Diabotical

Diabotical Dev Tracker



25 Jul

Comment

Originally posted by Meimu-Skooks

not new at all, this has been known for a while. i guess the cause of it is still unknown otherwise this would have been fixed ages ago

It has been fixed now on v0.20.460k


22 Jul

Comment

Originally posted by bbsuccess

Something has happened to make FPS considerably lower..

I was previously 350 and now bouncing between 90 and 150

A framerate issue has been fixed in v0.20.460e if you restart the game to get it

Comment

Originally posted by asljkdfhg

Not sure if it's because of this, but I'm experiencing some significant frame drops (I used to get 230+, now I'm seeing anywhere from 120-180). It fluctuates pretty often too, making it quite the erratic experience.

Also, I believe my HUD's broken on the initial load. I'm seeing two chat boxes and my crosshair changes colors for some reason (I believe it's stuck on the hit color for RL only?). Restarting the game seems to have fixed it, but not the frame drops.

It's possible it might not be the update since I can't AB test it or anything, but I haven't had this problem until today. Let me know if you need more info, thanks.

edit: Worth mentioning that multiple others are reporting this from playing, so likely linked to the update.

A framerate issue has been fixed in v0.20.460e if you restart the game to get it

Comment

Originally posted by asljkdfhg

Not sure if it's because of this, but I'm experiencing some significant frame drops (I used to get 230+, now I'm seeing anywhere from 120-180). It fluctuates pretty often too, making it quite the erratic experience.

Also, I believe my HUD's broken on the initial load. I'm seeing two chat boxes and my crosshair changes colors for some reason (I believe it's stuck on the hit color for RL only?). Restarting the game seems to have fixed it, but not the frame drops.

It's possible it might not be the update since I can't AB test it or anything, but I haven't had this problem until today. Let me know if you need more info, thanks.

edit: Worth mentioning that multiple others are reporting this from playing, so likely linked to the update.

The double chat box and crosshair hit color have been fixed in 0.20.460b if you restart the game to get it

Post

Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a screen flicker that could happen rarely when the player is pushing against an obstacle.
... Read more External link →
Post
    Trello on Trello - Thread - Direct

Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a scree...
Read more

27 Jun

Comment

Sorry, your account has been unbanned, you were meant to have been kicked due to your connection to the anticheat timing out but there's an issue that caused the system to ban you instead.


10 Jun

Post
    Trello on Trello - Thread - Direct

Firstly we can do simple bots for aim maps for practice mode. Later we could try do actual bots for custom lobby & offline play.


09 Jun

Post
    Trello on Trello - Thread - Direct

Gameplay

  • When being pulled by the Hook it is no longer possible to grab the flag/macguffin.
  • When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped.
  • FFA Hook Instagib has been returned to FFA Instagib with the knockback weeball and without the hook.
  • 5v5 Hook CTF has been added to the Quickplay playlist for the next week. Matches are formed when at least 6 players are searching and then listed on the match list.

Performance

  • (Regression fix) Fixed an issue introduced in recent changes to the input system causing a buildup of input latency over a session. Thanks to netborg.
  • Further micro-optimizations for smoothness related to the handling of input.
  • Fixed a microstutter associated with dropping weapons.

Input

  • Added support for binding the Print Screen key (“print”).
  • ...
Read more
Comment

Originally posted by Spriteacus-

"When being pulled by the Hook it is no longer possible to grab the flag/macguffin.When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped."

What is the purpose of the hook? I thought it was so CTF would be easier as a runner but now I'm really confused

EDIT: You have added a bug when switching maps or alt tabbing not sure what caused it but the screen gets frozen whilst you are still in game, you can move shoot hear etc like the game is fine but the screen is completely frozen

If you restart the game there is now a fix for that issue available for download, version 0.20.459d

Post

Gameplay

  • When being pulled by the Hook it is no longer possible to grab the flag/macguffin.
  • When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped.
  • FFA Hook Instagib has been returned to FFA Instagib with the knockback weeball and without the hook.
  • 5v5 Hook CTF has been added to the Quickplay playlist for the next week. Matches are formed when at least 6 players are searching and then listed on the match list.

Performance

  • (Regression fix) Fixed an issue introduced in recent changes to the input system causing a buildup of input latency over a session. Thanks to netborg.
  • Further micro-optimizations for smoothness related to the handling of input.
  • Fixed a microstutter associated with dropping weapons.

Input

  • Added support for binding the Print Screen key (“print”).
  • Added support for the Hiragana/Katakana switch key on...
Read more External link →

03 Jun

Comment

Originally posted by cynefrith3425

yeah right now theres two variables for hook: projectile speed and pull speed. they should add a few more like max length, min length, cooldown, hook release time,

There's only a variable for pull speed, phy_hook_speed


31 May

Post
    Trello on Trello - Thread - Direct

Season 3, Matchmaking and Matches

  • Season 3 has started, a new Battlepass is available in the Shop.
  • For the next week the FFA Instagib queue has been replaced with FFA Hook Instagib which includes the hook ability and does not include the knockback weeball. It uses the regular FFA Instagib map pool, with the addition of the Wee-Bow Instagib maps Treehouse, Coastline, Stronghold and Egg-plant.
  • The skill ratings from the previous season have been kept.
  • The leaderboards have been reset for Season 3 (players will be placed on the leaderboard of a mode after completing 25 ranked matches). Season 2 leaderboards can now be viewed through the season dropdown in the Leaderboards screen.
  • Fixed a team balancing issue in situations of 6 or more players per team.

Gameplay

  • There is now a Hook pull ability which is present in the Quickplay FFA Hook Instagib queue and it can b...
Read more
Post

Season 3!

Season 3, Matchmaking and Matches

  • Season 3 has started, a new Battlepass is available in the Shop.
  • For the next week the FFA Instagib queue has been replaced with FFA Hook Instagib which includes the hook ability and does not include the knockback weeball. It uses the regular FFA Instagib map pool, with the addition of the Wee-Bow Instagib maps Treehouse, Coastline, Stronghold and Egg-plant.
  • The skill ratings from the previous season have been kept.
  • The leaderboards have been reset for Season 3 (players will be placed on the leaderboard of a mode after completing 25 ranked matches). Season 2 leaderboards can now be viewed through the season dropdown in the Leaderboards screen.
  • ...
Read more External link →

20 May

Comment

Originally posted by gexzor

Any time trials events again soon?

EggCup is happening every week, one map is selected and people have to submit a run before the 1 week deadline. You can submit times in one physics, more than one, or all. This week's map is Hven, the deadline is today 2021-05-20 19:00 CEST, after that the map for next week will be announced. The runs and results will be streamed on Sunday at 20:00 CEST (typically on Saturday 20:00 CEST) https://diabotical-racing.com/eggcup

Edit: the deadline for this week has now been reached, the map for next week is Crystal Rush, deadline is 2021-05-27 19:00 CEST


16 May

Comment

Originally posted by lp_kalubec

Oh, I haven't played in a while. It used to work differently in the past.

Comment

Originally posted by lp_kalubec

I think that the main reason is bad UI

  • The map voting screen wasn't the main post-match screen (it's fixed now). People got used not to vote for the map because it required one more click. Some might even not know that voting is possible. People are lazy.
  • The "Leave match" button is placed in the bottom right corner. That's the place where the positive action is expected to be placed ("next", "accept", "play", etc). That's how normally user interfaces are designed. So user press that button because it seems natural. So basically the UI tells the user that the "leave match" is the action they are expected to perform in order to continue.
  • The match doesn't start immediately after the voting is over. Even if all players voted then the timer keeps going. This doesn't encourage people to stay. People don't like waiting.

The match starts immediately after all players have voted.


04 May

Comment
    /u/2GD on Reddit - Thread - Direct

Originally posted by deathmatchtv

He have a gf now!

Hah, last year reddit made a big thread about preferring just patch notes over monthly updates. So I was like, You mean I get to work less ???? ez out. ;)


26 Apr

Comment

Only if you play a map that only has the Diabotical powerup, which spawns at 3 and 7 minutes in a regular 8 minute match, then every 4 minutes after that if the match is longer.

Official maps that only have the Diabotical powerup, on the FFA list: Alchemy, Ancient, Frozen Decay, Huracan, Hurt Locker, Icefall, Oxide.

That way to set teams with one player each is the way to do it.




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