Sorry about that, we are adding a lagometer today and that will allow you to see the peaks that were causing the issue (hopefully with the latest threshold increase you are not getting frozen anymore anyway). Nonetheless, the threshold was already set quite high and I'm guessing you, like may others, have pretty substantial hiccups in your connection for you to be freezing that much, even with the old threshold. I was testing the game yesterday with a few people who were having freezes and they were quite warpy and just they didn't realize it. But this is on us for not adding the lagometer with data that people can see for themselves before introducing this option.
But if your opponents still were still finding you playable, it wasn't our intention to address your level of warping in this way. The freezing should just be for half-dead connections, there's an intermediary level of warping between the point that we remove reconciliation and the point where we freeze people that will be addressed by future improvements.
We actually did test this quite a bit. I think one issue is that we relied a lot on synthetic lag conditions for testing which is not ideal, and although we tried to account for this by giving some arbitrary room for error, we underestimated. Another issue is that we are all in continental Western Europe with pretty good connections, so this kind of thing never came up. This was pretty dumb in retrospect because it's not like we are not familiar with common conditions in locations like USA, Australia, Eastern Europe, etc. It's something that comes up frequently and that we design specifically for.
Hopefully it isn't freezing for you anymore, though, if it happens again check the lagometer (coming soon) and if you still think we are being unreasonable you are welcome to DM me in Discord and we can a) jump into a game and see how you look to others and b) try to help you with the lag if it's some routing issue, we have very helpful hosting providers that are always happy to look into routing issues of specific users and make calls if necessary.