almost 4 years ago - /u/RavenCurrent - Direct link

Gameplay

  • Fixed an issue where having toggle zoom enabled and weapon switch zoom reset disabled, would still reset zoom when switch weapons sometimes.
  • Time Trials now has a warmup phase like other modes.

Interface

  • Added the option to select previous seasons for leaderboards, player stats and player ranks.
  • Fixed the alignment of the weapon columns in the Profile stats page.
  • Fixed issue causing HP taken stats to be incorrect after picking the Siphonator.
  • Fixed issue causing Siphonator healing not to invalidate an assist mark.
  • Fixed the HP bonus from collecting powerups not counting towards HP taken stats.
  • Fixed secondary fire damage not counting towards weapon damage stats.

HUD

  • There is now a Text HUD element for custom text.
  • There is now a Statistic HUD element to display current personal statistics or of the player being spectated. The statistics options available are: Total damage done, Total damage taken, Total health collected, Total armor collected, Kill / Death / Assists.

Visuals

  • The Old Timer Super Shotgun is now centered correctly when using the centered weapons option.

Editor

  • Some pipe props have been added, search “ofs” in the editpad to find them. Thank you to febreeze for creating them.

Maps

  • Collision fixes to Eggplant, Furnace, Refinery, and Wellspring.

Customization

  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.
External link →
almost 4 years ago - /u/RavenCurrent - Direct link

Originally posted by dradik

@Raven, is the game designed so we should be able to use wee balls while holding the flag? I wish there were separate binds to drop flag than use weeball..

The keybind/hud element is meant to prevent using weeballs while having the flag