Gameplay
- Fixed an issue in MacGuffin that could cause the overtime to be restarted when an attacking player that died on the point respawned, and could also prevent the MacGuffin from being stolen
Visual changes
- When using lower resolution scales the various in-game indicators now retain the full resolution of the application so that they have better readability (indicators such as Base waypoints, teammate names, Powerup waypoints, MacGuffin waypoint, Weapon waypoints)
- In Settings-More Settings it's now possible to select the color of damage numbers (default is white), select whether it stays that color or goes from that color to red with higher amounts of damage, or if it corresponds to the color of the weapon that was fired - note that when healing teammates with the Siphonator the healing number remains green
- In Settings-More Settings it's now possible to select the scale of damage numbers
- The Ping Screen-edge waypoints no longer become very small at long distances
Netcode
- The origin of air-bound projectile sounds now more closely matches their visual position - thank you to Weird for pointing out the desync
Interface
- In Settings-Weapons It's now possible to set separate settings for the PnCR and the Crossbow (they remain on the same keybind with the PnCR being an upgrade to the Crossbow, replacing it when it's picked up) - if you had custom Crossbow/PnCR settings they will only be applied to Crossbow after this patch, you will have to copy/redo them on the PnCR