about 4 years ago - /u/RavenCurrent - Direct link

Netcode

  • Slightly reduced the visual lag between the represented player position and the logical position.
  • Improved hitscan registration when attacking players who are lagging in some scenarios - more improvements in this area are planned.

Audio

  • Adjusted the volume curve of enemy movement sounds - thank you to e r n y.
  • Adjusted the volume curve of the PnCR's humming sound.
  • The transition between overlapping ambient sounds is now smoother.

HUD

  • Teams and players are now sorted correctly in the in-game scoreboard.

Interface

  • The various videos in the game have been brought back as the performance issue related to them has been fixed.
  • Updated translations.

Maps

  • In Monolith, the Blaster and Shaft have been slightly repositioned to be easier to grab after spawning from a nearby spawn, moved the 25HP pickup in the Smoke Weeball-Blue Armor room closer to fixed a doorframe's collision.

Customization

  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.

Editor

  • Some sand block materials have been added, look for desert_sand_02 in the editpad, they can also be used on some props like snow_mounds with the commands
    /forsel set %1 material theme/desert/props/sand/sand_02_db9f6b_temple
    /forsel set %1 material theme/desert/props/sand/sand_02_ba9068_medina
    /forsel set %1 material theme/desert/props/sand/sand_02_b87c4d_redstone
External link →
about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by Awkward_Bowler

There's no pinned bug thread for this week so I'll throw this here; I've been getting weird stalls, like 1-2 secs where the game completely locks up, sometimes when I spawn, sometimes when I tab out and tab back in, and sometimes just playing normally. It's relatively rare (1-2 times a game max) but it's pretty janky. Might be something on my end but the people I was playing a casual Wipeout with said they were seeing the same thing as well as lower framerates in general...

We have some UI-related stutters left that we know about. We replaced Gameface with a custom HUD engine for most of our hud elements because the performance wasn't good enough to preserve a smooth experience, but there's a few things that we are still using this product for, for some reason or another (kill feed, crosshair, chat, announcer text messages and other stuff I may be forgetting now). Even though these are very simple elements sometimes Gameface will block for excessive amount of times when updating the view with these elements. Your 1-2 second stalls are very severe, but I'm not surprised these stalls manifest magnified in some systems for some reason or another, the spawn timing matches up with this since the Gameface view is active at around that time. Hopefully sometime soon we should have an update mentioning getting rid of some stutters related to UI rendering, which will mean we have completely gotten rid of those remnants of Gameface usage completely during gameplay and just use it in the main menu, if this doesn't fix it for you then, I'd appreciate if you DM me in Discord and I'll send you something to analyse the stalls.