about 4 years ago - /u/RavenCurrent - Direct link

Performance

  • Fixed issue that could cause input sluggishness for some players. Thank you to Napalm3D for testing.
  • Minor performance optimizations related to rendering.

Gameplay

  • In Race physics the triple jumping bonus window is now reset upon teleporting or spawning.
  • In Race physics the multi jumping bonus window is now reset upon spawning.

Editor

  • The Editpad’s Map menu now contains a "Skybox rotation" option.
  • Selected liquids now have a "Damage" option in the Editpad’s Properties menu.
  • Selected liquids now have a "Color" option in the Editpad’s Properties menu.
  • Selected jumppads now have a "Target" field in the Editpad’s Properties menu.
  • Selected teleports now have a "Target" field in the Editpad’s Properties menu.
  • Changed the enable_sound property type to a true/false value, from being erroneously set to a numeric value.
  • Selected props now have an "Enable sound if present" option in the Editpad’s Properties menu.
  • Fixed the "Ambient Occlusion Radius" and "Ambient Occlusion Power" fields not working in the Editpad’s Map menu.
  • Scrollbars now work in all Editpad menus.
  • Fixed cosmetic issue with the Editpad’s scrollbar thumb overflowing the layout.
  • Minor cosmetic improvements to the Editpad.

Servers

  • i3D.net has resolved an issue that was causing higher pings on the Johannesburg server for Vox Telecom clients. Thank you to blackpoisoN for reporting and checking the fix.
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