over 3 years ago - /u/RavenCurrent - Direct link

Visual changes

  • There are now objective indicators that stay on the sides of the screen when not facing them, which indicate the position of the MacGuffin carrier, MacGuffin spawn, MacGuffin dropped - more gameplay element indicators will be coming soon
  • The MacGuffin objective indicator has changed from the letters MCG to the MacGuffin icon

Interface

  • The game is now translated into Korean - in order to activate it, change your Epic Games Launcher's language in the settings to Korean

Gameplay

  • Additional game_weapon_mode names have been added to allow for different starting weapon combinations to be set in Custom Games.game_weapon_mode: machinegun_blaster_super_shotgun_rocket_launcher_shaft_crossbow_pncr_grenade_launcher; is the set order, remove unwanted weapons from this string to spawn with them - note that not all combinations have been added yet, and that a better method may come in the future which may lead to the removal of this one
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over 3 years ago - /u/RavenCurrent - Direct link

Originally posted by BlameZebby

note that not all combinations have been added yet

Yikes, sounds like bad code.

It's a temporary method until something is made for this function

over 3 years ago - /u/GDFireFrog - Direct link

Originally posted by BlameZebby

note that not all combinations have been added yet

Yikes, sounds like bad code.

Hey, we agree, sorry about that. There was a misunderstanding late last night (morning?) about how we were going to solve this where I didn't put enough attention to what was being asked and I said "sounds good to me!". I thought the context of all these modes was something internal for our own experimentation, or perhaps to share with some very specific people amongst our close community, and I thought the reason that it was being asked if this was OK was regarding whether there is overhead in the engine to having too many modes (and there isn't, as you'd expect). I had been asked to address this need through new functionality in the past and I didn't want to block whomever needed this for testing any longer. Then I messed up again when approving the patch notes when I just glossed over that part because I was in a hurry as we were keeping somebody awake that needed to do a maintenance task on the master-server after we pushed, so I didn't notice that this was meant to be a public thing. To be honest I have not been paying much attention to changes to the custom game stuff for some time because usually it's menial things that don't require any checking, the kind of item where we are just exposing some functionality that has been tested internally plenty. I'll make a point to focus completely on every item in the future. We'll remove these "meta modes", probably later tonight, and do a more generic solution as we had planned initially.