about 4 years
ago -
/u/RavenCurrent
-
Direct link
Netcode
- Slightly reduced the visual lag between the represented player position and the logical position.
- Improved hitscan registration when attacking players who are lagging in some scenarios - more improvements in this area are planned.
Audio
- Adjusted the volume curve of enemy movement sounds - thank you to e r n y.
- Adjusted the volume curve of the PnCR's humming sound.
- The transition between overlapping ambient sounds is now smoother.
HUD
- Teams and players are now sorted correctly in the in-game scoreboard.
Interface
- The various videos in the game have been brought back as the performance issue related to them has been fixed.
- Updated translations.
Maps
- In Monolith, the Blaster and Shaft have been slightly repositioned to be easier to grab after spawning from a nearby spawn, moved the 25HP pickup in the Smoke Weeball-Blue Armor room closer to fixed a doorframe's collision.
Customization
- Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.
Editor
- Some sand block materials have been added, look for
desert_sand_02
in the editpad, they can also be used on some props likesnow_mounds
with the commands
/forsel set %1 material theme/desert/props/sand/sand_02_db9f6b_temple
/forsel set %1 material theme/desert/props/sand/sand_02_ba9068_medina
/forsel set %1 material theme/desert/props/sand/sand_02_b87c4d_redstone