over 2 years ago - /u/RavenCurrent - Direct link

Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a screen flicker that could happen rarely when the player is pushing against an obstacle.

Maps

  • Collision fixes to Barrows Gate, Bioplant, Frozen Decay, Roosh. Thank you to Kozz-, sohm, Jagriff and mysticaly for the reports.
  • Removed the opening and closing platform above the jumppad in front of the PnCR pickup in Raya.

Editor

  • The Merge feature is now able to import block materials from a map instead of only blocks and entities.
External link →
over 2 years ago - /u/RavenCurrent - Direct link

Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a screen flicker that could happen rarely when the player is pushing against an obstacle.

Maps

  • Collision fixes to Barrows Gate, Bioplant, Frozen Decay, Roosh. Thank you to Kozz-, sohm, Jagriff and mysticaly for the reports.
  • Removed the opening and closing platform above the jumppad in front of the PnCR pickup in Raya.

Editor

  • The Merge feature is now able to import block materials from a map instead of only blocks and entities.
External link →
over 2 years ago - /u/RavenCurrent - Direct link

Originally posted by asljkdfhg

Not sure if it's because of this, but I'm experiencing some significant frame drops (I used to get 230+, now I'm seeing anywhere from 120-180). It fluctuates pretty often too, making it quite the erratic experience.

Also, I believe my HUD's broken on the initial load. I'm seeing two chat boxes and my crosshair changes colors for some reason (I believe it's stuck on the hit color for RL only?). Restarting the game seems to have fixed it, but not the frame drops.

It's possible it might not be the update since I can't AB test it or anything, but I haven't had this problem until today. Let me know if you need more info, thanks.

edit: Worth mentioning that multiple others are reporting this from playing, so likely linked to the update.

The double chat box and crosshair hit color have been fixed in 0.20.460b if you restart the game to get it

over 2 years ago - /u/RavenCurrent - Direct link

Originally posted by asljkdfhg

Not sure if it's because of this, but I'm experiencing some significant frame drops (I used to get 230+, now I'm seeing anywhere from 120-180). It fluctuates pretty often too, making it quite the erratic experience.

Also, I believe my HUD's broken on the initial load. I'm seeing two chat boxes and my crosshair changes colors for some reason (I believe it's stuck on the hit color for RL only?). Restarting the game seems to have fixed it, but not the frame drops.

It's possible it might not be the update since I can't AB test it or anything, but I haven't had this problem until today. Let me know if you need more info, thanks.

edit: Worth mentioning that multiple others are reporting this from playing, so likely linked to the update.

A framerate issue has been fixed in v0.20.460e if you restart the game to get it

over 2 years ago - /u/RavenCurrent - Direct link

Originally posted by bbsuccess

Something has happened to make FPS considerably lower..

I was previously 350 and now bouncing between 90 and 150

A framerate issue has been fixed in v0.20.460e if you restart the game to get it