Yeah played against this bitch aswell he was lagging like that claiming it was my internet. Nobody else lagged like this today.
Yeah played against this bitch aswell he was lagging like that claiming it was my internet. Nobody else lagged like this today.
A fix for this will be released soon, hopefully before the weekend.
Beside of intentional lagging or not, the game should not permit to be advantaged if lagging/warping. Unfortunately I guess it's a problem with nowadays games (with lag compensation) as back in the days if you were pinging more than 80ms your game experience was poor.
Modern Warfare and Valorant are having the same issue.
Just to clarify, there's actually no theoretical barrier to solving this in modern compensating netcodes. We are testing a few things and I'm sure we'll be able to make this specific problem go away, it may just require a few patches worth of tweaking at first. There are some issues that are matters of trade-off and unfortunately can't be solved to everybody's satisfaction, but this isn't one of those. Just so you see it's not really an unsurmountable problem, consider the following simple blunt solution that could be in the cards: "if a player is lagging a lot, opponents gain full client-side prediction against said player". Any game could implement that.