19 days ago - /u/RavenCurrent - Direct link

Gameplay

  • Fixed an issue in MacGuffin that could cause the overtime to be restarted when an attacking player that died on the point respawned, and could also prevent the MacGuffin from being stolen

Visual changes

  • When using lower resolution scales the various in-game indicators now retain the full resolution of the application so that they have better readability (indicators such as Base waypoints, teammate names, Powerup waypoints, MacGuffin waypoint, Weapon waypoints)
  • In Settings-More Settings it's now possible to select the color of damage numbers (default is white), select whether it stays that color or goes from that color to red with higher amounts of damage, or if it corresponds to the color of the weapon that was fired - note that when healing teammates with the Siphonator the healing number remains green
  • In Settings-More Settings it's now possible to select the scale of damage numbers
  • The Ping Screen-edge waypoints no longer become very small at long distances

Netcode

  • The origin of air-bound projectile sounds now more closely matches their visual position - thank you to Weird for pointing out the desync

Interface

  • In Settings-Weapons It's now possible to set separate settings for the PnCR and the Crossbow (they remain on the same keybind with the PnCR being an upgrade to the Crossbow, replacing it when it's picked up) - if you had custom Crossbow/PnCR settings they will only be applied to Crossbow after this patch, you will have to copy/redo them on the PnCR
External link →
19 days ago - /u/GDFireFrog - Direct link

Originally posted by mamamarty21

I was really excited for the seperate crossbow and PnCR settings, except it deleted my reticle and mask from both of them. It's all redone now, but it's kinda frustrating to have to deal with that.

This is unexpected. PNCR settings would be clean because it's a new slot and you'll have to fill them in, but Crossbow ones should have remained as they were. Are you sure this was not the case?

19 days ago - /u/GDFireFrog - Direct link

Originally posted by lp_kalubec

The Ping Screen-edge waypoints no longer become very small at long distances

Works great. Thanks for this fix.

When using lower resolution scales the various in-game indicators now retain the full resolution of the application so that they have better readability (indicators such as Base waypoints, teammate names, Powerup waypoints, MacGuffin waypoint, Weapon waypoints)

Markers look fine now but the icons inside are still blurry/distorted. Another minor issue is that icons are not centered.

https://imgur.com/RFl3VfA

If you play with the texture quality setting to low, that halves the resolution of every texture, and this includes these icons used in UI elements like this too. Do you use this setting?

18 days ago - /u/GDFireFrog - Direct link

Originally posted by lp_kalubec

No. I have all settings at max including textures. 4K resolution + 50% resolution scaling. So I suppose that it's caused by scaling.

Ah no, in that case I don't think it's a scaling issue. I think the texture is just a bit too low-res and it may even be a bit more noticeable for you because you play at x2160. We can increase them two-fold.

18 days ago - /u/RavenCurrent - Direct link

Originally posted by sl4m_os

So make different bind keys for pncr and crossbows. For example I have both weapons, but I want to take pncr, why should I press the weapon button twice to get it?

That situation is not possible in a regular game after it starts, only during the warmup state if the map has both pickups and in edit mode. In a regular game if you get the Crossbow and then the PnCR (or in the other order) you will not be able to use the Crossbow because the PnCR is the upgraded version and replaces it. If you still want to be able to access the weapon separately with a bind in the warmup state of a mode or in edit mode it's possible to
/bind KEY weapon_specific 7 for the Crossbow
/bind KEY weapon_specific 8 for the PnCR






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