about 4 years ago - /u/RavenCurrent - Direct link

Gameplay

  • Fixed an issue that could cause a team's score in MacGuffin to be stuck on 99
  • Fixed an issue that could cause the MacGuffin to disappear after death

Visual changes

  • In Settings-More settings there is now an option to customize the screen-edge ping waypoints so that they are always visible, only threat pings (red) visible, or never visible
  • Fixed issue causing the environment decals to be displayed on top of the MacGuffin when held
  • Fixed an issue that would cause entities of a previous map to show up in another if the initial map's load was cancelled (unreported 2 days ago)

Spectator

  • It's now possible to spectate matches hosted on LAN correctly

Servers

  • An issue affecting Suddenlink customers in the West coast NA causing high ping to our servers has been fixed by i3D.net - thanks to Pankz for providing a trace

Maps

  • Collision fixes to Marina, and Ukiyo

-The shop has been updated

External link →
about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by iQueQq

Fixed an issue that could cause a team's score in MacGuffin to be stuck on 99

Maybe this is a different issue but this appears not fixed, I just played a ranked McGuffin 3v3 that got my team stuck on 99 in the first round, we were stuck in perpetual overtime so we let the other team cap in the end

game ver: 0.20.366c

match id: 33e77dd3-6754-476e-8f65-481b3b89db3a

I'll make a post in the bug thread also

Pushed a tentative actual fix for this at 13:40 CEST to all servers. I'll update if we can confirm the issue is gone.

UPDATE: Seems to be fixed now, sorry about that, we were trying to fix a fairly rare issue that only happened in a very few instances and we made it way more frequent.

UPDATE2: Minor version 366d which is going out now brings the same fix that's live on our servers to LAN.

about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by Gockel

Fixed an issue that could cause a team's score in MacGuffin to be stuck on 99

My team had that issue ALL THE TIME ... wait ..

Sorry we actually made this issue way more frequent for a brief period of time this morning. It should be fixed now.

about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by lp_kalubec

In Settings-More settings there is now an option to customize the screen-edge ping waypoints so that they are always visible, only threat pings (red) visible, or never visible

  • Let's fix the waypoints' size. IMO their size should not change depending on the distance. Sometimes they are huge, sometimes they are really tiny and barely noticeable.
  • Let's fix the image quality of waypoints. It seems that you use bitmaps rather than vectors or there is something wrong with scaling because they are not always sharp, especially when resolution scaling is enabled.

Let's fix the waypoints' size. IMO their size should not change depending on the distance. Sometimes they are huge, sometimes they are really tiny and barely noticeable.

We plan to add some more options for this. But there is also an issue with the waypoints for pings, they don't scale in the same way the other waypoints do, we'll fix this in the next patch.

Let's fix the image quality of waypoints. It seems that you use bitmaps rather than vectors or there is something wrong with scaling because they are not always sharp, especially when resolution scaling is enabled.

Vectors are still going to look very similar if you play with resolution downscaling as long as they are rendered at the downscaled resolution. We need to render those elements in native resolution. I'm not even sure why it's not that way at the moment, it may have regressed by accident at some point and I didn't notice. We'll try to fix this for the next patch.