Diabotical

Diabotical Dev Tracker



Yesterday

Post
    Trello on Trello - Thread - Direct

++ Infrastructure ++ Queue +- Party Queue ++ Rating ++ Multiqueue

Post
    Trello on Trello - Thread - Direct

Firstly we can do simple bots for aim maps for practice mode. Later we could try do actual bots for custom lobby & offline play.

Post
    Trello on Trello - Thread - Direct

Customizations

  • Fixed issue with players displaying incorrect cosmetic items for others when they join an ongoing game.
  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.

Editor

  • The Editpad’s Properties menu now displays the name of a selected entity and its primary property in the header.
  • Fixed missing “force shadow” checkbox in prop properties.
  • Fixed missing checkbox for the “unique” property when using symmetry.
  • Added “sound” to the clip options in the editpad’s properties menu when a prop is selected.
  • Props can now be searched by tags.
  • The asset search in editpad now supports wildcards (typing something like med*wood will display all assets that start with “med”, contain something in the middle, and then contain the word “wood” afterwards).

Maps...

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Post
    Trello on Trello - Thread - Direct

Performance - A previous memory leak related to video playback in our menu UI middleware Gameface was still happening for some players and we have implemented a tentative, more thorough workaround while Coherent provides us with a proper fix. Thank you to raV and Rolly for testing the workaround.

Editor

  • Fixed an issue with liquids and billboards causing the Editpad screen to sometimes glitch.
  • Fixed the scrollbar not being available in the Editpad’s assets menu. The appearance of the scrollbar will be improved in the future.
  • Added the option “Hide in game” in the Editpad’s Properties menu, which makes the currently selected props invisible while playing (they remain visible when the editpad is held).
  • Fixed the layout of color fields in the Editpad.
  • Added the option “Team based accents” to the Editpad’s Map menu in order for the accent colors to be based on a player’s color choices fo...
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Post
    Trello on Trello - Thread - Direct

Netcode

  • Improvements to hitscan weapons hit registration.

Visual changes

  • Fixed an issue causing the game to sometimes display impact effects on failed shots, giving the player the impression that a shot landed but failed to register.

HUD

  • The threshold to display the lagometer when the option “Only when lagging” is checked has been significantly lowered in order to better reflect the state of the network and help us troubleshoot issues from user-contributed clips.
  • The lagometer now has a red background to indicate lag starting at a lower level of severity.
  • The lagometer now can display the labels (COR) or (FRZ). COR stands for “corrective measures” and indicates to the player that corrective measures are in place in order to stabilize the experience for others. FRZ stands for frozen and indicates that the player has been frozen in plac...
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Post

Netcode

  • Improvements to hitscan weapons hit registration.

Visual changes

  • Fixed an issue causing the game to sometimes display impact effects on failed shots, giving the player the impression that a shot landed but failed to register.

HUD

  • The threshold to display the lagometer when the option "Only when lagging" is checked has been significantly lowered in order to better reflect the state of the network and help us troubleshoot issues from user-contributed clips.
  • The lagometer now has a red background to indicate lag starting at a lower level of severity.
  • The lagometer now can display the labels (COR) or (FRZ). COR stands for "corrective measures" and indicates to the player that corrective measures are in place in order to stabilize the experience for others. FRZ stands for frozen and indicates that the player has been frozen in place until the connection recovers. This should only happ...
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Comment

Originally posted by quantinuum2

Is it possible to see the your opponent's item pickups as well at the end of a duel? Maybe also having a total stack collected stat too.

If you click on the name of your opponent in the game report and then in the stats tab it's possible, or if you go to your profile-matches-select match-items pickups


27 Oct

Comment

Originally posted by VonSlakken

When will we get playable custom maps?

At the moment if everyone that wants to play, adds the map files in their C:/Program Files/Epic Games/Diabotical/maps folder (create it if it doesn't exist) it's possible for the host to open UDP port 32123 on a router, then create a custom game, type the command in the console /lobby_custom_map mapname then change a setting like duration back and forth, select the datacenter Direct/Public IP and start the game, to play that map with people in your custom game

Comment

At the moment the game is planned to only be available on the Epic Games Store.

Comment

Originally posted by LambieAim

I get stutter and quite severe framedrops sometimes, is that related to the memory leak?

Let us now if you have the same stutters in a match that starts after you've seen this message

Post

Performance

  • A previous memory leak related to video playback in our menu UI middleware Gameface was still happening for some players and we have implemented a tentative, more thorough workaround while Coherent provides us with a proper fix. Thank you to raV and Rolly for testing the workaround.

Editor

  • Fixed an issue with liquids and billboards causing the Editpad screen to sometimes glitch.
  • Fixed the scrollbar not being available in the Editpad’s assets menu. The appearance of the scrollbar will be improved in the future.
  • Added the option "Hide in game" in the Editpad’s Properties menu, which makes the currently selected props invisible while playing (they remain visible when the editpad is held).
  • Fixed the layout of color fields in the Editpad.
  • Added the option “Team based accents” to the Editpad’s Map menu in order for the accent colors to be based on a player’s color choices for each team.
  • ...
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Comment

Ranks do not have an effect on the matchmaking, only the skill ratings do.

There are restrictions on when deranks happen but the skill ratings always go up and down after a match without restriction.
Some information here: https://liquipedia.net/arenafps/Diabotical/Ranked

Comment

Originally posted by eTHiiXx

I’ve been having an issue where my game crashes every time I try load a map. It never happened during the betas for me and I’ve valeted the game along with reinstalling epic launcher. Has anyone else had this issue?

Bit of an update on our UI issues for the sake of transparency. It's really frustrating not to be able to help people with issues, but specially people with crashes. Normally if there's a crash going on that can be reproduced then it's maximum priority and nothing else is worked on until that's fixed, but this is assuming it's in our control to do so.

Crash when loading maps/leaving games

There is a crash on Gameface happening around the time a game starts or ends. Gameface is the HTML engine we use for rendering the menu interface, made by Coherent. It happens more consistently for some users for w/e reason we haven't been able to surmise and it's most likely the crash you are experiencing. Supposedly they fixed this crash about a month ago but their update with that crash fix introduced a severe performance regression that slows the game too much, and this regression has been present in the 5 new versions released since, so we've been waiting until they f...

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26 Oct

Post

Customizations

  • Fixed issue with players displaying incorrect cosmetic items for others when they join an ongoing game.
  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.

Editor

  • The Editpad’s Properties menu now displays the name of a selected entity and its primary property in the header.
  • Fixed missing "force shadow" checkbox in prop properties.
  • Fixed missing checkbox for the "unique" property when using symmetry.
  • Added "sound" to the clip options in the editpad’s properties menu when a prop is selected.
  • Props can now be searched by tags.
  • The asset search in editpad now supports wildcards (typing something like med*wood will display all assets that start with “med”, contain something in the middle, and then contain the word “wood” afterwards).

Maps

  • Collision fix in Skybreak to the platfo...
Read more External link →

25 Oct

Post
    Trello on Trello - Thread - Direct

Audio

  • Fixed the hit beeps for shotgun not correctly varying according to the damage inflicted. Masterserver and matches
  • Fixed an issue where the client would incorrectly proceed to join a warmup or custom match after a matchmaking match was found.
  • Fixed an issue where clients reconnecting to the masterserver within timeout limits would leave existing parties and lobbies.

Editor

  • Added a new type of clip option called “sound” which can be used on props causing them to completely occlude sound queries. This can be used where finer control over complete audio occlusion is desired such as preventing open ceilings in different rooms from carrying the sound if they are only wanted for aesthetic reasons. To use it you can select a prop and type the command /forsel set %1 clip audio
  • Added a special prop to the editpad called “sound_blocking_box_corner” that carries ...
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Post
    Trello on Trello - Thread - Direct

Gameplay

  • Fixed an issue causing projectiles to go through props with the “movement float” property.
  • Fixed an issue causing items to become invisible and unavailable for a player if the picking is predicted by the client but the server eventually denies it due to timing. E.g: when picking pairs of health items simultaneously if one of the items makes the player reach the HP limit, and when dying as the item is grabbed.
  • (Fixed regression). A previous fix to weapon fire going through terrain was accidentally reverted and was reinstated earlier today. Thank you to fohristiwhirl for the report.
  • Fixed the previously undocumented mechanic that prevents assists being rewarded if the player under attack eventually heals for 50 HP or more. The removal of the assist mark was not being triggered by healing from a teammate with Siphonator, or from picking small or medium health items.

Statistics

... Read more
Post

Gameplay

  • Fixed an issue causing projectiles to go through props with the “movement float” property.
  • Fixed an issue causing items to become invisible and unavailable for a player if the picking is predicted by the client but the server eventually denies it due to timing. E.g: when picking pairs of health items simultaneously if one of the items makes the player reach the HP limit, and when dying as the item is grabbed.
  • (Fixed regression). A previous fix to weapon fire going through terrain was accidentally reverted and was reinstated earlier today. Thank you to fohristiwhirl for the report.
  • Fixed the previously undocumented mechanic that prevents assists being rewarded if the player under attack eventually heals for 50 HP or more. The removal of the assist mark was not being triggered by healing from a teammate with Siphonator, or from picking small or medium health items.

Statistics

  • In the Game Report Stats a...
Read more External link →

24 Oct

Post
    Trello on Trello - Thread - Direct

Gameplay

  • Fixed issue with the bouncing impulse of Grenade Launcher grenades being incorrectly calculated and resulting in unexpected bounces in vertical situations.
  • Fixed issue causing weapon fire to sometimes go through steep terrain.

Performance

  • Performance optimizations related to the audio system.

Masterserver and matches

  • Tweaked the inactivity detection so that players who don’t move but look around are not flagged as inactive.
  • Moved the warning message issued when a user is about to get kicked due to inactivity to the middle of the screen and added a countdown.

Maps

  • “Alchemy WIP”, has been added to the Custom Game’s Extinction map list, this is a modified version of Alchemy that is available for testing in this mode.

Interface

  • Updated...
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