Gameplay
- New mode! "Freeze Tag - Unfinished" is now available in Custom Games, the objective of this mode is to win rounds by freezing all of the opponents. When an opponent is frozen they can be thawed/unfrozen if a teammate stands next to the frozen player, or if the frozen player falls into the void (if a non frozen players falls in the void they will respawn frozen). When a round ends, frozen players are respawned, and players that weren't frozen keep their position, health, armor, and ammo. Players spawn with all weapons but with lower starting ammo than in other modes. Currently it's possible to hammer frozen players great distances and it's possible for frozen players to throw Weeballs and to Dodge, which can be a way for players to respawn themselves in maps with void, or get closer to teammates, or even thaw while both players are moving, and can be a way for teammates and opponents to reposition frozen players easily, these are things that may change, we would like to hear your opinion about them. - Maps for this mode are eligible in the 4v4 Team map category of the Season 1 Mapping Contest https://www.diabotical.com/mappingcontest
- The MacGuffin can now be thrown through teleporters.
Visual changes
- The Healing Weeball's bubble is now team colored and contains green crosses and a pulsating circle on the ground to indicate whose team it is and what it does.
- The particle effects of the Healing and Smoke Weeball from previous rounds now disappear when a new round ends.
Spectator
- The spectator's camera no longer flies through the map when a match ends.
Interface
- The Shoes that a player is wearing are now visible in the Profile page.
-The shop has been updated
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