I've been helping some friends learn AFPS for the first time and while they're having fun they're really struggling to fully wrap their heads around movement. Movement is not only key to success in this game, but hugely fun and gratifying to get to the skill floor at. The G-meter that was available in beta was hugely helpful in getting new players to that skill floor.
I totally understand the team is small and I really do appreciate the huge amount of effort that was put into reworking the hud system to improve performance, but I would like to suggest that the team put the g-meter high on their post launch priority list.
Love all you lovely GD Studio folks, except James, he's an ass <3
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