5% of Maximum Health to 15%.
  • Duration increased from 4 to 6 seconds.

Wilds

  • Passive Companion damage bonus increased from 80% to 120%.

Item Updates

Aspect of the Blurred Beast

  • Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
  • New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Aspect of Metamorphic Stone

  • Boulder Spirit Cost reduced from 50 to 40.

Aspect of the Unsatiated

  • Spirit Generation and bonus damage increased from 20–30% to 30–40%.

Aspect of Retaliation

  • Bonus damage reduced from 20–40% to 20–30%.

Necromancer

New Items

Mutilator Plate

  • You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.

Shattered Spirit's Aspect – Offensive

  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Skills

Iron Maiden

  • Damage increased from 0.2 to 0.3.

Horrid Iron Maiden

  • Bonus damage increased from 20% to 30%.

Corpse Explosion

  • Lucky Hit Chance reduced from 40% to 25%.
  • Base damage increased from 50% to 70%.
  • Blighted Corpse Explosion damage decreased from 110% to 95%.

Blight

  • Damage over time increased from 80% to 95%.

Sever

  • Initial damage increased from 66% to 75%.
  • Return damage increased from 21% to 25%.

Bone Spirit

  • Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.

Dreadful Bone Spirit

  • Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.

Acolyte's Decompose

  • Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
  • New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

Initiate's Decompose

  • Previous: Decompose Slows enemies by 50%.
  • New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.

Dreadful Blood Mist

  • Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
  • New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

Bone Prison

  • Friendly players and Minions can now freely pass through Bone Prison walls.
  • The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.

Enhanced Bone Prison

  • Enemies inside of Bone Prison are Vulnerable.

Ghastly Bone Prison

  • If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison

  • Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
  • New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

Passives

Ossified Essence

  • Now displays the current bonus on the tooltip.

Book of the Dead

Golem

  • When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
  • Blood Golem and Iron Golem
    • Basic Attacks now hit enemies in an area around the main target.
  • Bone Golem
    • Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
  • Bone Mage
    • Upgrade now Fortifies based on your Maximum Life instead of Base Life.
  • Skeleton Priest
    • Healing increased from 25% to 40% over the 8 second duration.

Paragon

Cult Leader Legendary Paragon Node

  • Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
  • New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.

Golem

  • Additional Bonus changed from 25% Health to 25% Damage.

Item Updates

Aspect of Swelling Curse

  • Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
  • New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

Torturous Aspect

  • Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
  • New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.

Rotting Aspect

  • Chance to spawn additional corpses increased from 30–60% to 50–100%.

Hulking Aspect

  • Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
  • Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Rogue

New Items

Beastfall Boots

  • When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.

Resistant Assailant's Aspect – Defensive

  • Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.

Skills

Blade Shift

  • Damage increased from 16% to 20%.
  • Duration increased from 3 seconds to 4 seconds.

Fundamental Invigorating Strike

  • Vulnerable now applies while you are below 85% Energy, up from 75% Energy.

Enhanced Caltrops

  • Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
  • New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

Rain of Arrows

  • Cast time reduced by 15%.
  • The first wave of arrows now hits closer to the player.

Cold Imbuement

  • Chill amount now increases by 5% per skill rank, up from 2.5%.

Blended Cold Imbuement

  • Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.

Mixed Poison Imbuement

  • Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
  • New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

Forceful Arrow

  • Vulnerable duration increased from 3 to 5 seconds.

Enhanced Penetrating Shot

  • Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
  • Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.

Improved Penetrating Shot

  • Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
  • New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

Passives

Close Quarters Combat

  • Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
  • Attack Speed per stack increased from 10% to 15%.

Precision

  • Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
  • New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Chilling Weight

  • Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
  • New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Concussive

  • Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
  • New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

Paragon

Leyrana's Instinct

  • Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
  • New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.

Item Updates

Bladedancer's Aspect

  • The orbiting blades can now hit each enemy 2 times, reduced from 3.

Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.

  • Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
  • New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.

Aspect of Stolen Vigor

  • Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
  • New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.

Icy Alchemist

  • Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
  • New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Toxic Alchemist

  • Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
  • New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].

Windforce

  • Lucky Hit Chance increased from 20%–30% to 30%–40%.

Skyhunter

  • Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
  • Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
  • Effect updated to reflect changes to the Precision Key Passive.
    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.

Eaglehorn

  • Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
  • New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

Sorcerer

New Items

Starfall Coronet

  • Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.

Aspect of Shredding Blades – Offensive

  • Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

Skills

Ball Lightning

  • Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.

Blizzard

  • Mage’s Blizzard condition to be cast while over 50 mana has been removed.

Lightning Spear

  • Critical Strikes now apply Vulnerable for 3 seconds.

Paragon

Searing Heat

  • Fixed an issue where the Critical Strike Chance bonus was not properly applying.
  • Critical Strike Chance bonus increased from +10% to 12%.

Elemental Summoner

  • Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Burning Instinct

  • Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.

Item Updates

Offensive Aspect of Shattered Stars

  • Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.

Staff of Lam Esen

  • Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.

Iceheart Brais

  • Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

Gameplay

New Dungeon Rotation for Season of the Construct

  • World Tier 3
    • Kor Dragan Barracks
    • Mercy's Reach
    • Faceless Shrine
    • Ghoa Ruins
    • Maugan's Works
    • Serpents Lair
    • Collapsed Vault
    • Shivta Ruins
    • Tomb of the Saints
    • Uldur's Cave
    • Aldurwood
    • Mariner's Refuge
    • Betrayer's Row
    • Champion's Demise
    • Charnel House
  • World Tier 4
    • Dead Mans Dredge
    • Kor Dragan Barracks
    • Mercy's Reach
    • Rimescar Cavern
    • Akkhan's Grasp
    • Bastion Of Faith
    • Blind Burrows
    • Faceless Shrine
    • Ghoa Ruins
    • Light's Refuge
    • Maugan's Works
    • Serpent's Lair
    • Collapsed Vault
    • Deserted Underpass
    • Prison of Caldeum
    • Shivta Ruins
    • Tomb of the Saints
    • Uldur's Cave
    • Yshari Sanctum
    • Aldurwood
    • Howling Warren
    • Mariner's Refuge
    • Underroot
    • Wretched Delve
    • Betrayer's Row
    • Champion's Demise
    • Charnel House
    • Guulrahn Canals
    • Komdor Temple
    • Path of the Blind

End-Game Activities

  • Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
  • So players can more consistently acquire Distilled Fear, we've reworked how Distilled Fear is collected from Nightmare Dungeons.
    • Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
    • Every 10 Tiers after Tier 30 there's an increasing chance for additional Distilled Fears to be rewarded.
    • Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
  • The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.

Items

  • Scrolls of Escape
    • Now will populate in the lost items stash if the player missed one that was dropped.
    • Stack limit increased from 20 to 99.
    • Appear as Legendary so that they are harder to miss when dropped on the ground.
  • The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
  • Scattered Prisms can now be acquired from Legion Event Chests.
  • The Material cap has been increased from 99,999 to 999,999.
  • Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
  • World Tier III and IV World Boss weekly caches can now drop Unique Items.
  • The increased cap for Item Power on drops from World Bosses has been adjusted.
    • Previous: +100 to min, +100 to max
    • New:
      • Player Level below 70: 785-885
      • Player Level 71-80: 815-905
      • Player Level 81-90: 845-925
      • Player Level 91-100: 890-925

Developer’s Note: World Bosses are intended to reward powerful loot for your level. With this change, at a high level, players will see maximum Item Power gear from World Bosses at higher levels.

  • The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items):
    • Varshan in WT3 (Level 55)
      • Unique Item Power Range: 675-750
      • Rare/Legendary Range: 650-725
    • Grigoire in WT4 (Level 75)
      • Unique Item Power Range: 850-925
      • Rare/Legendary Range: 800-875
    • Beast in the Ice (Level 85)
      • Unique Item Power Range: 900-925
      • Rare/Legendary Range: 850-925
    • Duriel remains unchanged (always drops 925)
  • Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples:
    • Monsters at level 100
      • Legendary Item Power Range
        • Previous: 820-925
        • New: 845-925
      • Rare Item Power Range
        • Previous: 785-925
        • New: 810-925
    • Monsters at level 125
      • Legendary Item Power Range
        • Previous: 845-925
        • New: 910-925
      • Rare Item Power Range
        • Previous: 810-925
        • New: 885-925
  • All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear.
  • Boss Ladder Drop Table Update
    • All new uniques for Season 3 will be available in the Beast in Ice drop table for Season 3.

Miscellaneous

  • Potion count will no longer be reset after dying and being revived by another player.
  • The Hatred's Chosen syphon effect is no longer based on Lucky Hit.
  • The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
  • Uber-Unique Items can now be unlocked as transmogs.

User Interface and User Experience

  • New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
  • Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
  • Event Timers are now displayed on the world map.
  • The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
  • The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
  • An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
  • The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
  • The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
  • We have introduced a new way for players to approach reworking their Skill Tree.
    • Players can now refund whole paths orSkill clumps whilst seeing a preview of it all.
    • Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.

Developer’s Note: The new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.


Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
  • Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
  • Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.

Gameplay

  • Fixed an issue where player attacks could still be suppressed when some of their character's body was outside a Suppressor Field.
  • Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
  • Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
  • Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
  • Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
  • Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
  • Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.

Barbarian

  • Fixed an issue where the Bone Breaker legendary paragon node didn't have a buff indicator.
  • Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
  • Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler's aspect.
  • Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.

Druid

  • Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
  • Fixed an issue where Enhanced Ravens wasn't increasing Critical Strike Chance to enemies hit.
  • Fixed an issue where the Dire Wolf's Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.

Necromancer

  • Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
  • Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
  • Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
  • Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.

Rogue

  • Fixed an issue where Tibault's Will increased the cap for combo points.
  • Fixed an issue where returning Twisting Blades while using the Bladedancer's aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
  • Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
  • Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.

Sorcerer

  • Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu's Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
  • Fixed an issue where the bonus evade charges granted by The Oculus didn't increase when upgrading the Weapon at the Blacksmith.
  • Fixed an issue where Ball Lightning was dealing far more damage than intended.

Developer’s Note: Ball Lightning was dealing an unintended amount of damage because of its Enhanced upgrade. This bug fix returns the amount of damage done by this Skill to intended quantities.

  • Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
  • Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
  • Fixed an issue where the buff from the Battle Caster's aspect could unexpectedly fall off.
  • Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.

User Interface and User Experience

  • Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
  • Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
  • Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
  • Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
  • Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
  • Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
  • Fixed various instances where the minimap was inaccurate.
  • Fixed various instances where Quest Pins and Objectives were inaccurate.

Quests and Dungeons

  • Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
  • Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
  • Fixed an issue where progression could be blocked in Uldur's Cave if all enemies were killed before destroying the second barricade.
  • Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
  • Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
  • Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
  • Fixed an issue where there was no Healing Well in the Conclave.
  • Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
  • Fixed an issue where the Sealed Penitent's Cache quest didn't properly grant rewards for completion.
  • Fixed multiple instances where the Final Straw quest could not be completed properly.
  • Fixed an issue where the Quest Objective wouldn't update when entering the Cellar during the Acts of Atonement quest.

Miscellaneous

  • Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item's durability.
  • Various stability, visual, and performance improvements.

Back to Top

about 1 month ago - Blizzard Entertainment - Direct link

The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms.


2.0.5b Build #60065(All Platforms)—December 5, 2024

Bug Fixes

  • Various stability improvements.
2.0.5a Build #59901 (PC Only)—November 20, 2024

Bug Fixes

  • Fixed an issue where the Elixir of Antivenin granted significantly more health than intended. This fix will go live a few hours after this client patch hits. It will be in a coinciding server hotfix.
  • Various stability improvements.
2.0.5 Build #59712 (All Platforms)—November 19, 2024

Vessel of Hatred

Game Updates

Balance Updates

Runes

Ritual Runes

Neo

  • Is no longer blocked by invulnerability.
  • The Tooltip now specifically states that you must take health damage to stop this effect.

Moni

  • Offering increased from 25 to 35.

Invocation Runes

Ton

  • Reduced the spread of Meteorites when they fall.
  • Meteorites have less delay between volleys.

Ceh

  • Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don't normally run into things.

Tal

  • Now spawns 3 Pestilent Swarms at a time.
  • Damage reduced from 300% to 150%.

Vex

  • Duration increased from 5 to 8 seconds.
  • Duration now properly refreshes.

Lum

  • Increased from 1% to 2.5%.

Thul

  • Offering cost reduced from 400 to 300.

Mercenaries

Raheir

Shield Throw

  • Increased Taunt duration from 3 to 5 seconds.
  • Increased number of bounces from 3 to 9 targets.
  • Increased damage from 225% to 450% damage.

Iron Wolf’s Ward

  • Increased Valiance Cooldown Reduction from 25% to 35%.

Iron Wolf’s Virtue

  • Increased Valiance Cooldown Reduction from 25% to 35%.

Iron Wolf’s Arrival

  • Increased Valiance Cooldown Reduction from 25% to 35%.

Sundering Shield

  • Increased the burst damage of Crater by 200%.

Draw Fire

  • Removed the ability to use a Potion while at Maximum Life.

Varyana

Ancient Harpoon

  • Increased Stun duration from 2 to 4 seconds, damage from 140% to 200%.

Whirlwind

  • Increased Physical Damage from 65% to 85%.

Annihilator

  • Increased Slow duration from 3 to 5 seconds.

Intimidated

  • Increased Damage Reduction from 10% to 15%.

Taste of Flesh

  • Increased Heal amount from 1% to 2%.

Subo

Bargaining Chips

  • Increased Overpower damage from 2% to 5%.

Thrillseeker

  • Reduced detonation timer from 3 to 1.5 seconds.

Mastermind

  • Increased Crowd Control duration from 15%[+] to 25%[+].

Pin Cushion

  • Increased Immobilize duration from 2 to 3 seconds.

Snipe

  • Increased damage from 300% to 450%.

Aldkin

Exhaustion

  • Increased Daze chance from 5% to 10%.

Wave of Flame

  • Increased damage from 300% to 550%.

Curse of Flame

  • Reduced Resource drain from 10% to 8%.

Fire Shot

  • Increase damage from 40% to 90%.

Spiritborn

Skills

Withering Fist

  • Poisoning damage increased from 30% to 36%.
  • Slow increased from 30% to 40%.

Sharp Withering Fist

  • Increased target spread from 3 to 5 enemies.

Toxic Skin

  • Passive damage increased from 30% to 36%.

Enhanced Toxic Skin

  • Bonus Toxic Skin damage increased from 100% to 130%.

Measured Toxic Skin

  • Damage increased from 15% to 36%.

Soar

  • Updated Soar's targeting on controller to land at targeted enemies instead of at max distance.

Razor Wings

  • Damage increased from 50% to 75%.
  • No longer has a short cooldown between casts.

Enhanced Rushing Claw

  • Bonus damage per hit increased from 10% to 20%, maximum bonus increased from 80% to 100%.

Poised Rushing Claw

  • Bonus Dodge duration increased from 3 to 6 seconds.

Harmonious Devourer

  • Toxic Globs's damage now scales with The Devourer's Skill Ranks.

Exalted Devourer

  • Pestilence Swarm's damage now scales with The Devourer's Skill Ranks.

Passives

Intricacy

  • Bonus duration increased from 5 to 7 seconds.

Nourishment

  • Bonus Poisoning damage increased from 3/6/9%[x] to 4/8/12%[x] per rank.

Adaptive Stances

  • Bonus duration increased from 5 to 7 seconds.

Legendary Aspects and Unique Items

Aspect of Invigorating Will

  • Chance to Heal increased from 10% to 25%.

Bruiser's Aspect

  • Armor increased from 1% to 2% per 1% missing Maximum Life.

Aspect of Avoidance

  • Dodge Chance increased from 4-8% to 6%-10%.

Starving Ravager's Aspect

  • Vigor drain reduced from 25-5 to 14-4.

Aspect of Deflection

  • Damage increased from 25-32% to 26%-54%.

Aspect of Soil Power

  • Damage increased from 45%-60% to 180%-250%.

Nesekem, the Herald

  • Duration between marks reduced from 5 to 2 seconds.

Bug Fixes

Dark Citadel

  • Fixed an issue where the Elixir of Tailwind had improper text in its description.
  • Fixed multiple issues where quest objectives, icons, and other UI elements did not display properly.
  • Fixed an issue where the portal out of the Realm of Oblivion wouldn't function properly if the boss was defeated while Impending Doom was being channeled.

Mercenaries

  • Fixed an issue where Subo's Seeker skill didn't properly track when the player moved between zones while mounted.
  • Fixed an issue where the chat log would display that you were killed by your Hired Mercenary if you were killed by an already defeated enemy. (Turns out they weren't traitors after all!)

Kurast Undercity

  • Fixed an issue where the Barrier leading to Yoche could be passed through with Evade.
  • Fixed an issue where certain layouts had less monster density, which made achieving Max Attunement difficult.
  • Fixed an issue where the end portal could fail to send the player back to town if you interacted with it just as the timer expired.
  • Fixed an issue where non-tribute runs had a starting timer of 100 instead of 120.

Runes

  • Fixed an issue where the effect of the Lith Rune could activate when using an ability outside of combat.

Spiritborn

  • Fixed an issue where Nesekem, the Herald was marking enemies slower than intended.

Quests and Events

  • Fixed an issue where progression could be blocked during the New Again quest if a town portal was used during the Confront Beleth objective.
  • Fixed an issue where the Coiling Fate achievement did not properly track progress after completing the Everything Old quest.
  • Fixed an issue where progression could be blocked for the Thrust Into Dark quest if required enemies were defeated before progressing to the proper step.
  • Fixed an issue where certain Vessel of Hatred Campaign quests did not grant proper rewards upon completion.
  • Fixed an issue where health bars were missing for hostages during the Hostage event.

Strongholds

  • Fixed an issue where Kirma in the Kichuk Stronghold could teleport outside of the boss arena and block progression.
  • Fixed an issue where other party members could be unable to join an in-progress boss fight in Kichuk.
  • Fixed an issue where the Healing Well in Kichuk didn't function.

Miscellaneous

  • Fixed an issue where certain Polearms were not usable by Barbarians and Druids.
  • Fixed an issue where some Tenets of Akarat could not be interacted with.
  • Various visual improvements.

Base Game

Balance Updates

General

Mythic Unique Items

Shattered Vow

  • +400% Damage to Healthy Enemies replaced with +44% damage over time duration.

Andariel's Visage

  • Damage increased from 3000% to 4000%.

Unique Items

Penitent Greaves

  • Chill per second is now 3 times higher.

Endurant Faith

  • Damage distribution time increased from 2 to 3 seconds.

Legendary Aspects

Bold Chieftain's Aspect

  • Maximum active Cooldown Reduction increased from 50% to 70%.

Aspect of Adaptability

  • Both effects now apply to Basic Skills even when they are not Cast, such as the free Storm Strike triggered from Greatstaff of the Crone.

Barbarian

Skills

Ground Stomp

  • Damage increased from 35% to 80%.

Strategic Ground Stomp

  • Ultimate Cooldown Reduction increased from 4 to 5 seconds, up to an increased max of 15 seconds from 12.

Hammer of the Ancients

  • Damage increased from 55% to 70%.

Upheaval

  • Damage increased from 100% to 120%.
  • Lucky Hit Chance increased from 25% to 30%.

Enhanced Upheaval

  • Stun chance increased from 35% to 45%.

Furious Upheaval

  • Damage bonus stacks increased from 8 to 10.
  • Damage per stack increased from 15% to 20%.

Double Swing

  • Damage increased from 50% to 60%.

Rend

  • Damage increased from 12% to 25%.
  • Bleeding damage increased from 105% to 120%.

Leap

  • Damage increased from 42% to 55%.

Kick

  • Damage increased from 18% to 60%.

Iron Skin

  • Cooldown reduced from 14 to 12 seconds.

Enhanced Iron Skin

  • Previous: Iron Skin's Barrier absorbs 25% more of your Maximum Life.
  • Now: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.

Tactical Iron Skin

  • Healing per second based on Barrier increased from 10% to 20%.

Strategic Iron Skin

  • Fortify amount increased from 20% Maximum Life to 30%.

Death Blow

  • Damage increased from 120% to 140%.

Enhanced Death Blow

  • Death Blow Boss damage bonus increased from 150% to 200%.

Rupture

  • Damage increased from 13% to 25%.

Enhanced Rupture

  • Damage bonus per 50 Strength increased from 20% to 35%.

Steel Grasp

  • Damage increased from 23% to 35%.

Mighty Throw

  • Base damage increased from 80% to 120%.
  • Pulse damage increased from 35% to 55%.

Developer’s Note: This change is to compensate for a bug fix related to the tempering affix that gives a chance to deal double damage.

Passives

Heavy Handed

  • Critical Strike Damage increased from 5/10/15% to 6/12/18%.

Pit Fighter

  • Previous: You deal 3% increased damage and gain 2% Distant Damage Reduction.
  • Now: You deal 3% increased damage and gain 2% Damage Reduction.

No Mercy

  • Previous: You have 3/6/9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
  • Now: You gain 3/6/9% increased Critical Strike Chance.

Legendary Aspects

Battle-Mad

  • Previous: Gain Berserking for 1.5-4.0 seconds after swapping weapons 8 times.
  • Now: Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times.

Of Sundered Ground

  • Damage bonus increased from 30-50% to 50-70%.

Unique Items

Twin Strikes

  • Damage increased from 30-60% to 50-80%.

Tuskhelm of Joritz the Mighty

  • Berserking damage bonus increased from 15% to 25%.

Gohr's Devastating Grips

  • Damage increased from 40-70% to 50-80%.

Ring of Red Furor

  • Critical Strike Damage increased from 30-60% to 50-80%.

100,000 Steps

  • Effect can occur every 5 seconds instead of every 10.

Fields of Crimson

  • Blood pool damage bonus increased from 30% to 50%.

Overkill

  • Shockwave damage increased from 40-60% to 60-80%.

Paragon

Blood Rage Legendary Node

  • Maximum damage bonus increased from 30% to 45%.

Decimator Legendary Node

  • Vulnerable damage bonus increased from 10% to 20%.
  • Overpower damage bonus increased from 10% to 20%.

Druid

Skills

Tornado

  • Spirit Cost reduced from 40 to 35.

Storm Strike

  • Removed the 20% reduced damage when Storm Strike chains to surrounding enemies.

Rabies

  • Poisoning damage increased from 175% to 275%.

Grizzly Rage

  • Damage bonus increased from 30%[x] to 50%[x].

Passives

One with Nature

  • Companion bonus damage increased from 60% to 80%[x].

Ursine Strength

  • Overpower damage increased from 45% to 70%[x].

Bestial Rampage

  • Werebear damage increased from 30%[x] to 40%[x].
  • Werewolf attack speed increased from 20%[+] to 30%[+].

Lupine Ferocity

  • Critical Strike Damage increased from 70%[x] to 100%[x], and from 140%[x] to 200%[x] against Injured enemies.

Earthen Might

  • Base chance increased from 10% to 15%.
  • Bonus chance for Critical Strikes increased from 10% to 15%.
  • Bonus chance for hitting a Stunned, Immobilized, or Knocked Back enemy increased from 10% to 15%.

Nature's Fury

  • Chance increased from 35% to 40%.

Perfect Storm

  • Spirit Gain increased from 1 to 2.
  • Damage increased from 45%[x] to 60%[x].

Spirit Boons

Pack Leader

  • Chance to reset Companion Skills increased from 25% to 30%.

Calamity

  • Ultimate Skill duration increased from 25% to 35%.

Scythe Talons

  • Critical Strike Chance increased from 10%[+] to 15%[+].

Swooping Attacks

  • Attack Speed increased from 15%[+] to 20%[+].

Avian Wrath

  • Critical Strike Damage increased from 30%[x] to 40%[x].

Iron Feather

  • Maximum Life increased from 20%[x] to 30%[x].

Overload

  • Damage increased from 100% to 250%.

Masochistic

  • Healing increased from 5% to 10% of Maximum Life.

Legendary Aspects

Aspect of the Ursine Horror

  • Tectonic Spike damage increased from 120-200% to 200-300%.

Stormchaser's Aspect

  • Previous: Tornado will seek up to 1-5 targets.
  • Now: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.

Stormclaw's Aspect

  • Damage increased from 40-60% to 60-80%.

Aspect of Natural Balance

  • Earth Critical Strike damage increased from 30-50%[x] to 50-70%[x].
  • Storm Skill Critical Strike Chance increased from 8-13.3%[+] to 10-15%[+].

Aspect of Trampled Earth

  • Landslide damage increased from 70-110% to 100-140% of normal damage.

Aspect of the Tempest

  • Hurricane damage per second active increased from 10.5-20.5% to 15-25%.

Aspect of the Rabid Bear

  • Poison damage increased from 30-90%[x] to 60-120%[x].

Unique Items

Airidah's Inexorable Will

  • Damage scaling increased from 2.0% to 10.0% per 1 point of Willpower.

Dolmen Stone

  • Boulder damage per rotating Boulder increased from 10-30% to 20-40%.

Stone of Vehemen

  • Stone Burst final explosion damage increased from 10-15% to 15-20%.
  • Stone Burst damage per size increased from 10-15% to 15-20%.

The Basilisk

  • Damage increased from 100-600% to 300-900%.
  • Now always works against Healthy enemies instead of on the first hit. It can trigger against bosses once every 5 seconds.

Paragon

Constricting Tendrils Legendary Paragon Node

  • Lucky Hit Chance increased from 15% to 40%.
  • Damage increased from 150% to 300% of the Skill's Base damage.

Necromancer

Skills

Decompose

  • Damage increased from 33% to 60% per second.
  • Essence gain per second increased from 10 to 13 and now increases with your Attack Speed bonuses.

Hemorrhage

  • Damage increased from 27% to 40%.
  • Essence generated increased from 9 to 13.

Bone Splinters

  • Damage increased from 9% to 15%.
  • Essence generated increased from 7 to 10.

Reap

  • Damage increased from 13% to 20%.
  • Now generates 15 Essence when hitting a boss.

Bone Storm

  • Damage increased from 180% to 300%.

Passives

Evulsion

  • Previously: Your Bone Skills deal 5/10/15%[x] increased Critical Strike Damage to Vulnerable enemies.
  • Now: Your Bone Skills deal 6/12/18%[x] increased damage to Vulnerable enemies.

Compound Fracture

  • Damage increased from 5/10/15%[x] to 6/12/18%[x].

Gloom

  • The 2%[x] increased Shadow damage now stacks up to 4 times, up from 3.

Shadowblight

  • Damage increased from 44% to 60%.

Affliction

  • Damage increased from 80% to 100%.

Legendary Aspects

Aspect of Empowering Reaper

  • Pool of Blight bonus damage increased from 60-140%[x] to 70-190%[x].

Reaping Lotus' Aspect

  • Sever damage increased from 110%-170% to 140-200% of normal damage.

Unique Items

Deathless Visage

  • Damage increased by 5% for every 20% of your Critical Strike Damage, down from every 30%.

The Mortacrux

  • Chance to spawn a Skeletal Simulacrum increased from 10-30% to 20-40%.

Howl from Below

  • Corpse Explosion damage increased from 30-50% to 50-90%.

Rogue

Skills

Invigorating Strike

  • Base damage increased from 35% to 45%.

Forceful Arrow

  • Base damage increased from 22% to 33%.

Twisting Blades

  • Base damage increased from 54% to 70%.

Penetrating Shot

  • Base damage increased from 70% to 95%.

Advanced Penetrating Shot

  • Previous: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
  • Now: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.

Developer’s Note: The Tooltip for Advanced Penetrating Shot in-game will soon be updated to show that Elite enemies take multiplicative damage.

Flurry

  • Base damage increased from 130% to 150%.

Advanced Flurry

  • Energy cost reduction increased from 10% to 15%.

Rapid Fire

  • Base damage increased from 33% to 40%.

Enhanced Rapid Fire

  • Critical Strike Chance per shot increased from 5% to 7.5%.

Dash

  • Base damage increased from 40% to 65%.

Dance of Knives

  • Added that its damage is increased by Attack Speed in the tooltip.
  • Improved the distance tracking.
  • Base damage increased from 64% to 86%. Note that these percentages relate to when a one-handed weapon is equipped.

Smoke Grenade

  • Cooldown reduced from 13 to 10 seconds.
  • Base damage increased from 45% to 90%.

Countering Concealment

  • This skill now properly maintains the buff for 5 seconds after casting, regardless of whether you leave Stealth while it is active.
  • Tooltip updated for clarity.

Shadow Imbuement

  • Damage to single enemies when the infection expires increased from 40% to 60%.

Passives

Deadly Venom

  • Damage increased from 3/6/9% to 6/12/18%.

Exploit

  • Damage increased from 6/12/18% to 8/16/24%.

Victimize

  • The explosion from Victimize can happen much more frequently than before.
  • Damage scaling increased from 120% to 150%.

Alchemical Admixture

  • Potency scaling increased from 20% to 40%.
  • Fewer non-physical damage types are required to gain this benefit, reduced from 3 to 2.

Precision

  • Damage scaling increased from 15% to 20%.

Close Quarters Combat

  • Damage scaling increased from 15% to 25%.

Momentum

  • Damage per stack increased from 5% to 6%.

Exposure

  • Lucky Hit Chance increased from 25% to 40%.
  • Stun grenade damage increased from 40% to 80%.

Paragon

Leyrana's Instinct

  • Damage cap while Inner Sight is full increased from 35% to 60%.

Legendary Aspects

Bladedancer's

  • Damage increased from 40-60% to 60-80%.

Unique Items

Windforce

  • Damage bonus when activated increased from double to triple damage.

Condemnation

  • Core damage increased from 20-40% to 50-70%.

Pitfighter's Gull

  • Critical damage increased from 33% to 45%.

Asheara's Kanjar

  • Damage cap increased from 20-40% to 30-50%.

Scoundrel's Kiss

  • Damage increased from 15-35% to 35-55%.

Sorcerer

Skills

Meteor

  • Increased damage from 96% to 120%.

Enhanced Meteor

  • Previous: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
  • Now: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.

Enhanced Hydra

  • Previous: While Healthy, your casts of Hydra gain 1 additional head.
  • Now: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.

Familiar

  • Damage increased from 40% to 70%.

Incinerate

  • Damage per second increased from 101% to 120% up to 136% to 162%.

Passives

Vyr’s Mastery

  • Increased damage from 250% to 500%.

Combustion

  • Previous: Your Burning effects deal 60%[x] increased damage, and an additional 4%[x] per unique source of Burning you have applied to the enemy.
  • Now: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.

Avalanche

  • Increased Lucky Hit Chance from 10% to 30%.
  • Removed double chance for Avalanche to activate against Vulnerable enemies, instead damage is now increased by an additional 25%[x] against Vulnerable enemies.

Legendary Aspects and Unique Items

Aspect of Charged Flash

  • Now deals critical surge damage from Enhanced Charged Bolts instead of critical flat damage.

Aspect of Overheating

  • Previous: After channeling Incinerate for 3 seconds it deals X Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
  • Now: After channeling Incinerate for 2 seconds it deals 75-100% increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Aspect of Piercing Cold

  • Previous: Ice Shards pierce 3-19 times, dealing 25-5% less damage per subsequent enemy hit.
  • Now: Ice Shards pierce 10 times, dealing 4-10% more damage per subsequent enemy hit.

Starfall Coronet

  • Reduced minimum cooldown from 4 seconds to 3 seconds and increased the number of charges from 2 to 3.

Paragon

Stalagmite Glyph

  • Increased Ice Spikes bonus from 16.7%[+] to 18.8%[+].

Torch Glyph

  • Increased the additional bonus cap from 12.5%[x] to 25%[x].

Pyromaniac Glyph

  • Increased the additional bonus rate from 2% to 3% and cap from 10%[x] to 18%[x].

Party Finder

  • The Echo of Hatred boss fight has been added as an activity for Party Finder.
  • Additional tooltips and icons have been added in various contexts to increase visibility of the Party Finder feature.
  • The default keyboard shortcut and emote wheel action for opening Party Finder will now open the last used tab. It will default to the Find tab the first time.

User Interface and User Experience

  • The description for changing difficulties now specifies that unlock conditions are character specific.
  • The icons for difficulties have been updated to be more visually distinctive.
  • No Change is now the default selected option when Enchanting an item.

Miscellaneous

  • Loot quality for Legion Event chests has been increased.
  • Artillery, Blast Wave, and Conduit shrines now deal increased damage, scaling with both Character level and Paragon level.
  • The Malignant Heart cost for crafting Mucus-Slicked Eggs has been decreased from 9 to 3.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not fully function in the Party Finder menu.

Party Finder

  • Fixed an issue where quick list icons did not display properly on the map for the Pit.
  • Fixed an issue where quick listing for the Pit automatically applied Dungeon and Nightmare Dungeon tags to the listing.
  • Fixed an issue where Advanced Search filters didn't reset when search presets were changed.
  • Fixed an issue where closing Party Finder did not return you to the previous window.
  • Fixed an issue where the level range for listing a party for the Pit only went up to 100.
  • Fixed an issue where Pit tier ranges in Party Finder could be set with a minimum value higher than the set maximum value.
  • Fixed an issue where the controller focus in party finder was initially set to the expansion field instead of the first activity field.

Gameplay

Barbarian

  • Fixed an issue where Chance for Mighty Throw to deal Double Damage Temper was always applying its bonus. A compensatory buff has been introduced, as can be seen above.
  • Fixed an issue where Bold Chieftain’s Aspect would occasionally stop working.

Druid

  • Fixed an issue where the Chance for Shred to Hit Twice Tempering affix was actually granting Shred a chance to Deal Double Damage. The affix has been updated to reflect this functionality, and is now listed as Chance for Shred to Deal Double Damage.
  • Fixed an issue where the 4th Shred Attack when using the Aspect of the Agile Wolf did not dash correctly.

Necromancer

  • Fixed an issue where the Blood Orbs Restore Essence affix on Blood Artisan's Cuirass did not increase when Masterworking.
  • Fixed an issue where the smaller Blight projectiles from Ebonpiercer would not benefit from the Chance for Blight Projectiles to Fire Twice affix.
  • Fixed an issue where Ring of Mendeln's attack counter would reset on all Minions when a new Minion was summoned.
  • Fixed an issue where Soulrift would sometimes fail to cast if you were targeting a location outside of your line of sight.

Rogue

  • Fixed an issue where imbuements would not update the damage type dealt with Shadowstep.
  • Fixed an issue where the bonus from Countering Concealment was immediately removed after Stealth broke.

Sorcerer

  • Fixed some issues where Familiar didn't properly interact with Enlightenment when combined with Sidhe Bindings.

Miscellaneous

  • Fixed an issue where enemies could spawn beyond the locked door inside the Fell Council chambers in Infernal Hordes.
  • Fixed an issue where swapping gems did not remove the stat granted by the removed gem.
  • Fixed an issue where Glyph Upgrade chance did not properly scale past Pit Tier 100.
  • Fixed an issue where the player could not immediately use the town portal after changing difficulty.
  • Fixed an issue where monster density in Sarkova Pass while Helltide was active was lower than intended.
  • Fixed an issue where completing pit Tier 150 in a party with someone who hadn't completed lower tiers would not unlock those lower tiers for that other player.

Quests and Events

  • Fixed an issue where the Izel of the Vizjerei quest could have progression blocked when interacting with the Discarded Vials earlier than intended.
  • Fixed an issue where enemies during the Rupture event had higher health than intended in higher difficulties, which made achieving mastery overly difficult.
  • Fixed an issue where the boss health bar could appear outside the boss room in the Pit.

User Interface and User Experience

  • Fixed an issue where the warning prompt when salvaging all sigils didn't also include information about salvaging Infernal Compasses, or Kurast Undercity Tributes.
  • Fixed an issue where the Urn of Aggression displayed incorrect bonus experience values in multiple difficulties.
  • Fixed an issue where the Transmutation tab for gems was missing at the Alchemist.
  • Fixed an issue where the tooltip for difficulties only referenced the statue in Kyovashad and not the other locations where the statues are present.
  • Fixed an issue where navigating to the Craft Sigils tab at the Occultist set the player's inventory to the Consumables tab instead of the Dungeon Keys tab.
  • Fixed multiple instances where certain Aspects didn't appear when using Keyword search in the Codex of Power.

Miscellaneous

  • Fixed an issue where Pets could fail to teleport with the player in various circumstances.
  • Fixed an issue where Torment difficulty achievements could be unlocked just by entering the required Pit Tier instead of needing to complete it.
  • Various visual, UI, stability, and performance improvements.
2.0.4e Build #59495 (PC Only)—November 11, 2024

Bug Fixes

  • Various stability improvements.
  • NVIDIA DLSS Frame Generation has been re-enabled.
2.0.4d Build #59456 (PC Only)—November 7, 2024

Bug Fixes

  • Various stability improvements.
2.0.4c Build #59390 (All Platforms)—November 5, 2024

Bug Fixes

  • Various stability improvements.
2.0.4b Build #59269 (PC Only)—November 1, 2024

Bug Fixes

  • Various stability improvements.
2.0.4a Build #59238 (All Platforms)—October 30, 2024

Bug Fixes

  • Various stability and visual improvements.
2.0.4 Build #59118 (All Platforms)—October 29, 2024

Vessel of Hatred Expansion Updates

Vessel of Hatred Expansion

  • Varyana's health during her acquisition quest has been reduced.
  • Portal Prankster chests in the Kurast Undercity are now also affected by the active Bargain.
  • Additional Nahantu-themed Loading Screens have been introduced to the rotation.
  • The descriptions for Undercity of Kurast Tributes have been improved for clarity.

Vessel of Hatred Bug Fixes

Dark Citadel

  • Fixed multiple instances of missing or incorrect tooltips and icons throughout the Dark Citadel.
  • Fixed an issue where the Gloves of the Khazra Cosmetic item could be salvaged and lost.
  • Fixed an issue where the Community Challenge pedestal could not be interacted with when playing on controller.
  • Fixed an issue where completing Enclave of Strife could fail to unlock the Labyrinth of Souls.
  • Fixed an issue where Cosmetic rewards for Dark Citadel completion were sometimes not properly granted.
  • Fixed an issue where Faeroch did not cast Maze Malaise consistently.
  • Fixed an issue where stacks from the Incense of Rushing Wind did not properly expire.
  • Fixed an issue where Resplendent Chests in the Dark Citadel did not drop Citadel Coin caches.

Kurast Undercity

  • Fixed an issue where Longtooth could become temporarily invisible when using a specific attack.
  • Fixed an issue where the Primary Resource bargain did not guarantee an item drop with the related affix.
  • Fixed an issue where players could join a party while the Party was in an active Kurast Undercity run.
  • Fixed an issue where players could join the party at the end of an Undercity run and still collect the rewards.
  • Fixed an issue where only one player in the party would get credit for the Undercity introduction quests.
  • Fixed a rare issue where Undercity runs could be started without activating the timer.
  • Fixed an issue where various Summoned companions, such as Spirit Wolves, could grant Attunement when dying or disappearing.
  • Fixed an issue where the description for the Tribute of Titans did not include other sources besides Lair Bosses.

Mercenaries

  • Fixed an issue where the same mercenary could be displayed as hired and enlisted at the same time.
  • Fixed an issue where progression could be blocked during Varyana's acquisition quest after talking to Zulmog.
  • Fixed an issue where Bonus stats gained from a Mercenary's Passive could persist after dismissing them.
  • Fixed an issue where the Bartering quest did not grant rewards.
  • Fixed an issue where how to unlock Bartering was not clearly communicated.

Helltide and Strongholds

  • Fixed an issue where defeating the Blood Maiden after a Helltide ended would not progress the associated Deeds of a Champion quest objective.
  • Fixed an issue where monsters in Chakhir granted less Experience than intended.

Dungeons

  • Fixed an issue where the visual effects for Bloodhorn's Vortex could persist when not dealing damage at the end of the Forgotten Remains.
  • Fixed an issue where the Sunbaked Overlook Cellar could not be completed.

Spiritborn

  • Fixed an issue where Spiritborn characters could not use the Hungering Necrolyte's Cache.
  • Fixed an issue where having points in Acceleration in conjunction with boots granting additional Evade charges could result in consuming Evade charges when mounting.
  • Fixed an issue where Spirit Hall modifications applied by Harmony of Ebewaka were not displayed on the appropriate Skills while mounted or in town.
  • Fixed an issue where the Aspect of Deflection did not display damage dealt.

Quests and Events

  • Fixed an issue where the player could respawn behind an impassable barricade during the Thrust into the Dark quest.
  • Fixed an issue where some Nahantu side quests did not grant renown rewards.
  • Fixed an issue where the All Good Things quest could not progress if the Collect Akarat's Power objective was skipped.
  • Fixed an issue in the Unknowing Survivors quest, where the player could respawn in an inescapable area.
  • Fixed an issue where the Scales of History quest became available at Level 20 even though it requires you to craft an Elixir with a Level 40 requirement.
  • Fixed an issue where the Harbinger of Hatred could get stuck in an unbeatable state on rare occasions.
  • Fixed an issue where all monsters could drop Urivar's Orders after leaving the Buried Chamber during the Living Memory quest.
  • Fixed a rare issue where Neyrelle could get stuck during the Burning Crusade quest, which would block progression.
  • Fixed an issue where followers during The Way Out is Through quest could not dismount if the player was using a Necromancer with summoned Skeletal Skirmishers.
  • Fixed an issue where items rewarded from quests had incorrect or missing inherent affixes.
  • Fixed an issue where the Shrine Ambush event could not be completed if it appeared in the Putrid Bodypit cellar.

Miscellaneous

  • Fixed an issue where Gems and Runes could be swapped or removed from Sockets in equipment-locked content, such as the Pit.
  • Fixed an issue where Boots acquired through Bartering were missing the inherent Evade modifier affix.
  • Fixed an issue where the Jeweler was present in the Kurast Training Grounds room.

Base Game Updates

Season of Hatred Rising

  • Radiant Chests at the end of Legion events now grant bonus loot and Zakarum Remnants reputation to players with a Seething Opal active when the chest is opened.
  • The description for Seething Opals now additionally indicates that the additional loot chance also applies to end-of-run loot, such as the Pit or Kurast Undercity.
  • An additional wave of Bloodbound Guardians can now spawn in the Realmwalker encounter.
  • The Realmwalker's health has doubled.

Miscellaneous

  • The Gem Fragment cap has been significantly increased.
  • The amount of damage required to force a dismount has been increased to make forced dismounts less common in the endgame.
  • Party Finder quick list has been added for Infernal Hordes in the Map.
  • For PlayStation™ 5 users, we've introduced VRR (variable refresh rate) support. VRR can be enabled for displays that support it by setting VRR to "automatic" in the console settings. When it is enabled, the framerate can exceed 60 if it is within the VRR range for the display when Enhanced Visuals is disabled.

Base Game Bug Fixes

Accessibility

  • Fixed an issue where Character Portraits did not apply colorblind settings.

Season of Hatred Rising

  • Fixed an issue where Bloodbound Guardians could be difficult to attack for melee characters.

Helltide and Infernal Hordes

  • Fixed an issue where the objective Defeat the Fell Council could fail to progress after defeating all bosses.

Gameplay

General

  • Fixed an issue where the following affixes could not appear as a Greater Affix.
    • Chance for Blood Lance to Deal Double Damage
    • Chance for Bone Storm to Deal Double Damage
    • Chance for Corpse Explosion to Deal Double Damage
    • Chance for Sever to Deal Double Damage
    • Chance for Incinerate to Deal Double Damage
    • Chance for Teleport to Deal Double Damage
  • Fixed an issue where Whisper Invaders, such as Grotesque Debtors, did not drop loot.
  • Fixed an issue where the Elemental Surge Tempering recipe would always roll its maximum value.
  • Fixed an issue where World Bosses only dropped one Health Potion when reaching the associated health thresholds.
  • Fixed an issue where Avarice the Gold Cursed's treasure chest would disappear on death.
  • Fixed an issue where Beast in the Ice did not spawn when resummoning at the altar in Glacial Fissure.
  • Fixed an issue where Echo of Lilith could be prevented from destroying the floor if she was Staggered at the right time.
  • Fixed an issue where leftover Ingolith and Neathiron on Eternal characters could not be transmuted into Obducite.
  • Fixed multiple instances where champion monsters and Whisper Invaders could appear in pre-Torment difficulties.
  • Fixed certain instances where more champion monsters than expected would spawn in lower Torment Difficulties.
  • Fixed an issue where Healing Wells did not fully heal the player.
  • Fixed an issue where activating a Greed Shrine while mounted prevented the Gold explosion that is supposed to occur when the effect expires.
  • Fixed an issue where Skill Cooldowns could randomly reset while mounted.
  • Fixed multiple instances where Magic and Rare items could drop when they shouldn't.
  • Fixed an issue where Lightning Enchanted Monsters could damage the player from further away than intended.

Druid

  • Fixed an issue where Shred would dash to the nearest target instead of to the aimed-at target.

Necromancer

  • Fixed an issue where the Reaping Lotus aspect did not properly benefit from the Chance for Sever to Deal Double Damage affix.

Rogue

  • Fixed an issue where moving in tight circles with Dance of Knives could result in losing charges unexpectedly.

Sorcerer

  • Fixed an issue where the Familiar Enchantment effect did not function if Familiar was on cooldown with zero charges.
  • Fixed an issue where using Deep Freeze after teleporting in the Dark Citadel could allow the player to move while Deep Freeze was active.

Quests and Events

  • Fixed an issue where the Poachers could fail to spawn as expected during the Tending Nature quest.
  • Fixed an issue in lower difficulties where not enough enemies would spawn to fulfill the mastery objective for the Jar of Souls event.
  • Fixed an issue where enemies could stop spawning during the Hold your Ground event in certain locations.
  • Fixed an issue where the pressure plates for the Ancient Obelisk event could get stuck, preventing event completion.
  • Fixed an issue where the Pit of Artificer's Obelisk and its associated portal could be difficult to click.

Dungeons and Strongholds

  • Fixed an issue where the Animus Urn in Bastion of Faith could become non-interactable if it was interacted with before having enough animus to activate it.
  • Fixed an issue where the Barracks Gate in Kor Dragan Barracks could be opened before being unlocked.
  • Fixed an issue where progression of Hope's Light could be blocked if a town portal was used after crossing the traversal created by the Survive the Drowned Assault objective.

Party Finder

  • Fixed an issue where the following were not available for Quick List:
    • Boss Ladder Lairs
    • World Bosses
    • Non-Helltide Whispers
  • Fixed an issue where the Training Grounds was an activity for Party Finder listings.
  • Fixed an issue where Pit Tier range was editable after listing a Party for the Pit.
  • Fixed an issue where the message instructing the player to de-list their party first before continuing could persist after de-listing the party in certain situations.

User Interface and User Experience

  • Fixed multiple instances where some Rune and Skill icons were incorrect.
  • Fixed an issue where some tooltips related to the Jeweler did not reference Runes.
  • Fixed an issue where the tooltips in the Occultist menu for salvaging Sigils did not also include information that this included Infernal Compasses and Undercity Tributes.
  • Fixed an issue where the tooltip for level in the Character stats window displayed Skill Points would stop being earned at level 50 instead of level 60.
  • Fixed an issue where the icon for new items in the Materials tab could persist indefinitely.
  • Fixed an issue where the Paragon Tab could become locked after previewing a Paragon Board attachment while Keyword Search was open.
  • Fixed an issue where players on controller could not pick up items dropped in the same place as Tormented Boss altars.

Miscellaneous

  • Fixed an issue where the Diadem of the Ancient cosmetic would drop as a normal item from Lord Zir.
  • Fixed an issue where walk mode would not be applied with auto-move or while mounted.
  • Fixed an issue where Collections of Rings caches from the Tree of Whispers did not grant experience.
  • Various stability, performance, visual, UI, and audio improvements.
2.0.3c Build #59036 (PC Only)—October 24, 2024

Bug Fixes

  • Various stability improvements.
2.0.3b Build #58989 (All Platforms)—October 23, 2024

Bug Fixes

  • Fixed an issue where Hydras could drop Obducite in Nightmare Dungeons.
  • Fixed an issue where players could receive Whisper rewards without consuming Grim Favors.
  • Various stability improvements.
2.0.3a Build #58904 (All Platforms)—October 21, 2024

Bug Fixes

  • Various stability improvements.
2.0.3 Build #58850 (All Platforms)—October 17, 2024

Game Updates

User Interface and User Experience

  • The crafting notification for Runes now displays what’s being crafted instead of the Runes used.
  • The recipes for crafting random Runes at the Jeweler now include what Runes are needed for each recipe.
  • The tooltip for swapping Runes and Gems in sockets now says "swap" instead of "socket" when in that context.
  • Tooltips for Runes and Runewords have been updated to better communicate their effects.
  • The tooltip for Masterworking now indicates that the item must be Tempered twice before it can be Masterworked.
  • Various tooltips and icons for crafting materials have been updated for improved readability.
  • Infernal Hordes and Kurast Undercity will now be at the top level of activities in the Party Finder menu, alongside activities such as the Pit and Dark Citadel.
  • The icon for Glyph Sockets has been adjusted to make it more visually distinct in Paragon Boards.
  • The Non-Physical damage stat has been removed from the Character Stats window.

Developer’s Note: The Non-Physical Damage stat consists of separately listed stats of all included elements, such as Fire Damage. This stat was also incorrectly listed as a standalone entry and has been removed. Its impact on the individual elements has not changed.

  • Combat text for damage numbers are now abbreviated.
    • e.g. 10000 damage now displays as 10k damage.
  • New Nahantu-themed loading screens will now appear in-game.

Kurast Undercity

Developer’s Note: These updates aim to improve the overall value of rewards in the Kurast Undercity while reducing unnecessary friction for leveling players.

  • Rewards from successful Kurast Undercity runs have been improved.
    • More random items will drop.
    • Now at least 1 Legendary Item is guaranteed to drop.
    • Gold drops have doubled.
  • Minions with the Extra Health monster Affix will no longer spawn.
  • The health pools for bosses and greater afflicted monsters have been reduced to achieve closer parity with similar dungeon content.
  • The spawn frequency between afflicted super Elites and afflicted regular Elites has been slightly adjusted.
  • The number of normal monster mobs spawned from the Spirit Beacon encounter has been slightly reduced to improve clarity for the objective.
  • Timer adjustments
    • The starting time for a base run—with no Tribute applied—has been increased from 100 seconds to 120 seconds.
    • Afflicted regular Elites now grant a 10 second time bonus, increased from 8 seconds.
    • Afflicted super Elites now grant a 15 second time bonus, increased from 14 seconds.
  • Tribute of Titans can now drop outside of defeating bosses.
  • Increased the drop rate of Rare Tributes throughout the game, other rarities are unaffected.

Season of Hatred Rising

  • The following changes have been implemented for the Realmwalker event:
    • Realmwalker no longer reduces spawns if only one person is following it.
    • Increased max spawns allowed at a time to 20, previously 15.
    • Increased the base movement speed of the Realmwalker by around 15%.
    • Every time you kill a wave of Bloodbound Guardians, the Realmwalker’s movespeed increases by 10%. For example: If you kill all 3 waves of Bloodbound Guardians, the Realmwalker will move 30% faster, in addition to the 15% base increase.
  • The Realmwalker now has a low chance to summon a Treasure Goblin.
  • Removed 1 Hatred Spire from the Ritual phase of the event in Nahantu. Three Hatred Spires will still spawn when the event occurs in Estuar, the continent home to the 5 Regions of Diablo IV’s base game.
  • Removed the Hatred Rising icon from the map. Players will now find the Realmwalker via the event icon.
  • Various miscellaneous changes to make the event progress quicker.

Balance Updates

Sorcerer

  • The Overheating Aspect now scales with Incinerate Skill Ranks.
  • The Charged Flash Aspect now scales with Charged bolts Skill Ranks.

Mythic Unique Items

Doombringer

  • All Stats increased from 114 to 160.

Shattered Vow

  • Life increased from 444 to 1,200.

The Grandfather

  • Life increased from 662 to 1800.
  • All Stats increased from 150 to 220.

Shroud of False Death

  • Life increased from 222 to 800.
  • All Stats increased from 111 to 160.

Nesekem, the Herald

  • Life increased from 464 to 1200.

Harlequin Crest

  • Life increased from 465 to 800.

Andariel's Visage

  • All Stats increased from 77 to 110.

Tempering

  • The minimum damage values on Legendary Elemental Surge Tempering Affixes have been increased from 300 to 900 damage. The maximum values remain unchanged.

Miscellaneous

  • New graphics options have been added
    • Chromatic Aberration Toggle
    • Ultra setting for Ray Tracing Reflections
  • The number of Scrolls of Restoration reward from the Dark Citadel Weekly cache has been increased. Previously, the reward was 1-2 on all Torment Difficulties.
    • Torment I: 1-2
    • Torment II: 2
    • Torment III: 2-3
    • Torment IV: 3
  • The following Items were not available during Patch 2.0.2 and have now been enabled with Patch 2.0.3
    • The Aspect of the Agile Wolf
    • Azurewrath
    • Frostburn
    • Shroud of False Death
  • A new whisper objective for completing a Dark Citadel wing has been introduced.
  • A new mount trophy has been added as a reward for reaching Paragon 300.
  • Super Elite monsters will now drop even more loot.
    • Previous: Super Elites drop 1-2 times as much as Elites.
    • Now: Super Elites drop 3 times as much as Elites.
  • Elite monsters with the Waller affix now cast less walls, and the walls now last 3 seconds, reduced from 5.
  • The amount of barrier Varshan gains when summoning additional monsters and during the cone waves attack has been reduced.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader on PlayStation™ 4 had a distorted voice.
  • Fixed an issue where the Screen Reader did not function within the Reinforcement tab in the Mercenaries menu.

Season of Hatred Rising

  • Fixed an issue where the Tier 3 reputation reward from the Zakarum Remnants granted the wrong item type.
  • Fixed an issue where the Tier 7 reputation reward from the Zakarum Remnants granted Sigil Powder instead of Artificer's Stones.
  • Fixed an issue where the Slight Challenge Objective could reward favor upon completion before Chapter 3 of the Season Journey was unlocked.
  • Fixed an issue where consuming a Seething Opal would always guarantee a drop from the first monster killed, instead of only guaranteeing a drop the first time a Seething Opal was consumed.
  • Fixed an issue where destroying an object right after consuming a Seething Opal would immediately remove the buff.
  • Fixed an issue where Bloodbound Guardians spawned during the Realmwalker encounter could still damage the boss after it was defeated.
  • Fixed an issue where no additional monsters would spawn if a full wave of Bloodbound Guardians were killed.

Dark Citadel

  • Fixed various issues where tooltips and map icons did not display properly in the Dark Citadel.
  • Fixed an issue where characters could become invisible if they evade while the Faeroc monsters were in the air.
  • Fixed an issue where multiple Counterspell Elites could exist at the same time.
  • Fixed an issue where missed cosmetic items dropped in the Dark Citadel would not be sent to the missed equipment tab of the Stash.
  • Fixed an issue where using the Town Portal while in the Dark Citadel took the player back to their preferred town instead of to the Ancient Nexus.
  • Fixed an issue where the player could enter the Dark Citadel without completing the Crater of Lost Souls Quest.
  • Fixed an issue where the visual effects for Soul Bombs cast by Gorshak did not follow the player after they used a movement ability such as Dash or Leap.

Developer’s Note: Soul Bombs are the explosion effects that appear as dark and red circles under the player during the encounter.

  • Fixed an issue where the objective to obtain a Ward Stone wouldn't properly update if a Soul Siphon was charged while carrying a Ward Stone.
  • Fixed an issue where players were stuck in the Citdael Wing when both Hurstt and Vorshok bosses were in the Realm of Oblivion. Now, a Teleporter Elite will spawn as intended, which can then be killed to transport you to the Realm of Oblivion.
  • Fixed an issue where the Death's Debuff Icon and Siphon Symbol Icon would overlap each other when in the Realm of Oblivion.
  • Fixed an issue where traveling into the Realm of Oblivion with a Ward Stone during the encounter with Gorshak would prevent the Realm Guardians from spawning.
  • Fixed an issue where the player would get instantly teleported out of the Seething Realm if Gorshak died while the player was in the Realm of Oblivion.
  • Fixed an issue where using an immunity effect—such as Blood Mist—when Zagraal uses the Soul Entanglement wipe could cause the player to become stuck at 1 health.
  • Fixed an issue where Kubal could be damaged from outside the Boss arena.
  • Fixed an issue where defeating Kubal too quickly could block progression.
  • Fixed multiple miscellaneous visual issues with cosmetic rewards from Dark Citadel.

Kurast Undercity

  • Fixed an issue where the time limit could be avoided by teleporting to the next floor just as the timer expired.
  • Fixed an issue where the progress bar did not display the accurate time needed to complete the channel when teleporting to a new floor.
  • Fixed an issue where moving did not cancel teleporting between floors.
  • Fixed an issue where Flesh Cultivators wouldn't pursue the player.
  • Fixed multiple instances where certain UI elements were not indicated as unusable when the player did not have enough materials.
  • Fixed an issue where players could avoid damage during the Vortex portion of the Longtooth encounter.
  • Fixed an issue where the Undercity Trailblazer achievement could not be earned as expected.
  • Fixed an issue where destroying structures could spawn lesser afflicted enemies instead of an Elite Monster.
  • Fixed an issue where monsters could enter the safe area in the Undercity Ziggurat.
  • Fixed an issue where dying while channeling the portal to the boss room could block progression.
  • Fixed an issue where Attunement chests were granting identical loot for all party members.

Developer’s Note: The intent is to reward individualized loot of the same quality, not identical loot.

  • Fixed an issue where the rewards for successful runs was of lower loot quality than intended.

Runes

  • Fixed an issue where the Overflow effect for the Que Rune did not affect the duration of Druid's Earthen Bulwark.
  • Fixed an issue where the buff from the Qax Rune could be lost unexpectedly.
  • Fixed an issue where the following skills would be Invoked by the Rune effect as the base skill without any enhancements when the skill was upgraded.
    • Rogue - Ner Rune Invoking Concealment
    • Druid - Que Rune Invoking Earthen Bulwark
    • Barbarian - Ohm Rune Invoking Warcry

Developer’s Note: Effects from Runes will count as if they were Invoked by the player. For classes that the skill is not native to, this Invokes as the base version of the skill. For classes that can learn the skill, apply skills ranks, and upgrades to it, the skill that’s Invoked with a Rune's effect will Invoke the upgraded version of the skill.

  • Fixed an issue where the Yom Rune tooltip was inaccurate.
  • Fixed an issue where tooltips did not properly communicate the functionality of Overflow effects.

Mercenaries

  • Fixed an issue where the Bastion ability had a longer duration than what was displayed in the tooltip.
  • Fixed an issue where Mercenaries could attack Bloodmarked players in town.
  • Fixed an issue where the Wire Trap ability did not contribute to stagger on bosses.
  • Fixed an issue where Raheir Rapport Caches did not always drop a legendary item.
  • Fixed an issue where Mercenaries could be unable to ride a mount if the player died while mounted.
  • Fixed an issue where buff icons would appear over Mercenaries' heads.
  • Fixed an issue where the Mercenary Skill tree would display improperly when viewed in 16:10 aspect ratio.
  • Fixed an issue where Raheir's Passive Armor and Resistance Bonuses would be removed upon mounting but would not be properly reapplied when dismounting as intended.

Infernal Hordes and Strongholds

  • Fixed an issue where Infernal Horde waves spawned in Torment I and II at a slower pace than Torment III and IV.
  • Fixed an issue where certain items that should drop more commonly from Infernal Hordes were not doing so.
  • Fixed an issue where enemies in the Chakhir Stronghold were stronger than intended.
  • Fixed an issue where first-time rewards for completing Nahantu based Strongholds could be acquired multiple times if the Malnok Stronghold had not been completed.
  • Fixed an issue where the boss could disappear in the Kichuk Stronghold.

Dungeons and The Pit

  • Fixed an issue where progression in the Seaside Descent Dungeon could be blocked if more monsters were slain before activating the gate release.
  • Fixed an issue where the Vesicator enemies were unable to be targeted in the Hallowed Stones in certain circumstances.
  • Fixed an issue where the boss fight in the Betrayed Tomb Dungeon could become reset if the player moves around the arena entrance.
  • Fixed an issue where players could become stuck if removed from a party while in the loading screen for transitioning in and out of Dungeons.
  • Fixed an issue where the Shoreside Shack Dungeon could be completed without killing all enemies inside.
  • Fixed an issue where enemies could keep spawning even after clearing a Cellar.
  • Fixed an issue where the Drifting Shade affix would not apply daze while in the boss encounter in the Ruined Wild and Iron Cenotaph Dungeons.
  • Fixed an issue where the Blood Boiling affix often did not function properly.
  • Fixed an issue where Pit Bosses in Tiers 137 and above had less health than intended.
  • Fixed an issue where placeholder names displayed for certain monsters.

Quests

  • Fixed various issues where quest pins and quest objectives did not display properly.
  • Fixed an issue where quest progression could be blocked for The Blind Eye if the cutscene was skipped.
  • Fixed an issue where the "Claim a reward from the Tree of Whispers," objective could be immediately completed upon starting the Deeds of The Champion quest.
  • Fixed an issue where only one player in a party would get credit for objective completion for multiple quests in the Kurast Undercity.
  • Fixed an issue where Zarshala could be invisible during the Butchers of the North Quest.
  • Fixed an issue where some enemies would not attack the player during the Pursuit of Justice quest.
  • Fixed an issue where the Wayward Friendship quest could have progression blocked by not being able to taunt villagers.
  • Fixed an issue where the Banshee spirit didn't appear during The Keening Spirit quest.
  • Fixed an issue where the player could get stuck in the Corrupted Cavity cellar if they waited too long inside during the A Flickering Light quest.
  • Fixed an issue where the debuff applied during the A Flickering Light quest could persist after the quest was complete.
  • Fixed an issue where the poison cauldrons during A Flickering Light quest were difficult to hit, especially as melee characters.
  • Fixed an issue where The Beast could fail to respawn if the player died during the boss' second phase during The Sacred Hunt Spiritborn Class quest.
  • Fixed an issue where The Pit of the Artificer quest did not grant any rewards upon completion.
  • Fixed an issue where the Deeds of a Champion quest had a duplicated quest objective for completing Tenets of Depravity and Slaying the Terror of Five Hills.
  • Fixed an issue where party members could be unable to join the encounter in the Cellar during the Living Memory quest.
  • Fixed an issue where lighting in Gea Kul would abruptly change during the Enmity Rising quest.
  • Fixed an issue where the introduction quest for the Dark Citadel could be given to the player before entering a Torment Difficulty tier.
  • Fixed an issue where the clones spawned during the Ah Bulan encounter could freeze and prevent progression if staggered at low health.
  • Fixed an issue where Ah Bulan could fail to navigate to the player.
  • Fixed a rare issue where the Harbinger of Hatred could get stuck and block progression of the encounter.
  • Fixed an issue in party play where only the player who initiated the conversation with Ormus would activate the Fundament of Faith quest.
  • Fixed an issue where quest progression could be blocked during the Forgotten Gods Quest if another player in the party remained inside Hesa Si while the quest continued.
  • Fixed an issue where the Nangari Deathworker during the Thrust into the Dark Quest could get stuck in the fog wall.
  • Fixed an issue where the player could respawn in a blocked area during the Way Out is Through Quest.
  • Fixed an issue where the Fog Wall could malfunction for other players in a party during the All Good Things Quest.
  • Fixed an issue where the cutscene could fail to trigger for all players in the party when talking to Neyrelle during the Perspective Quest.
  • Fixed an issue where the party could have quest progression blocked during the Perspective Quest if interacting with multiple statues at the same time.
  • Fixed an issue where several challenges associated with the Vessel of Hatred campaign could not be unlocked as expected.
  • Fixed an issue where the Sacred Hunt Spiritborn class Quest could have progression blocked.

Events

  • Fixed an issue where the event where a Stalker spawns when trying to save someone from a bear trap wouldn’t spawn the Stalker, which could prevent future instances of this event.
  • Fixed an issue where the Legion event Of Souls and Spirits would end if the Basins were destroyed while collecting the souls.
  • Fixed an issue where certain companion skills such as The Devourer or Shadow Clone did not function properly during the Of Souls and Spirits Legion event.
  • Fixed an issue where Mastery could not be completed for the Impromptu Investigation event because Subo wouldn't call out killers if enemies were slain too quickly.
  • Fixed an issue where certain events—such as Blood Siphon—spawned more Super Elites than intended.
  • Fixed an issue where Flayer ambush events occurred less frequently than intended.

Gameplay

General

  • Fixed an issue where fewer automatically granted crafting materials were received in higher difficulty tiers than intended.
  • Fixed an issue where Angelbreath was not dropping as often as intended.
  • Fixed an issue where some items could only drop in higher world tiers than intended.
  • Fixed an issue where the Blacksmith cache contained lower quality gear than intended for lower-level characters.
  • Fixed an issue where Treasure Goblins and The Butcher did not guarantee a Legendary item drop at level 1.
  • Fixed an issue where the Revenge Paragon Glyph didn't work in certain contexts of Thorns damage being applied.
  • Fixed an issue where Cat mounts could move and behave erratically in certain conditions.
  • Fixed an issue with The Shroud of False Death in which some passives required to be learned before they granted their benefit.
  • Fixed an issue where Grindebor the Harvester dealt far more damage than intended.
  • Fixed an issue where some items could not be equipped after seasonal migration.
  • Fixed an issue where defeating the Echo of Lilith did not reward a Resplendent Spark.

Developer’s Note: Players that have already defeated Echo of Lilith this season will be rewarded with a Resplendent Spark soon after logging in once this patch is live.

  • Fixed an issue where Varshan could gain Barrier from attacking Mercenaries.

Barbarian

  • Fixed an issue where Mighty Throw Pulse size tempered affixes did not display in the character stats panel.

Druid

  • Fixed an issue where active Ravens would persist indefinitely after unequipping Stormcrow's Aspect.
  • Fixed an issue where Stormcrow's Aspect did not mark Ravens as a nature skill.
  • Fixed an issue where automatic casts from Nature's Fury would count as a Rune Offering.
  • Fixed an issue where bonus casts from Nature's Fury did not get properly marked as Werewolf or Werebear skills when using Tempest Roar or Vasily's Prayer Unique items.
  • Fixed an issue where the 4th Shred attack from the Aspect of the Agile wolf did not dash into enemies as intended.
  • Fixed an issue where Chance for Storm Strike to Hit Twice affix on the Greatstaff of the Crone could not be a Greater Affix.
  • Fixed an issue where Fierce Maul did not stack with Maul Size affixes.
  • Fixed an issue where Perfect Storm Key Passive was not working.
  • Fixed an issue where only the first instance of Druids Raven active attack was doing Lightning Damage while the Stormcrow's affix is equipped.

Necromancer

  • Fixed an issue where the Shademist Aspect would occasionally not deal damage from a Minion if it was equipped after that Minion was summoned.
  • Fixed an issue where changing an upgrade for the Golem before entering a new area could prevent future Golems from spawning.
  • Fixed an issue where Black River's Corpse Skill Ranks affix did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where additional Bone Storms spawned by Lidless Wall would cause an active Bone Storm with increased duration from the Aspect of Osseous gale to not do damage.

Rogue

  • Fixed an issue where Preparation didn't reset Dance of Knives charges.

Sorcerer

  • Fixed an issue where casting Familiar while using both the Elemental Constellation Aspect and Sidhe's Bindings would always cast a Fire Dagger, regardless of the expected element of Familiar.
  • Fixed an issue where the tempering affix for increasing Familiar duration did not function properly.
  • Fixed an issue where casting Familiar while Unstable Currents was active couldn't trigger any additional spell casts.
  • Fixed an issue where stacks of Enlightenment weren't consistently being granted.
  • Fixed an issue where Free Duration effects—such as from tempering—did not function correctly.
  • Fixed an issue where the Tempering affix for Chance for Lightning Spear to deal double damage wouldn’t function.
  • Fixed an issue where Chance for Teleport to Deal Double Damage affix was not working.
  • Fixed an issue where the Aspect of Tenuous agility effect didn't function while in town.
  • Fixed an issue where the Aspect of Exhilaration could allow the player to evade without a cooldown.
  • Fixed an issue where the Charged Flash aspect did not apply the full benefits of the Enhanced Charged Bolts upgrade.
  • Fixed an issue where the Energy Focus passive would not generate barrier up to the maximum cap.
  • Fixed an issue where companions—such as quest followers or Mercenaries—could trigger Enchantment effects.
  • Fixed a bug where a line would appear while in certain content when using Ball Lightning.
  • Fixed an issue where Deep Freeze would cause much of the screen to turn white when cast in the Field of Giants area.

Spiritborn

  • Fixed an issue where the unique power of Jacinth Shell did not interact properly with skills that use charges.
  • Fixed an issue where the Acceleration passive would cause the Attacks Reduce Evade's Cooldown affix to not function.
  • Fixed an issue where Acceleration could be consumed by non-damaging abilities.
  • Fixed an issue where the affix for Soar granting Barrier did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where the Scorn of the Earth Unique boots did not grant the correct amount of bonus damage to Soar.
  • Fixed an issue where stacks of Supremacy could be granted from automatic casts of Ultimate abilities, such as from the Yom Rune.
  • Fixed an issue where Shard of Verathiel could drop for Spiritborn characters.
  • Fixed an issue where Rod of Kepeleke would make Payback have no cooldown when the Poised Upgrade was not selected.
  • Fixed an issue where Spiritborn Unique Items could not drop from Flayer Ambushes.
  • Fixed an issue where Spiritborn could cancel the Evade animation mid-evade.

Developer’s Note: Spiritborn's Evade could be cast more rapidly than normal depending on the input method and speed. It is now normalized to the standard Evade cast rate in all scenarios.

Party Finder

  • Fixed an issue where Kurast Undercity did not require Level 15 to be selected.
  • Fixed an issue where the highlight on controller could disappear when scrolling to the bottom of a drop-down menu in the Party Finder window.
  • Fixed an issue where Quick List was not an option for the following activities
    • Legion Events
    • Realmwaker
    • Helltide Activities
  • Fixed an issue where controller navigation could malfunction after attempting to join a full party.
  • Fixed an issue where selecting Kurast Undercity and Infernal Hordes always required completion of the introduction quest to the activity.
  • Fixed an issue where description labels didn't properly function when first opening the Party Finder menu.
  • Fixed an issue where a label for Vessel of Hatred was present in the Party Finder menu.
  • Fixed an issue where Controller focus could be lost after joining a party through Party Finder, impacting cursor navigation.
  • Fixed an issue where the search would be reset to Any after using the Expansion dropdown.

User Interface and User Experience

  • Fixed an issue where the Pit Tier selection tooltip displayed outdated information.
  • Fixed an issue where the tooltip did not convey that Torment difficulties unlocked Pit Mastery.
  • Fixed an issue where Campaign Progress didn't display correctly in the Hall of Fallen Heroes.
  • Fixed an issue where the visual effect for several incenses would persist after the incense wore off.
  • Fixed an issue where the tooltips on possible affixes when enchanting an item displayed inaccurate information.
  • Fixed an issue where the Spree Killer's set items did not display properly for Spiritborn characters.
  • Fixed an issue where items with all Greater Affixes, maximum tempering affixes, and items that have been socketed would have non-functional item links in chat.
  • Fixed an issue where the Journal could not be re-opened with the appropriate keybind after being closed.
  • Fixed an issue where bonuses from several Glyphs did not display in character stats when in town.
  • Fixed an issue where the appearances for Flameweaver and Midwinter Dirk did not appear in the Wardrobe.
  • Fixed an issue where city names in the map could appear in offset locations when viewing the map while inside a dungeon.
  • Fixed an issue where the Lock Cursor option did not function.
  • Fixed an issue where the Exceptionally Attuned Challenge did not properly display a progress bar.
  • Fixed an issue where interacting with the Purveyor of Curiosities or the Dark Citadel Vendor when playing on controller would default your cursor to the inventory instead of the Vendor window.
  • Fixed an issue where the controller highlight would be missing when navigating through tiers in the Pit Menu.
  • Fixed an issue where the initial cinematics upon starting the Vessel of Hatred campaign did not display a Skip prompt.
  • Fixed an issue where the warning about missed glyph experience would display when failing mastery in a Pit run.
  • Fixed an issue where Controller triggers did not switch tabs in the Stable Master Menu.
  • Fixed an issue where the Exceptionally Attuned achievement did not display a progress bar.

Miscellaneous

  • Fixed an issue where buying a Mace from the Purveyor of Curiosities could result in acquiring an Axe.
  • Fixed an issue where Pets could be attacked by enemies. No power in the deepest of Hells’ depths would save you from that swift and brutal retribution.
  • Fixed an issue where the player could get stuck if trying to leave the game while changing difficulty.
  • Fixed an issue where equipping the Urivar's Shattered Face appearance could remove a character's hairstyle.
  • Fixed an issue where various 2-handed weapon appearances for Necromancers would clip through the player's body.
  • Fixed an issue where all Spur charges could be consumed at once when using the Ash Knight's Destrier Mount Armor.
  • Fixed an issue where Emotes did not play when previewed in the Battle Pass.
  • Fixed an issue where Material caches would drop the materials in small amounts over a long period of time. They now drop more quickly in a large pile.
  • Fixed an issue where some users couldn't toggle certain advanced graphics options.
  • Fixed an issue where the model for the Spiritborn class could be missing on the main menu when first logging in.
  • Fixed an issue where the Urivar's Charred Sword cosmetic could not be unlocked as an appearance by a Spiritborn character.
  • Various performance, stability, UI, audio, and visual improvements.
2.0.2f Build #58822 (PC Only)—October 15, 2024

Bug Fixes

  • Various stability improvements.
2.0.2e Build #58783 (PC)—October 14, and (Xbox and PlayStation™)-October 15, 2024

Bug Fixes

  • Various stability improvements.
2.0.2d Build #58723 (PC Only)—October 14, 2024
  • This update includes additional backend logging to troubleshoot various stability issues.
2.0.2c Build #58657 (All Platforms)—October 11, 2024

Bug Fixes

  • Fixed an issue where some players could not log in to the game.
  • Fixed an issue where Aldkin could fail to change form in certain scenarios when playing Necromancer.
  • Fixed an issue where Varshan's barrier could have significantly larger values than intended, making him unkillable.
  • Fixed an issue where staggering the Realmwalker at a low health could lead to the boss becoming unkillable.
  • Fixed an issue where experience wouldn't be granted after completing Deeds of a Champion objectives in certain scenarios.
  • Various stability improvements.
2.0.2b Build #58651 (PC Only)—October 9, 2024

Bug Fixes

  • Fixed an issue where the Mercenary tutorial would not display for players that selected the less guidance gameplay option.
  • Various stability improvements.
2.0.2a Build #58622 (PC Only)—October 8, 2024

Bug Fixes

  • Various stability improvements.
2.0.2 Build #58474 (All Platforms)—October 7, 2024

Note: Nvidia DLSS Frame Generation and Ray Traced Foliage will be disabled while the team works on addressing an issue in an upcoming patch.

Game Updates

Balance Updates

All Classes

Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items. Now, the maximum values for aspects can only be found on Ancestral items.

Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.

Runewords

Magic Runes of Ritual

  • Cir: (Cast same non-channeled skill 3 times)
    • Offering gained increased from 25 to 50.
  • Cem: (Evade)
    • Offering gained increased from 50 to 75.
  • Moni:(Cast after moving)
    • Offering gained increased from 10 to 25.
    • Interval increased from 0.2s to 0.25s.
  • Yax: (Use healing potion)
    • From 100 to 200.

Rare Runes of Ritual

  • Noc:(Hard CC enemy)
    • Offering gained increased from 5 to 10.
  • Neo:(Deal damage and take none for 5 secs)
    • Time needed to not get hit reduced from 5 seconds to 2 seconds.
    • Offering gained reduced from 300 to 200.
  • Poc:(Every 5% resource spent)
    • Offering gained increased from 2 to 5.

Runes of Invocation

  • Vex: (+3 to all skills)
    • Duration increased from 5 to 7s.
  • Xan: (Critical overpower)
    • Offering requirement reduced from 900 to 800.
  • Gar: (Gain Critical Strike chance up to 10 stacks)
  • Xal: (Max HP)
    • Duration increased from 4s to 6s.
  • Qua: (Movement speed, up to 5 stacks)
    • Movement speed increased from 6% to 7% per stack.
  • Tec: (Earthquake)
    • Rune version damage increased from 82% to 280%.
  • Tun: (Stun Grenades)
    • Rune version damage increased from 20% to 325%.
  • Ton: (Meteorites)
    • Offering requirement reduced from 25 to 20.
    • Rune version damage increased from 50% to 216%.
  • Tal: (Pestilent Swarm)
    • Rune version damage increased from 100% to 300%.

Sorcerer

Unstable Currents

  • The tooltip for Unstable Currents has been updated to state "unleashed" instead of "is also cast."

Developer’s Note: The effects of Unstable Currents are not treated as casts, which only occurs once when you press the Skill button.

Lightning Spear

  • Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.

Passives

Enlightenment

  • No longer gains stacks from automatic casts, and can only occur every 0.2 seconds.

Legendary Aspects

Aspect of Splintering Energy

  • Tooltip now properly conveys critical damage scaling.
  • The effect can now only happen every 0.2 seconds but will deal extra damage for each trigger missed while on cooldown.

Aspect of Elemental Constellation

  • Damage increased to 50-1050% Weapon Damage from 50-70%.

Unique Items

The Oculus

  • Teleport Size affix replaced by Chance for Teleport to Deal Double Damage.

Flamescar

  • Incinerate Size affix replaced with Chance for Incinerate to Deal Double Damage.

Fracture Winterglass

  • Cooldown Reduction for Conjuration skills affix has been swapped with the inherent All Resistances affix.

Tempering

  • A new utility recipe for Incinerate Size, Meteor Size, and Firewall Size has been added.
  • A chance for Inferno to Deal Double Damage tempering affix has been added to Pyromancy Augments: Fiery.
  • Lightning Spear double cast tempering affix changed to Chance for Lightning Spear to Deal Double Damage.

Paragon

Burning Instinct Legendary Node

  • Cap increased from 80% to 90%.
  • Now requires 30 Intelligence for every 2% instead of 20.

Infernal Hordes

Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.

  • Greater Chest of Equipment cost increased from 60 to 200.
  • Scrolls of Restoration have been added to the loot table.
  • Chest of Materials have been reworked to consume all remaining Aether.
  • Chest of Equipment has been removed.
  • The Council Boss now drops guaranteed Legendary items with Infernal Hordes Affixes.
  • The Greater Chest now contains a guaranteed Ancestral Legendary.
  • Both the Chest of Materials and Chest of Gold now consume all remaining Aether rewarding Gold or crafting materials (including Masterworking Materials) the more Aether is spent on the chest.
  • The Item Chest has been removed.
  • Infernal Compasses can no longer be crafted.
  • Infernal Compasses are now rare drops found in Torment Difficulties only.
  • The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.
  • The difficulty of the Infernal Horde will be determined by the Difficulty Level (Torment I, II, III, or IV).
  • The number of revives is now limited to 4 across all Torment Difficulties.

User Interface and User Experience

  • A new key-binding has been added to change from run to walk.
  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.

Miscellaneous

  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
  • Gems and Runes can be freely swapped without needing to visit the Jeweler.

Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.

  • The Blacksmith Cache now requires 5 Forgotten Souls to craft.
  • Mythic Unique Item crafting has been adjusted. How to Craft:
    • Previous: Crafting a specific Mythic Unique costs 4 Resplendent Sparks
    • Now: A random Mythic Unique can be crafted with 2 Resplendent Sparks
      • A specific Mythic Unique can be crafted with Resplendent Sparks plus a set of Runes unique to each item.
    • Where to Craft
      • Previous: The Alchemist
      • Now: The Blacksmith

Developer’s Note: We've received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We've also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.

  • Runes are now guaranteed to be dropped from the following sources
    • Boss encounters throughout the Vessel of Hatred campaign.
    • Whisper Caches
    • World Bosses
    • First time reward for clearing a Stronghold (magic runes only)
  • Impairment Reduction will no longer appear on items.

Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.

Bug Fixes

Barbarian

  • Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.
  • Fixed an issue where the Brawl glyph didn't properly grant its legendary bonus.
  • Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.

Druid

  • Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.
  • Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature's Fury.
  • Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.
  • Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.
  • Fixed an issue where the Stormcrow aspect could make Ravens invisible.
  • Fixed an issue where the first attack of Shred didn't hit the targeted enemy after dashing.

Necromancer

  • Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.

Rogue

  • Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.
  • Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.
  • Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel's Kiss Rapid Fire casts.
  • Fixed an issue where the duration of Dance of Knives was shorter than intended.
  • Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.

Sorcerer

  • Fixed an issue where certain Fire and Cold damage effects didn't work properly with Enlightenment.
  • Fixed an issue where automatic Frozen Orb casts from Fractured Winterglass granted Enlightenment stacks.
  • Fixed an issue where the increased chance to spawn a familiar was not displayed in the Familiar description after acquiring the Enchantment Master legendary paragon node.
  • Fixed an issue where free Frozen Orb casts from the Enchantment effect could be triggered when casting Skills on cooldown while Channeling Incinerate.

User Interface and User Experience

  • Fixed an issue where larger numbers could become illegible in vendor and crafter menus.
  • Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.

Miscellaneous

  • Fixed an issue where the stealth effect for The Shroud of False Death wouldn't be broken by Mercenaries or Minions dealing damage.
  • Fixed an issue where the Stealth effect for The Shroud of False Death could prevent a summoned boss from spawning.
  • Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.
  • Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran's talisman.
  • Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.
  • Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class.

Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.

  • Various performance, UI, visual, and stability improvements.
2.0.1 Build #58145 (All Platforms)—October 7, 2024

Note: Additional changes made since the PTR’s conclusion are highlighted in red.

Key Updates From PTR

Game Updates

Masterworking

  • The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.
  • Masterworking materials now drop from more sources inside Nightmare Dungeons, including:
    • Resplendent chests
    • Normal chests
    • Miscellaneous Interactive Objects, such as ambient corpses
    • Breakable Objects
    • The Butcher
    • Treasure Goblins
    • Local events
  • Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.
  • Material costs for Masterworking at lower Ranks have been adjusted.

The Pit

  • 50 additional Pit Tiers have been introduced, totaling 150.
  • Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.

Loot Updates

  • Lower-level monsters will now drop more items, and less crafting materials.
  • Overall loot quality dropped by Hellborne has been increased.
    • There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.
  • Overall loot quality dropped by Treasure Goblins and The Butcher has been improved.
    • The Butcher will always drop at least 1 legendary item.
    • The Butcher will always drop the Butcher's Cleaver Unique weapon.
    • Treasure Goblins will always drop at least 1 Legendary item.
  • World Boss loot now scales with higher torment tiers.
  • Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.
  • Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.
  • The chance for Uniques to roll as Ancestral has been significantly increased.
  • Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.

Runewords and Sockets

Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.

Lith (Don't walk or evade)

  • Previous: Stand still for 0.3 seconds.
  • Now: Stand still while fighting for 0.3 seconds.

Feo (Become Crowd Controlled or Injured)

  • Reduce cooldown to 10 seconds.

Vex (+3 to all Skills)

  • Offering increased from 400 to 1000.

Kry (Spiritborn Vortex)

  • Reduced from 500 to 300 Offering.

Ner (Rogue Concealment)

  • Reduced from 700 to 600 Offering.

Jah (Sorcerer Teleport)

  • Offering reduced from 500 to 400.

Qua (Movement Speed and Evade refresh)

  • Evade refresh removed.
  • Offering reduced from 400 to 50.

Que (Enhanced Earthen Bulwark)

  • Changed to Base Earthen Bulwark.
  • Offering reduced from 800 to 300.

Yom (Petrify)

  • Note: Petrify no longer gives Critical Strike Damage and instead grants 100 Resource.

Ohm (Warcry)

  • Offering increased from 500 to 600.
  • Now uses base Warcry instead of Enhanced Warcry.

Teb (Abhorrent Iron Maiden)

  • Rune version now deals 300% of base damage.

Tun (Stun Grenades)

  • Rune version damage increased from 20% to 260%.

Tal (Spiritborn Pestilent Swarm)

  • Rune version damage increased from 100% to 150%.

Xan (Critical Overpower)

  • Offering increased from 700 to 900.

Eom (Generic Cooldown Reduction)

  • Cooldown Reduction reduced from 0.25 to 0.1.

Cah (Spiritwolves)

  • Enhanced the Spiritwolf AI allowing it to engage in combat faster.
  • Increased the Attack damage from 14% to 30%.
  • Increased the Leap damage from 14% to 50%.

Zec (Ultimate Cooldown Reduction)

  • Cooldown Reduction reduced from 4 to 2 seconds.

Lac (Barbarian Challenging Shout)

  • Reduce rune version duration from 6 to 3 seconds.
  • Reduce offering from 800 to 400.

Runes removed:

  • Ur
  • Ono
  • Met
  • Kaa

The following runes have had their icons updated to match their Diablo II predecessors.

  • Ohm
  • Thul
  • Vex
  • Lum
  • Jah
  • Tal

Updates for adding sockets to items:

  • The Jeweler is now accessible at Level 1 instead of at Level 15.
  • Chipped Gems can now be crafted at Level 1 instead of Level 15.
  • Gem Fragments now start dropping at Level 5.
  • Socketing costs only require Scattered Prisms for Ancestral items. Additionally, Scattered Prisms will no longer drop prior to playing Torment Difficulties.

Experience Rewards

  • The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.
  • Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.

Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We've adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it's mandatory to hold them from completion until later character levels.

  • Experience rewards for Renown Tiers I and II have been changed to flat values so players don't feel like they need to wait until higher Difficulties to cash them in.

Paragon Updates

General

  • Glyph Scaling values have been reduced by 50%.
  • Rare and Magic Nodes that provide additive damage have been increased by 100%.
  • Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
    • Single Resist 10%.
    • Max Single Resist 3%.
  • Recuperate Rare node:
    • Potion Healing has been changed to +Max Life.
    • Life Per Second increased by 2x.
  • Armor nodes Increased by 50%.
  • Slayer: Potion Healing changed to Max Life.
  • Spearhead: Armor changed to Max life.
  • Fleeting:
    • Impairment Resistance increased by 50%.
    • Damage Over Time Reduction changed to Dodge Chance.
  • Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
  • All sources of Damage While Fortified increased by [x]2.25x.
  • Healing Received increased by 1.5x.

Barbarian

Hemorrhage

  • Lacerator
    • Physical Damage changed to Vulnerable Damage.

Blood Rage

  • Craving
    • Damage to Elites changed to Damage while Berserking.

Carnage

  • Berserker
    • Damage to Elites changed to Critical Strike Damage.
  • Enraged
    • Berserking Duration changed to Critical Strike Chance.

Decimator

  • Destroyer
    • Physical Damage changed to Overpower Damage.
  • Pillage
    • Bonus now applies to Armor instead of Vulnerable damage.

Flawless Technique

  • Havoc changed to Nimble.

Weapon Master

  • Nimble
    • Bonus now applies to Attack Speed instead of Physical damage.
    • Strength requirement changed to Dexterity.
  • Iron Strength
    • Elite damage changed to Max fury.
  • Hunter Killer
    • Damage to Elites changed to Fury on Kill.
    • Movement Speed after Killing Elites increased from 14% to 20%.

Force of Nature

  • Raw Might
    • Physical Damage changed to Damage to Close Enemies.
    • Stat threashold required to unlock bonus changed from Dexterity to Willpower.
  • Alloyed
    • Earthquake duration reduced from 45% to 10%.
    • Armor changed to 10% Dust Devil Size.

Druid

Thunderstruck

  • Concentrated
    • Elite Damage changed to Damage to Close Enemies.
  • Deluge
    • Critical Strike Damage changed to Damage to Distant Enemies.
  • Tempest
    • Critical Strike Damage changed to Critical Strike Chance.

Earthen Devastation

  • Earthen Power
    • Earth Critical Strike Damage changed to Earth Damage.
  • Oppress
    • Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.

Survival Instincts

  • Ursine
    • % Armor while in Werebear Form changed to % Armor.
  • Battleworn Hide
    • Damage to Elites changed to +Life.

Heightened Malice

  • Poison Conditioned changed to Denial.
  • Toxic Bane changed to All Damage.
  • Overturn changed to Recuperate.

Inner Beast

  • Determination
    • Critical Strike Damage changed to All Damage.

Constricting Tendrils

  • Devastation
    • Nature Damage changed to increased Damage Over Time.
  • Superiority
    • Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.
    • Damage to Crowd Control changed to Lucky Hit.

Ancestral guidance

  • Spiritual Power
    • Basic Attack Damage changed to Basic Attack Speed.
  • Natural attunement
    • Max spirit changed to Bonus Resource Generation.

Untamed

  • Ferocity
    • Companion Cooldown Reduction increased from 2.5 to 3.

Necromancer

Hulking Monstrosity

  • Flesh Horror
    • Minion Resistance to all elements changed to all resistances.
    • Golems Armor changed to Armor.
  • Miscreation
    • Summon Damage changed to Golem Life %.

Flesh Easter

  • Critical Strike Damage changed to Corpse Attack Speed.

Scent of Death

  • Ruin changed to Suffused Resistance.
  • Corrective changed to Restorative.
  • Seethe
    • Damage replaced with Damage to Healthy.

Bone Graft

  • Splinter
    • Bone Critical Strike Damage changed to Critical Strike Damage.
  • Calcified changed to Suffused Resistance.

Blood Begets Blood

  • Blood Empowered
    • Blood Orb damage changed to Blood damage.
  • Vampiric Blood
    • Orb Healing has been Doubled.
  • Blooddrinker
    • Orb Healing has been Doubled.
  • Invigorated
    • Blood Orb Damage changed to Blood Damage.

Bloodbath

  • Thick Hide
    • Bonus now applies to Maximum Life instead of Damage While Fortified.
  • Powerhouse
    • Damage while Healthy changed to Healing Received.

Wither

  • Lingering Shadows
    • Shadow Damage changed to Resource Cost Reduction.

Rogue

Eldritch Bounty

  • Imbue damage has been increased across the board by 2.5 times.

Tricks of the Trade

  • Surgical
    • Damage changed to Cutthroat Damage.
  • Focused
    • Damage to Elites changed to Marksman Damage.
  • Ranger
    • Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.
  • Brawler
    • Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.
  • Haven
    • Bonus now applies to maximum life instead of Armor.

Cheapshot

  • Artifice
    • Vulnerable Damage changed to Damage.
  • Calculated
    • Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.

Deadly Ambush

  • Trapper
    • Trap Damage changed to Trap Size.
    • Damage to Trapped changed to Critical Chance.

Leyrana's Instinct

  • Punishment
    • Physical Damage changed to Damage.
  • Veiled changed to Restorative.

No Witnesses

  • Knowledge
    • Intelligence changed to Dexterity.
  • Training
    • Poison Resistance changed to All Resistances.

Exploit Weakness

  • Exploit
    • Damage to Injured changed to Lucky Hit Chance.
  • Revitalize
    • Healing Received changed to Max Life.

Sorcerer

Burning Instinct

  • Kindling
    • Damage to Elites changed to Critical Strike Damage.

Icefall

  • Polar Rime
    • Damage to Chilled changed to Lucky Hit (as secondary).
  • Frosts
    • Damage to Chilled changed to Vulnerable Damage.

Static Surge

  • Overwhelming changed to Blessing.
  • Incapacitate
    • Damage to Stunned changed to Lightning Damage.
  • Electro
    • Vulnerable Damage changed to Critical Strike Damage.
  • Paralyzing
    • Max Mana changed to Cost Reduction.

Ceaseless Conduit

  • Devastate
    • Critical Strike Damage changed to Crackling Energy Damage.
  • Conduit
    • Crackling Energy Damage changed to Critical Strike Chance.

Elemental Summoner

  • Reservoir
    • Max Mana changed to Conjuration Cooldown Reduction.

Enchantment Master

  • Blessing
    • Healing Received changed to Max Life.
  • Ruinous
    • Damage to Elites changed to Attack Speed.

Miscellaneous

  • The audio for a Mythic Unique dropping now takes priority over other sounds.
  • Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters.
    • Super Elite Life increased by +50%
    • Elite Life increased by +25%
    • Standard Monster increased by +11%
  • Scrolls of Restoration will be acquirable through the Season Journey.
  • Penitent Difficulty is now unlocked upon completing Diablo IV’s base campaign. This includes using the skip campaign feature.
  • The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before.
    • Additionally, lower-level items will have higher amounts of Armor than before.
  • Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.

Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they're better at aiming projectile attacks.

  • The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.

Bug Fixes

Class Specific

  • Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.
  • Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.
  • Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.
  • Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
  • Fixed an issue where the following Necromancer skills had incorrect values.
    • Reap
    • Hemorrhage
    • Bone Splinters
    • Blight Corpse Tendrils
    • Rathma's Vigor
  • Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
  • Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
  • Fixed an issue where Titan's Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.
  • Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.
  • Fixed an issue where Fireball didn't deal damage when Gloves of the Illuminator were equipped.

Items and Tempering

  • Fixed an issue where several Legendary aspect values were lower than intended.
  • Fixed an issue where Heir of Perdition's damage bonus against Angels and Demons was multiplicative instead of additive.
  • Fixed an issue where Ancestral Legendary Items weren't dropping in Torment Difficulty IV Nightmare Dungeons.
  • Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.
  • Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.
  • Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.
  • Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.
  • Fixed several instances where Fists of Fate was not properly adjusting damage with its power.

Miscellaneous

  • Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.
  • Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.
  • Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.
  • Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.
  • Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.
  • Fixed multiple instances where Glyph descriptions were inaccurate.
  • Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.
  • Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. (Side Quests—Act I: The Trousers From Hell, completed!)

Game Updates

Accessibility

  • Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.

Gem Changes

  • The drop quantity of Gem Fragments now increases as you ascend Difficulties.
  • New Gem Tier: Grand
    • Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.
    • Grand provides a 50% increase in power from the previous tier, Royal.
  • Some Gem effects have been reworked
    • Ruby armor effect changed from % Max Life to + Strength.
    • Amethyst armor effect changed from +Strength to +% Barrier Generation.
    • Diamond armor effect changed from +% Barrier Generation to + All Stats.
  • Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.
  • Gem stat updates, starting with Chipped, ending with Grand:
    • Ruby (+ Strength), Emerald (+ Dexterity), Topaz (+ Intelligence), Sapphire (+ Willpower): +25/50/75/100/150.
    • Amethyst (+% Barrier Generation): +2/4/6/8/12.
    • Diamond (+ All Stats): +8/16/24/32/50.
    • Skull (+% Healing Received): +4/6/8/10/15.

Additions

All Classes

Mythic Unique Items

Heir of Perdition - Mythic Unique Helm

  • Affixes
    • Inherent: +200% Damage to Angels and Demons
    • +20% Critical Strike Chance
    • +20% Lucky Hit Chance
    • +20% Movement Speed
    • +2 to Core Skills
  • Power
    • Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

Shroud of False Death - Mythic Unique Chest Armor

  • Affixes
    • Inherent: +1 to All Passives
    • +111 All Stats
    • +222 Maximum Life
    • +333% Damage on Next Attack After Entering Stealth
    • 11.1% Resource Generation
  • Power
    • If you haven't dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.

Shattered Vow - Mythic Unique Polearm

  • Affixes
    • Inherent: +400% Damage to Healthy Enemies
    • +444 Maximum Life
    • +29.6% Attack Speed while Berserking
    • +444.4% Damage Over Time
    • Lucky Hit: Up to a +44.4% Chance to Become Berserking
  • Power
    • Enemies afflicted by more Damage over Time than remaining Life are Executed.

Aspect of Assistance - Generic Utility Aspect

  • Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.

Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.

Tempering

New Recipe Sharpened Finesse

  • +X% Basic Skill Damage
  • +X% Core Skill Damage
  • +X% Ultimate Skill Damage (Moved from Worldly Finesse)

Elemental Surge Tempering Recipe has been split into two recipes

  • Elemental Surge - Night
    • Lucky Hit: Chance to Deal Cold Damage
    • Lucky Hit: Chance to Deal Poison Damage
    • Lucky Hit: Chance to Deal Shadow Damage
  • Elemental Surge - Day
    • Lucky Hit: Chance to Deal Physical Damage
    • Lucky Hit: Chance to Deal Fire Damage
    • Lucky Hit: Chance to Deal Lightning Damage

Skill Tree

All class's Skill Trees have been updated to create new connections between nodes.

Barbarian

Active Skill

Mighty Throw - Weapon Mastery Skill - 12 second Cooldown

  • Base Skill: Hurl your weapon, dealing 60 80% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 153% Weapon damage every second for 4 seconds.
    • Impact Lucky Hit Chance: 15%.
  • Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.
  • Fighter's Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5 3% of your Maximum Life as a Barrier for 5 6 seconds.
  • Warrior's Mighty Throw: Mighty Throw's impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.

Passive Skills

Barbed Carapace

  • Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.

Belligerence

  • Damaging an enemy with a Basic Skill increases your damage by 3/6/9%[x] for 4 seconds.

Heavy Hitter

  • Your Ultimate Skills deal 15/30/45%[x] more damage.

Warpath

  • After Overpowering, you deal 4/8/12%[x] increased damage for 4 seconds.

Irrepressible

  • Casting a Weapon Mastery Skill Fortifies you for 10/20/30% of your Maximum Life.

Unique Item

Ugly Bastard Helm - Unique Helm

  • Affixes
    • +X% Resistance to All Elements
    • Inherent: +X% Fire Resistance
    • X% Wrath of the Berserker Cooldown Reduction
    • Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
    • +X to Prolific Fury
    • +X to Aggressive Resistance
  • Power
    • Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.

Legendary Aspects

Aspect of Shattering Steel - Offensive Aspect

  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% 80-280% of Weapon Damage) Physical damage.

Aspect of the Flaming Rampage - Offensive Aspect

  • Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.

Aspect of Herculean Spectacle - Offensive Aspect

  • Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.

Tempering Recipes

Bleed Innovation – New Utility Recipe

  • +X% Rend Effect Size (Moved from Bleed Augments)
  • +X% Rupture Size (Moved from Bleed Augments)
  • +X Skill Ranks to Hamstring Passive

Barbarian Breach – New Utility Recipe

  • +X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)
  • +X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)
  • +X% Kick Vulnerable Duration (Moved from Barbarian Innovation)

Brute Innovation – New Utility Recipe

  • +X% Hammer of the Ancients Effect Size (Moved from Furious Augments)
  • +X% Upheaval Size (Moved from Furious Augments)
  • +X% Mighty Throw Size

Core Augments – Barbarian New Weapon Recipe

  • +X% Chance for Hammer of the Ancients to Deal Double Damage
  • +X% Chance for Whirlwind to Deal Double Damage
  • +X% Chance for Upheaval to Deal Double Damage
  • +X% Chance for Double Swing to Hit Twice

Brawling Augments – New Weapon Recipe

  • +X% Chance for Charge to Deal Double Damage
  • +X% Chance for Kick to Deal Double Damage
  • +X% Chance for Leap to Deal Double Damage
  • +X% Chance for Ground Stomp to Hit Twice

Weapon Augments – New Weapon Recipe

  • +X% Chance for Mighty Throw to Deal Double Damage
  • +X% Chance for Steel Grasp to Deal Double Damage
  • +X% Chance for Death Blow to Deal Double Damage
  • +X% Chance for Iron Maelstrom to Hit Twice

Paragon Board

Legendary Node

  • Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.

Rare Nodes:

  • Squall: +10.0% Dust Devil Damage, +10 Strength
  • Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage
  • Alloyed: +45.0% Earthquake Duration, + 20 Armor
  • Raw Power Might: +10.0% Physical Damage, +10 Strength
  • Denial: +3.0% Resistance to All Elements, +20 Armor
  • Tenacity: 4.0% Maximum Life, +20 Armor

Druid

Active Skill

Stone Burst - Earth Core Skill - 30 Spirit Cost

  • Base Skill: Gather stones beneath your enemies then detonate them dealing 120 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
  • Enhanced Stone Burst: Stone Burst's final explosion damage is increased by 25%[x] within the initial radius.
  • Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.
  • Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.

Passive Skills

One With Nature

  • Key Passive: Your Companion Skills each gain 1 additional companion and deal 60 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.

Humanity

  • You deal 5/10/15%[x] more damage while in Human form.

Calamity

  • You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.

Feral Aptitude

  • You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.

Backlash

  • You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.

Unique Item

Stone of Vehemen - Unique Totem

  • Affixes
    • Inherent: +X% Damage to Crowd Controlled Enemies
    • +X Willpower
    • +X% Critical Strike Damage
    • +X% Chance for Stone Burst Projectiles to Cast Twice
    • +X to Stone Burst
  • Power
    • While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
    • Stone Burst's final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.

Legendary Aspects

Aspect of the Agile Wolf - Utility Aspect

  • Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.

Aspect of the Rabid Bear - Offensive Aspect

  • While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].

Stormcrow's Aspect - Offensive Aspect

  • Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.

Aspect of Shattered Defenses - Offensive Aspect

  • Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst's Spirit cost is reduced by 10.

Aspect of Anticline Burst - Offensive Aspect

  • Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.

Tempering Recipes

Lightning Augments

  • +X% Chance for Stormstrike to Hit Twice
  • +X% Chance for Lightning Storm to Deal Double Damage
  • +X% Chance for Cataclysm to Deal Double Damage

Paragon Board

Legendary Node

  • Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].

Rare Nodes

  • Apex: +25% Companion Damage, +10 Willpower 6.5% Damage Reduction from Elites
  • Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor
  • Fortune: +25% Companion Damage +5.0% Lucky Hit Chance, +10 Willpower
  • Resolve: +3% Resistance to All Elements, +10 Willpower
  • Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike Damage
  • Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life
  • Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage
  • Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life

Necromancer

Active Skill

Soulrift - Darkness Ultimate Skill - 50 second Cooldown

  • Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
  • Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
  • Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

Passive Skills

Affliction

  • Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.

Titan's Fall

  • While Fortified you deal 6/12/18% increased damage to Elites.

Precision Decay

  • Your Lucky Hit chance is increased by 5/10/15%.

Finality

  • You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.

Necrotic Fortitude

  • Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7 5% of your Maximum Life for 6 seconds.

Unique Item

The Unmaker - Unique Helm

  • Affixes
    • X% Damage Reduction while you Have a Barrier
    • X% Resource Generation
    • X% Chance for Soulrift to Deal Double Damage
    • +X to Imperfectly Balanced
  • Power
    • Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.

Legendary Aspects

Reaping Lotus' Aspect - Offensive Aspect

  • Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.

Phasing Poltergeist's Aspect - Offensive Aspect

  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.

Aspect of Fel Gluttony - Offensive Aspect

  • Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Tempering Recipes

Bone Innovation - New Utility Recipe

  • +X% Bone Storm Duration
  • +X% Bone Spirit Explosion Size
  • +X% Bone Prison Duration

Blood Innovation - New Utility Recipe

  • +X% Blood Surge Nova Size
  • +X% Hemorrhage explosion size
  • +X% Blood Lance Duration

Decay Innovation - New Utility Recipe

  • +X% Blight Size
  • +X% Decompose Explosion Size
  • +X% Soulrift Duration

Execution Innovation - New Utility Recipe

  • +X% Sever Effect Size
  • +X% Reap Effect Duration
  • +X% Skeleton Priest Effect Duration

Paragon Board

Legendary Node

  • Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].

Rare Nodes

  • Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
  • Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
  • Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor Meticulous: 3% Resistance to All Elements, +30 Armor
  • Preservation: +10 Intelligence, +20 Armor +15% Damage to Crowd Controlled enemies, +10 Intelligence
  • Eradicate: +10% Vulnerable Damage, +10 Intelligence
  • Relentless: +2.5% Attack Speed, +4% Maximum Life

Rogue

Active Skill

Dance of Knives - Cutthroat Agility Skill - 6 Charges, 1 second Charge Cooldown

  • Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 42 58% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
  • Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
  • Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
  • Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.

Passive Skills

Alchemical Admixture

  • Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.

Target Practice

  • 3/6/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.

Balestra

  • 4/8/12%[x] Damage for 4 seconds after using Evade.

Evasive

  • After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.

Unto Dawn

  • Your Ultimate skills deal 15/30/45%[x] increased damage.

Unique Item

Pitfighter’s Gull - Unique Ring

  • Affixes
    • Inherent: +X% Shadow Resistance
    • Inherent: +X% Resistance to All Elements
    • +X% Critical Strike Chance
    • +X% Damage on Next Attack After Entering Stealth
    • X% Smoke Grenade Cooldown Reduction
    • +X to Mending Obscurity
  • Power
    • Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.

Legendary Aspects

Aspect of Poisonous Clouds: Offensive Aspect

  • When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.

Aspect of Splintering Shards: Offensive Aspect

  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.

Aspect of Star Shards: Offensive Aspect

  • Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.

Tempering Recipes

Agile Augments - New Weapon Recipe

  • +X% Chance for Flurry to Deal Double Damage
  • +X% Chance for Dance of Knives to Deal Double Damage
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments - New Weapon Recipe

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Rain of Arrows to Deal Double Damage
  • +X% Chance for Smoke Grenade to Deal Double Damage

Cutthroat Augments - New Weapon Recipe

  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +X% Damage

Basic Augments — Rogue

  • Renamed to Marksman Augments — Basic to better reflect its existing contents

Core Augments — Rogue

  • Renamed to Marksman Augments — Core to better reflect its existing contents

Paragon Board

Legendary Node

  • Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].

Rare Nodes

  • Assassin: 2.5% Mobility Cooldown Reduction +25% Damage to Healthy Enemies, +4% Maximum Life
  • Acrobat: +16% Damage to Elites, +10 Dexterity +2.5% Mobility Cooldown Reduction, +10 Dexterity
  • Skulker: +25% Damage to Healthy Enemies, +4% Maximum Life +2.5% Subterfuge Cooldown Reduction, +10 Dexterity
  • Giant Killer: 2.5% Subterfuge Cooldown Reduction +16% Damage to Elites, +3% Resistance to All Elements
  • Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies
  • Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies

Sorcerer

Active Skill

Familiar - Conjuration Skill - 3 Charges, 12 second Charge Cooldown

  • Base Skill:
    • Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage.
  • You may have up to 6 Familiars active at a time.
  • Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.
    • Fire: Applies 94% Burning damage over 4 seconds to enemies.
    • Cold: Applies 15% Chill to enemies.
    • Lightning: Stuns enemies for 1 second.
  • Summoned Familiar:
    • Your Familiars' elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.
    • While you have at least two different element Familiars active, you gain 3% Damage Reduction.
  • Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.

Passive Skills

Enlightenment

  • Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
    • 25% increased damage
    • 45% Mana Regeneration
    • 20% Attack Speed

Evocation

  • Reduce all cooldowns by 4/8/12%.

Energy Focus

  • You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.

Dampen Layer

  • You gain 2/4/6% Damage Reduction while you have an active Barrier.

Elemental Synergies

  • Your Frost, Shock, and Pyromancy Skills deal 1/2/3% increased damage for each Skill you have equipped of their type.

Unique Item

Sidhe's Bindings - Unique Gloves

  • Affixes:
    • +X% Non-Physical Damage
    • +X% Familiar Explosion Size
    • +X% Chance for Familiar to Hit Twice
    • +X to Familiar
  • Casting Familiar now summons all three elemental variants at once. Familiar's duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.

Legendary Aspects

Aspect of Charged Flash - Offensive Aspect

  • After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.

Aspect of Elemental Constellation - Offensive Aspect

  • Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.

Aspect of Overheating - Offensive Aspect

  • After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Tempering Recipes

Pyromancy Augments - Fiery - Weapon Recipe

  • +% Chance for Incinerate to do Double Damage.
  • +% Chance for Firewall to do Double Damage.
  • +% Chance for Meteorites to do Double Damage.
  • +%Chance for Inferno to Deal Double Damage

Frozen Augments - Frozen - Weapon Recipe

  • +% Chance for Blizzard to do Double Damage.
  • +% Chance for Ice Spike to do Double Damage.
  • +% Chance for Deep Freeze to do Double Damage.

Sorcerer Innovation - Utility Recipe

  • +% Frost Nova Size
  • +% Blizzard Size
  • +% Teleport Nova Size

Paragon Board

Legendary Node

  • Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10%[x] per element, up to 30%[x].

Rare Nodes

  • Lightning Cutter: +10% Vulnerable Damage / +10 Intelligence
  • Elemental Balance: +10% Non-Physical Damage / +10 Intelligence
  • Overdrive: 5% Damage Reduction from Burning Enemies / +20 Armor
  • Electromagnetism: 5% Damage Reduction from Vulnerable Enemies / +4% Maximum Life
  • Kindling: +10% Damage to Burning Enemies / 16% Damage to Eiltes
  • Suffused Resilience: 6.5% Damage Taken Over Time Reduction / 3% Resistance to All Elements

Balance Updates

Game Difficulties

  • Monster HP was increased by 25%.
  • Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.
  • Max level Super Elite Health was increased by 50%.
  • Max level Elite Health was increased by 20%.
  • Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage.
    • This change was made to afford more predictability in damage received from Elite affixes.

All Classes

General

  • Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin's Crest) will only grant ranks to the Ultimate the player has learned.
  • Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.
  • All Weapon Tempering affixes now grant multiplicative damage. See each class's section for more info.
  • All Classes now have innate 15% Blocked Damage Reduction.
    • Shield's inherent Blocked Damage Reduction reduced by 15%.
  • Paragon nodes that give increased damage to Healthy Enemies increased from 6.3% to 12.5%.

Legendary Aspects

Deflecting Barrier

  • Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.
  • Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.

Aspect of Slaughter

  • Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.
  • Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.

Starlight Aspect

  • Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.
  • Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 120 200% that you Overheal when at Maximum Life.

Andariel's Visage

  • Explosions now happen less frequently in extreme situations.

Barbarian

Skills

Frenzy

  • Fury generation increased from 4 to 7.
  • Damage increased from 13% to 15%.

Enhanced Frenzy

  • Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.
  • Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.

Combat Frenzy

  • Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.
  • Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.

Battle Frenzy

  • Attack Speed per stack of Frenzy increased from 5% to 6%.

Ground Stomp

  • Damage increased from 9.5% to 35 20% Weapon Damage.

Enhanced Ground Stomp

  • Before – Increase Ground Stomp's duration by 2 1 second.
  • Now – Ground Stomp generates 60 Fury and has a 2 1 second increased Stun duration.

Tactical Ground Stomp

  • Before – Ground Stomp generates 60 Fury.
  • Now – Ground Stomp is now a Brawling Skill and deals 900 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.

Strategic Ground Stomp

  • Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.
  • Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.

Upheaval

  • Damage increased from 88% to 100%.

Furious Upheaval

  • Damage bonus increased from 12% to 15%.
  • Maximum stacks increased from 6 to 8.

Passives

Hamstring

  • Before – Your Bleeding effects Slow Healthy enemies by 20%.
  • Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.

Slaying Strike

  • Damage to Injured reduced from 8% to 5%.

Unconstrained

  • Before – Increase Berserking's maximum duration by 5 seconds and increase its damage bonus to 60%.
  • Now – Berserking's damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30 25% Physical Damage Reduction bonus.

Martial Vigor

  • Elite Damage Reduction increased from 4% to 6%.

Tempering

The following lists all the affixes now available for each Tempering recipe.

Bleed Augments – Weapon Recipe

  • +X Skill Ranks to Cut to the Bone
  • +X% Chance for Rend to Hit Twice
  • +X% Chance for Rupture to Deal Double Damage

Furious Augments – Weapon Recipe

  • Bash Cleaves for +Y% Damage
  • +X% Chance for Frenzy to Hit Twice
  • +X% Chance for Lunging Strike to Deal Double Damage
  • +X% Flay Duration (Moved from Bleed Augments)

Berserking Augments

  • Changed to a Utility recipe.
  • Renamed to Berserking Innovation.

Berserking Finesse – Offensive Recipe

  • +X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)

Barbarian Innovation – Utility Recipe

  • +X% Earthquake Size (Moved from Wasteland Augments)
  • +X% Frenzy Duration
  • +X% Stun Duration (Moved from Barbarian Control)

Wasteland Augments – Renamed to Wasteland Innovation

  • +X% Ground Stomp Size
  • +X% Leap Size
  • +X% Dust Devil Size (Moved from Sandstorm Augments)

Sandstorm Augments – Weapon Recipe

  • Renamed to Wasteland Augments
  • +X% Dust Devil Damage (additive) removed
  • +X% Chance for Dust Devils to Cast Twice
  • +X% Chance for Earthquakes to Cast Twice
  • +X% Earthquake Duration (Moved from Barbarian Innovation)

Demolition Finesse – Offensive Recipe

  • +X% Brawling Skill Damage
  • +X% Weapon Mastery Damage
  • +X% Damage When Swapping Weapons
  • The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.

Legendary Aspect

Of Giant Strides

  • Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.
  • Maximum reduction reduced from 9 to 7 seconds.

Of Bul-Kathos

  • Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)

Of Earthquakes

  • Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)

Of Sundered Ground

  • Damage bonus increased from 15-30% to 30-45%.

Bold Chieftain's Aspect

  • Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Twin Strikes

  • Damage increased from 10-40% to 30-60%.

Overkill

  • Damage increased from 25-45% to 40-60%.

Ring of Red Furor

  • Critical Strike Damage bonus increased from 10-40% to 30-60%.

Hellhammer

  • Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)
  • Damage bonus per 100 Strength increased from 20% to 25%.

Paragon

Hemorrhage Board

  • Grit (replacing Flayer)
    • Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
    • Now: (Flayer) +10% Vulnerable Damage / +10 Strength
  • Flayer (replacing Bloodbathed)
    • Previous: +10% Physical Damage Over Time / +10% Damage to Bleeding Enemies
    • Now: (Bloodbathed) 4% Damage Reduction from Bleeding Enemies / +10% Fire Resistance

Blood Rage Board

  • Enraged (replacing Grit)
    • Previous: +10% Damage while Berserking / +15% Berserking Duration
    • Now: (Grit) 4% Damage Reduction from Bleeding / +4% Healing Received
  • Grit (replacing Wrath)
    • Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
    • Now: (Wrath) +10% Damage while Berserking / +10 Strength

Carnage Board

  • Berserker (replacing Brash)
    • Previous: +5% Damage While Berserking / +16% Damage to Elites
    • Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
  • Brash (replacing Berserker)
    • Previous: 4% Damage Reduction from Close Enemies / +10 Strength
    • Now: (Berserker) +16% Damage to Elites / +10 Strength

Decimator Board

  • Arrogance (replacing Destroyer)
    • Previous: 4% Damage Reduction from Vulnerable Enemies and +10 Strength
    • Now: (Destroyer) +10% Physical Damage and +10 Strength
  • Destroyer (replacing Arrogance)
    • Previous: +10% Damage with Two-Handed Slashing Weapons / +10% Vulnerable Damage
    • Now: (Arrogance) 4% Damage Reduction from Vulnerable Enemies / 4% Healing Received

Bone Breaker Board

  • Bludgeoner (replacing Vigor)
    • Previous: +10% Damage with Two-Handed Bludgeoning Weapons / +45% Overpower Damage
    • Now: (Vigor) 5% Damage Reduction while Healthy / 4% Healing Received
  • Vigor (replacing Bludgeoner)
    • Previous: 5% Damage Reduction while Healthy / +10 Strength
    • Now: (Bludgeoner) +10% Damage with Two-Handed Bludgeoning Weapons / +10 Strength

Flawless Technique Board

  • Wild Force (replacing Brash)
    • Previous: +5% Damage While Berserking / +16% Damage to Elites
    • Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
  • Brash (replacing Wild Force)
    • Previous: 4% Damage Reduction from Close Enemies / +10 Strength
    • Now: (Wild Force) +10% Damage with One-Handed Weapons / +10 Strength

Warbringer Board

  • Conditioned (replacing Brute Force)
    • Previous: +3% Resistance to All Elements / +10 Strength
    • Now: (Brute Force) +10% Damage while Fortified / +10 Strength
  • Guarded Advance (replacing Conditioned)
    • Previous: +10% Damage while Fortified / +6.5% Fortify Generation
    • Now: (Conditioned) +3% Resistance to All Elements / +4% Healing Received

Weapons Master Board

  • Iron Strength
    • Previous: +20 Armor / +10 Strength
    • Now: +16% Damage to Elites / +10 Strength

Squall Rare Node

  • Dust Devil damage bonus increased from 10% to 25%.

Brawl Rare Glyph

  • Brawling Skill damage bonus increased from 18% to 25%.

Dominate Rare Glyph

  • Guaranteed Overpower timer reduced from 20 to 15 seconds.

Druid

Skills

Innate Debilitating Roar reworked

  • Previous - Debilitating Roar also slows enemies for 65% for its duration.
  • Now - Debilitating Roar increases your damage by 15%[x] for its duration.

Preserving Debilitating Roar

  • Healing increased from 4% to 6% of your Maximum Life per second while active.

Earthen Bulwark

  • Innate Earthen Bulwark's damage increased from 30% to 60% Weapon Damage.

Trample

  • Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.

Cataclysm

  • Lightning Strike damage increased from 95% to 115% Weapon Damage.
  • Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.

Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm's lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.

Ursine Strength

  • Damage bonus while Healthy reduced from 30%[x] to 15%[x].
  • Maximum Health bonus increased from 20%[x] to 30%[x].
  • Overpower damage bonus increased from 30%[x] to 45%[x].

Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.

Grizzly Rage

  • Overpowering Bosses now extends duration by 5 seconds.

Wolves

  • Wolf Companion's Attack Speed increased by 15%.

Petrify

  • Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.
  • Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.

Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.

Prime Petrify

  • Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.
  • Bonus Critical Strike Damage now applies to damage done by your Companions.

Passives

Quickshift

  • Previous: When Shapeshifting into a new animal form, you deal 1/2/3%[x] increased damage for 8 seconds, up to 8/16/24%[x].
  • Now: Shapeshifting into a new animal form grants 1/2/3%[x] increased damage, up to 6/12/18%[x]. This bonus is lost after 3 seconds in Human form.

Heightened Senses

  • Previous: When Shapeshifting into an animal form, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.
  • Now: When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Bestial Rampage

  • Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.
  • Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.

Perfect Storm

  • Storm Skill damage bonus increased from 40%[x] to 45%[x].

Nature's Fury

  • Fixed an issue where the Passive incorrectly triggered from skills other than Casts.

Developer’s Note: Nature's Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).

Spirit Boons

Overload Spirit Boon

  • Damage increased from 25% to 100%.

Bolster Spirit Boon

  • Fortify amount increased from 25% to 50% of Maximum Life.

Legendary Aspects

Aspect of the Blurred Beast

  • Shred's bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].

Shockwave Aspect

  • Shockwave damage increased from 70-110% to 80-120% of Pulverize's Damage.

Stormclaw's Aspect

  • Damage increased from 25-45% to 40-60% of the damage done by Shred's Critical Strikes.

Aspect of the Ursine Horror

  • Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.

Seismic-shift Aspect

  • Ranks increased from 17 to 21.
  • Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].

Stormshifter's Aspect

  • Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.

Aspect of Retaliation

  • Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].

Crashstone Aspect

  • Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.
  • Now: Earth Skills deal 35-75%[x] increased damage to Crowd Controlled enemies.

Bold Chieftain's Aspect

  • Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Fleshrender

  • Damage increased from 100-300% to 200-400% of Weapon Damage.
  • Damage increase per 100 Willpower increased from 30%[x] to 50%[x].
  • Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.
  • Maximum Health affix replaced with Ranks of Backlash Passive.

Dolmen Stone

  • Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.

Wildheart Hunger

  • Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].
  • Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.

Hunter’s Zenith

  • Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
  • Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.

Earthbreaker

  • Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.

Mad Wolf's Glee

  • Ranks of Werewolf Skills increased from 2-5 to 4-7.

Greatstaff of the Crone

  • Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.
  • Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Storm Augments

  • +X% Chance for Wind Shear Projectiles to Cast Twice
  • +X% Chance for Tornado Projectiles to Cast Twice
  • +X% Chance for Hurricane to Deal Double Damage

Lightning Augments

  • +X% Chance for Stormstrike to Hit Twice
  • +X% Chance for Lightning Storm to Deal Double Damage
  • +X% Chance for Cataclysm to Deal Double Damage

Earth Augments

  • +X% Chance for Landslide Projectiles to Cast Twice
  • +X% Chance for Earth Spike Projectiles to Cast Twice
  • +X% Chance for Boulder Projectiles to Cast Twice
  • +X% Chance for Stone Burst Projectiles to Cast Twice

Werewolf Augments

  • +X% Chance for Shred to Hit Twice
  • +X% Rabies Duration
  • +X% Lacerate Duration
  • +X% Chance for Claw to Deal Double Damage

Werebear Augments

  • +X% Chance for Maul to Hit Twice
  • +X% Chance for Pulverize to Hit Twice
  • +X% Chance for Trample to Deal Double Damage

Companion Augments

  • +X% Chance for Wolves to Deal Double Damage
  • +X% Chance for Poison Creeper to Deal Double Damage
  • +X% Chance for Raven to Deal Double Damage

Moved or Removed Recipes

  • Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe.
  • Hurricane Damage and Cataclysm Damage removed from Storm Finesse.
  • Boulder Damage and Earth Overpower Damage removed from Earth Finesse.
  • Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse.
  • Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse.
  • Hurricane Duration moved from Storm Augments to Nature Magic Innovation.
  • Lightning Storm Duration Removed from Nature Magic Innovation.

Paragon

Starter Board

  • Reclaim (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Reclaim) +16% Damage to Elites / +10 Willpower

Thunderstruck Board

  • Concentrated (replacing Hubris)
    • Previous: 4% Damage Reduction from Vulnerable Enemies / +10 Willpower
    • Now: (Concentrated) +16% Damage to Elites / +10 Willpower
  • Hubris (replacing Restorative)
    • Previous: +4% Potion Healing / 4% Maximum Life
    • Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies / +4% Healing Received

Earthen Devastation Board

  • Crushing Earth (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Crushing Earth) +15% Damage to Crowd Controlled Enemies / +10 Willpower
  • Resolve (replacing Crushing Earth)
    • Previous: +10% Earth Damage / +15% Critical Strike Damage to Crowd Controlled Enemies
    • Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life

Survival Instincts Board

  • Battleworn Hide
    • Previous: +2% Total Armor while in Werebear Form / +10 Willpower
    • Now: +16% Damage to Elites / +10 Willpower
  • Ursine
    • Previous: +10% Damage while in Werebear Form / +45% Overpower Damage
    • Now: +2% Total Armor while in Werebear Form / 4% Maximum Life

Lust for Carnage Board

  • Ripper (replacing Regenerative)
    • Previous: +4% Healing Received / +10 Willpower
    • Now: (Ripper) +15% Critical Strike Damage / +10 Willpower
  • Ferocity
    • Previous: +10% Werewolf Damage / +15% Critical Strike Damage
    • Now: +3% Resistance to All Elements / 4% Maximum Life
  • Lust for Carnage
    • Previous: Critical Strikes with Werewolf Skills restore 2 Spirit.
    • Now: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 50%[x] increased damage.

Heightened Malice Board

  • Toxic Bane (replacing Nature-born)
    • Previous: 4% Damage Reduction from Poisoned Enemies / +10 Willpower
    • Now: (Toxic Bane) +16% Damage to Elites / +10 Willpower
  • Nature-born (replacing Toxic Bane)
    • Previous: +10% Damage to Poisoned Enemies / +10% Poison Damage
    • Now: (Nature-born) 4% Damage Reduction from Poisoned Enemies / +4% Healing Received

Inner Beast Board

  • Determination
    • Previous: +100 Armor / +10 Willpower
    • Now: +15% Critical Strike Damage / +10 Willpower
  • Wilds (replacing Havoc)
    • Previous: +15% Critical Strike Damage / +10% Physical Damage
    • Now: (Wilds) +3% Resistance to All Elements / +4% Healing Received

Constricting Tendrils Board

  • Devastation (replacing Courage)
    • Previous: 4% Maximum Life / +10 Willpower
    • Now: (Devastation) +10% Nature Magic Damage / +10 Willpower
  • Courage (replacing Devastation)
    • Previous: +10% Nature Magic Damage / +16% Damage to Elites
    • Now: (Courage) 4% Maximum Life / +20 Armor

Ancestral Guidance Board

  • Resolve (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life
  • Ancestral Guidance
    • Damage bonus after spending 75 Spirit increased from 30%[x] to 40%[x].
  • Guidance (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Guidance) +10% Damage / +10 Willpower

Necromancer

Skills

Blight

  • Enhanced Blight
    • Previous - Blight Slows enemies by 25%.
    • Now - Blight's radius is increased by 15%.
  • Paranormal Blight Reworked
    • Previous - Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
    • Now - Blight Chills enemies for 15% every second.

Reap

  • Damage Reduction duration increased from 2 to 4 seconds.
  • Enhanced Reap's Attack Speed duration increased from 3 to 4 seconds.

Blood Lance

  • Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
  • Enhanced Blood Lance Reworked
    • Previous - Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
    • Now - After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
  • Supernatural Blood Lance Reworked
    • Previous - After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
    • Now - Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Blood Wave

  • Prime Blood Wave Reworked
    • Previous - Blood Wave Slows enemies by 50% for 4 seconds.
    • Now - Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
  • Supreme Blood Wave
    • Blood Orbs spawned increased from 3 to 6.

Army of the Dead

  • Damage increased from 45% to 90%.
  • Cooldown reduced from 70 to 60 seconds.

Passives

Transfusion - Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.

Death's Approach - Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].

Kalan's Edict

  • Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.
  • Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.

Bonded in Essence

  • Skeleton Priest Healing timer reduced from 8 to 5 seconds.

Death's Defense

  • Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].

Necrotic Carapace

  • Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.

Book of the Dead

Bone Golem Active Skill

  • Armor conversion to Thorns increased from 70% to 200%.

Blood Golem Sacrifice

  • Maximum Life increased from 15%[x] to 20%[x].

Legendary Aspects

Aspect of Cursed Aura

  • Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.

Tidal Aspect

  • Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.

Shademist Aspect

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Aspect of Fel Gluttony

  • The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.

Aspect of the Damned

  • Damage bonus now also applies to damage from your Minions.

Unique Items

The Mortacrux

  • Previous Affixes
    • Inherent: +50% Damage
    • +126-180 Intelligence
    • +98-125% Critical Strike Damage
    • +70-85% Vulnerable Damage
    • +3-5 Ranks of Hewed Flesh Passive
  • New Affixes
    • Inherent: +100% Macabre and Corpse Damage
    • +126-180 Intelligence
    • +36.5-50% Chance For Corpse Explosion to Deal Double Damage
    • Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
    • +3-5 Ranks of Hewed Flesh Passive

Black River

  • +126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.

Greaves of the Empty Tomb

  • Ranks of Reaper's Pursuit Affix replaced with Movement Speed.

Ring of Mendeln

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Lidless Wall

  • Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.

Mutilator Plate

  • Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Bone Augments

  • +X% Chance for Bone Spirit to Deal Double Damage
  • +X% Chance for Bone Splinter Projectiles to Cast Twice
  • +X% Chance for Bone Spear Projectiles to Cast Twice
  • +X% Chance for Bone Storm to Deal Double Damage

Blood Augments

  • +X% Chance for Blood Surge to Deal Double Damage
  • +X% Chance for Blood Lance to Hit Twice
  • +X% Chance for Blood Lance to Deal Double Damage
  • +X% Chance for Hemorrhage to Hit Twice
  • +X% Chance for Blood Wave to Deal Double Damage

Shadow Augments - Decay

  • +X% Chance for Blight Projectiles to Cast Twice
  • +X% Chance for Decompose to Deal Double Damage
  • +X% Chance for Soulrift to Deal Double Damage
  • +X% Chance for Affliction to Deal Double Damage

Shadow Augments - Execution

  • +X% Chance for Sever Projectiles to Deal Double Damage
  • +X% Chance for Reap to Hit Twice
  • +X% Chance for Corpse Explosion to Deal Double Damage

Summoning Augments

  • +X% Chance for Army of the Dead to Deal Double Damage
  • +X% Chance for Skeleton Mages Attacks to Cast Twice
  • +X% Chance for Skeleton Warriors to Hit Twice
  • +X% Chance for Golem to Hit Twice

Thorn Army

  • Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.
  • Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.
  • Golem Inherit X% of your Thorns affix removed from this recipe.
  • Ranks of Spiked Armor added to this recipe’s Weapon Attunement.
  • Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.

Other Tempering Updates:

  • +X% Corpse Explosion Damage removed from Shadow Finesse
  • +X% Bone Spirit Damage removed from Bone Finesse
  • +X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage

Paragon

Starter Board

  • Grasp (replacing Preservation)
    • Previous: +200 Armor / +10 Intelligence
    • Now: (Grasp) +16% Damage to Elites / +10 Intelligence
  • Cult Leader
    • Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].

Hulking Monstrosity

  • Miscreation
    • Previous: +14% Golems Armor / +10 Intelligence
    • Now: +10% Summon Damage / +10 Intelligence

Flesh-Eater Board

  • Rend (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Rend) +10% Damage / +10 Intelligence
  • Erudite (replacing Culler)
    • Previous: +35% Ultimate Damage / +2.5% Attack Speed
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life

Scent of Death

  • Seethe (replacing Preservation)
    • Previous: +100 Armor / +10 Intelligence
    • Now: (Seethe) +10% Damage / +10 Intelligence
  • Ruin
    • Previous: +35% Ultimate Damage / +15% Crtitical Strike Damage
    • Now: 4% Damage Reduction from Vulnerable Enemies / +20 Armor

Bone Graft Board

  • Erudite (replacing Tenacity)
    • Previous: 4% Maximum/ +100 Armor
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
  • Calcified
    • Previous: +15% Bone Critical Strike Damage / +10% Bone Damage
    • Now: +20 Armor / 4% Damage Reduction from Vulnerable Enemies
  • Splinter (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Splinter) +15% Bone Critical Strike Damage / +10 Intelligence

Blood Begets Blood Board

  • Aggression (replacing Blooddrinker)
    • Previous: +5% Blood Orb Healing / +10 Intelligence
    • Now: (Aggression) +12.5% Damage while Healthy / +10 Intelligence
  • Blooddrinker (replacing Aggression)
    • Previous: +45% Overpower Damage / +10% Damage
    • Now: (Blooddrinker) +5% Blood Orb Healing / 4% Maximum Life

Bloodbath Board

  • Guarded Advance
    • Previous: +10% Damage while Fortified / +6.5% Fortify Generation
    • Now: 4% Damage Reduction while Fortified / +6.5% Fortify Generation
  • Remedy
    • Previous: +4% Healing Received / +10 Intelligence
    • Now: +45% Overpower Damage / +10 Intelligence

Wither Board

  • Gnawing Darkness (replacing Gloom)
    • Previous: +10% Shadow Resistance / +10 Intelligence
    • Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence
  • Gloom (replacing Gnawing Darkness)
    • Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites
    • Now: (Gloom) +10% Shadow Resistance / +20 Armor

Rogue

Skills

Enhanced Blade Shift

  • Previous: While Blade Shift is active you gain 20% Movement speed.
  • Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.

Fundamental Blade Shift

  • Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.
  • Now: Casting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.

Invigorating Strike

  • Damage increased from 30% to 35%.

Fundamental Invigorating Strike

  • Threshold to cause Vulnerable changed from 85% life to 95% life.

Enhanced Invigorating Strike

  • Energy regeneration bonus increased from 30% to 50%.

Disciplined Shadow Step

  • Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
  • Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

Concealment

  • Now also grants Unhindered.

Subverting Concealment

  • Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
  • Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.

Countering Concealment

  • Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
  • Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.

Prime Shadow Clone

  • Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.
  • Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

Death Trap

  • Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.

Supreme Death Trap

  • Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
  • Now: Enemies that resist Death Trap's pull in are hit again for 120% of Death Trap's damage.

Rain of Arrows

  • Baseline first wave knocks down enemies for 3 seconds.

Supreme Rain of Arrows

  • Previous: Rain of Arrows' first wave knocks down enemies for 3 seconds.
  • Now: Rain of Arrows deals 60 40%[x] increased damage to Crowd Controlled enemies.

Prime Rain of Arrows

  • Imbuement Bonus increased from 30% to 50%.

Passives

Weapon Mastery

  • Tooltip now states: Gain a bonus based on the weapons used in your attack.

Close Quarters Combat

  • Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.

Adrenaline Rush

  • Energy regen while moving increased from 5/10/15% to 7/14/21%.

Impetus

  • Now gains damage to Basic skills along with Agility/Subterfuge while the buff is active.

Victimize

  • Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.
  • Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize's damage is increased by 120%[x] of your Vulnerable Damage Bonus.
  • Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.
  • Base Damage Reduced to 60% from 80%.

Momentum

  • Now counts for Channeled Cutthroat Skills.
  • Now only removes stacks when casting Marksman skills.

Mending Obscurity

  • Healing while in stealth increased from 5% to 7%.

Legendary Aspects

Aspect of True Sight

  • Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.
  • Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.

Resistant Assailant's

  • Now gives resistance on casting Concealment cast rather than when breaking stealth.

Uncanny Treachery

  • Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.
  • Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.

Opportunists

  • Grenades now drop on your target if exiting Stealth with Shadow Step.

Icy Alchemists Aspect

  • Damage increased from 60-100% to 90-130%.
  • Now happens less frequently in extreme situations.

Toxic Alchemists Aspect

  • Now happens less frequently in extreme situations.

Ravager's

  • Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.

Bladedancer's Aspect

  • Damage increased from 25-45% to 40-60%.

Encircling Blades

  • Damage increased from 25-45% to 35-55%.

Of Iron Rain

  • Chance to spawn an arrow storm increased from 35-55% to 80-100%.

Escape Artist's

  • Window to dodge attacks reduced from 10 to 5 seconds.
  • Cooldown reduced from 20 to 10 seconds.

Unique Items

Word of Hakan

  • Skill ranks of Imbuement Skills increased from 2-3 to 4-6.
  • Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Trap Augments

  • +X% Chance for Caltrops to Consume No Charges
  • +X% Chance for Death Trap to Deal Double Damage
  • +X% Poison Trap Duration

Marksmen Augments Basic - Rogue

  • +X% Chance for Puncture Projectiles to Cast Twice
  • +X% Chance for Heartseeker Projectiles to Cast Twice
  • +X% Chance for Forceful Arrow Projectiles to Cast Twice

Marksman Augments Core - Rogue

  • +X% Chance for Barrage Projectiles to Cast Twice
  • +X% Chance for Rapid Fire Projectiles to Cast Twice
  • +X% Chance for Penetrating Shot Projectiles to Cast Twice

Agile Augments

  • +X% Chance for Flurry to Hit Twice
  • +X% Chance for Dance of Knives Projectiles to Cast Twice
  • Invigorating Strike Cleaves for +X% Damage
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Blade Shift to Deal Double Damage
  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Rain of Arrows Waves to Cast Twice

Other Tempering Changes:

  • Smoke Grenade Damage removed from Subterfuge Expertise Recipe.
  • Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.
  • Persistence Temper Recipe: Ranks to Aftermath removed.

Paragon

Devious Glyph

  • Now applies its damage bonus against Bosses.

Starter Board

  • Outlaw (replacing Lawless)
    • Previous: +200 Armor / +10 Dexterity
    • Now: (Outlaw) +16% Damage to Elites / +10 Dexterity

Eldritch Bounty Board

  • Imbuer
    • Previous: +15% Imbued Damage / +10% Non-physical Damage
    • Now: +3% Resistance to All Elements / +20 Armor
  • Concoction (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Concoction) +10% Non-physical Damage / +10 Dexterity

Tricks of the Trade Board

  • Surgical (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Surgical) +10% Damage / +10 Dexterity
  • Haven (replacing Havoc)
    • Previous: +15% Critical Strike Damage / +10% Physical Damage
    • Now: (Haven) +20 Armor / 4% Maximum Life

Cheap Shot Board

  • Artificer (replacing Wiles)
    • Previous: 6% Damage Reduction from Slowed Enemies / +10 Dexterity
    • Now: (Artificer) +10% Vulnerable Damage / +10 Dexterity
  • Deviant (replacing Oppress)
    • Previous: +15% Damage to Crowd Controlled Enemies / +15% Critical Strike Damage to Crowd Controlled Enemies
    • Now: (Deviant) +3% Resistance to All Elements / 4% Maximum Life

Deadly Ambush Board

  • Ensnarement (replacing Cunning)
    • Previous: 4% Damage Reduction from Enemies Affected by Trap Skills / +10 Dexterity
    • Now: (Ensnarement) +15% Critical Strike Damage / +10 Dexterity
  • Cunning (replacing Slayer)
    • Previous: +100 Armor / +4% Potion Healing
    • Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills / +3% Resistance to All Elements

Leyrana’s Instinct Board

  • Essential (replacing Feint)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +10 Dexterity
    • Now: (Essential) +14% Core Damage / +10 Dexterity
  • Punishment (replacing Tolerance)
    • Previous: +3% Resistance to All Elements / +10 Dexterity
    • Now: (Punishment) +10% Physical Damage / +10 Dexterity
  • Targeted (replacing Discerning)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +16% Damage to Elites
    • Now: (Targeted) +14% Core Damage / +16% Damage to Elites

No Witnesses Board

  • Deliverance (replacing Training)
    • Previous: 4% Maximum Life / +10 Dexterity
    • Now: (Deliverance) +35% Ultimate Damage / +10 Dexterity
  • Training (replacing Ruin)
    • Previous: +35% Ultimate Damage / +15% Critical Strike Damage
    • Now: (Training) 4% Maximum Life / +10% Poison Resistance

Exploit Weakness Board

  • Misery (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Misery) +16% Damage to Elites / +10 Dexterity
  • Revitalize (replacing Hunter Killer)
    • Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
    • Now: (Revitalize) +4% Healing Received / +20 Armor

Cunning Stratagem Board

  • Fundamentals (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Fundamentals) +10% Damage / +10 Dexterity
  • Lawless (replacing Fundamentals)
    • Previous: +35% Basic Damage / +10% Damage
    • Now: (Lawless) +20 Armor / 4% Maximum Life

Sorcerer

Skills

Enhanced Charged Bolts

  • Lightning surge now also hits the original target as well as surrounding enemies.

Enhanced Fireball

  • Previous: Casting Fireball increases its radius by 50%.
  • Now: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.

Prime Deep Freeze

  • Barrier amount now scales with Maximum life instead of Base Life.

Chain Lightning Enchantment

  • Cooldown reduced from 4 seconds to 1 second.

Hydra Enchantment

  • Duration increased from 5 to 10 seconds.

Arc Lash Enchantment

  • Stun duration increased from 0.5 to 1 second.

Incinerate Enchantment

  • Cooldown reduced from 14 to 8 seconds.

Passives

Endless Pyre

  • Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.
  • Now: You deal 6/12/18%[x] increased Burning damage. This bonus is increased to 25/50/75%[x] to enemies while they are affected by more Damage Over Time than their total Life.

Conjuration Mastery

  • Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.

Legendary Aspects

Storm Swell Aspect

  • Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.
  • Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.

Aspect of Engulfing Flames

  • Previous: You deal 30-45%[x] increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100%[x] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.
  • Now: You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal 10-30%[x] increased Burning damage to enemies below 50% Life.

Aspect of Armageddon

  • Now drops more Meteorites.

Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.

Unique Items

Tal Rasha's Iridescent Loop

  • Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.
  • Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 8 5 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.

Axial Conduit

  • +X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.

Gloves of the Illuminator

  • Effect reworded, but functionality unchanged.
  • Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.
  • Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Pyromancy Augments

  • +X% Chance for Fire Bolt Projectiles to Cast Twice
  • +X% Chance for Fireball Projectiles to Cast Twice
  • +X% Chance for Meteor to do Double Damage

Pyromancy Augments - Fiery

  • +X% Chance for Incinerate to do Double Damage
  • +X% Chance for Firewall to do Double Damage
  • +X% Chance for Meteorites to do Double Damage
  • +X% Chance for Inferno to Deal Double Damage

Frost Augments - Frozen

  • +X% Chance for Blizzard to do Double Damage
  • +X% Chance for Ice Spike to do Double Damage
  • +X% Chance for Deep Freeze to do Double Damage

Frost Augments

  • +X% Chance for Frost Bolt Projectiles to Cast Twice
  • +X% Chance for Frozen Orb Projectiles to Cast Twice
  • +X% Chance for Ice Shards Projectiles to Cast Twice

Conjuration Augments

  • Casted Hydras have +X Heads
  • +X% Chance for a Second Ice Blades when Cast
  • +X% Chance for Familiar to Hit Twice
  • +X% Chance for Lightning Spear to Deal Double Damage

Shock Augments - Discharge

  • +X% Chance for Teleport to Hit Twice
  • +X% Chance for Arc Lash to Swipe Twice
  • +X% Chance for Charged Bolts Projectiles to Cast Twice

Shock Augments - Surge

  • +X% Chance for Spark Projectiles to Cast Twice
  • +X% Chance for Chain Lightning to Hit Twice
  • +X% Chance for Ball Lightning Projectiles to Cast Twice

Other Tempering Updates:

  • Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancy Augments Recipe.
  • Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe.
  • Teleport Damage removed from the Shock Finesse Recipe.
  • Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice.
  • Teleport Nova Size moved from Shock Augments - Discharge recipe to the new Sorcerer. Innovation Utility recipe.
  • Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe.
  • Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe.
  • Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe.
  • Fire Damage Over Time removed from the Pyromancy Finesse recipe.
  • Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe.

Paragon

Starting Board

  • Studied (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Studied) +16% Damage to Elites / +10 Intelligence

Searing Heat Board

  • Explosive (replacing Ashes)
    • Previous: +10% Fire Resistance / +10 Intelligence
    • Now: (Explosive) 15% Critical Strike Damage / +10 Intelligence
  • Recuperate
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: +4% Potion Healing / +25 Life per 5 Seconds
  • Ashes (replacing Pyromancy)
    • Previous: +10% Fire Damage / +10% Fire Damage Over Time
    • Now: (Ashes) +10% Fire Resistance / +25 Life per 5 Seconds

Burning Instinct Board

  • Safeguard
    • Previous: +6.5% Damage Reduction from Elites / +100 Armor
    • Now: +6.5% Damage Reduction from Elites / +20 Armor
  • Smoldering Embers (replacing Culler)
    • Previous: +35% Ultimate Damage / +2.5% Attack Speed
    • Now: (Smoldering Embers) 5% Damage Reduction from Burning Enemies / +4% Healing Received
  • Explosive (replacing Smoldering Embers)
    • Previous: 5% Damage Reduction from Enemies / +10 Intelligence
    • Now: (Explosive) +15% Critical Strike Damage / +10 Intelligence

Frigid Fate Board

  • Elemental Favor (replacing Chilling)
    • Previous: +10% Cold Resistance / +10 Intelligence
    • Now: (Elemental Favor) +10% Non-physical Damage / +10 Intelligence

Icefall Board

  • Frigid (replacing Cryomancy)
    • Previous: +10% Cold Damage / 4% Chill Application
    • Now: (Frigid) 6% Damage Reduction from Chilled / 4% Maximum Life
  • Cryomancy (replacing Frigid)
    • Previous: 6% Damage Reduction from Chilled / +10 Intelligence
    • Now: (Cryomancy) +10% Cold Damage / +10 Intelligence

Static Surge Board

  • Overwhelming
    • Previous: +15% Damage to Stunned Enemies / +16% Damage to Elites
    • Now: +10% Lightning Resistance / +20 Armor
  • Electro
    • Previous: +10% Lightning Resistance / +10 Intelligence
    • Now: +10% Vulnerable Damage / +10 Intelligence

Ceaseless Conduit Board

  • Shock Resistant (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Shock Resistant) +10% Lightning Resistance / 4% Maximum Life
  • Shelter (replacing Hunter Killer)
    • Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
    • Now: (Shelter) 4% Maximum Life / +20 Armor
  • Devastate (replacing Electro)
    • Previous: +10% Lightning Resistance / +10 Intelligence
    • Now: (Devastate) +17% Critical Strike Damage / +10 Intelligence

Elemental Summoner Board

  • Keeper of Elements (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Keeper of Elements) +10% Non-physical Damage / +10 Intelligence
  • Resistant (replacing Keeper of Elements)
    • Previous: +10% Non-physical Damage / +3% Resistance to All Elements
    • Now: (Resistant) +3% Resistance to All Elements / +20 Armor

Enchantment Master Board

  • Tactical (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Tactical) +16% Damage to Elites / +10 Intelligence
  • Toughened (replacing Elementalist)
    • Previous: +10% Non-physical Damage / 4% Maximum Life
    • Now: (Toughened) +20 Armor / 4% Maximum Life
  • Blessing (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Blessing) +3% Resistance to All Elements / +4% Healing Received

Paragon Updates

  • Glyphs can now be upgraded up to level 100.
  • At level 46, they become Legendary and gain several additional benefits.
    • One additional major affix.
    • A radius size increase.
  • Upgrading to Legendary requires Gem Fragments.
  • Magic Glyphs have been removed.
  • Glyph Experience has moved from Nightmare Dungeons to the Pit.
  • The Paragon board cap has been reduced to 4, plus the starting board.
  • Max Paragon Level is now 300.

Shrine Updates

  • The following Shrines now scale off Weapon Damage, like Skills.
    • Artillery Shrine
    • Blast Wave Shrine
    • Conduit Shrine

Boss Ladder

  • All Unique items now have a single boss for target farming.
    • Removed from Grigoire
      • Barbarian
        • Ramaladni's Magnum Opus
        • Ancients' Oath
      • Druid
        • Mjölnic Ring
      • Necromancer
        • Blood Artisan's Cuirass
      • Rogue
        • Windforce
      • Sorcerer
        • Gloves of the Illuminator
    • Removed from Lord Zir
      • Barbarian
        • Rage of Harrogath
        • Gohr's Devastating Grips
      • Druid
        • Mad Wolf's Glee
        • Vasily's Prayer
        • Greatstaff of the Crone
      • Necromancer
        • Deathless Visage
        • Greaves of the Empty Tomb
      • Rogue
        • Eyes in the Dark
        • Grasp of Shadow
        • Skyhunter
      • Sorcerer
        • Iceheart Brais
        • Staff of Endless Rage
        • Raiment of the Infinite
      • All Classes
        • Penitent Greaves
        • The Butcher's Cleaver
    • Removed from Beast in the Ice
      • Barbarian
        • 100,000 Steps
        • Battle Trance
        • Fields of Crimson
      • Druid
        • Insatiable Fury
        • Hunter's Zenith
        • Waxing Gibbous
      • Necromancer
        • Howl from Below
        • Deathspeaker's Pendant
        • Bloodless Scream
      • Rogue
        • Condemnation
        • Word of Hakan
      • Sorcerer
        • Esu's Heirloom
        • Staff of Lam Esen
      • All Classes
        • Frostburn
        • Mother's Embrace
    • Added
      • The Butcher's Cleaver now drops for Necromancers from Grigoire.
    • Moved
      • Mjölnic Ring moved from Grigoire to Lord Zir.
  • The summoning material requirements have been adjusted and standardized for the following bosses.
    • Echo of Varshan
      • Previous: 2(WT3)/5(WT4) Malignant Hearts
      • New: 4 Malignant Hearts
    • Grigoire
      • Previous: 2(WT3)/5(WT4) Living Steel
      • New: 12 Living Steel
    • Beast in the Ice
      • Previous: 9 Distilled Fear
      • New: 12 Distilled Fear
    • Lord Zir
      • Previous: 9 Exquisite Blood
      • New: 12 Exquisite Blood

User Interface and User Experience

  • The icon denoting that there are additional Skill/Paragon points to spend now also displays how many points are available to spend.
  • The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.
  • New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as "You need more mana".
  • The sound that plays when arriving at a pinned destination has been made more prominent.
  • Druid's Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.
  • Up to 3 currencies can be pinned in the player's inventory, with Obols and Gold being pinned by default.
  • The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.

Miscellaneous

  • The number of available character slots has been increased from 12 to 14 13.
  • Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.
  • The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.
  • Common items now stop dropping after Level 10.
  • The allowance cache that contained items helpful for leveling has been updated.
    • No longer has a level restriction.
    • Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.
    • Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.
    • The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.
    • Is now crafted at the Blacksmith instead of the Alchemist.

Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.

  • Ancestral Items are now guaranteed to have at least one greater affix.
  • Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.
  • All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.
  • How Smoldering Ashes are acquired has been updated
    • We’ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.
    • Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey.
      • It does not include Favor awarded for anything outside of playing the game (tier skips).

Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.

Bug Fixes

Gameplay

Barbarian

  • Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.

Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.

  • Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.
  • Fixed an issue where the Dust Devil's Aspect could activate more frequently if Whirlwind was cancelled.
  • Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.

Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.

  • Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.

Druid

  • Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.
  • Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.
  • Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf's Glee.
  • Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.
  • Fixed an issue where bonuses to Lightning Bolt Damage didn't properly update all related tooltips for damage.
  • Fixed an issue where the Aspect of Vocalized Empowerment didn't grant resource generation when using Blood Howl.
  • Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.
  • Fixed an issue where Earthen Bulwark's barrier scaled off Base Life instead of Maximum Life.
  • Fixed an issue where Nature's Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.
  • Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.
  • Fixed an issue where Mad Wolf's Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.
  • Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.
  • Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.
  • Fixed an issue where Landslides from Earthbreaker could trigger Nature's Fury.

Necromancer

  • Fixed an issue where Blood Orbs would remain after dying during an Encounter.
  • Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
  • Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.
  • Fixed an issue where Bonus projectiles fired from the effect of Path of Trag'oul overlapped, which made it appear that bonus projectiles were never fired through this method.
  • Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.
  • Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)
  • Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.
  • Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.
  • Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.

Rogue

  • Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.
  • Fixed an issue where Rapid Fire used with Scoundrel's Kiss couldn't fire through Chilling Winds.
  • Fixed an issue where Victimize's Vulnerable Damage bonus did not properly scale with the listed value.
  • Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel's Kiss.
  • Fixed an issue where the dash from Improved Flurry was less responsive than intended.
  • Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.
  • Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.

Sorcerer

  • Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.
  • Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.
  • Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.
  • Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage's Blizzard.
  • Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.
  • Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. (Ex: 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)
  • Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.
  • Fixed an issue where the Attacks Reduce Evade Cooldown affix did not reduce the first Teleport Enchantment cooldown applied when equipping the Oculus.
  • Fixed an issue where Conjuration Mastery stacks were not being removed if a player unequipped the Hydra skill while Hydras were active.
  • Fixed an issue where the Elementalist aspect didn't trigger for skills that didn't cost mana, such as Meteor augmented by Starfall Coronet.
  • Fixed an issue where Inferno's tooltip did not show a damage percentage when Advanced Tooltips Information was enabled.
  • Fixed an issue where Incinerate beams from Flamethrowers Aspect were not scaling with Incinerate Size Tempering Affixes.

General

  • Fixed an issue where Mythic Unique Items could not drop for lower-level players.
  • Fixed an issue where the damage over time from Andariel's Visage didn't trigger if an affected monster was far away from the player.
  • Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.
  • Fixed an issue where Yen's Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.
  • Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.
  • Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn't complete properly if Baelgemoth was killed too quickly.
  • Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.
  • Fixed an issue where Incense could be dispelled by talking to a side quest NPC.
  • Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.
  • The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.
  • Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.
  • Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.
    • Sly Steps
    • Prudent Heart
    • Assimilation
    • Concussive Strikes
  • Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.
  • Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.
  • Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.
  • Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended:
    • Vyr's Mastery
    • Gohr's Devastating Grips
    • Skullbreaker's Aspect
    • Stormclaw's Aspect
  • Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.
  • Fixed an issue where Tyrael's Might could be spammed more quickly than intended when being used with channeled skills.
  • Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.

User Interface and User Experience

  • Fixed an issue where Item names in the Transmutation tab were inconsistent.
  • Fixed an issue where the tooltip for Ground Stomp didn't display the modifiers for the Enhanced and Tactical upgrades.
  • Fixed an issue where the Blast-Trapper's and Infiltrator's Aspects weren't associated with the Trap keyword when searching the Codex of Power.
  • Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren't associated with the Poison keyword when searching the Codex of Power.
  • Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.
  • Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.
  • Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.
  • Fixed an issue where Frostburn's Lucky Hit to Freeze was not displayed in Character Stats.
  • Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.
  • Fixed an issue where there wasn't a quest marker over the Medical notes dropped by the witch in Alcarnus.
  • Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.
  • Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.
  • Fixed an issue where Temerity was not gaining the proper amount of barrier based on healing.
  • Fixed an issue where hero details was not displaying healing received from Willpower.
  • Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.
  • Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.
  • Fixed an issue where the icon for Rogue's Inner Sight could remain on slain enemies.

Miscellaneous

  • Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.
  • Various performance, stability, and visual improvements.

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