about 4 years ago - /u/RavenCurrent - Direct link

Gameplay

  • Fixed issue that prevented the Next weapon and Previous weapon binds from switching your weapon if you were holding down fire.
  • When you have auto-switch off, you are no longer auto-switched after you throw the Healing Weeball.
  • The auto-switch option in Settings-More settings now includes a setting to only switch weapon when pressing fire after the weapon has run out of ammo.
  • There is now an option to be able to switch to an empty weapon in Settings-More settings.

HUD

  • The Weapon Inventory now has an option to hide the Melee weapon.

Maps

  • New map! Monolith is a new Duel map available in Custom Games - click to see some angles of the map.
  • In Skybreak the Rocket Launcher near Mega has swapped places with the Grenade Launcher.

Audio

  • There is now an empty ammo sound when your ammo goes from 1 to 0.
  • Fixed enemy landing sound effects having a volume curve inconsistent with other movement sounds - thank you to e r n y.
  • Announcer lines of the map names have been added for Apollo, Factory, Foundry, Frostrun, Grainyard, Icefall, Marina, RWC, Skybreak, Strife, Sunken, Temple Escape, Toya Fortress, Zen

Editor

  • Some sand block materials have been added, look for desert_sand in the editpad, they can also be used on some props like snow_mounds with the commands/forsel set %1 material theme/desert/props/sand/sand_01_db9f6b_temple/forsel set %1 material theme/desert/props/sand/sand_01_ba9068_medina/forsel set %1 material theme/desert/props/sand/sand_01_b87c4d_redstone

-The Shop has been updated.

Monolith

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