about 4 years ago - /u/RavenCurrent - Direct link

Customization

  • It's now possible select an already placed sticker and send it backward one layer, bring it forward one layer, bring it all the way to the front, or send it all the way to the back
  • The default sorting of stickers now respects the order of addition instead of them being arbitrarily sorted

Visual changes

  • In Settings-More Settings there's now a checkbox to enable damage number grouping (their values are accumulated if the individual contributions happened in quick succession)

Maps

  • New map! "Test" is a new MacGuffin map available in Custom Games, any feedback about it is appreciated - in this map the PnCR first spawns at the 2 minute mark
  • The map "Test 2" has been removed from the Custom Game's MacGuffin map list
  • Kasbah's spawns have been adjusted with some unused spawns being removed, some added on the Red Armor side of the map, and some moved to prevent some sightlines
  • In Skybreak the Yellow Armor is now next to the Smoke Weeball's stairs, further away from the Blue armor to give the out of control player more space in the map; the Shotgun is now where Yellow Armor was, the Yellow room's Rocket Launcher is now at the bottom of the Mega room where the Shotgun was, the Grenade Launcher is now more accessible in the path from the Smoke Weeball's jumppad to the Mega; some adjustments to spawns to deal with the Yellow Armor's new position

Gameplay

  • The Yellow Armor's (75 armor) armor cap has been increased from 150 to 175 - it can take a player's armor value up to 175 and be picked up when a player has less than 175 armor

Spectator

  • In spectator mode it's now possible to switch between players by pressing a key for each player which can be bound in Settings-Controls-Spectating
  • There is now a separate list of keybinds when spectating, for the previously mentioned binds and others in the future, the same keybinds set in this list can still be used in the Gameplay and Editing lists for different functions

Performance

  • Fixed an infrequent input micro-delay that could happen when switching weapons, using ping or using spray

Interface

  • The Settings-Controls menu now has messages explaining which bind categories are affected in each menu
  • Spray now has a default keybind "V", Team Chat now has a default keybind "Y"
  • Updated translations

\"Test\" - a new MacGuffin map in Custom Games

Skybreak's Yellow Armor room before

Skybreak's Yellow Armor room after

External link →
about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by Awkward_Bowler

My framerate is absolute dogshit since the patch. From 250-300 FPS before to 100-130 now.

We are going to explain this in the next patch notes, but there were temporary (massive) leaks due to a bug in Gameface (menu UI engine), we tracked them down to the video vignettes that we have in the interface, which is why they are disabled now since 369e*. So things should be back to normal.

about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by SameeSamee

same for me, unplayable for me after patch :/

edit: after closing all razer apps it improved a lot, altho not as good as before but playable

Good now since 396e I hope?

about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by ralopd

396e

or 369e? I guess the latter, but just to be sure.

369e indeed :)

about 4 years ago - /u/RavenCurrent - Direct link

Originally posted by satanspy

You guys made the macguffin maps large obviously the original vision for the game was 4v4 how are you going to put these larger maps into ranked now will they even work? Or are they just for quick play and you are making more smaller map pool for 3v3 macguffin? Which would be a waste of time the easier thing to do is go back to 4v4 like was intended

The MacGuffin maps were designed and tested for 3v3