about 4 years ago - /u/RavenCurrent - Direct link

Interface

  • Experimental LAN/Direct connection support: It is now possible to select Direct connection in Custom Games in order to host Diabotical matches and play with others through a direct connection. Players are required to be online in their Diabotical accounts in order to join a lobby, if the players are not on LAN, you as the host will need to open UDP port 32123 on your router in order to start a match with others, a selection of your detected IP addresses will be shown prefixed as Direct/, including the Public IP (for players online to connect to you) and your Local IP (to host matches on LAN ) - This is a feature under development, only client side netcode is currently supported in this mode and statistics are incomplete at the end of the game
  • Updated translations

Visual changes

  • Tactical pings by teammates now have indicators on the edge of the screen when not within the current field of view

Maps

  • New map! Factory is a MacGuffin map available for now in Quick Play 4v4 and in Custom Games, this is the arted version of the MacGuffin map Test 1 which will be available until next patch if you would like to compare them. Some screenshots: https://imgur.com/a/6XqkjWT
  • Collision fixes to Ukiyo

Factory

External link →
about 4 years ago - /u/GDFireFrog - Direct link

Originally posted by fknm1111

Can you fix the mapvote crash? Getting a 30 minute ban because of a bug really sucks. Especially when I'm trying to queue for duel, a mode where me leaving doesn't even hurt anything.

Really sorry about that. That's a crash on a 3rd party dependency, the HTML UI engine we use to render the menu screens. We sent them info about the crash and they fixed it, but the version in which it's fixed introduced a performance regression that prevents us from updating. We are looking into it with them. We'll fix this as soon as we can, it's a top priority. (We also have long term plans to reduce our exposure to this sort of thing.)